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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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diff --git a/docs/doxygen/nel/a02893.html b/docs/doxygen/nel/a02893.html new file mode 100644 index 00000000..a7c16826 --- /dev/null +++ b/docs/doxygen/nel/a02893.html @@ -0,0 +1,450 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CMeshMRMGeom::CLod class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CMeshMRMGeom::CLod Class Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2> +A LOD of the MRM. +<p> + +<p> +Definition at line <a class="el" href="a06006.html#l00377">377</a> of file <a class="el" href="a06006.html">mesh_mrm.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLoda0">buildSkinVertexBlocks</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLoda1">CLod</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLoda2">optimizeTriangleOrder</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLoda3">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &f)</td></tr> + +<tr><td colspan=2><br><h2>Data Fields</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a02971.html">CMRMWedgeGeom</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo0">Geomorphs</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">List of geomorph, for this LOD. <a href="#NL3D_1_1CMeshMRMGeom_1_1CLodo0"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a04558.html#a11">uint32</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo1">InfluencedVertices</a> [NL3D_MESH_SKINNING_MAX_MATRIX]</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a04558.html#a11">uint32</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo2">MatrixInfluences</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Skinning: list of Matrix which influence this Lod. So we know what matrix to compute. <a href="#NL3D_1_1CMeshMRMGeom_1_1CLodo2"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo3">NWedges</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">The number of vertex in The VB this Lod needs. <a href="#NL3D_1_1CMeshMRMGeom_1_1CLodo3"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo4">OriginalSkinRestored</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Skinning: does the VBuffer part of this Lod contains original skin vertices. <a href="#NL3D_1_1CMeshMRMGeom_1_1CLodo4"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a02896.html">CRdrPass</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo5">RdrPass</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">List of rdr pass, for this LOD. <a href="#NL3D_1_1CMeshMRMGeom_1_1CLodo5"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a02898.html">CVertexBlock</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo6">SkinVertexBlocks</a></td></tr> + +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NL3D_1_1CMeshMRMGeom_1_1CLoda1" doxytag="NL3D::CMeshMRMGeom::CLod::CLod" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CMeshMRMGeom::CLod::CLod </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06006.html#l00402">402</a> of file <a class="el" href="a06006.html">mesh_mrm.h</a>. +<p> +References <a class="el" href="a06006.html#l00394">OriginalSkinRestored</a>. +<p> +<div class="fragment"><pre>00403 { +00404 <span class="comment">// By default, this is supposed false.</span> +00405 <a class="code" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo4">OriginalSkinRestored</a>= <span class="keyword">false</span>; +00406 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CMeshMRMGeom_1_1CLoda0" doxytag="NL3D::CMeshMRMGeom::CLod::buildSkinVertexBlocks" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::CLod::buildSkinVertexBlocks </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06005.html#l00105">105</a> of file <a class="el" href="a06005.html">mesh_mrm.cpp</a>. +<p> +References <a class="el" href="a05646.html#l00225">index</a>, <a class="el" href="a06006.html#l00390">InfluencedVertices</a>, <a class="el" href="a05990.html#l00063">NL3D_MESH_SKINNING_MAX_MATRIX</a>, <a class="el" href="a06006.html#l00366">NL3D::CMeshMRMGeom::CVertexBlock::NVertices</a>, <a class="el" href="a06006.html#l00381">NWedges</a>, <a class="el" href="a06006.html#l00398">SkinVertexBlocks</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00100">uint32</a>, and <a class="el" href="a06006.html#l00364">NL3D::CMeshMRMGeom::CVertexBlock::VertexStart</a>. +<p> +<div class="fragment"><pre>00106 { +00107 <a class="code" href="a05378.html#a381">contReset</a>(SkinVertexBlocks); +00108 +00109 +00110 <span class="comment">// The list of vertices. true if used by this lod.</span> +00111 vector<bool> vertexMap; +00112 vertexMap.resize(NWedges, <span class="keyword">false</span>); +00113 +00114 +00115 <span class="comment">// from InfluencedVertices, aknoledge what vertices are used.</span> +00116 <a class="code" href="a04558.html#a15">uint</a> i; +00117 <span class="keywordflow">for</span>(i=0;i<<a class="code" href="a04567.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>;i++) +00118 { +00119 <a class="code" href="a04558.html#a15">uint</a> nInf= <a class="code" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo1">InfluencedVertices</a>[i].size(); +00120 <span class="keywordflow">if</span>( nInf==0 ) +00121 <span class="keywordflow">continue</span>; +00122 <a class="code" href="a04558.html#a11">uint32</a> *infPtr= &(InfluencedVertices[i][0]); +00123 +00124 <span class="comment">// for all InfluencedVertices only.</span> +00125 <span class="keywordflow">for</span>(;nInf>0;nInf--, infPtr++) +00126 { +00127 <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a566">index</a>= *infPtr; +00128 vertexMap[<a class="code" href="a04223.html#a566">index</a>]= <span class="keyword">true</span>; +00129 } +00130 } +00131 +00132 <span class="comment">// For all vertices, test if they are used, and build the according SkinVertexBlocks;</span> +00133 CVertexBlock *vBlock= NULL; +00134 <span class="keywordflow">for</span>(i=0; i<vertexMap.size();i++) +00135 { +00136 <span class="keywordflow">if</span>(vertexMap[i]) +00137 { +00138 <span class="comment">// preceding block?</span> +00139 <span class="keywordflow">if</span>(vBlock) +00140 { +00141 <span class="comment">// yes, extend it.</span> +00142 vBlock->NVertices++; +00143 } +00144 <span class="keywordflow">else</span> +00145 { +00146 <span class="comment">// no, append a new one.</span> +00147 <a class="code" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo6">SkinVertexBlocks</a>.push_back(CVertexBlock()); +00148 vBlock= &<a class="code" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo6">SkinVertexBlocks</a>[SkinVertexBlocks.size()-1]; +00149 vBlock->VertexStart= i; +00150 vBlock->NVertices= 1; +00151 } +00152 } +00153 <span class="keywordflow">else</span> +00154 { +00155 <span class="comment">// Finish the preceding block (if any).</span> +00156 vBlock= NULL; +00157 } +00158 } +00159 +00160 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CMeshMRMGeom_1_1CLoda2" doxytag="NL3D::CMeshMRMGeom::CLod::optimizeTriangleOrder" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::CLod::optimizeTriangleOrder </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06005.html#l00164">164</a> of file <a class="el" href="a06005.html">mesh_mrm.cpp</a>. +<p> +References <a class="el" href="a06473.html#l00196">NL3D::CStripifier::optimizeTriangles()</a>, <a class="el" href="a06006.html#l00345">NL3D::CMeshMRMGeom::CRdrPass::PBlock</a>, and <a class="el" href="a05981.html#l00105">uint</a>. +<p> +<div class="fragment"><pre>00165 { +00166 CStripifier stripifier; +00167 +00168 <span class="comment">// for all rdrpass</span> +00169 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> rp=0; rp<<a class="code" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo5">RdrPass</a>.size(); rp++ ) +00170 { +00171 <span class="comment">// stripify list of triangles of this pass.</span> +00172 CRdrPass &pass= <a class="code" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo5">RdrPass</a>[rp]; +00173 stripifier.optimizeTriangles(pass.PBlock, pass.PBlock); +00174 } +00175 +00176 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CMeshMRMGeom_1_1CLoda3" doxytag="NL3D::CMeshMRMGeom::CLod::serial" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::CLod::serial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1CMeshMRMGeom_1_1CLodo0" doxytag="NL3D::CMeshMRMGeom::CLod::Geomorphs" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="a02971.html">CMRMWedgeGeom</a>> <a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo0">NL3D::CMeshMRMGeom::CLod::Geomorphs</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +List of geomorph, for this LOD. +<p> + +<p> +Definition at line <a class="el" href="a06006.html#l00383">383</a> of file <a class="el" href="a06006.html">mesh_mrm.h</a>. +<p> +Referenced by <a class="el" href="a06055.html#l01918">NL3D::CMRMBuilder::buildMeshBuildMrm()</a>, <a class="el" href="a06005.html#l00927">NL3D::CMeshMRMGeom::render()</a>, <a class="el" href="a06005.html#l01146">NL3D::CMeshMRMGeom::renderSkin()</a>, and <a class="el" href="a06005.html#l03060">NL3D::CMeshMRMGeom::updateRawSkinNormal()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CMeshMRMGeom_1_1CLodo1" doxytag="NL3D::CMeshMRMGeom::CLod::InfluencedVertices" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="a04558.html#a11">uint32</a>> <a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo1">NL3D::CMeshMRMGeom::CLod::InfluencedVertices</a>[NL3D_MESH_SKINNING_MAX_MATRIX] + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Skinning: list of influenced vertices to compute, for this lod only. There is 4 array, 0th is for vertices which have only one matrix. 1st if for vertices which have only 2 matrix .... +<p> +Definition at line <a class="el" href="a06006.html#l00390">390</a> of file <a class="el" href="a06006.html">mesh_mrm.h</a>. +<p> +Referenced by <a class="el" href="a06009.html#l00207">NL3D::CMeshMRMGeom::applySkin()</a>, <a class="el" href="a06055.html#l01918">NL3D::CMRMBuilder::buildMeshBuildMrm()</a>, <a class="el" href="a06005.html#l00105">buildSkinVertexBlocks()</a>, <a class="el" href="a06005.html#l02131">NL3D::CMeshMRMGeom::restoreOriginalSkinPart()</a>, and <a class="el" href="a06005.html#l03060">NL3D::CMeshMRMGeom::updateRawSkinNormal()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CMeshMRMGeom_1_1CLodo2" doxytag="NL3D::CMeshMRMGeom::CLod::MatrixInfluences" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="a04558.html#a11">uint32</a>> <a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo2">NL3D::CMeshMRMGeom::CLod::MatrixInfluences</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Skinning: list of Matrix which influence this Lod. So we know what matrix to compute. +<p> + +<p> +Definition at line <a class="el" href="a06006.html#l00392">392</a> of file <a class="el" href="a06006.html">mesh_mrm.h</a>. +<p> +Referenced by <a class="el" href="a06009.html#l00339">NL3D::CMeshMRMGeom::applyArrayShadowSkin()</a>, <a class="el" href="a06009.html#l00207">NL3D::CMeshMRMGeom::applySkin()</a>, and <a class="el" href="a06055.html#l01918">NL3D::CMRMBuilder::buildMeshBuildMrm()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CMeshMRMGeom_1_1CLodo3" doxytag="NL3D::CMeshMRMGeom::CLod::NWedges" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo3">NL3D::CMeshMRMGeom::CLod::NWedges</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The number of vertex in The VB this Lod needs. +<p> + +<p> +Definition at line <a class="el" href="a06006.html#l00381">381</a> of file <a class="el" href="a06006.html">mesh_mrm.h</a>. +<p> +Referenced by <a class="el" href="a06055.html#l01918">NL3D::CMRMBuilder::buildMeshBuildMrm()</a>, <a class="el" href="a06005.html#l00105">buildSkinVertexBlocks()</a>, and <a class="el" href="a06005.html#l01318">NL3D::CMeshMRMGeom::renderSkinGroupGeom()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CMeshMRMGeom_1_1CLodo4" doxytag="NL3D::CMeshMRMGeom::CLod::OriginalSkinRestored" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool <a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo4">NL3D::CMeshMRMGeom::CLod::OriginalSkinRestored</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Skinning: does the VBuffer part of this Lod contains original skin vertices. +<p> + +<p> +Definition at line <a class="el" href="a06006.html#l00394">394</a> of file <a class="el" href="a06006.html">mesh_mrm.h</a>. +<p> +Referenced by <a class="el" href="a06006.html#l00402">CLod()</a>, <a class="el" href="a06005.html#l00927">NL3D::CMeshMRMGeom::render()</a>, <a class="el" href="a06005.html#l01146">NL3D::CMeshMRMGeom::renderSkin()</a>, and <a class="el" href="a06005.html#l02131">NL3D::CMeshMRMGeom::restoreOriginalSkinPart()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CMeshMRMGeom_1_1CLodo5" doxytag="NL3D::CMeshMRMGeom::CLod::RdrPass" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="a02896.html">CRdrPass</a>> <a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo5">NL3D::CMeshMRMGeom::CLod::RdrPass</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +List of rdr pass, for this LOD. +<p> + +<p> +Definition at line <a class="el" href="a06006.html#l00385">385</a> of file <a class="el" href="a06006.html">mesh_mrm.h</a>. +<p> +Referenced by <a class="el" href="a06005.html#l00246">NL3D::CMeshMRMGeom::build()</a>, <a class="el" href="a06055.html#l01918">NL3D::CMRMBuilder::buildMeshBuildMrm()</a>, <a class="el" href="a06005.html#l02811">NL3D::CMeshMRMGeom::computeMeshVBHeap()</a>, <a class="el" href="a06005.html#l02600">NL3D::CMeshMRMGeom::profileSceneRender()</a>, <a class="el" href="a06005.html#l00927">NL3D::CMeshMRMGeom::render()</a>, <a class="el" href="a06005.html#l02768">NL3D::CMeshMRMGeom::renderPass()</a>, <a class="el" href="a06005.html#l01146">NL3D::CMeshMRMGeom::renderSkin()</a>, <a class="el" href="a06005.html#l01318">NL3D::CMeshMRMGeom::renderSkinGroupGeom()</a>, <a class="el" href="a06005.html#l01406">NL3D::CMeshMRMGeom::renderSkinGroupPrimitives()</a>, <a class="el" href="a06005.html#l01488">NL3D::CMeshMRMGeom::renderSkinGroupSpecularRdrPass()</a>, <a class="el" href="a06005.html#l03060">NL3D::CMeshMRMGeom::updateRawSkinNormal()</a>, and <a class="el" href="a06005.html#l01529">NL3D::CMeshMRMGeom::updateShiftedTriangleCache()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CMeshMRMGeom_1_1CLodo6" doxytag="NL3D::CMeshMRMGeom::CLod::SkinVertexBlocks" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="a02898.html">CVertexBlock</a>> <a class="el" href="a02893.html#NL3D_1_1CMeshMRMGeom_1_1CLodo6">NL3D::CMeshMRMGeom::CLod::SkinVertexBlocks</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Skinning: list of vertex blocks to copy from RAM to AGP, for this Lod only. NB: it is constructed from InfluencedVertices. Only usefull if skinned. +<p> +Definition at line <a class="el" href="a06006.html#l00398">398</a> of file <a class="el" href="a06006.html">mesh_mrm.h</a>. +<p> +Referenced by <a class="el" href="a06005.html#l00105">buildSkinVertexBlocks()</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="a06006.html">mesh_mrm.h</a><li><a class="el" href="a06005.html">mesh_mrm.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:53:19 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |