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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CMeshMRMSkinnedGeom::CLod class Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>NL3D::CMeshMRMSkinnedGeom::CLod Class Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
+A LOD of the MRM.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06012.html#l00347">347</a> of file <a class="el" href="a06012.html">mesh_mrm_skinned.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLoda0">buildPrimitiveBlock</a> (<a class="el" href="a04558.html#a15">uint</a> renderPass, const <a class="el" href="a03105.html">CPrimitiveBlock</a> &amp;block)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLoda1">CLod</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLoda2">getRdrPassPrimitiveBlock</a> (<a class="el" href="a04558.html#a15">uint</a> renderPass, <a class="el" href="a03105.html">CPrimitiveBlock</a> &amp;block) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLoda3">optimizeTriangleOrder</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLoda4">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f)</td></tr>
+
+<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a02971.html">CMRMWedgeGeom</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo0">Geomorphs</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">List of geomorph, for this LOD. <a href="#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a04558.html#a11">uint32</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo1">InfluencedVertices</a> [NL3D_MESH_SKINNING_MAX_MATRIX]</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a04558.html#a11">uint32</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo2">MatrixInfluences</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Skinning: list of Matrix which influence this Lod. So we know what matrix to compute. <a href="#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo3">NWedges</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The number of vertex in The VB this Lod needs. <a href="#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a02906.html">CRdrPass</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo4">RdrPass</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">List of rdr pass, for this LOD. <a href="#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo4"></a><br><br></td></tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CMeshMRMSkinnedGeom_1_1CLoda1" doxytag="NL3D::CMeshMRMSkinnedGeom::CLod::CLod" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CMeshMRMSkinnedGeom::CLod::CLod </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06012.html#l00366">366</a> of file <a class="el" href="a06012.html">mesh_mrm_skinned.h</a>.
+<p>
+<div class="fragment"><pre>00367 {
+00368 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CMeshMRMSkinnedGeom_1_1CLoda0" doxytag="NL3D::CMeshMRMSkinnedGeom::CLod::buildPrimitiveBlock" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMSkinnedGeom::CLod::buildPrimitiveBlock </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>renderPass</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a03105.html">CPrimitiveBlock</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>block</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06011.html#l00131">131</a> of file <a class="el" href="a06011.html">mesh_mrm_skinned.cpp</a>.
+<p>
+References <a class="el" href="a05646.html#l00240">count</a>, <a class="el" href="a06198.html#l00108">NL3D::CPrimitiveBlock::getNumTri()</a>, <a class="el" href="a06197.html#l00091">NL3D::CPrimitiveBlock::getTriPointer()</a>, <a class="el" href="a06012.html#l00311">NL3D::CMeshMRMSkinnedGeom::CRdrPass::PBlock</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00098">uint16</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06011.html#l00093">optimizeTriangleOrder()</a>.
+<p>
+<div class="fragment"><pre>00132 {
+00133 CRdrPass &amp;rd = <a class="code" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo4">RdrPass</a>[renderPass];
+00134 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a577">count</a> = block.getNumTri();
+00135 rd.PBlock.resize (3*count);
+00136 <a class="code" href="a04558.html#a15">uint</a> i;
+00137 <span class="keyword">const</span> <a class="code" href="a04558.html#a11">uint32</a> *triPtr = block.getTriPointer ();
+00138 <span class="keywordflow">for</span> (i=0; i&lt;<a class="code" href="a04223.html#a577">count</a>; i++)
+00139 {
+00140 rd.PBlock[i*3+0] = (<a class="code" href="a04558.html#a9">uint16</a>)(triPtr[3*i+0]);
+00141 rd.PBlock[i*3+1] = (<a class="code" href="a04558.html#a9">uint16</a>)(triPtr[3*i+1]);
+00142 rd.PBlock[i*3+2] = (<a class="code" href="a04558.html#a9">uint16</a>)(triPtr[3*i+2]);
+00143 }
+00144 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMeshMRMSkinnedGeom_1_1CLoda2" doxytag="NL3D::CMeshMRMSkinnedGeom::CLod::getRdrPassPrimitiveBlock" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMSkinnedGeom::CLod::getRdrPassPrimitiveBlock </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>renderPass</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a03105.html">CPrimitiveBlock</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>block</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06011.html#l00114">114</a> of file <a class="el" href="a06011.html">mesh_mrm_skinned.cpp</a>.
+<p>
+References <a class="el" href="a05646.html#l00240">count</a>, <a class="el" href="a06012.html#l00323">NL3D::CMeshMRMSkinnedGeom::CRdrPass::getNumTriangle()</a>, <a class="el" href="a06012.html#l00311">NL3D::CMeshMRMSkinnedGeom::CRdrPass::PBlock</a>, <a class="el" href="a06197.html#l00061">NL3D::CPrimitiveBlock::setNumLine()</a>, <a class="el" href="a06197.html#l00180">NL3D::CPrimitiveBlock::setNumQuad()</a>, <a class="el" href="a06197.html#l00114">NL3D::CPrimitiveBlock::setNumTri()</a>, <a class="el" href="a06197.html#l00122">NL3D::CPrimitiveBlock::setTri()</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a06011.html#l00093">optimizeTriangleOrder()</a>, and <a class="el" href="a06011.html#l00568">NL3D::CMeshMRMSkinnedGeom::render()</a>.
+<p>
+<div class="fragment"><pre>00115 {
+00116 <span class="keyword">const</span> CRdrPass &amp;rd = <a class="code" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo4">RdrPass</a>[renderPass];
+00117 block.setNumLine (0);
+00118 block.setNumQuad (0);
+00119 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a577">count</a> = rd.getNumTriangle();
+00120 block.setNumTri (count);
+00121
+00122 <a class="code" href="a04558.html#a15">uint</a> i;
+00123 <span class="keywordflow">for</span> (i=0; i&lt;<a class="code" href="a04223.html#a577">count</a>; i++)
+00124 {
+00125 block.setTri (i, rd.PBlock[i*3+0], rd.PBlock[i*3+1], rd.PBlock[i*3+2]);
+00126 }
+00127 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMeshMRMSkinnedGeom_1_1CLoda3" doxytag="NL3D::CMeshMRMSkinnedGeom::CLod::optimizeTriangleOrder" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMSkinnedGeom::CLod::optimizeTriangleOrder </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06011.html#l00093">93</a> of file <a class="el" href="a06011.html">mesh_mrm_skinned.cpp</a>.
+<p>
+References <a class="el" href="a06011.html#l00131">buildPrimitiveBlock()</a>, <a class="el" href="a06011.html#l00114">getRdrPassPrimitiveBlock()</a>, <a class="el" href="a06473.html#l00196">NL3D::CStripifier::optimizeTriangles()</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00094 {
+00095 CStripifier stripifier;
+00096
+00097 <span class="comment">// for all rdrpass</span>
+00098 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> rp=0; rp&lt;<a class="code" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo4">RdrPass</a>.size(); rp++ )
+00099 {
+00100 <span class="comment">// stripify list of triangles of this pass.</span>
+00101 CRdrPass &amp;pass= <a class="code" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo4">RdrPass</a>[rp];
+00102
+00103 CPrimitiveBlock block;
+00104 <a class="code" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLoda2">getRdrPassPrimitiveBlock</a>(rp, block);
+00105
+00106 stripifier.optimizeTriangles(block, block);
+00107
+00108 <a class="code" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLoda0">buildPrimitiveBlock</a>(rp, block);
+00109 }
+00110 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMeshMRMSkinnedGeom_1_1CLoda4" doxytag="NL3D::CMeshMRMSkinnedGeom::CLod::serial" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMSkinnedGeom::CLod::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>f</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo0" doxytag="NL3D::CMeshMRMSkinnedGeom::CLod::Geomorphs" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a02971.html">CMRMWedgeGeom</a>&gt; <a class="el" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo0">NL3D::CMeshMRMSkinnedGeom::CLod::Geomorphs</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+List of geomorph, for this LOD.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06012.html#l00353">353</a> of file <a class="el" href="a06012.html">mesh_mrm_skinned.h</a>.
+<p>
+Referenced by <a class="el" href="a06055.html#l02414">NL3D::CMRMBuilder::buildMeshBuildMrm()</a>, <a class="el" href="a06011.html#l00568">NL3D::CMeshMRMSkinnedGeom::render()</a>, and <a class="el" href="a06011.html#l01568">NL3D::CMeshMRMSkinnedGeom::updateRawSkinNormal()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo1" doxytag="NL3D::CMeshMRMSkinnedGeom::CLod::InfluencedVertices" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a04558.html#a11">uint32</a>&gt; <a class="el" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo1">NL3D::CMeshMRMSkinnedGeom::CLod::InfluencedVertices</a>[NL3D_MESH_SKINNING_MAX_MATRIX]
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Skinning: list of influenced vertices to compute, for this lod only. There is 4 array, 0th is for vertices which have only one matrix. 1st if for vertices which have only 2 matrix ....
+<p>
+Definition at line <a class="el" href="a06012.html#l00360">360</a> of file <a class="el" href="a06012.html">mesh_mrm_skinned.h</a>.
+<p>
+Referenced by <a class="el" href="a06055.html#l02414">NL3D::CMRMBuilder::buildMeshBuildMrm()</a>, and <a class="el" href="a06011.html#l01568">NL3D::CMeshMRMSkinnedGeom::updateRawSkinNormal()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo2" doxytag="NL3D::CMeshMRMSkinnedGeom::CLod::MatrixInfluences" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a04558.html#a11">uint32</a>&gt; <a class="el" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo2">NL3D::CMeshMRMSkinnedGeom::CLod::MatrixInfluences</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Skinning: list of Matrix which influence this Lod. So we know what matrix to compute.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06012.html#l00362">362</a> of file <a class="el" href="a06012.html">mesh_mrm_skinned.h</a>.
+<p>
+Referenced by <a class="el" href="a06011.html#l02283">NL3D::CMeshMRMSkinnedGeom::applyArrayShadowSkin()</a>, and <a class="el" href="a06055.html#l02414">NL3D::CMRMBuilder::buildMeshBuildMrm()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo3" doxytag="NL3D::CMeshMRMSkinnedGeom::CLod::NWedges" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo3">NL3D::CMeshMRMSkinnedGeom::CLod::NWedges</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The number of vertex in The VB this Lod needs.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06012.html#l00351">351</a> of file <a class="el" href="a06012.html">mesh_mrm_skinned.h</a>.
+<p>
+Referenced by <a class="el" href="a06055.html#l02414">NL3D::CMRMBuilder::buildMeshBuildMrm()</a>, and <a class="el" href="a06011.html#l00726">NL3D::CMeshMRMSkinnedGeom::renderSkinGroupGeom()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo4" doxytag="NL3D::CMeshMRMSkinnedGeom::CLod::RdrPass" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a02906.html">CRdrPass</a>&gt; <a class="el" href="a02902.html#NL3D_1_1CMeshMRMSkinnedGeom_1_1CLodo4">NL3D::CMeshMRMSkinnedGeom::CLod::RdrPass</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+List of rdr pass, for this LOD.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06012.html#l00355">355</a> of file <a class="el" href="a06012.html">mesh_mrm_skinned.h</a>.
+<p>
+Referenced by <a class="el" href="a06011.html#l00206">NL3D::CMeshMRMSkinnedGeom::build()</a>, <a class="el" href="a06055.html#l02414">NL3D::CMRMBuilder::buildMeshBuildMrm()</a>, <a class="el" href="a06011.html#l01288">NL3D::CMeshMRMSkinnedGeom::profileSceneRender()</a>, <a class="el" href="a06011.html#l00568">NL3D::CMeshMRMSkinnedGeom::render()</a>, <a class="el" href="a06011.html#l00726">NL3D::CMeshMRMSkinnedGeom::renderSkinGroupGeom()</a>, <a class="el" href="a06011.html#l00795">NL3D::CMeshMRMSkinnedGeom::renderSkinGroupPrimitives()</a>, <a class="el" href="a06011.html#l00877">NL3D::CMeshMRMSkinnedGeom::renderSkinGroupSpecularRdrPass()</a>, and <a class="el" href="a06011.html#l01568">NL3D::CMeshMRMSkinnedGeom::updateRawSkinNormal()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a06012.html">mesh_mrm_skinned.h</a><li><a class="el" href="a06011.html">mesh_mrm_skinned.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:54:30 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>