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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CMRMLevelDetail class Reference</title>
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+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>NL3D::CMRMLevelDetail Class Reference</h1><code>#include &lt;<a class="el" href="a06060.html">mrm_level_detail.h</a>&gt;</code>
+<p>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Degradation Control for MRM. used by <a class="el" href="a02891.html">CMeshMRM</a> and <a class="el" href="a03399.html">CSkeletonModel</a> <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2002 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06060.html#l00051">51</a> of file <a class="el" href="a06060.html">mrm_level_detail.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02959.html#NL3D_1_1CMRMLevelDetaila0">CMRMLevelDetail</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor. <a href="#NL3D_1_1CMRMLevelDetaila0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02959.html#NL3D_1_1CMRMLevelDetaila1">compileDistanceSetup</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">compile OODistanceDelta and DistancePow <a href="#NL3D_1_1CMRMLevelDetaila1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02959.html#NL3D_1_1CMRMLevelDetaila2">getLevelDetailFromDist</a> (float dist)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">return a float [0,1], computed from a distance (should be &gt;0). <a href="#NL3D_1_1CMRMLevelDetaila2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02959.html#NL3D_1_1CMRMLevelDetaila3">getLevelDetailFromPolyCount</a> (float polygonCount)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">return a float [0,1], computed from number of poly wanted (should be &gt;0) <a href="#NL3D_1_1CMRMLevelDetaila3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02959.html#NL3D_1_1CMRMLevelDetaila4">getNumTriangles</a> (float dist)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">return number of triangles for a distance <a href="#NL3D_1_1CMRMLevelDetaila4"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02959.html#NL3D_1_1CMRMLevelDetailo0">DistanceCoarsest</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The MRM has faces/Divisor when dist&gt;=DistanceCoarsest. nlassert if &lt;= DistanceMiddle. <a href="#NL3D_1_1CMRMLevelDetailo0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02959.html#NL3D_1_1CMRMLevelDetailo1">DistanceFinest</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The MRM has its max faces when dist&lt;=DistanceFinest. nlassert if &lt;0. <a href="#NL3D_1_1CMRMLevelDetailo1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02959.html#NL3D_1_1CMRMLevelDetailo2">DistanceMiddle</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The MRM has 50% of its faces at dist==DistanceMiddle. nlassert if &lt;= DistanceFinest. <a href="#NL3D_1_1CMRMLevelDetailo2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02959.html#NL3D_1_1CMRMLevelDetailo3">DistancePow</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02959.html#NL3D_1_1CMRMLevelDetailo4">MaxFaceUsed</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">For Load balancing, the max number of faces this MRM use. <a href="#NL3D_1_1CMRMLevelDetailo4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02959.html#NL3D_1_1CMRMLevelDetailo5">MinFaceUsed</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">For Load balancing, the min number of faces this MRM use. <a href="#NL3D_1_1CMRMLevelDetailo5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02959.html#NL3D_1_1CMRMLevelDetailo6">OODistanceDelta</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">compiled info (public for faster serial) <a href="#NL3D_1_1CMRMLevelDetailo6"></a><br><br></td></tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CMRMLevelDetaila0" doxytag="NL3D::CMRMLevelDetail::CMRMLevelDetail" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CMRMLevelDetail::CMRMLevelDetail </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06060.html#l00073">73</a> of file <a class="el" href="a06060.html">mrm_level_detail.h</a>.
+<p>
+<div class="fragment"><pre>00073 {}
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CMRMLevelDetaila1" doxytag="NL3D::CMRMLevelDetail::compileDistanceSetup" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMRMLevelDetail::compileDistanceSetup </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+compile OODistanceDelta and DistancePow
+<p>
+
+<p>
+Definition at line <a class="el" href="a06059.html#l00037">37</a> of file <a class="el" href="a06059.html">mrm_level_detail.cpp</a>.
+<p>
+References <a class="el" href="a06060.html#l00069">DistancePow</a>, and <a class="el" href="a06060.html#l00068">OODistanceDelta</a>.
+<p>
+Referenced by <a class="el" href="a06011.html#l00206">NL3D::CMeshMRMSkinnedGeom::build()</a>, <a class="el" href="a06005.html#l00246">NL3D::CMeshMRMGeom::build()</a>, <a class="el" href="a06393.html#l01282">NL3D::CSkeletonModel::buildDefaultLevelDetail()</a>, <a class="el" href="a06393.html#l01589">NL3D::CSkeletonModel::changeMRMDistanceSetup()</a>, <a class="el" href="a06011.html#l00188">NL3D::CMeshMRMSkinnedGeom::changeMRMDistanceSetup()</a>, <a class="el" href="a06005.html#l00228">NL3D::CMeshMRMGeom::changeMRMDistanceSetup()</a>, and <a class="el" href="a06393.html#l01117">NL3D::CSkeletonModel::updateSkinRenderLists()</a>.
+<p>
+<div class="fragment"><pre>00038 {
+00039 <span class="comment">// Compute _OODistDelta.</span>
+00040 <a class="code" href="a02959.html#NL3D_1_1CMRMLevelDetailo6">OODistanceDelta</a>= 1.0f / (<a class="code" href="a02959.html#NL3D_1_1CMRMLevelDetailo0">DistanceCoarsest</a> - <a class="code" href="a02959.html#NL3D_1_1CMRMLevelDetailo1">DistanceFinest</a>);
+00041 <span class="comment">/* Compute exponent pow, such that 0.5= dMiddle^pow;</span>
+00042 <span class="comment"> ie 0.5= e(ln dMiddle * pow)</span>
+00043 <span class="comment"> */</span>
+00044 <span class="keywordtype">float</span> dMiddle= (<a class="code" href="a02959.html#NL3D_1_1CMRMLevelDetailo0">DistanceCoarsest</a> - <a class="code" href="a02959.html#NL3D_1_1CMRMLevelDetailo2">DistanceMiddle</a>) * <a class="code" href="a02959.html#NL3D_1_1CMRMLevelDetailo6">OODistanceDelta</a>;
+00045 <a class="code" href="a02959.html#NL3D_1_1CMRMLevelDetailo3">DistancePow</a>= (<span class="keywordtype">float</span>)(log(0.5) / log(dMiddle));
+00046 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMRMLevelDetaila2" doxytag="NL3D::CMRMLevelDetail::getLevelDetailFromDist" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CMRMLevelDetail::getLevelDetailFromDist </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>dist</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return a float [0,1], computed from a distance (should be &gt;0).
+<p>
+
+<p>
+Definition at line <a class="el" href="a06059.html#l00050">50</a> of file <a class="el" href="a06059.html">mrm_level_detail.cpp</a>.
+<p>
+References <a class="el" href="a06060.html#l00069">DistancePow</a>, and <a class="el" href="a06060.html#l00068">OODistanceDelta</a>.
+<p>
+Referenced by <a class="el" href="a06060.html#l00082">getNumTriangles()</a>.
+<p>
+<div class="fragment"><pre>00051 {
+00052 <span class="keywordflow">if</span>(dist &lt;= <a class="code" href="a02959.html#NL3D_1_1CMRMLevelDetailo1">DistanceFinest</a>)
+00053 <span class="keywordflow">return</span> 1;
+00054 <span class="keywordflow">if</span>(dist &gt;= <a class="code" href="a02959.html#NL3D_1_1CMRMLevelDetailo0">DistanceCoarsest</a>)
+00055 <span class="keywordflow">return</span> 0;
+00056
+00057 <span class="keywordtype">float</span> d= (<a class="code" href="a02959.html#NL3D_1_1CMRMLevelDetailo0">DistanceCoarsest</a> - dist) * <a class="code" href="a02959.html#NL3D_1_1CMRMLevelDetailo6">OODistanceDelta</a>;
+00058 <span class="keywordflow">return</span> (<span class="keywordtype">float</span>)pow(d, DistancePow);
+00059 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMRMLevelDetaila3" doxytag="NL3D::CMRMLevelDetail::getLevelDetailFromPolyCount" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CMRMLevelDetail::getLevelDetailFromPolyCount </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>polygonCount</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return a float [0,1], computed from number of poly wanted (should be &gt;0)
+<p>
+
+<p>
+Definition at line <a class="el" href="a06060.html#l00101">101</a> of file <a class="el" href="a06060.html">mrm_level_detail.h</a>.
+<p>
+References <a class="el" href="a05587.html#l00115">NLMISC::clamp()</a>, <a class="el" href="a06060.html#l00058">MaxFaceUsed</a>, <a class="el" href="a06060.html#l00056">MinFaceUsed</a>, and <a class="el" href="a06060.html#l00041">NL3D_MRM_LD_SHIFT_POLY_COUNT</a>.
+<p>
+Referenced by <a class="el" href="a06005.html#l02738">NL3D::CMeshMRMGeom::activeInstance()</a>, <a class="el" href="a06011.html#l01288">NL3D::CMeshMRMSkinnedGeom::profileSceneRender()</a>, <a class="el" href="a06005.html#l02600">NL3D::CMeshMRMGeom::profileSceneRender()</a>, <a class="el" href="a06011.html#l00568">NL3D::CMeshMRMSkinnedGeom::render()</a>, <a class="el" href="a06005.html#l00927">NL3D::CMeshMRMGeom::render()</a>, and <a class="el" href="a06393.html#l01390">NL3D::CSkeletonModel::renderSkins()</a>.
+<p>
+<div class="fragment"><pre>00102 {
+00103 <span class="keywordtype">float</span> ld;
+00104 <span class="keywordflow">if</span>(<a class="code" href="a02959.html#NL3D_1_1CMRMLevelDetailo4">MaxFaceUsed</a> &gt; <a class="code" href="a02959.html#NL3D_1_1CMRMLevelDetailo5">MinFaceUsed</a>)
+00105 {
+00106 <span class="comment">// compute the level of detail we want.</span>
+00107 ld= (polygonCount - <a class="code" href="a02959.html#NL3D_1_1CMRMLevelDetailo5">MinFaceUsed</a>) / (<a class="code" href="a02959.html#NL3D_1_1CMRMLevelDetailo4">MaxFaceUsed</a> - <a class="code" href="a02959.html#NL3D_1_1CMRMLevelDetailo5">MinFaceUsed</a>);
+00108 <span class="comment">/* remove the value added in getNumTriangles(). For the same reason:</span>
+00109 <span class="comment"> this is always the higher Lod which is rendered, geomorphing to the coarser one.</span>
+00110 <span class="comment"> Hence we must degrade a bit.</span>
+00111 <span class="comment"> NB: if polygonCount==MinFaceUsed, then we have here ld= -NL3D_MRM_LD_SHIFT_POLY_COUNT (ie -0.05f)</span>
+00112 <span class="comment"> but it is clamped below</span>
+00113 <span class="comment"> */</span>
+00114 ld-= <a class="code" href="a04637.html#a0">NL3D_MRM_LD_SHIFT_POLY_COUNT</a>;
+00115 <a class="code" href="a05378.html#a374">NLMISC::clamp</a>(ld, 0, 1);
+00116 }
+00117 <span class="keywordflow">else</span>
+00118 ld= 1;
+00119
+00120 <span class="keywordflow">return</span> ld;
+00121 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMRMLevelDetaila4" doxytag="NL3D::CMRMLevelDetail::getNumTriangles" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CMRMLevelDetail::getNumTriangles </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>dist</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return number of triangles for a distance
+<p>
+
+<p>
+Definition at line <a class="el" href="a06060.html#l00082">82</a> of file <a class="el" href="a06060.html">mrm_level_detail.h</a>.
+<p>
+References <a class="el" href="a06059.html#l00050">getLevelDetailFromDist()</a>, <a class="el" href="a06060.html#l00058">MaxFaceUsed</a>, <a class="el" href="a06060.html#l00056">MinFaceUsed</a>, and <a class="el" href="a06060.html#l00041">NL3D_MRM_LD_SHIFT_POLY_COUNT</a>.
+<p>
+Referenced by <a class="el" href="a06393.html#l01578">NL3D::CSkeletonModel::getNumTriangles()</a>, <a class="el" href="a06011.html#l01055">NL3D::CMeshMRMSkinnedGeom::getNumTriangles()</a>, and <a class="el" href="a06005.html#l02200">NL3D::CMeshMRMGeom::getNumTriangles()</a>.
+<p>
+<div class="fragment"><pre>00083 {
+00084 <span class="comment">// return the lod detail [0,1].</span>
+00085 <span class="keywordtype">float</span> ld= <a class="code" href="a02959.html#NL3D_1_1CMRMLevelDetaila2">getLevelDetailFromDist</a>(dist);
+00086 <span class="comment">// return in nb face.</span>
+00087 <span class="keywordflow">if</span>(ld&lt;=0)
+00088 <span class="keywordflow">return</span> (<span class="keywordtype">float</span>)<a class="code" href="a02959.html#NL3D_1_1CMRMLevelDetailo5">MinFaceUsed</a>;
+00089 <span class="keywordflow">else</span>
+00090 {
+00091 <span class="comment">/* over-estimate the number of poly rendered </span>
+00092 <span class="comment"> because this is always the higher Lod which is rendered, geomorphing to the coarser one.</span>
+00093 <span class="comment"> NB: still need to over-estimate if ld==1, because getLevelDetailFromPolyCount() remove the shift...</span>
+00094 <span class="comment"> */</span>
+00095 ld+= <a class="code" href="a04637.html#a0">NL3D_MRM_LD_SHIFT_POLY_COUNT</a>;
+00096 <span class="keywordflow">return</span> <a class="code" href="a02959.html#NL3D_1_1CMRMLevelDetailo5">MinFaceUsed</a> + ld * (<a class="code" href="a02959.html#NL3D_1_1CMRMLevelDetailo4">MaxFaceUsed</a> - <a class="code" href="a02959.html#NL3D_1_1CMRMLevelDetailo5">MinFaceUsed</a>);
+00097 }
+00098 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CMRMLevelDetailo0" doxytag="NL3D::CMRMLevelDetail::DistanceCoarsest" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02959.html#NL3D_1_1CMRMLevelDetailo0">NL3D::CMRMLevelDetail::DistanceCoarsest</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The MRM has faces/Divisor when dist&gt;=DistanceCoarsest. nlassert if &lt;= DistanceMiddle.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06060.html#l00065">65</a> of file <a class="el" href="a06060.html">mrm_level_detail.h</a>.
+<p>
+Referenced by <a class="el" href="a06011.html#l00206">NL3D::CMeshMRMSkinnedGeom::build()</a>, <a class="el" href="a06005.html#l00246">NL3D::CMeshMRMGeom::build()</a>, <a class="el" href="a06393.html#l01282">NL3D::CSkeletonModel::buildDefaultLevelDetail()</a>, <a class="el" href="a06393.html#l01589">NL3D::CSkeletonModel::changeMRMDistanceSetup()</a>, <a class="el" href="a06011.html#l00188">NL3D::CMeshMRMSkinnedGeom::changeMRMDistanceSetup()</a>, <a class="el" href="a06005.html#l00228">NL3D::CMeshMRMGeom::changeMRMDistanceSetup()</a>, <a class="el" href="a06011.html#l00991">NL3D::CMeshMRMSkinnedGeom::serial()</a>, and <a class="el" href="a06393.html#l01117">NL3D::CSkeletonModel::updateSkinRenderLists()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMRMLevelDetailo1" doxytag="NL3D::CMRMLevelDetail::DistanceFinest" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02959.html#NL3D_1_1CMRMLevelDetailo1">NL3D::CMRMLevelDetail::DistanceFinest</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The MRM has its max faces when dist&lt;=DistanceFinest. nlassert if &lt;0.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06060.html#l00061">61</a> of file <a class="el" href="a06060.html">mrm_level_detail.h</a>.
+<p>
+Referenced by <a class="el" href="a06011.html#l00206">NL3D::CMeshMRMSkinnedGeom::build()</a>, <a class="el" href="a06005.html#l00246">NL3D::CMeshMRMGeom::build()</a>, <a class="el" href="a06393.html#l01282">NL3D::CSkeletonModel::buildDefaultLevelDetail()</a>, <a class="el" href="a06393.html#l01589">NL3D::CSkeletonModel::changeMRMDistanceSetup()</a>, <a class="el" href="a06011.html#l00188">NL3D::CMeshMRMSkinnedGeom::changeMRMDistanceSetup()</a>, <a class="el" href="a06005.html#l00228">NL3D::CMeshMRMGeom::changeMRMDistanceSetup()</a>, <a class="el" href="a06011.html#l00991">NL3D::CMeshMRMSkinnedGeom::serial()</a>, and <a class="el" href="a06393.html#l01117">NL3D::CSkeletonModel::updateSkinRenderLists()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMRMLevelDetailo2" doxytag="NL3D::CMRMLevelDetail::DistanceMiddle" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02959.html#NL3D_1_1CMRMLevelDetailo2">NL3D::CMRMLevelDetail::DistanceMiddle</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The MRM has 50% of its faces at dist==DistanceMiddle. nlassert if &lt;= DistanceFinest.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06060.html#l00063">63</a> of file <a class="el" href="a06060.html">mrm_level_detail.h</a>.
+<p>
+Referenced by <a class="el" href="a06011.html#l00206">NL3D::CMeshMRMSkinnedGeom::build()</a>, <a class="el" href="a06005.html#l00246">NL3D::CMeshMRMGeom::build()</a>, <a class="el" href="a06393.html#l01282">NL3D::CSkeletonModel::buildDefaultLevelDetail()</a>, <a class="el" href="a06393.html#l01589">NL3D::CSkeletonModel::changeMRMDistanceSetup()</a>, <a class="el" href="a06011.html#l00188">NL3D::CMeshMRMSkinnedGeom::changeMRMDistanceSetup()</a>, <a class="el" href="a06005.html#l00228">NL3D::CMeshMRMGeom::changeMRMDistanceSetup()</a>, <a class="el" href="a06011.html#l00991">NL3D::CMeshMRMSkinnedGeom::serial()</a>, and <a class="el" href="a06393.html#l01117">NL3D::CSkeletonModel::updateSkinRenderLists()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMRMLevelDetailo3" doxytag="NL3D::CMRMLevelDetail::DistancePow" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02959.html#NL3D_1_1CMRMLevelDetailo3">NL3D::CMRMLevelDetail::DistancePow</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06060.html#l00069">69</a> of file <a class="el" href="a06060.html">mrm_level_detail.h</a>.
+<p>
+Referenced by <a class="el" href="a06059.html#l00037">compileDistanceSetup()</a>, <a class="el" href="a06059.html#l00050">getLevelDetailFromDist()</a>, and <a class="el" href="a06011.html#l00991">NL3D::CMeshMRMSkinnedGeom::serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMRMLevelDetailo4" doxytag="NL3D::CMRMLevelDetail::MaxFaceUsed" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02959.html#NL3D_1_1CMRMLevelDetailo4">NL3D::CMRMLevelDetail::MaxFaceUsed</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+For Load balancing, the max number of faces this MRM use.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06060.html#l00058">58</a> of file <a class="el" href="a06060.html">mrm_level_detail.h</a>.
+<p>
+Referenced by <a class="el" href="a06011.html#l00206">NL3D::CMeshMRMSkinnedGeom::build()</a>, <a class="el" href="a06005.html#l00246">NL3D::CMeshMRMGeom::build()</a>, <a class="el" href="a06393.html#l01282">NL3D::CSkeletonModel::buildDefaultLevelDetail()</a>, <a class="el" href="a06060.html#l00101">getLevelDetailFromPolyCount()</a>, <a class="el" href="a06060.html#l00082">getNumTriangles()</a>, <a class="el" href="a06011.html#l00991">NL3D::CMeshMRMSkinnedGeom::serial()</a>, and <a class="el" href="a06393.html#l01117">NL3D::CSkeletonModel::updateSkinRenderLists()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMRMLevelDetailo5" doxytag="NL3D::CMRMLevelDetail::MinFaceUsed" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02959.html#NL3D_1_1CMRMLevelDetailo5">NL3D::CMRMLevelDetail::MinFaceUsed</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+For Load balancing, the min number of faces this MRM use.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06060.html#l00056">56</a> of file <a class="el" href="a06060.html">mrm_level_detail.h</a>.
+<p>
+Referenced by <a class="el" href="a06011.html#l00206">NL3D::CMeshMRMSkinnedGeom::build()</a>, <a class="el" href="a06005.html#l00246">NL3D::CMeshMRMGeom::build()</a>, <a class="el" href="a06393.html#l01282">NL3D::CSkeletonModel::buildDefaultLevelDetail()</a>, <a class="el" href="a06060.html#l00101">getLevelDetailFromPolyCount()</a>, <a class="el" href="a06060.html#l00082">getNumTriangles()</a>, <a class="el" href="a06011.html#l00991">NL3D::CMeshMRMSkinnedGeom::serial()</a>, and <a class="el" href="a06393.html#l01117">NL3D::CSkeletonModel::updateSkinRenderLists()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMRMLevelDetailo6" doxytag="NL3D::CMRMLevelDetail::OODistanceDelta" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02959.html#NL3D_1_1CMRMLevelDetailo6">NL3D::CMRMLevelDetail::OODistanceDelta</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+compiled info (public for faster serial)
+<p>
+
+<p>
+Definition at line <a class="el" href="a06060.html#l00068">68</a> of file <a class="el" href="a06060.html">mrm_level_detail.h</a>.
+<p>
+Referenced by <a class="el" href="a06059.html#l00037">compileDistanceSetup()</a>, <a class="el" href="a06059.html#l00050">getLevelDetailFromDist()</a>, and <a class="el" href="a06011.html#l00991">NL3D::CMeshMRMSkinnedGeom::serial()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a06060.html">mrm_level_detail.h</a><li><a class="el" href="a06059.html">mrm_level_detail.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:56:55 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>