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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CMesh::CSkinWeight struct Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>NL3D::CMesh::CSkinWeight Struct Reference</h1><code>#include &lt;<a class="el" href="a05990.html">mesh.h</a>&gt;</code>
+<p>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Skinning: A skin weight for a vertex. NB: if you don't use all matrix for this vertex, use at least the 0th matrix, and simply set 0 on Weights you don't use.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05990.html#l00113">113</a> of file <a class="el" href="a05990.html">mesh.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02865.html#NL3D_1_1CMesh_1_1CSkinWeighta0">CSkinWeight</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">ctor. <a href="#NL3D_1_1CMesh_1_1CSkinWeighta0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02865.html#NL3D_1_1CMesh_1_1CSkinWeighta1">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+
+<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02865.html#NL3D_1_1CMesh_1_1CSkinWeighto0">MatrixId</a> [4]</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">What matrix of the skeleton shape this vertex use. <a href="#NL3D_1_1CMesh_1_1CSkinWeighto0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02865.html#NL3D_1_1CMesh_1_1CSkinWeighto1">Weights</a> [4]</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">weight of this matrix (sum of 4 must be 1). <a href="#NL3D_1_1CMesh_1_1CSkinWeighto1"></a><br><br></td></tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CMesh_1_1CSkinWeighta0" doxytag="NL3D::CMesh::CSkinWeight::CSkinWeight" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CMesh::CSkinWeight::CSkinWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ctor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05990.html#l00121">121</a> of file <a class="el" href="a05990.html">mesh.h</a>.
+<p>
+References <a class="el" href="a05990.html#l00116">MatrixId</a>, <a class="el" href="a05990.html#l00063">NL3D_MESH_SKINNING_MAX_MATRIX</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05990.html#l00118">Weights</a>.
+<p>
+<div class="fragment"><pre>00122 {
+00123 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0;i&lt;<a class="code" href="a04567.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>;i++)
+00124 {
+00125 <a class="code" href="a02865.html#NL3D_1_1CMesh_1_1CSkinWeighto0">MatrixId</a>[i]=0;
+00126 <a class="code" href="a02865.html#NL3D_1_1CMesh_1_1CSkinWeighto1">Weights</a>[i]=0;
+00127 }
+00128 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CMesh_1_1CSkinWeighta1" doxytag="NL3D::CMesh::CSkinWeight::serial" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMesh::CSkinWeight::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>f</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="a03781.html">NLMISC::EStream</a>)</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05989.html#l02221">2221</a> of file <a class="el" href="a05989.html">mesh.cpp</a>.
+<p>
+References <a class="el" href="a05990.html#l00063">NL3D_MESH_SKINNING_MAX_MATRIX</a>.
+<p>
+<div class="fragment"><pre>02222 {
+02223 <span class="keywordflow">for</span>(<span class="keywordtype">int</span> i=0;i&lt;<a class="code" href="a04567.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>;++i)
+02224 {
+02225 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(MatrixId[i]);
+02226 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(Weights[i]);
+02227 }
+02228 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CMesh_1_1CSkinWeighto0" doxytag="NL3D::CMesh::CSkinWeight::MatrixId" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02865.html#NL3D_1_1CMesh_1_1CSkinWeighto0">NL3D::CMesh::CSkinWeight::MatrixId</a>[ 4 ]
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+What matrix of the skeleton shape this vertex use.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05990.html#l00116">116</a> of file <a class="el" href="a05990.html">mesh.h</a>.
+<p>
+Referenced by <a class="el" href="a06009.html#l00207">NL3D::CMeshMRMGeom::applySkin()</a>, <a class="el" href="a05931.html#l00199">NL3D::CLodCharacterBuilder::applySkin()</a>, <a class="el" href="a05989.html#l01389">NL3D::CMeshGeom::CFaceTmp::buildBoneUse()</a>, <a class="el" href="a06055.html#l01918">NL3D::CMRMBuilder::buildMeshBuildMrm()</a>, <a class="el" href="a05989.html#l01105">NL3D::CMeshGeom::buildSkin()</a>, <a class="el" href="a06055.html#l00399">NL3D::CMRMBuilder::collapseSkinWeight()</a>, <a class="el" href="a05990.html#l00121">CSkinWeight()</a>, <a class="el" href="a06055.html#l01858">NL3D::CMRMBuilder::normalizeSkinWeight()</a>, and <a class="el" href="a06062.html#l00219">NL3D::CMRMMeshFinal::CWedge::operator&lt;()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CMesh_1_1CSkinWeighto1" doxytag="NL3D::CMesh::CSkinWeight::Weights" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02865.html#NL3D_1_1CMesh_1_1CSkinWeighto1">NL3D::CMesh::CSkinWeight::Weights</a>[ 4 ]
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+weight of this matrix (sum of 4 must be 1).
+<p>
+
+<p>
+Definition at line <a class="el" href="a05990.html#l00118">118</a> of file <a class="el" href="a05990.html">mesh.h</a>.
+<p>
+Referenced by <a class="el" href="a06009.html#l00207">NL3D::CMeshMRMGeom::applySkin()</a>, <a class="el" href="a05931.html#l00199">NL3D::CLodCharacterBuilder::applySkin()</a>, <a class="el" href="a06055.html#l01336">NL3D::CMRMBuilder::buildFinalMRM()</a>, <a class="el" href="a06055.html#l01918">NL3D::CMRMBuilder::buildMeshBuildMrm()</a>, <a class="el" href="a05989.html#l01105">NL3D::CMeshGeom::buildSkin()</a>, <a class="el" href="a06055.html#l00399">NL3D::CMRMBuilder::collapseSkinWeight()</a>, <a class="el" href="a05990.html#l00121">CSkinWeight()</a>, <a class="el" href="a06055.html#l01858">NL3D::CMRMBuilder::normalizeSkinWeight()</a>, and <a class="el" href="a06062.html#l00219">NL3D::CMRMMeshFinal::CWedge::operator&lt;()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this struct was generated from the following files:<ul>
+<li><a class="el" href="a05990.html">mesh.h</a><li><a class="el" href="a05989.html">mesh.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:51:04 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
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