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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CMeshBlender class Reference</title>
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+<h1>NL3D::CMeshBlender Class Reference</h1><code>#include &lt;<a class="el" href="a05996.html">mesh_blender.h</a>&gt;</code>
+<p>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A tool class used for Alpha Blending of Meshes. Actually, it takes a material, modify it and modify driver so it will be correctly rendered. The backup method must be used after render, to restore the material. <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2002 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05996.html#l00048">48</a> of file <a class="el" href="a05996.html">mesh_blender.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02874.html#NL3D_1_1CMeshBlendera0">CMeshBlender</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor. <a href="#NL3D_1_1CMeshBlendera0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02874.html#NL3D_1_1CMeshBlendera1">prepareRenderForGlobalAlpha</a> (<a class="el" href="a02839.html">CMaterial</a> &amp;material, <a class="el" href="a02434.html">IDriver</a> *drv, float globalAlpha, <a class="el" href="a04558.html#a7">uint8</a> globalAlphaInt, bool gaDisableZWrite)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Modify the material and the driver for Global Alpha Use. <a href="#NL3D_1_1CMeshBlendera1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02874.html#NL3D_1_1CMeshBlendera2">prepareRenderForGlobalAlphaCoarseMesh</a> (<a class="el" href="a02839.html">CMaterial</a> &amp;material, <a class="el" href="a02434.html">IDriver</a> *drv, <a class="el" href="a03337.html">NLMISC::CRGBA</a> color, float globalAlpha, bool gaDisableZWrite)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Same method, but special for CoarseMesh (used by <a class="el" href="a02910.html#NL3D_1_1CMeshMultiLodd6">CMeshMultiLod::renderMeshGeom</a>). <a href="#NL3D_1_1CMeshBlendera2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02874.html#NL3D_1_1CMeshBlendera3">restoreRender</a> (<a class="el" href="a02839.html">CMaterial</a> &amp;material, <a class="el" href="a02434.html">IDriver</a> *drv, bool gaDisableZWrite)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Restore the material and driver in their initial state. <a href="#NL3D_1_1CMeshBlendera3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02874.html#NL3D_1_1CMeshBlendera4">restoreRenderCoarseMesh</a> (<a class="el" href="a02839.html">CMaterial</a> &amp;material, <a class="el" href="a02434.html">IDriver</a> *drv, bool gaDisableZWrite)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Same method, but special for CoarseMesh (used by <a class="el" href="a02910.html#NL3D_1_1CMeshMultiLodd6">CMeshMultiLod::renderMeshGeom</a>). <a href="#NL3D_1_1CMeshBlendera4"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02874.html#NL3D_1_1CMeshBlenderr0">_BkAlphaTestThreshold</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02874.html#NL3D_1_1CMeshBlenderr1">_BkBlend</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02839.html#NL3D_1_1CMaterialw58">CMaterial::TBlend</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02874.html#NL3D_1_1CMeshBlenderr2">_BkDstBlend</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02874.html#NL3D_1_1CMeshBlenderr3">_BkOpacity</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02839.html#NL3D_1_1CMaterialw58">CMaterial::TBlend</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02874.html#NL3D_1_1CMeshBlenderr4">_BkSrcBlend</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03337.html">NLMISC::CRGBA</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02874.html#NL3D_1_1CMeshBlenderr5">_BkupColor</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02874.html#NL3D_1_1CMeshBlenderr6">_BkZWrite</a></td></tr>
+
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CMeshBlendera0" doxytag="NL3D::CMeshBlender::CMeshBlender" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CMeshBlender::CMeshBlender </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05996.html#l00053">53</a> of file <a class="el" href="a05996.html">mesh_blender.h</a>.
+<p>
+<div class="fragment"><pre>00053 {}
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CMeshBlendera1" doxytag="NL3D::CMeshBlender::prepareRenderForGlobalAlpha" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshBlender::prepareRenderForGlobalAlpha </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02839.html">CMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>material</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02434.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>drv</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>globalAlpha</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>globalAlphaInt</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap> <em>gaDisableZWrite</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Modify the material and the driver for Global Alpha Use.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05995.html#l00037">37</a> of file <a class="el" href="a05995.html">mesh_blender.cpp</a>.
+<p>
+References <a class="el" href="a05996.html#l00073">_BkAlphaTestThreshold</a>, <a class="el" href="a05996.html#l00070">_BkBlend</a>, <a class="el" href="a05996.html#l00072">_BkDstBlend</a>, <a class="el" href="a05996.html#l00068">_BkOpacity</a>, <a class="el" href="a05996.html#l00071">_BkSrcBlend</a>, <a class="el" href="a05996.html#l00069">_BkZWrite</a>, <a class="el" href="a05969.html#l00314">NL3D::CMaterial::getAlphaTest()</a>, <a class="el" href="a05969.html#l00320">NL3D::CMaterial::getAlphaTestThreshold()</a>, <a class="el" href="a05969.html#l00278">NL3D::CMaterial::getBlend()</a>, <a class="el" href="a05969.html#l00280">NL3D::CMaterial::getDstBlend()</a>, <a class="el" href="a05969.html#l00381">NL3D::CMaterial::getOpacity()</a>, <a class="el" href="a05969.html#l00279">NL3D::CMaterial::getSrcBlend()</a>, <a class="el" href="a05969.html#l00335">NL3D::CMaterial::getZWrite()</a>, <a class="el" href="a05641.html#l00085">NL3D::CMaterial::setAlphaTestThreshold()</a>, <a class="el" href="a05641.html#l00064">NL3D::CMaterial::setBlend()</a>, <a class="el" href="a02434.html#NL3D_1_1IDriverz153_4">NL3D::IDriver::setBlendConstantColor()</a>, <a class="el" href="a05641.html#l00058">NL3D::CMaterial::setDstBlend()</a>, <a class="el" href="a05641.html#l00173">NL3D::CMaterial::setOpacity()</a>, <a class="el" href="a05641.html#l00052">NL3D::CMaterial::setSrcBlend()</a>, <a class="el" href="a05641.html#l00105">NL3D::CMaterial::setZWrite()</a>, <a class="el" href="a02434.html#NL3D_1_1IDriverz153_5">NL3D::IDriver::supportBlendConstantColor()</a>, and <a class="el" href="a05981.html#l00096">uint8</a>.
+<p>
+Referenced by <a class="el" href="a06011.html#l00568">NL3D::CMeshMRMSkinnedGeom::render()</a>, <a class="el" href="a06005.html#l00927">NL3D::CMeshMRMGeom::render()</a>, and <a class="el" href="a05989.html#l00598">NL3D::CMeshGeom::render()</a>.
+<p>
+<div class="fragment"><pre>00038 {
+00039 <span class="comment">// Disable ZWrite??</span>
+00040 <span class="keywordflow">if</span>(gaDisableZWrite)
+00041 {
+00042 <span class="comment">// Backup and set new the zwrite</span>
+00043 <a class="code" href="a02874.html#NL3D_1_1CMeshBlenderr6">_BkZWrite</a>=material.getZWrite ();
+00044 material.setZWrite (<span class="keyword">false</span>);
+00045 }
+00046
+00047 <span class="comment">// Backup blend</span>
+00048 <a class="code" href="a02874.html#NL3D_1_1CMeshBlenderr1">_BkBlend</a>=material.getBlend ();
+00049 material.setBlend (<span class="keyword">true</span>);
+00050
+00051 <span class="comment">// Backup opacity and blend</span>
+00052 <a class="code" href="a02874.html#NL3D_1_1CMeshBlenderr3">_BkOpacity</a>= material.getOpacity ();
+00053 <a class="code" href="a02874.html#NL3D_1_1CMeshBlenderr4">_BkSrcBlend</a>= material.getSrcBlend();
+00054 <a class="code" href="a02874.html#NL3D_1_1CMeshBlenderr2">_BkDstBlend</a>= material.getDstBlend();
+00055
+00056 <span class="comment">// 2 ways: if Blend Constant Color is supported or not.</span>
+00057 <span class="keywordflow">if</span>(drv-&gt;supportBlendConstantColor())
+00058 {
+00059 <span class="comment">// Set opacity to 255 =&gt; If AlphaTest is used, AlphaTexture will be multiplied by 1.</span>
+00060 material.setOpacity ( 255 );
+00061
+00062 <span class="comment">// set the Blend constant Alpha.</span>
+00063 drv-&gt;setBlendConstantColor( <a class="code" href="a03337.html">CRGBA</a>(0,0,0, globalAlphaInt) );
+00064
+00065 <span class="comment">// Active Blend with Blend Constant Alpha .</span>
+00066 material.setSrcBlend(CMaterial::blendConstantAlpha);
+00067
+00068 <span class="comment">// Don't set dest if we are in additive blend mode</span>
+00069 <span class="keywordflow">if</span> ((<a class="code" href="a02874.html#NL3D_1_1CMeshBlenderr1">_BkBlend</a> == <span class="keyword">false</span>) || (<a class="code" href="a02874.html#NL3D_1_1CMeshBlenderr2">_BkDstBlend</a> != CMaterial::one))
+00070 material.setDstBlend(CMaterial::blendConstantInvAlpha);
+00071
+00072 <span class="comment">// if material is Alpha Test, no-op. Keep same threshold, since Use Alpha of the BlendConstantColor</span>
+00073 <span class="comment">// to do the alpha-blending.</span>
+00074 }
+00075 <span class="comment">// not supported, ugly way: modify Opacity, and alpha threshold</span>
+00076 <span class="keywordflow">else</span>
+00077 {
+00078 <span class="comment">// New opacity</span>
+00079 material.setOpacity (globalAlphaInt);
+00080
+00081 <span class="comment">// must ensure Std Blend.</span>
+00082 material.setSrcBlend(CMaterial::srcalpha);
+00083
+00084 <span class="comment">// Don't set dest if we are in additive blend mode</span>
+00085 <span class="keywordflow">if</span> ((<a class="code" href="a02874.html#NL3D_1_1CMeshBlenderr1">_BkBlend</a> == <span class="keyword">false</span>) || (<a class="code" href="a02874.html#NL3D_1_1CMeshBlenderr2">_BkDstBlend</a> != CMaterial::one))
+00086 material.setDstBlend(CMaterial::invsrcalpha);
+00087
+00088 <span class="comment">// if material is Alpha Test, must modulate AlphaTest limit to avoid Pop effects</span>
+00089 <span class="keywordflow">if</span>(material.getAlphaTest())
+00090 {
+00091 <a class="code" href="a02874.html#NL3D_1_1CMeshBlenderr0">_BkAlphaTestThreshold</a>= material.getAlphaTestThreshold();
+00092 material.setAlphaTestThreshold(_BkAlphaTestThreshold * globalAlpha);
+00093 }
+00094 }
+00095
+00096 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMeshBlendera2" doxytag="NL3D::CMeshBlender::prepareRenderForGlobalAlphaCoarseMesh" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshBlender::prepareRenderForGlobalAlphaCoarseMesh </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02839.html">CMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>material</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02434.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>drv</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a03337.html">NLMISC::CRGBA</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>color</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>globalAlpha</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap> <em>gaDisableZWrite</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Same method, but special for CoarseMesh (used by <a class="el" href="a02910.html#NL3D_1_1CMeshMultiLodd6">CMeshMultiLod::renderMeshGeom</a>).
+<p>
+
+<p>
+Definition at line <a class="el" href="a05995.html#l00132">132</a> of file <a class="el" href="a05995.html">mesh_blender.cpp</a>.
+<p>
+References <a class="el" href="a05996.html#l00072">_BkDstBlend</a>, <a class="el" href="a05996.html#l00071">_BkSrcBlend</a>, <a class="el" href="a05996.html#l00074">_BkupColor</a>, <a class="el" href="a06340.html#l00340">NLMISC::CRGBA::A</a>, <a class="el" href="a05969.html#l00376">NL3D::CMaterial::getColor()</a>, <a class="el" href="a05969.html#l00280">NL3D::CMaterial::getDstBlend()</a>, <a class="el" href="a05969.html#l00279">NL3D::CMaterial::getSrcBlend()</a>, <a class="el" href="a05701.html#l00125">NLMISC::OptFastFloor()</a>, <a class="el" href="a05641.html#l00085">NL3D::CMaterial::setAlphaTestThreshold()</a>, <a class="el" href="a05641.html#l00064">NL3D::CMaterial::setBlend()</a>, <a class="el" href="a02434.html#NL3D_1_1IDriverz153_4">NL3D::IDriver::setBlendConstantColor()</a>, <a class="el" href="a05641.html#l00118">NL3D::CMaterial::setColor()</a>, <a class="el" href="a05641.html#l00058">NL3D::CMaterial::setDstBlend()</a>, <a class="el" href="a05641.html#l00052">NL3D::CMaterial::setSrcBlend()</a>, <a class="el" href="a05641.html#l00105">NL3D::CMaterial::setZWrite()</a>, <a class="el" href="a02434.html#NL3D_1_1IDriverz153_5">NL3D::IDriver::supportBlendConstantColor()</a>, and <a class="el" href="a05981.html#l00096">uint8</a>.
+<p>
+Referenced by <a class="el" href="a06016.html#l00446">NL3D::CMeshMultiLod::renderMeshGeom()</a>.
+<p>
+<div class="fragment"><pre>00133 {
+00134 <span class="comment">// Don't need to bkup some values, because CoarseMesh.</span>
+00135
+00136 <a class="code" href="a04558.html#a7">uint8</a> globalAlphaInt= (<a class="code" href="a04558.html#a7">uint8</a>)<a class="code" href="a05378.html#a397">NLMISC::OptFastFloor</a>(255 * globalAlpha);
+00137
+00138 <span class="comment">// Disable ZWrite??</span>
+00139 <span class="keywordflow">if</span>(gaDisableZWrite)
+00140 material.setZWrite (<span class="keyword">false</span>);
+00141 <span class="comment">// Enable blend</span>
+00142 material.setBlend (<span class="keyword">true</span>);
+00143
+00144 <span class="comment">// bkup color and blend factors.</span>
+00145 <a class="code" href="a02874.html#NL3D_1_1CMeshBlenderr5">_BkupColor</a>= material.getColor();
+00146 <a class="code" href="a02874.html#NL3D_1_1CMeshBlenderr4">_BkSrcBlend</a>= material.getSrcBlend();
+00147 <a class="code" href="a02874.html#NL3D_1_1CMeshBlenderr2">_BkDstBlend</a>= material.getDstBlend();
+00148
+00149 <span class="comment">// 2 ways: if Blend Constant Color is supported or not.</span>
+00150 <span class="keywordflow">if</span>(drv-&gt;supportBlendConstantColor())
+00151 {
+00152 <span class="comment">// Set opacity to 255 =&gt; AlphaTexture will be multiplied by 1.</span>
+00153 color.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo0">A</a>= 255;
+00154 <span class="comment">// change color</span>
+00155 material.setColor ( color );
+00156
+00157 <span class="comment">// set the Blend constant Alpha.</span>
+00158 drv-&gt;setBlendConstantColor( <a class="code" href="a03337.html">CRGBA</a>(0,0,0, globalAlphaInt) );
+00159
+00160 <span class="comment">// Active Blend with Blend Constant Alpha .</span>
+00161 material.setSrcBlend(CMaterial::blendConstantAlpha);
+00162 material.setDstBlend(CMaterial::blendConstantInvAlpha);
+00163 }
+00164 <span class="keywordflow">else</span>
+00165 {
+00166 <span class="comment">// Set current Alpha blend transparency (in color becausematerial is unlit)</span>
+00167 color.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo0">A</a>= globalAlphaInt;
+00168 <span class="comment">// change color</span>
+00169 material.setColor ( color );
+00170
+00171 <span class="comment">// Active Blend with Blend Constant Alpha .</span>
+00172 material.setSrcBlend(CMaterial::srcalpha);
+00173 material.setDstBlend(CMaterial::invsrcalpha);
+00174
+00175 <span class="comment">// must modulate AlphaTest limit to avoid Pop effects</span>
+00176 material.setAlphaTestThreshold(0.5f * globalAlpha);
+00177 }
+00178 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMeshBlendera3" doxytag="NL3D::CMeshBlender::restoreRender" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshBlender::restoreRender </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02839.html">CMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>material</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02434.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>drv</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap> <em>gaDisableZWrite</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Restore the material and driver in their initial state.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05995.html#l00099">99</a> of file <a class="el" href="a05995.html">mesh_blender.cpp</a>.
+<p>
+References <a class="el" href="a05996.html#l00073">_BkAlphaTestThreshold</a>, <a class="el" href="a05996.html#l00070">_BkBlend</a>, <a class="el" href="a05996.html#l00072">_BkDstBlend</a>, <a class="el" href="a05996.html#l00068">_BkOpacity</a>, <a class="el" href="a05996.html#l00071">_BkSrcBlend</a>, <a class="el" href="a05996.html#l00069">_BkZWrite</a>, <a class="el" href="a05969.html#l00314">NL3D::CMaterial::getAlphaTest()</a>, <a class="el" href="a05641.html#l00085">NL3D::CMaterial::setAlphaTestThreshold()</a>, <a class="el" href="a05641.html#l00064">NL3D::CMaterial::setBlend()</a>, <a class="el" href="a05641.html#l00058">NL3D::CMaterial::setDstBlend()</a>, <a class="el" href="a05641.html#l00173">NL3D::CMaterial::setOpacity()</a>, <a class="el" href="a05641.html#l00052">NL3D::CMaterial::setSrcBlend()</a>, <a class="el" href="a05641.html#l00105">NL3D::CMaterial::setZWrite()</a>, and <a class="el" href="a02434.html#NL3D_1_1IDriverz153_5">NL3D::IDriver::supportBlendConstantColor()</a>.
+<p>
+Referenced by <a class="el" href="a06011.html#l00568">NL3D::CMeshMRMSkinnedGeom::render()</a>, <a class="el" href="a06005.html#l00927">NL3D::CMeshMRMGeom::render()</a>, and <a class="el" href="a05989.html#l00598">NL3D::CMeshGeom::render()</a>.
+<p>
+<div class="fragment"><pre>00100 {
+00101 <span class="comment">// Resetup backuped zwrite</span>
+00102 <span class="keywordflow">if</span>(gaDisableZWrite)
+00103 {
+00104 material.setZWrite (_BkZWrite);
+00105 }
+00106
+00107 <span class="comment">// Resetup backuped blend</span>
+00108 material.setBlend (_BkBlend);
+00109
+00110 <span class="comment">// Resetup backuped opacity and blend factors</span>
+00111 material.setOpacity (_BkOpacity);
+00112 material.setSrcBlend(_BkSrcBlend);
+00113 material.setDstBlend(_BkDstBlend);
+00114
+00115 <span class="comment">// 2 ways: if Blend Constant Color is supported or not.</span>
+00116 <span class="keywordflow">if</span>(drv-&gt;supportBlendConstantColor())
+00117 {
+00118 <span class="comment">// nop</span>
+00119 }
+00120 <span class="keywordflow">else</span>
+00121 {
+00122 <span class="comment">// Resetup backuped AlphaTest threshold</span>
+00123 <span class="keywordflow">if</span>(material.getAlphaTest())
+00124 {
+00125 material.setAlphaTestThreshold(_BkAlphaTestThreshold);
+00126 }
+00127 }
+00128 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMeshBlendera4" doxytag="NL3D::CMeshBlender::restoreRenderCoarseMesh" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshBlender::restoreRenderCoarseMesh </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02839.html">CMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>material</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02434.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>drv</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap> <em>gaDisableZWrite</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Same method, but special for CoarseMesh (used by <a class="el" href="a02910.html#NL3D_1_1CMeshMultiLodd6">CMeshMultiLod::renderMeshGeom</a>).
+<p>
+
+<p>
+Definition at line <a class="el" href="a05995.html#l00181">181</a> of file <a class="el" href="a05995.html">mesh_blender.cpp</a>.
+<p>
+References <a class="el" href="a05996.html#l00072">_BkDstBlend</a>, <a class="el" href="a05996.html#l00071">_BkSrcBlend</a>, <a class="el" href="a05996.html#l00074">_BkupColor</a>, <a class="el" href="a05641.html#l00085">NL3D::CMaterial::setAlphaTestThreshold()</a>, <a class="el" href="a05641.html#l00064">NL3D::CMaterial::setBlend()</a>, <a class="el" href="a05641.html#l00118">NL3D::CMaterial::setColor()</a>, <a class="el" href="a05641.html#l00058">NL3D::CMaterial::setDstBlend()</a>, <a class="el" href="a05641.html#l00052">NL3D::CMaterial::setSrcBlend()</a>, <a class="el" href="a05641.html#l00105">NL3D::CMaterial::setZWrite()</a>, and <a class="el" href="a02434.html#NL3D_1_1IDriverz153_5">NL3D::IDriver::supportBlendConstantColor()</a>.
+<p>
+Referenced by <a class="el" href="a06016.html#l00446">NL3D::CMeshMultiLod::renderMeshGeom()</a>.
+<p>
+<div class="fragment"><pre>00182 {
+00183 <span class="comment">// Resetup backuped color and blend factors</span>
+00184 material.setColor ( _BkupColor );
+00185 material.setSrcBlend(_BkSrcBlend);
+00186 material.setDstBlend(_BkDstBlend);
+00187
+00188 <span class="comment">// ReEnable ZWrite??</span>
+00189 <span class="keywordflow">if</span>(gaDisableZWrite)
+00190 material.setZWrite (<span class="keyword">true</span>);
+00191 <span class="comment">// Reset blend</span>
+00192 material.setBlend (<span class="keyword">false</span>);
+00193
+00194 <span class="comment">// 2 ways: if Blend Constant Color is supported or not.</span>
+00195 <span class="keywordflow">if</span>(drv-&gt;supportBlendConstantColor())
+00196 {
+00197 <span class="comment">// nop</span>
+00198 }
+00199 <span class="keywordflow">else</span>
+00200 {
+00201 <span class="comment">// reset AlphaTest limit</span>
+00202 material.setAlphaTestThreshold(0.5f);
+00203 }
+00204 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CMeshBlenderr0" doxytag="NL3D::CMeshBlender::_BkAlphaTestThreshold" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02874.html#NL3D_1_1CMeshBlenderr0">NL3D::CMeshBlender::_BkAlphaTestThreshold</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05996.html#l00073">73</a> of file <a class="el" href="a05996.html">mesh_blender.h</a>.
+<p>
+Referenced by <a class="el" href="a05995.html#l00037">prepareRenderForGlobalAlpha()</a>, and <a class="el" href="a05995.html#l00099">restoreRender()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMeshBlenderr1" doxytag="NL3D::CMeshBlender::_BkBlend" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02874.html#NL3D_1_1CMeshBlenderr1">NL3D::CMeshBlender::_BkBlend</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05996.html#l00070">70</a> of file <a class="el" href="a05996.html">mesh_blender.h</a>.
+<p>
+Referenced by <a class="el" href="a05995.html#l00037">prepareRenderForGlobalAlpha()</a>, and <a class="el" href="a05995.html#l00099">restoreRender()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMeshBlenderr2" doxytag="NL3D::CMeshBlender::_BkDstBlend" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02839.html#NL3D_1_1CMaterialw58">CMaterial::TBlend</a> <a class="el" href="a02874.html#NL3D_1_1CMeshBlenderr2">NL3D::CMeshBlender::_BkDstBlend</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05996.html#l00072">72</a> of file <a class="el" href="a05996.html">mesh_blender.h</a>.
+<p>
+Referenced by <a class="el" href="a05995.html#l00037">prepareRenderForGlobalAlpha()</a>, <a class="el" href="a05995.html#l00132">prepareRenderForGlobalAlphaCoarseMesh()</a>, <a class="el" href="a05995.html#l00099">restoreRender()</a>, and <a class="el" href="a05995.html#l00181">restoreRenderCoarseMesh()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMeshBlenderr3" doxytag="NL3D::CMeshBlender::_BkOpacity" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a02874.html#NL3D_1_1CMeshBlenderr3">NL3D::CMeshBlender::_BkOpacity</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05996.html#l00068">68</a> of file <a class="el" href="a05996.html">mesh_blender.h</a>.
+<p>
+Referenced by <a class="el" href="a05995.html#l00037">prepareRenderForGlobalAlpha()</a>, and <a class="el" href="a05995.html#l00099">restoreRender()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMeshBlenderr4" doxytag="NL3D::CMeshBlender::_BkSrcBlend" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02839.html#NL3D_1_1CMaterialw58">CMaterial::TBlend</a> <a class="el" href="a02874.html#NL3D_1_1CMeshBlenderr4">NL3D::CMeshBlender::_BkSrcBlend</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05996.html#l00071">71</a> of file <a class="el" href="a05996.html">mesh_blender.h</a>.
+<p>
+Referenced by <a class="el" href="a05995.html#l00037">prepareRenderForGlobalAlpha()</a>, <a class="el" href="a05995.html#l00132">prepareRenderForGlobalAlphaCoarseMesh()</a>, <a class="el" href="a05995.html#l00099">restoreRender()</a>, and <a class="el" href="a05995.html#l00181">restoreRenderCoarseMesh()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMeshBlenderr5" doxytag="NL3D::CMeshBlender::_BkupColor" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03337.html">NLMISC::CRGBA</a> <a class="el" href="a02874.html#NL3D_1_1CMeshBlenderr5">NL3D::CMeshBlender::_BkupColor</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05996.html#l00074">74</a> of file <a class="el" href="a05996.html">mesh_blender.h</a>.
+<p>
+Referenced by <a class="el" href="a05995.html#l00132">prepareRenderForGlobalAlphaCoarseMesh()</a>, and <a class="el" href="a05995.html#l00181">restoreRenderCoarseMesh()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMeshBlenderr6" doxytag="NL3D::CMeshBlender::_BkZWrite" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02874.html#NL3D_1_1CMeshBlenderr6">NL3D::CMeshBlender::_BkZWrite</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05996.html#l00069">69</a> of file <a class="el" href="a05996.html">mesh_blender.h</a>.
+<p>
+Referenced by <a class="el" href="a05995.html#l00037">prepareRenderForGlobalAlpha()</a>, and <a class="el" href="a05995.html#l00099">restoreRender()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a05996.html">mesh_blender.h</a><li><a class="el" href="a05995.html">mesh_blender.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:51:46 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>