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diff --git a/docs/doxygen/nel/a02902.html b/docs/doxygen/nel/a02902.html new file mode 100644 index 00000000..b26f65a2 --- /dev/null +++ b/docs/doxygen/nel/a02902.html @@ -0,0 +1,423 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CMeshMRMSkinnedGeom::CLod class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CMeshMRMSkinnedGeom::CLod Class Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2> +A LOD of the MRM. +<p> + +<p> +Definition at line <a class="el" href="a06012.html#l00347">347</a> of file <a class="el" href="a06012.html">mesh_mrm_skinned.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLoda0">buildPrimitiveBlock</a> (<a class="el" href="a04558.html#a15">uint</a> renderPass, const <a class="el" href="a03105.html">CPrimitiveBlock</a> &block)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLoda1">CLod</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLoda2">getRdrPassPrimitiveBlock</a> (<a class="el" href="a04558.html#a15">uint</a> renderPass, <a class="el" href="a03105.html">CPrimitiveBlock</a> &block) const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLoda3">optimizeTriangleOrder</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLoda4">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &f)</td></tr> + +<tr><td colspan=2><br><h2>Data Fields</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a02971.html">CMRMWedgeGeom</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo0">Geomorphs</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">List of geomorph, for this LOD. <a href="#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo0"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a04558.html#a11">uint32</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo1">InfluencedVertices</a> [NL3D_MESH_SKINNING_MAX_MATRIX]</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a04558.html#a11">uint32</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo2">MatrixInfluences</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Skinning: list of Matrix which influence this Lod. So we know what matrix to compute. <a href="#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo2"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo3">NWedges</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">The number of vertex in The VB this Lod needs. <a href="#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo3"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a02906.html">CRdrPass</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo4">RdrPass</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">List of rdr pass, for this LOD. <a href="#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo4"></a><br><br></td></tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NL3D_1_1CMeshMRMSkinnedGeom_1_1CLoda1" doxytag="NL3D::CMeshMRMSkinnedGeom::CLod::CLod" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CMeshMRMSkinnedGeom::CLod::CLod </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06012.html#l00366">366</a> of file <a class="el" href="a06012.html">mesh_mrm_skinned.h</a>. +<p> +<div class="fragment"><pre>00367 { +00368 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CMeshMRMSkinnedGeom_1_1CLoda0" doxytag="NL3D::CMeshMRMSkinnedGeom::CLod::buildPrimitiveBlock" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshMRMSkinnedGeom::CLod::buildPrimitiveBlock </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>renderPass</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a03105.html">CPrimitiveBlock</a> & </td> + <td class="mdname" nowrap> <em>block</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06011.html#l00131">131</a> of file <a class="el" href="a06011.html">mesh_mrm_skinned.cpp</a>. +<p> +References <a class="el" href="a05646.html#l00240">count</a>, <a class="el" href="a06198.html#l00108">NL3D::CPrimitiveBlock::getNumTri()</a>, <a class="el" href="a06197.html#l00091">NL3D::CPrimitiveBlock::getTriPointer()</a>, <a class="el" href="a06012.html#l00311">NL3D::CMeshMRMSkinnedGeom::CRdrPass::PBlock</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00098">uint16</a>, and <a class="el" href="a05981.html#l00100">uint32</a>. +<p> +Referenced by <a class="el" href="a06011.html#l00093">optimizeTriangleOrder()</a>. +<p> +<div class="fragment"><pre>00132 { +00133 CRdrPass &rd = <a class="code" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo4">RdrPass</a>[renderPass]; +00134 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a577">count</a> = block.getNumTri(); +00135 rd.PBlock.resize (3*count); +00136 <a class="code" href="a04558.html#a15">uint</a> i; +00137 <span class="keyword">const</span> <a class="code" href="a04558.html#a11">uint32</a> *triPtr = block.getTriPointer (); +00138 <span class="keywordflow">for</span> (i=0; i<<a class="code" href="a04223.html#a577">count</a>; i++) +00139 { +00140 rd.PBlock[i*3+0] = (<a class="code" href="a04558.html#a9">uint16</a>)(triPtr[3*i+0]); +00141 rd.PBlock[i*3+1] = (<a class="code" href="a04558.html#a9">uint16</a>)(triPtr[3*i+1]); +00142 rd.PBlock[i*3+2] = (<a class="code" href="a04558.html#a9">uint16</a>)(triPtr[3*i+2]); +00143 } +00144 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CMeshMRMSkinnedGeom_1_1CLoda2" doxytag="NL3D::CMeshMRMSkinnedGeom::CLod::getRdrPassPrimitiveBlock" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshMRMSkinnedGeom::CLod::getRdrPassPrimitiveBlock </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>renderPass</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a03105.html">CPrimitiveBlock</a> & </td> + <td class="mdname" nowrap> <em>block</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06011.html#l00114">114</a> of file <a class="el" href="a06011.html">mesh_mrm_skinned.cpp</a>. +<p> +References <a class="el" href="a05646.html#l00240">count</a>, <a class="el" href="a06012.html#l00323">NL3D::CMeshMRMSkinnedGeom::CRdrPass::getNumTriangle()</a>, <a class="el" href="a06012.html#l00311">NL3D::CMeshMRMSkinnedGeom::CRdrPass::PBlock</a>, <a class="el" href="a06197.html#l00061">NL3D::CPrimitiveBlock::setNumLine()</a>, <a class="el" href="a06197.html#l00180">NL3D::CPrimitiveBlock::setNumQuad()</a>, <a class="el" href="a06197.html#l00114">NL3D::CPrimitiveBlock::setNumTri()</a>, <a class="el" href="a06197.html#l00122">NL3D::CPrimitiveBlock::setTri()</a>, and <a class="el" href="a05981.html#l00105">uint</a>. +<p> +Referenced by <a class="el" href="a06011.html#l00093">optimizeTriangleOrder()</a>, and <a class="el" href="a06011.html#l00568">NL3D::CMeshMRMSkinnedGeom::render()</a>. +<p> +<div class="fragment"><pre>00115 { +00116 <span class="keyword">const</span> CRdrPass &rd = <a class="code" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo4">RdrPass</a>[renderPass]; +00117 block.setNumLine (0); +00118 block.setNumQuad (0); +00119 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a577">count</a> = rd.getNumTriangle(); +00120 block.setNumTri (count); +00121 +00122 <a class="code" href="a04558.html#a15">uint</a> i; +00123 <span class="keywordflow">for</span> (i=0; i<<a class="code" href="a04223.html#a577">count</a>; i++) +00124 { +00125 block.setTri (i, rd.PBlock[i*3+0], rd.PBlock[i*3+1], rd.PBlock[i*3+2]); +00126 } +00127 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CMeshMRMSkinnedGeom_1_1CLoda3" doxytag="NL3D::CMeshMRMSkinnedGeom::CLod::optimizeTriangleOrder" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshMRMSkinnedGeom::CLod::optimizeTriangleOrder </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06011.html#l00093">93</a> of file <a class="el" href="a06011.html">mesh_mrm_skinned.cpp</a>. +<p> +References <a class="el" href="a06011.html#l00131">buildPrimitiveBlock()</a>, <a class="el" href="a06011.html#l00114">getRdrPassPrimitiveBlock()</a>, <a class="el" href="a06473.html#l00196">NL3D::CStripifier::optimizeTriangles()</a>, and <a class="el" href="a05981.html#l00105">uint</a>. +<p> +<div class="fragment"><pre>00094 { +00095 CStripifier stripifier; +00096 +00097 <span class="comment">// for all rdrpass</span> +00098 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> rp=0; rp<<a class="code" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo4">RdrPass</a>.size(); rp++ ) +00099 { +00100 <span class="comment">// stripify list of triangles of this pass.</span> +00101 CRdrPass &pass= <a class="code" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo4">RdrPass</a>[rp]; +00102 +00103 CPrimitiveBlock block; +00104 <a class="code" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLoda2">getRdrPassPrimitiveBlock</a>(rp, block); +00105 +00106 stripifier.optimizeTriangles(block, block); +00107 +00108 <a class="code" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLoda0">buildPrimitiveBlock</a>(rp, block); +00109 } +00110 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CMeshMRMSkinnedGeom_1_1CLoda4" doxytag="NL3D::CMeshMRMSkinnedGeom::CLod::serial" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshMRMSkinnedGeom::CLod::serial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo0" doxytag="NL3D::CMeshMRMSkinnedGeom::CLod::Geomorphs" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="a02971.html">CMRMWedgeGeom</a>> <a class="el" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo0">NL3D::CMeshMRMSkinnedGeom::CLod::Geomorphs</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +List of geomorph, for this LOD. +<p> + +<p> +Definition at line <a class="el" href="a06012.html#l00353">353</a> of file <a class="el" href="a06012.html">mesh_mrm_skinned.h</a>. +<p> +Referenced by <a class="el" href="a06055.html#l02414">NL3D::CMRMBuilder::buildMeshBuildMrm()</a>, <a class="el" href="a06011.html#l00568">NL3D::CMeshMRMSkinnedGeom::render()</a>, and <a class="el" href="a06011.html#l01568">NL3D::CMeshMRMSkinnedGeom::updateRawSkinNormal()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo1" doxytag="NL3D::CMeshMRMSkinnedGeom::CLod::InfluencedVertices" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="a04558.html#a11">uint32</a>> <a class="el" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo1">NL3D::CMeshMRMSkinnedGeom::CLod::InfluencedVertices</a>[NL3D_MESH_SKINNING_MAX_MATRIX] + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Skinning: list of influenced vertices to compute, for this lod only. There is 4 array, 0th is for vertices which have only one matrix. 1st if for vertices which have only 2 matrix .... +<p> +Definition at line <a class="el" href="a06012.html#l00360">360</a> of file <a class="el" href="a06012.html">mesh_mrm_skinned.h</a>. +<p> +Referenced by <a class="el" href="a06055.html#l02414">NL3D::CMRMBuilder::buildMeshBuildMrm()</a>, and <a class="el" href="a06011.html#l01568">NL3D::CMeshMRMSkinnedGeom::updateRawSkinNormal()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo2" doxytag="NL3D::CMeshMRMSkinnedGeom::CLod::MatrixInfluences" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="a04558.html#a11">uint32</a>> <a class="el" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo2">NL3D::CMeshMRMSkinnedGeom::CLod::MatrixInfluences</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Skinning: list of Matrix which influence this Lod. So we know what matrix to compute. +<p> + +<p> +Definition at line <a class="el" href="a06012.html#l00362">362</a> of file <a class="el" href="a06012.html">mesh_mrm_skinned.h</a>. +<p> +Referenced by <a class="el" href="a06011.html#l02283">NL3D::CMeshMRMSkinnedGeom::applyArrayShadowSkin()</a>, and <a class="el" href="a06055.html#l02414">NL3D::CMRMBuilder::buildMeshBuildMrm()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo3" doxytag="NL3D::CMeshMRMSkinnedGeom::CLod::NWedges" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo3">NL3D::CMeshMRMSkinnedGeom::CLod::NWedges</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The number of vertex in The VB this Lod needs. +<p> + +<p> +Definition at line <a class="el" href="a06012.html#l00351">351</a> of file <a class="el" href="a06012.html">mesh_mrm_skinned.h</a>. +<p> +Referenced by <a class="el" href="a06055.html#l02414">NL3D::CMRMBuilder::buildMeshBuildMrm()</a>, and <a class="el" href="a06011.html#l00726">NL3D::CMeshMRMSkinnedGeom::renderSkinGroupGeom()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo4" doxytag="NL3D::CMeshMRMSkinnedGeom::CLod::RdrPass" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="a02906.html">CRdrPass</a>> <a class="el" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo4">NL3D::CMeshMRMSkinnedGeom::CLod::RdrPass</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +List of rdr pass, for this LOD. +<p> + +<p> +Definition at line <a class="el" href="a06012.html#l00355">355</a> of file <a class="el" href="a06012.html">mesh_mrm_skinned.h</a>. +<p> +Referenced by <a class="el" href="a06011.html#l00206">NL3D::CMeshMRMSkinnedGeom::build()</a>, <a class="el" href="a06055.html#l02414">NL3D::CMRMBuilder::buildMeshBuildMrm()</a>, <a class="el" href="a06011.html#l01288">NL3D::CMeshMRMSkinnedGeom::profileSceneRender()</a>, <a class="el" href="a06011.html#l00568">NL3D::CMeshMRMSkinnedGeom::render()</a>, <a class="el" href="a06011.html#l00726">NL3D::CMeshMRMSkinnedGeom::renderSkinGroupGeom()</a>, <a class="el" href="a06011.html#l00795">NL3D::CMeshMRMSkinnedGeom::renderSkinGroupPrimitives()</a>, <a class="el" href="a06011.html#l00877">NL3D::CMeshMRMSkinnedGeom::renderSkinGroupSpecularRdrPass()</a>, and <a class="el" href="a06011.html#l01568">NL3D::CMeshMRMSkinnedGeom::updateRawSkinNormal()</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="a06012.html">mesh_mrm_skinned.h</a><li><a class="el" href="a06011.html">mesh_mrm_skinned.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:54:30 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |