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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CMiniCol class Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>NL3D::CMiniCol Class Reference</h1><code>#include &lt;<a class="el" href="a06035.html">mini_col.h</a>&gt;</code>
+<p>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This is a TEMPORARY collision "system". <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2000 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06035.html#l00054">54</a> of file <a class="el" href="a06035.html">mini_col.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02930.html#NL3D_1_1CMiniCola0">addZone</a> (<a class="el" href="a04558.html#a9">uint16</a> zoneId)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Add a zone to the collision system. Zone must be loaded into the landscape before. <a href="#NL3D_1_1CMiniCola0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02930.html#NL3D_1_1CMiniCola1">CMiniCol</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor. <a href="#NL3D_1_1CMiniCola1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02930.html#NL3D_1_1CMiniCola2">getFaces</a> (std::vector&lt; <a class="el" href="a03616.html">CTriangle</a> &gt; &amp;triresult, const <a class="el" href="a02156.html">CAABBox</a> &amp;bbox)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02930.html#NL3D_1_1CMiniCola3">getGroundNormal</a> (const <a class="el" href="a03128.html">CVector</a> &amp;pos, <a class="el" href="a03128.html">CVector</a> &amp;normal, float hup=0.5, float hbot=1000)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02930.html#NL3D_1_1CMiniCola4">init</a> (<a class="el" href="a02702.html">CLandscape</a> *land, float radMin=100, float radDelta=50)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Init the size of the collision system, and init it with the landscape. <a href="#NL3D_1_1CMiniCola4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02930.html#NL3D_1_1CMiniCola5">removeZone</a> (<a class="el" href="a04558.html#a9">uint16</a> zoneId)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Remove a zone from the collision system. Zone do not have to be loaded into the landscape. <a href="#NL3D_1_1CMiniCola5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02930.html#NL3D_1_1CMiniCola6">setCenter</a> (const <a class="el" href="a03128.html">CVector</a> &amp;center)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Reset the center of interset of the collision zone. <a href="#NL3D_1_1CMiniCola6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02930.html#NL3D_1_1CMiniCola7">snapToGround</a> (<a class="el" href="a03128.html">CVector</a> &amp;pos, float hup=0.5, float hbot=1000)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02930.html#NL3D_1_1CMiniCola8">testMove</a> (const <a class="el" href="a03128.html">CVector</a> &amp;prec, <a class="el" href="a03128.html">CVector</a> &amp;cur)</td></tr>
+
+<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>typedef <a class="el" href="a03273.html">CQuadGrid</a>&lt; <a class="el" href="a02931.html">CFace</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02930.html#NL3D_1_1CMiniColy0">TGrid</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::set&lt; <a class="el" href="a02933.html">CZoneIdent</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02930.html#NL3D_1_1CMiniColy1">TZoneSet</a></td></tr>
+
+<tr><td colspan=2><br><h2>Private Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02930.html#NL3D_1_1CMiniCold0">addFaces</a> (const std::vector&lt; <a class="el" href="a03616.html">CTriangle</a> &gt; &amp;faces, <a class="el" href="a04558.html#a9">uint16</a> zoneId, <a class="el" href="a04558.html#a9">uint16</a> patchId)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02930.html#NL3D_1_1CMiniCold1">addLandscapePart</a> (<a class="el" href="a04558.html#a9">uint16</a> zoneId, <a class="el" href="a04558.html#a9">uint16</a> patchId)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02930.html#NL3D_1_1CMiniCold2">removeLandScapePart</a> (<a class="el" href="a04558.html#a9">uint16</a> zoneId, <a class="el" href="a04558.html#a9">uint16</a> patchId, const <a class="el" href="a02291.html">CBSphere</a> &amp;sphere)</td></tr>
+
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03273.html">TGrid</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02930.html#NL3D_1_1CMiniColr0">_Grid</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03321.html">CRefPtr</a>&lt; <a class="el" href="a02702.html">CLandscape</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02930.html#NL3D_1_1CMiniColr1">_Landscape</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02930.html#NL3D_1_1CMiniColr2">_RadMax</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02930.html#NL3D_1_1CMiniColr3">_RadMin</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02930.html#NL3D_1_1CMiniColy1">TZoneSet</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02930.html#NL3D_1_1CMiniColr4">_Zones</a></td></tr>
+
+</table>
+<hr><h2>Member Typedef Documentation</h2>
+<a class="anchor" name="NL3D_1_1CMiniColy0" doxytag="NL3D::CMiniCol::TGrid" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef <a class="el" href="a03273.html">CQuadGrid</a>&lt;<a class="el" href="a02931.html">CFace</a>&gt; <a class="el" href="a03273.html">NL3D::CMiniCol::TGrid</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06035.html#l00134">134</a> of file <a class="el" href="a06035.html">mini_col.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMiniColy1" doxytag="NL3D::CMiniCol::TZoneSet" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef std::set&lt;<a class="el" href="a02933.html">CZoneIdent</a>&gt; <a class="el" href="a02930.html#NL3D_1_1CMiniColy1">NL3D::CMiniCol::TZoneSet</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06035.html#l00135">135</a> of file <a class="el" href="a06035.html">mini_col.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CMiniCola1" doxytag="NL3D::CMiniCol::CMiniCol" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CMiniCol::CMiniCol </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06034.html#l00047">47</a> of file <a class="el" href="a06034.html">mini_col.cpp</a>.
+<p>
+References <a class="el" href="a06035.html#l00139">_RadMax</a>, <a class="el" href="a06035.html#l00139">_RadMin</a>, <a class="el" href="a06300.html#l00433">NL3D::CQuadGrid&lt; T &gt;::create()</a>, and <a class="el" href="a06034.html#l00043">NL3D::GridEltSize</a>.
+<p>
+<div class="fragment"><pre>00048 {
+00049 <a class="code" href="a02930.html#NL3D_1_1CMiniColr3">_RadMin</a>= 100;
+00050 <a class="code" href="a02930.html#NL3D_1_1CMiniColr2">_RadMax</a>= 125;
+00051 <a class="code" href="a02930.html#NL3D_1_1CMiniColr0">_Grid</a>.<a class="code" href="a03273.html#NL3D_1_1CQuadGridz772_1">create</a>(GridSize, GridEltSize);
+00052 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CMiniCold0" doxytag="NL3D::CMiniCol::addFaces" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMiniCol::addFaces </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::vector&lt; <a class="el" href="a03616.html">CTriangle</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>faces</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>zoneId</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>patchId</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06034.html#l00056">56</a> of file <a class="el" href="a06034.html">mini_col.cpp</a>.
+<p>
+References <a class="el" href="a05384.html#l00215">NLMISC::CAABBox::extend()</a>, <a class="el" href="a06035.html#l00102">NL3D::CMiniCol::CFace::Face</a>, <a class="el" href="a05385.html#l00087">NLMISC::CAABBox::getMax()</a>, <a class="el" href="a05385.html#l00086">NLMISC::CAABBox::getMin()</a>, <a class="el" href="a06300.html#l00516">NL3D::CQuadGrid&lt; T &gt;::insert()</a>, <a class="el" href="a06170.html#l00036">NLMISC::CPlane::make()</a>, <a class="el" href="a06035.html#l00105">NL3D::CMiniCol::CFace::PatchId</a>, <a class="el" href="a06035.html#l00103">NL3D::CMiniCol::CFace::Plane</a>, <a class="el" href="a05385.html#l00066">NLMISC::CAABBox::setCenter()</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a05981.html#l00098">uint16</a>, <a class="el" href="a06585.html#l00051">NLMISC::CTriangle::V0</a>, <a class="el" href="a06585.html#l00051">NLMISC::CTriangle::V1</a>, <a class="el" href="a06585.html#l00051">NLMISC::CTriangle::V2</a>, and <a class="el" href="a06035.html#l00104">NL3D::CMiniCol::CFace::ZoneId</a>.
+<p>
+Referenced by <a class="el" href="a06034.html#l00076">addLandscapePart()</a>.
+<p>
+<div class="fragment"><pre>00057 {
+00058 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a14">sint</a> i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)faces.size();i++)
+00059 {
+00060 <span class="keyword">const</span> <a class="code" href="a03616.html">CTriangle</a> &amp;f= faces[i];
+00061 CAABBox box;
+00062 box.setCenter(f.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo3">V0</a>);
+00063 box.extend(f.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo4">V1</a>);
+00064 box.extend(f.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo5">V2</a>);
+00065 CFace node;
+00066 node.Face= f;
+00067 node.Plane.make(f.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo3">V0</a>, f.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo4">V1</a>, f.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo5">V2</a>);
+00068 node.ZoneId= zoneId;
+00069 node.PatchId=patchId;
+00070 <a class="code" href="a02930.html#NL3D_1_1CMiniColr0">_Grid</a>.<a class="code" href="a03273.html#NL3D_1_1CQuadGridz774_2">insert</a>(box.getMin(), box.getMax(), node);
+00071 }
+00072 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMiniCold1" doxytag="NL3D::CMiniCol::addLandscapePart" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMiniCol::addLandscapePart </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>zoneId</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>patchId</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06034.html#l00076">76</a> of file <a class="el" href="a06034.html">mini_col.cpp</a>.
+<p>
+References <a class="el" href="a06034.html#l00056">addFaces()</a>, and <a class="el" href="a05981.html#l00098">uint16</a>.
+<p>
+Referenced by <a class="el" href="a06034.html#l00178">setCenter()</a>.
+<p>
+<div class="fragment"><pre>00077 {
+00078 vector&lt;CTriangle&gt; faces;
+00079 <a class="code" href="a02930.html#NL3D_1_1CMiniColr1">_Landscape</a>-&gt;buildCollideFaces(zoneId, patchId, faces);
+00080 <a class="code" href="a02930.html#NL3D_1_1CMiniCold0">addFaces</a>(faces, zoneId, patchId);
+00081 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMiniCola0" doxytag="NL3D::CMiniCol::addZone" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMiniCol::addZone </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>zoneId</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add a zone to the collision system. Zone must be loaded into the landscape before.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06034.html#l00116">116</a> of file <a class="el" href="a06034.html">mini_col.cpp</a>.
+<p>
+References <a class="el" href="a06035.html#l00141">_Zones</a>, <a class="el" href="a05505.html#l00048">NLMISC::CBSphere::Center</a>, <a class="el" href="a05385.html#l00199">NLMISC::CAABBoxExt::getCenter()</a>, <a class="el" href="a06760.html#l00489">NL3D::CZone::getNumPatchs()</a>, <a class="el" href="a06758.html#l00911">NL3D::CZone::getPatchBSphere()</a>, <a class="el" href="a05385.html#l00204">NLMISC::CAABBoxExt::getRadius()</a>, <a class="el" href="a06760.html#l00491">NL3D::CZone::getZoneBB()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06035.html#l00126">NL3D::CMiniCol::CZoneIdent::Patchs</a>, <a class="el" href="a05505.html#l00049">NLMISC::CBSphere::Radius</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a06035.html#l00124">NL3D::CMiniCol::CZoneIdent::Sphere</a>, <a class="el" href="a05981.html#l00098">uint16</a>, and <a class="el" href="a06035.html#l00123">NL3D::CMiniCol::CZoneIdent::ZoneId</a>.
+<p>
+<div class="fragment"><pre>00117 {
+00118 CZoneIdent newZone;
+00119
+00120 <span class="comment">// landscape must have been inited.</span>
+00121 <a class="code" href="a04199.html#a6">nlassert</a>(_Landscape);
+00122 <span class="keyword">const</span> CZone *zone= <a class="code" href="a02930.html#NL3D_1_1CMiniColr1">_Landscape</a>-&gt;getZone(zoneId);
+00123 <span class="comment">// zone must be loaded into landscape.</span>
+00124 <a class="code" href="a04199.html#a6">nlassert</a>(zone);
+00125
+00126 <span class="comment">// Fill the newzone.</span>
+00127 newZone.ZoneId= zoneId;
+00128 newZone.Sphere.Center= zone-&gt;getZoneBB().getCenter();
+00129 newZone.Sphere.Radius= zone-&gt;getZoneBB().getRadius();
+00130 newZone.Patchs.resize(zone-&gt;getNumPatchs());
+00131 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a14">sint</a> i=0;i&lt;zone-&gt;getNumPatchs();i++)
+00132 {
+00133 newZone.Patchs[i].Sphere= zone-&gt;getPatchBSphere(i);
+00134 }
+00135
+00136 <span class="comment">// Add it to the set (if not already done...).</span>
+00137 <a class="code" href="a02930.html#NL3D_1_1CMiniColr4">_Zones</a>.insert(newZone);
+00138 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMiniCola2" doxytag="NL3D::CMiniCol::getFaces" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMiniCol::getFaces </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; <a class="el" href="a03616.html">CTriangle</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>triresult</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a02156.html">CAABBox</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>bbox</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This function get the faces which intersect a bbox..
+<p>
+Definition at line <a class="el" href="a06034.html#l00467">467</a> of file <a class="el" href="a06034.html">mini_col.cpp</a>.
+<p>
+References <a class="el" href="a06300.html#l00641">NL3D::CQuadGrid&lt; T &gt;::begin()</a>, <a class="el" href="a06300.html#l00646">NL3D::CQuadGrid&lt; T &gt;::end()</a>, <a class="el" href="a05385.html#l00087">NLMISC::CAABBox::getMax()</a>, <a class="el" href="a05385.html#l00086">NLMISC::CAABBox::getMin()</a>, <a class="el" href="a05384.html#l00107">NLMISC::CAABBox::intersect()</a>, <a class="el" href="a06300.html#l00613">NL3D::CQuadGrid&lt; T &gt;::select()</a>, <a class="el" href="a06585.html#l00051">NLMISC::CTriangle::V0</a>, <a class="el" href="a06585.html#l00051">NLMISC::CTriangle::V1</a>, and <a class="el" href="a06585.html#l00051">NLMISC::CTriangle::V2</a>.
+<p>
+<div class="fragment"><pre>00468 {
+00469 triresult.clear();
+00470
+00471 <span class="comment">// Select.</span>
+00472 <a class="code" href="a02930.html#NL3D_1_1CMiniColr0">_Grid</a>.<a class="code" href="a03273.html#NL3D_1_1CQuadGridz776_3">select</a>(bbox.getMin(),bbox.getMax());
+00473
+00474 <span class="comment">// For each face, test if it is under pos, then test if height is correct.</span>
+00475 CQuadGrid&lt;CFace&gt;::CIterator iFace;
+00476 <span class="keywordflow">for</span>(iFace= <a class="code" href="a02930.html#NL3D_1_1CMiniColr0">_Grid</a>.<a class="code" href="a03273.html#NL3D_1_1CQuadGridz776_0">begin</a>();iFace!=<a class="code" href="a02930.html#NL3D_1_1CMiniColr0">_Grid</a>.<a class="code" href="a03273.html#NL3D_1_1CQuadGridz776_2">end</a>();iFace++)
+00477 {
+00478 <a class="code" href="a03616.html">CTriangle</a> &amp;face= (*iFace).Face;
+00479
+00480 <span class="keywordflow">if</span>(bbox.intersect(face.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo3">V0</a>, face.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo4">V1</a>, face.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo5">V2</a>))
+00481 {
+00482 triresult.push_back(face);
+00483 }
+00484 }
+00485
+00486 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMiniCola3" doxytag="NL3D::CMiniCol::getGroundNormal" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMiniCol::getGroundNormal </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>pos</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>normal</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>hup</em> = 0.5, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>hbot</em> = 1000</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This function get the ground normal under a position. hbot and hup are the margin where face can be taken.
+<p>
+Definition at line <a class="el" href="a06034.html#l00341">341</a> of file <a class="el" href="a06034.html">mini_col.cpp</a>.
+<p>
+References <a class="el" href="a06300.html#l00641">NL3D::CQuadGrid&lt; T &gt;::begin()</a>, <a class="el" href="a06300.html#l00646">NL3D::CQuadGrid&lt; T &gt;::end()</a>, <a class="el" href="a05384.html#l00215">NLMISC::CAABBox::extend()</a>, <a class="el" href="a06172.html#l00035">NLMISC::CPlane::getNormal()</a>, <a class="el" href="a05646.html#l01013">height</a>, <a class="el" href="a05384.html#l00081">NLMISC::CAABBox::include()</a>, <a class="el" href="a06172.html#l00051">NLMISC::CPlane::intersect()</a>, <a class="el" href="a06300.html#l00613">NL3D::CQuadGrid&lt; T &gt;::select()</a>, <a class="el" href="a05385.html#l00066">NLMISC::CAABBox::setCenter()</a>, <a class="el" href="a06585.html#l00051">NLMISC::CTriangle::V0</a>, <a class="el" href="a06585.html#l00051">NLMISC::CTriangle::V1</a>, <a class="el" href="a06585.html#l00051">NLMISC::CTriangle::V2</a>, <a class="el" href="a06673.html#l00051">NLMISC::CVector::x</a>, <a class="el" href="a06673.html#l00051">NLMISC::CVector::y</a>, and <a class="el" href="a06673.html#l00051">NLMISC::CVector::z</a>.
+<p>
+<div class="fragment"><pre>00342 {
+00343 CVector b1,b2;
+00344 <span class="keywordtype">bool</span> found=<span class="keyword">false</span>;
+00345 <span class="keywordtype">float</span> <a class="code" href="a04223.html#a633">height</a>=0.0;
+00346
+00347
+00348 <span class="comment">// Select quad nodes which contains pos.</span>
+00349 b1=b2=pos;
+00350 b1.z-= hbot;
+00351 b2.z+= hup;
+00352 <span class="comment">// Select.</span>
+00353 <a class="code" href="a02930.html#NL3D_1_1CMiniColr0">_Grid</a>.<a class="code" href="a03273.html#NL3D_1_1CQuadGridz776_3">select</a>(b1,b2);
+00354
+00355 <span class="comment">// For each face, test if it is under pos, then test if height is correct.</span>
+00356 CQuadGrid&lt;CFace&gt;::CIterator iFace;
+00357 <span class="keywordflow">for</span>(iFace= <a class="code" href="a02930.html#NL3D_1_1CMiniColr0">_Grid</a>.<a class="code" href="a03273.html#NL3D_1_1CQuadGridz776_0">begin</a>();iFace!=<a class="code" href="a02930.html#NL3D_1_1CMiniColr0">_Grid</a>.<a class="code" href="a03273.html#NL3D_1_1CQuadGridz776_2">end</a>();iFace++)
+00358 {
+00359 <a class="code" href="a03616.html">CTriangle</a> &amp;pFace= (*iFace).Face;
+00360 CPlane &amp;pPlane= (*iFace).Plane;
+00361 <span class="comment">// Order is important.</span>
+00362 CVector &amp;p0= pFace.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo3">V0</a>;
+00363 CVector &amp;p1= pFace.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo4">V1</a>;
+00364 CVector &amp;p2= pFace.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo5">V2</a>;
+00365
+00366 <span class="comment">// TOIMP: This is VERY SLOW!!! (hope that the quadtree will help, but it still very slow...).</span>
+00367
+00368 <span class="comment">// Yoyo Debug, test, if the point may be IN the bbox.</span>
+00369 CAABBox bbFace;
+00370 bbFace.setCenter(p0);
+00371 bbFace.extend(p1);
+00372 bbFace.extend(p2);
+00373 CVector bext=p0;
+00374 bext.z= <a class="code" href="a05378.html#a378">maxof</a>(p0.z, p1.z, p2.z)+hbot;
+00375 bbFace.extend(bext);
+00376 bext.z= <a class="code" href="a05378.html#a375">minof</a>(p0.z, p1.z, p2.z)-hup;
+00377 bbFace.extend(bext);
+00378 <span class="keywordflow">if</span>(!bbFace.include(pos))
+00379 <span class="keywordflow">continue</span>;
+00380
+00381 <span class="comment">// Test if the face enclose the pos in X/Y plane.</span>
+00382 <span class="comment">// NB: compute and using a BBox to do a rapid test is not a very good idea, since it will </span>
+00383 <span class="comment">// add an overhead which is NOT negligeable compared to the following test.</span>
+00384 <span class="keywordtype">float</span> a,b,c; <span class="comment">// 2D cartesian coefficients of line in plane X/Y.</span>
+00385 <span class="comment">// Line p0-p1.</span>
+00386 a= -(p1.y-p0.y);
+00387 b= (p1.x-p0.x);
+00388 c= -(p0.x*a + p0.y*b);
+00389 <span class="keywordflow">if</span>( (a*pos.x + b*pos.y + c) &lt; 0) <span class="keywordflow">continue</span>;
+00390 <span class="comment">// Line p1-p2.</span>
+00391 a= -(p2.y-p1.y);
+00392 b= (p2.x-p1.x);
+00393 c= -(p1.x*a + p1.y*b);
+00394 <span class="keywordflow">if</span>( (a*pos.x + b*pos.y + c) &lt; 0) <span class="keywordflow">continue</span>;
+00395 <span class="comment">// Line p2-p0.</span>
+00396 a= -(p0.y-p2.y);
+00397 b= (p0.x-p2.x);
+00398 c= -(p2.x*a + p2.y*b);
+00399 <span class="keywordflow">if</span>( (a*pos.x + b*pos.y + c) &lt; 0) <span class="keywordflow">continue</span>;
+00400
+00401
+00402 <span class="comment">// Compute the possible height.</span>
+00403 CVector tmp;
+00404 <span class="comment">// intersect the vertical line with the plane.</span>
+00405 tmp= pPlane.intersect(pos, pos-CVector(0,0,100));
+00406 <span class="keywordtype">float</span> h= tmp.z;
+00407 <span class="comment">// Test if it would fit in the wanted field.</span>
+00408 <span class="keywordflow">if</span>(h&gt;pos.z+hup) <span class="keywordflow">continue</span>;
+00409 <span class="keywordflow">if</span>(h&lt;pos.z-hbot) <span class="keywordflow">continue</span>;
+00410
+00411 <span class="comment">// OK!!</span>
+00412 <span class="keywordflow">if</span>(!found)
+00413 {
+00414 found=<span class="keyword">true</span>;
+00415 <a class="code" href="a04223.html#a633">height</a>=h;
+00416 normal= pPlane.getNormal();
+00417 }
+00418 <span class="keywordflow">else</span>
+00419 {
+00420 <span class="keywordflow">if</span>(h&gt;<a class="code" href="a04223.html#a633">height</a>)
+00421 {
+00422 normal= pPlane.getNormal();
+00423 <a class="code" href="a04223.html#a633">height</a>= h;
+00424 }
+00425 }
+00426 }
+00427
+00428 <span class="keywordflow">return</span> found;
+00429 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMiniCola4" doxytag="NL3D::CMiniCol::init" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMiniCol::init </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02702.html">CLandscape</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>land</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>radMin</em> = 100, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>radDelta</em> = 50</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Init the size of the collision system, and init it with the landscape.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06034.html#l00107">107</a> of file <a class="el" href="a06034.html">mini_col.cpp</a>.
+<p>
+References <a class="el" href="a06035.html#l00139">_RadMax</a>, and <a class="el" href="a06035.html#l00139">_RadMin</a>.
+<p>
+<div class="fragment"><pre>00108 {
+00109 <a class="code" href="a02930.html#NL3D_1_1CMiniColr1">_Landscape</a>= land;
+00110 <a class="code" href="a02930.html#NL3D_1_1CMiniColr3">_RadMin</a>= radMin;
+00111 <a class="code" href="a02930.html#NL3D_1_1CMiniColr2">_RadMax</a>= radMin+radDelta;
+00112 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMiniCold2" doxytag="NL3D::CMiniCol::removeLandScapePart" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMiniCol::removeLandScapePart </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>zoneId</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>patchId</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a02291.html">CBSphere</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>sphere</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06034.html#l00085">85</a> of file <a class="el" href="a06034.html">mini_col.cpp</a>.
+<p>
+References <a class="el" href="a06300.html#l00641">NL3D::CQuadGrid&lt; T &gt;::begin()</a>, <a class="el" href="a05505.html#l00048">NLMISC::CBSphere::Center</a>, <a class="el" href="a06300.html#l00646">NL3D::CQuadGrid&lt; T &gt;::end()</a>, <a class="el" href="a06300.html#l00468">NL3D::CQuadGrid&lt; T &gt;::erase()</a>, <a class="el" href="a05385.html#l00087">NLMISC::CAABBox::getMax()</a>, <a class="el" href="a05385.html#l00086">NLMISC::CAABBox::getMin()</a>, <a class="el" href="a05505.html#l00049">NLMISC::CBSphere::Radius</a>, <a class="el" href="a06300.html#l00613">NL3D::CQuadGrid&lt; T &gt;::select()</a>, <a class="el" href="a05385.html#l00066">NLMISC::CAABBox::setCenter()</a>, <a class="el" href="a05385.html#l00067">NLMISC::CAABBox::setHalfSize()</a>, and <a class="el" href="a05981.html#l00098">uint16</a>.
+<p>
+Referenced by <a class="el" href="a06034.html#l00142">removeZone()</a>, and <a class="el" href="a06034.html#l00178">setCenter()</a>.
+<p>
+<div class="fragment"><pre>00086 {
+00087 <span class="comment">// Build the AAbox which englobe the bsphere of the patch.</span>
+00088 CAABBox bb;
+00089 bb.setCenter(sphere.<a class="code" href="a02291.html#NLMISC_1_1CBSphereo0">Center</a>);
+00090 <span class="keywordtype">float</span> <a class="code" href="a05373.html#a2">l</a>= sphere.<a class="code" href="a02291.html#NLMISC_1_1CBSphereo1">Radius</a>;
+00091 bb.setHalfSize(CVector(l,l,l));
+00092
+00093 <span class="comment">// For optimisation, select only faces which are IN the bbox of the patch.</span>
+00094 <a class="code" href="a02930.html#NL3D_1_1CMiniColr0">_Grid</a>.<a class="code" href="a03273.html#NL3D_1_1CQuadGridz776_3">select</a>(bb.getMin(), bb.getMax());
+00095 CQuadGrid&lt;CFace&gt;::CIterator iFace;
+00096 <span class="keywordflow">for</span>(iFace= <a class="code" href="a02930.html#NL3D_1_1CMiniColr0">_Grid</a>.<a class="code" href="a03273.html#NL3D_1_1CQuadGridz776_0">begin</a>();iFace!=<a class="code" href="a02930.html#NL3D_1_1CMiniColr0">_Grid</a>.<a class="code" href="a03273.html#NL3D_1_1CQuadGridz776_2">end</a>();)
+00097 {
+00098 <span class="keywordflow">if</span>((*iFace).isFromPatch(zoneId, patchId))
+00099 iFace= <a class="code" href="a02930.html#NL3D_1_1CMiniColr0">_Grid</a>.<a class="code" href="a03273.html#NL3D_1_1CQuadGridz774_1">erase</a>(iFace);
+00100 <span class="keywordflow">else</span>
+00101 iFace++;
+00102 }
+00103 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMiniCola5" doxytag="NL3D::CMiniCol::removeZone" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMiniCol::removeZone </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>zoneId</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Remove a zone from the collision system. Zone do not have to be loaded into the landscape.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06034.html#l00142">142</a> of file <a class="el" href="a06034.html">mini_col.cpp</a>.
+<p>
+References <a class="el" href="a06035.html#l00141">_Zones</a>, <a class="el" href="a06035.html#l00116">NL3D::CMiniCol::CPatchIdent::Inserted</a>, <a class="el" href="a06035.html#l00125">NL3D::CMiniCol::CZoneIdent::NPatchInserted</a>, <a class="el" href="a06035.html#l00126">NL3D::CMiniCol::CZoneIdent::Patchs</a>, <a class="el" href="a06034.html#l00085">removeLandScapePart()</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a06035.html#l00115">NL3D::CMiniCol::CPatchIdent::Sphere</a>, <a class="el" href="a05981.html#l00098">uint16</a>, and <a class="el" href="a06035.html#l00123">NL3D::CMiniCol::CZoneIdent::ZoneId</a>.
+<p>
+<div class="fragment"><pre>00143 {
+00144 CZoneIdent delZone;
+00145
+00146
+00147 <span class="comment">// First, delete all patch from the grid.</span>
+00148 <span class="comment">//=======================================</span>
+00149 <span class="comment">// Fill the key part only.</span>
+00150 delZone.ZoneId= zoneId;
+00151 <span class="comment">// Find the zone (or quit).</span>
+00152 TZoneSet::iterator itZone;
+00153 itZone= <a class="code" href="a02930.html#NL3D_1_1CMiniColr4">_Zones</a>.find(delZone);
+00154 <span class="keywordflow">if</span>(itZone==<a class="code" href="a02930.html#NL3D_1_1CMiniColr4">_Zones</a>.end())
+00155 <span class="keywordflow">return</span>;
+00156
+00157 CZoneIdent &amp;zone= const_cast&lt;CZoneIdent&amp;&gt;(*itZone);
+00158 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a14">sint</a> i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)zone.Patchs.size();i++)
+00159 {
+00160 CPatchIdent &amp;pa= zone.Patchs[i];
+00161 <span class="keywordflow">if</span>(pa.Inserted)
+00162 {
+00163 <span class="comment">// Reject the patch.</span>
+00164 <a class="code" href="a02930.html#NL3D_1_1CMiniCold2">removeLandScapePart</a>(zone.ZoneId, i, pa.Sphere);
+00165 pa.Inserted= <span class="keyword">false</span>;
+00166 zone.NPatchInserted--;
+00167 }
+00168 }
+00169
+00170 <span class="comment">// Then, delete it.</span>
+00171 <span class="comment">//=================</span>
+00172 <a class="code" href="a02930.html#NL3D_1_1CMiniColr4">_Zones</a>.erase(delZone);
+00173
+00174 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMiniCola6" doxytag="NL3D::CMiniCol::setCenter" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMiniCol::setCenter </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>center</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Reset the center of interset of the collision zone.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06034.html#l00178">178</a> of file <a class="el" href="a06034.html">mini_col.cpp</a>.
+<p>
+References <a class="el" href="a06035.html#l00139">_RadMax</a>, <a class="el" href="a06035.html#l00139">_RadMin</a>, <a class="el" href="a06035.html#l00141">_Zones</a>, <a class="el" href="a06034.html#l00076">addLandscapePart()</a>, <a class="el" href="a05505.html#l00048">NLMISC::CBSphere::Center</a>, <a class="el" href="a06035.html#l00116">NL3D::CMiniCol::CPatchIdent::Inserted</a>, <a class="el" href="a05504.html#l00079">NLMISC::CBSphere::intersect()</a>, <a class="el" href="a06035.html#l00125">NL3D::CMiniCol::CZoneIdent::NPatchInserted</a>, <a class="el" href="a06035.html#l00126">NL3D::CMiniCol::CZoneIdent::Patchs</a>, <a class="el" href="a06034.html#l00085">removeLandScapePart()</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a06035.html#l00115">NL3D::CMiniCol::CPatchIdent::Sphere</a>, <a class="el" href="a06035.html#l00124">NL3D::CMiniCol::CZoneIdent::Sphere</a>, <a class="el" href="a06673.html#l00051">NLMISC::CVector::z</a>, and <a class="el" href="a06035.html#l00123">NL3D::CMiniCol::CZoneIdent::ZoneId</a>.
+<p>
+<div class="fragment"><pre>00179 {
+00180 <a class="code" href="a02291.html">CBSphere</a> BMin(center, _RadMin), BMax(center, _RadMax);
+00181
+00182 <span class="comment">// For all zones, test if must insert patchs..</span>
+00183 TZoneSet::iterator itZone;
+00184 <span class="keywordflow">for</span>(itZone= <a class="code" href="a02930.html#NL3D_1_1CMiniColr4">_Zones</a>.begin();itZone!=<a class="code" href="a02930.html#NL3D_1_1CMiniColr4">_Zones</a>.end();itZone++)
+00185 {
+00186 CZoneIdent &amp;zone= const_cast&lt;CZoneIdent&amp;&gt;(*itZone);
+00187
+00188 <span class="comment">// Tests must be done in 2D...</span>
+00189 BMin.<a class="code" href="a02291.html#NLMISC_1_1CBSphereo0">Center</a>.z= zone.Sphere.Center.z;
+00190 BMax.<a class="code" href="a02291.html#NLMISC_1_1CBSphereo0">Center</a>.z= zone.Sphere.Center.z;
+00191
+00192 <span class="comment">// Must test first if the zone is IN the area.</span>
+00193 <span class="comment">//=============================================</span>
+00194 <span class="keywordtype">bool</span> zoneIn= <span class="keyword">false</span>;
+00195 <span class="keywordflow">if</span>(zone.NPatchInserted==0)
+00196 {
+00197 <span class="keywordflow">if</span>(BMin.<a class="code" href="a02291.html#NLMISC_1_1CBSpherea4">intersect</a>(zone.Sphere))
+00198 zoneIn= <span class="keyword">true</span>;
+00199 }
+00200 <span class="keywordflow">else</span>
+00201 zoneIn= <span class="keyword">true</span>;
+00202
+00203 <span class="comment">// Then for all patchs, must test if the patch must be inserted, or rejected.</span>
+00204 <span class="comment">//=============================================</span>
+00205 <span class="keywordflow">if</span>(zoneIn)
+00206 {
+00207 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a14">sint</a> i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)zone.Patchs.size();i++)
+00208 {
+00209 CPatchIdent &amp;pa= zone.Patchs[i];
+00210
+00211 <span class="comment">// Tests must be done in 2D...</span>
+00212 BMin.<a class="code" href="a02291.html#NLMISC_1_1CBSphereo0">Center</a>.z= pa.Sphere.Center.z;
+00213 BMax.<a class="code" href="a02291.html#NLMISC_1_1CBSphereo0">Center</a>.z= pa.Sphere.Center.z;
+00214
+00215 <span class="keywordflow">if</span>(pa.Inserted)
+00216 {
+00217 <span class="comment">// Reject the patch, if entirely OUT the max radius.</span>
+00218 <span class="keywordflow">if</span>(!BMax.<a class="code" href="a02291.html#NLMISC_1_1CBSpherea4">intersect</a>(pa.Sphere))
+00219 {
+00220 <a class="code" href="a02930.html#NL3D_1_1CMiniCold2">removeLandScapePart</a>(zone.ZoneId, i, pa.Sphere);
+00221 pa.Inserted= <span class="keyword">false</span>;
+00222 zone.NPatchInserted--;
+00223 }
+00224 }
+00225 <span class="keywordflow">else</span>
+00226 {
+00227 <span class="comment">// Insert the pacth, if only partially IN the min radius.</span>
+00228 <span class="keywordflow">if</span>(BMin.<a class="code" href="a02291.html#NLMISC_1_1CBSpherea4">intersect</a>(pa.Sphere))
+00229 {
+00230 <a class="code" href="a02930.html#NL3D_1_1CMiniCold1">addLandscapePart</a>(zone.ZoneId, i);
+00231 pa.Inserted= <span class="keyword">true</span>;
+00232 zone.NPatchInserted++;
+00233 }
+00234 }
+00235 }
+00236 }
+00237 }
+00238 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMiniCola7" doxytag="NL3D::CMiniCol::snapToGround" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMiniCol::snapToGround </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>pos</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>hup</em> = 0.5, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>hbot</em> = 1000</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This function snap a position on the current set of faces. hbot and hup are the margin where <a class="el" href="a04223.html#a574">pos.z</a> can't change. (the pos can't move higher than +hup and lower than -hbot)
+<p>
+Definition at line <a class="el" href="a06034.html#l00242">242</a> of file <a class="el" href="a06034.html">mini_col.cpp</a>.
+<p>
+References <a class="el" href="a06300.html#l00641">NL3D::CQuadGrid&lt; T &gt;::begin()</a>, <a class="el" href="a06300.html#l00646">NL3D::CQuadGrid&lt; T &gt;::end()</a>, <a class="el" href="a05646.html#l01013">height</a>, <a class="el" href="a06172.html#l00051">NLMISC::CPlane::intersect()</a>, <a class="el" href="a06300.html#l00613">NL3D::CQuadGrid&lt; T &gt;::select()</a>, <a class="el" href="a06585.html#l00051">NLMISC::CTriangle::V0</a>, <a class="el" href="a06585.html#l00051">NLMISC::CTriangle::V1</a>, <a class="el" href="a06585.html#l00051">NLMISC::CTriangle::V2</a>, <a class="el" href="a06673.html#l00051">NLMISC::CVector::x</a>, <a class="el" href="a06673.html#l00051">NLMISC::CVector::y</a>, and <a class="el" href="a06673.html#l00051">NLMISC::CVector::z</a>.
+<p>
+Referenced by <a class="el" href="a06034.html#l00433">testMove()</a>.
+<p>
+<div class="fragment"><pre>00243 {
+00244 CVector b1,b2;
+00245 <span class="keywordtype">bool</span> found=<span class="keyword">false</span>;
+00246 <span class="keywordtype">float</span> <a class="code" href="a04223.html#a633">height</a>;
+00247
+00248
+00249 <span class="comment">// Select quad nodes which contains pos.</span>
+00250 b1=b2=pos;
+00251 b1.z-= hbot;
+00252 b2.z+= hup;
+00253 <span class="comment">// Select.</span>
+00254 <a class="code" href="a02930.html#NL3D_1_1CMiniColr0">_Grid</a>.<a class="code" href="a03273.html#NL3D_1_1CQuadGridz776_3">select</a>(b1,b2);
+00255
+00256 <span class="comment">// For each face, test if it is under pos, then test if height is correct.</span>
+00257 CQuadGrid&lt;CFace&gt;::CIterator iFace;
+00258 <span class="keywordflow">for</span>(iFace= <a class="code" href="a02930.html#NL3D_1_1CMiniColr0">_Grid</a>.<a class="code" href="a03273.html#NL3D_1_1CQuadGridz776_0">begin</a>();iFace!=<a class="code" href="a02930.html#NL3D_1_1CMiniColr0">_Grid</a>.<a class="code" href="a03273.html#NL3D_1_1CQuadGridz776_2">end</a>();iFace++)
+00259 {
+00260 <a class="code" href="a03616.html">CTriangle</a> &amp;pFace= (*iFace).Face;
+00261 CPlane &amp;pPlane= (*iFace).Plane;
+00262 <span class="comment">// Order is important.</span>
+00263 CVector &amp;p0= pFace.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo3">V0</a>;
+00264 CVector &amp;p1= pFace.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo4">V1</a>;
+00265 CVector &amp;p2= pFace.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo5">V2</a>;
+00266
+00267 <span class="comment">// TOIMP: This is VERY SLOW!!! (hope that the quadtree will help, but it still very slow...).</span>
+00268
+00269 <span class="comment">// Yoyo Debug, test, if the point may be IN the bbox.</span>
+00270 <span class="comment">/*CAABBox bbFace;</span>
+00271 <span class="comment"> bbFace.setCenter(p0);</span>
+00272 <span class="comment"> bbFace.extend(p1);</span>
+00273 <span class="comment"> bbFace.extend(p2);</span>
+00274 <span class="comment"> CVector bext=p0;</span>
+00275 <span class="comment"> bext.z= maxof(p0.z, p1.z, p2.z)+hbot;</span>
+00276 <span class="comment"> bbFace.extend(bext);</span>
+00277 <span class="comment"> bext.z= minof(p0.z, p1.z, p2.z)-hup;</span>
+00278 <span class="comment"> bbFace.extend(bext);</span>
+00279 <span class="comment"> if(!bbFace.include(pos))</span>
+00280 <span class="comment"> continue;*/</span>
+00281
+00282 <span class="comment">// Test if the face enclose the pos in X/Y plane.</span>
+00283 <span class="comment">// NB: compute and using a BBox to do a rapid test is not a very good idea, since it will </span>
+00284 <span class="comment">// add an overhead which is NOT negligeable compared to the following test.</span>
+00285 <span class="keywordtype">float</span> a,b,c; <span class="comment">// 2D cartesian coefficients of line in plane X/Y.</span>
+00286 <span class="comment">// Line p0-p1.</span>
+00287 a= -(p1.y-p0.y);
+00288 b= (p1.x-p0.x);
+00289 c= -(p0.x*a + p0.y*b);
+00290 <span class="keywordflow">if</span>( (a*pos.x + b*pos.y + c) &lt; 0) <span class="keywordflow">continue</span>;
+00291 <span class="comment">// Line p1-p2.</span>
+00292 a= -(p2.y-p1.y);
+00293 b= (p2.x-p1.x);
+00294 c= -(p1.x*a + p1.y*b);
+00295 <span class="keywordflow">if</span>( (a*pos.x + b*pos.y + c) &lt; 0) <span class="keywordflow">continue</span>;
+00296 <span class="comment">// Line p2-p0.</span>
+00297 a= -(p0.y-p2.y);
+00298 b= (p0.x-p2.x);
+00299 c= -(p2.x*a + p2.y*b);
+00300 <span class="keywordflow">if</span>( (a*pos.x + b*pos.y + c) &lt; 0) <span class="keywordflow">continue</span>;
+00301
+00302
+00303 <span class="comment">// Compute the possible height.</span>
+00304 CVector tmp;
+00305 <span class="comment">// intersect the vertical line with the plane.</span>
+00306 tmp= pPlane.intersect(pos, pos-CVector(0,0,100));
+00307
+00308 <span class="comment">/*</span>
+00309 <span class="comment"> // CTriangle intersect() method.</span>
+00310 <span class="comment"> CVector tmp;</span>
+00311 <span class="comment"> if(pFace.intersect(b1, b2, tmp, pPlane))</span>
+00312 <span class="comment"> */</span>
+00313 {
+00314 <span class="keywordtype">float</span> h= tmp.z;
+00315 <span class="comment">// Test if it would fit in the wanted field.</span>
+00316 <span class="keywordflow">if</span>(h&gt;pos.z+hup) <span class="keywordflow">continue</span>;
+00317 <span class="keywordflow">if</span>(h&lt;pos.z-hbot) <span class="keywordflow">continue</span>;
+00318
+00319 <span class="comment">// OK!!</span>
+00320 <span class="keywordflow">if</span>(!found)
+00321 {
+00322 found=<span class="keyword">true</span>;
+00323 <a class="code" href="a04223.html#a633">height</a>=h;
+00324 }
+00325 <span class="keywordflow">else</span>
+00326 {
+00327 <a class="code" href="a04223.html#a633">height</a>= max(height,h);
+00328 }
+00329 }
+00330 }
+00331
+00332 <span class="keywordflow">if</span>(found)
+00333 pos.z= <a class="code" href="a04223.html#a633">height</a>;
+00334
+00335 <span class="keywordflow">return</span> found;
+00336 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMiniCola8" doxytag="NL3D::CMiniCol::testMove" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMiniCol::testMove </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>prec</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>cur</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This function test if a move is OK, by snaping it to ground, and test if angle is&lt;45deg. If !OK, cur is set to prec, and false is returned.
+<p>
+Definition at line <a class="el" href="a06034.html#l00433">433</a> of file <a class="el" href="a06034.html">mini_col.cpp</a>.
+<p>
+References <a class="el" href="a06682.html#l00115">NLMISC::CVector::norm()</a>, <a class="el" href="a06682.html#l00119">NLMISC::CVector::normalize()</a>, <a class="el" href="a05587.html#l00079">NLMISC::Pi</a>, and <a class="el" href="a06034.html#l00242">snapToGround()</a>.
+<p>
+<div class="fragment"><pre>00434 {
+00435 CVector dir= cur-prec;
+00436 dir.normalize();
+00437
+00438 <span class="comment">// Angle max.</span>
+00439 <span class="keywordtype">float</span> anglemax= 65; <span class="comment">// 65 degrees.</span>
+00440 anglemax= (<span class="keywordtype">float</span>)tan( anglemax*Pi/180);
+00441
+00442 <span class="comment">// Must not go to near of a wall.</span>
+00443 CVector <a class="code" href="a05373.html#a4">test</a>= cur+dir*0.5;
+00444 <span class="keywordtype">float</span> norm= (<a class="code" href="a05373.html#a4">test</a>-prec).norm();
+00445 norm*=anglemax;
+00446 <span class="keywordflow">if</span>(!<a class="code" href="a02930.html#NL3D_1_1CMiniCola7">snapToGround</a>(test, norm, norm))
+00447 {
+00448 cur= prec;
+00449 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+00450 }
+00451 <span class="keywordflow">else</span>
+00452 {
+00453 <span class="comment">// Must test and snap the current position.</span>
+00454 norm= (cur-prec).norm();
+00455 norm*=anglemax;
+00456 <span class="keywordflow">if</span>(!<a class="code" href="a02930.html#NL3D_1_1CMiniCola7">snapToGround</a>(cur, norm, norm))
+00457 {
+00458 cur= prec;
+00459 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+00460 }
+00461 }
+00462 <span class="keywordflow">return</span> <span class="keyword">true</span>;
+00463 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CMiniColr0" doxytag="NL3D::CMiniCol::_Grid" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03273.html">TGrid</a> <a class="el" href="a02930.html#NL3D_1_1CMiniColr0">NL3D::CMiniCol::_Grid</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06035.html#l00140">140</a> of file <a class="el" href="a06035.html">mini_col.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMiniColr1" doxytag="NL3D::CMiniCol::_Landscape" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03321.html">CRefPtr</a>&lt;<a class="el" href="a02702.html">CLandscape</a>&gt; <a class="el" href="a02930.html#NL3D_1_1CMiniColr1">NL3D::CMiniCol::_Landscape</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06035.html#l00138">138</a> of file <a class="el" href="a06035.html">mini_col.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMiniColr2" doxytag="NL3D::CMiniCol::_RadMax" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02930.html#NL3D_1_1CMiniColr2">NL3D::CMiniCol::_RadMax</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06035.html#l00139">139</a> of file <a class="el" href="a06035.html">mini_col.h</a>.
+<p>
+Referenced by <a class="el" href="a06034.html#l00047">CMiniCol()</a>, <a class="el" href="a06034.html#l00107">init()</a>, and <a class="el" href="a06034.html#l00178">setCenter()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMiniColr3" doxytag="NL3D::CMiniCol::_RadMin" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02930.html#NL3D_1_1CMiniColr3">NL3D::CMiniCol::_RadMin</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06035.html#l00139">139</a> of file <a class="el" href="a06035.html">mini_col.h</a>.
+<p>
+Referenced by <a class="el" href="a06034.html#l00047">CMiniCol()</a>, <a class="el" href="a06034.html#l00107">init()</a>, and <a class="el" href="a06034.html#l00178">setCenter()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMiniColr4" doxytag="NL3D::CMiniCol::_Zones" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02930.html#NL3D_1_1CMiniColy1">TZoneSet</a> <a class="el" href="a02930.html#NL3D_1_1CMiniColr4">NL3D::CMiniCol::_Zones</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06035.html#l00141">141</a> of file <a class="el" href="a06035.html">mini_col.h</a>.
+<p>
+Referenced by <a class="el" href="a06034.html#l00116">addZone()</a>, <a class="el" href="a06034.html#l00142">removeZone()</a>, and <a class="el" href="a06034.html#l00178">setCenter()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a06035.html">mini_col.h</a><li><a class="el" href="a06034.html">mini_col.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:56:22 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>