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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CLodCharacterShapeBank class Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
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+<h1>NL3D::CLodCharacterShapeBank Class Reference</h1><code>#include &lt;<a class="el" href="a05940.html">lod_character_shape_bank.h</a>&gt;</code>
+<p>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A Bank of <a class="el" href="a02801.html">CLodCharacterShape</a>. Can contains at max 65536 shapes. You must call <a class="el" href="a02807.html#NL3D_1_1CLodCharacterShapeBankz356_1">compile()</a> after changing the shape bank. <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2002 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05940.html#l00044">44</a> of file <a class="el" href="a05940.html">lod_character_shape_bank.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02807.html#NL3D_1_1CLodCharacterShapeBanka0">CLodCharacterShapeBank</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor. <a href="#NL3D_1_1CLodCharacterShapeBanka0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02807.html#NL3D_1_1CLodCharacterShapeBanka1">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">serial <a href="#NL3D_1_1CLodCharacterShapeBanka1"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">build process</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02807.html#NL3D_1_1CLodCharacterShapeBankz356_0">addShape</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Just add a shape to the bank. Use <a class="el" href="a02807.html#NL3D_1_1CLodCharacterShapeBankz356_4">getShapeFullAcces()</a> to fill it. return id of the shape. <a href="#NL3D_1_1CLodCharacterShapeBankz356_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02807.html#NL3D_1_1CLodCharacterShapeBankz356_1">compile</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02807.html#NL3D_1_1CLodCharacterShapeBankz356_2">getNumShapes</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get number of shape. This is also the MaxID+1. <a href="#NL3D_1_1CLodCharacterShapeBankz356_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a02801.html">CLodCharacterShape</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02807.html#NL3D_1_1CLodCharacterShapeBankz356_3">getShape</a> (<a class="el" href="a04558.html#a11">uint32</a> shapeId) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get a const ref on a shape. Ptr not valid after <a class="el" href="a02807.html#NL3D_1_1CLodCharacterShapeBankz356_0">addShape()</a>. NULL if not found. <a href="#NL3D_1_1CLodCharacterShapeBankz356_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02801.html">CLodCharacterShape</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02807.html#NL3D_1_1CLodCharacterShapeBankz356_4">getShapeFullAcces</a> (<a class="el" href="a04558.html#a11">uint32</a> shapeId)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a10">sint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02807.html#NL3D_1_1CLodCharacterShapeBankz356_5">getShapeIdByName</a> (const std::string &amp;name) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02807.html#NL3D_1_1CLodCharacterShapeBankz356_6">reset</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">reset the shapeBank <a href="#NL3D_1_1CLodCharacterShapeBankz356_6"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>typedef TStrIdMap::const_iterator&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02807.html#NL3D_1_1CLodCharacterShapeBanky0">CstItStrIdMap</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>typedef TStrIdMap::iterator&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02807.html#NL3D_1_1CLodCharacterShapeBanky1">ItStrIdMap</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::map&lt; std::string,<br>
+ <a class="el" href="a04558.html#a11">uint32</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02807.html#NL3D_1_1CLodCharacterShapeBanky2">TStrIdMap</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Map name To Id. <a href="#NL3D_1_1CLodCharacterShapeBanky2"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a02801.html">CLodCharacterShape</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02807.html#NL3D_1_1CLodCharacterShapeBankr0">_ShapeArray</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Array of shape. <a href="#NL3D_1_1CLodCharacterShapeBankr0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02807.html#NL3D_1_1CLodCharacterShapeBanky2">TStrIdMap</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02807.html#NL3D_1_1CLodCharacterShapeBankr1">_ShapeMap</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Map of shape id. <a href="#NL3D_1_1CLodCharacterShapeBankr1"></a><br><br></td></tr>
+</table>
+<hr><h2>Member Typedef Documentation</h2>
+<a class="anchor" name="NL3D_1_1CLodCharacterShapeBanky0" doxytag="NL3D::CLodCharacterShapeBank::CstItStrIdMap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef TStrIdMap::const_iterator <a class="el" href="a02807.html#NL3D_1_1CLodCharacterShapeBanky0">NL3D::CLodCharacterShapeBank::CstItStrIdMap</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05940.html#l00093">93</a> of file <a class="el" href="a05940.html">lod_character_shape_bank.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLodCharacterShapeBanky1" doxytag="NL3D::CLodCharacterShapeBank::ItStrIdMap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef TStrIdMap::iterator <a class="el" href="a02807.html#NL3D_1_1CLodCharacterShapeBanky1">NL3D::CLodCharacterShapeBank::ItStrIdMap</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05940.html#l00092">92</a> of file <a class="el" href="a05940.html">lod_character_shape_bank.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLodCharacterShapeBanky2" doxytag="NL3D::CLodCharacterShapeBank::TStrIdMap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef std::map&lt;std::string, <a class="el" href="a04558.html#a11">uint32</a>&gt; <a class="el" href="a02807.html#NL3D_1_1CLodCharacterShapeBanky2">NL3D::CLodCharacterShapeBank::TStrIdMap</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Map name To Id.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05940.html#l00091">91</a> of file <a class="el" href="a05940.html">lod_character_shape_bank.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CLodCharacterShapeBanka0" doxytag="NL3D::CLodCharacterShapeBank::CLodCharacterShapeBank" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CLodCharacterShapeBank::CLodCharacterShapeBank </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05939.html#l00041">41</a> of file <a class="el" href="a05939.html">lod_character_shape_bank.cpp</a>.
+<p>
+<div class="fragment"><pre>00042 {
+00043 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CLodCharacterShapeBankz356_0" doxytag="NL3D::CLodCharacterShapeBank::addShape" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> NL3D::CLodCharacterShapeBank::addShape </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Just add a shape to the bank. Use <a class="el" href="a02807.html#NL3D_1_1CLodCharacterShapeBankz356_4">getShapeFullAcces()</a> to fill it. return id of the shape.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05939.html#l00053">53</a> of file <a class="el" href="a05939.html">lod_character_shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a05940.html#l00099">_ShapeArray</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00054 {
+00055 <span class="comment">// Alloc a new shape</span>
+00056 <a class="code" href="a02807.html#NL3D_1_1CLodCharacterShapeBankr0">_ShapeArray</a>.resize(<a class="code" href="a02807.html#NL3D_1_1CLodCharacterShapeBankr0">_ShapeArray</a>.size()+1);
+00057
+00058 <span class="keywordflow">return</span> <a class="code" href="a02807.html#NL3D_1_1CLodCharacterShapeBankr0">_ShapeArray</a>.size()-1;
+00059 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLodCharacterShapeBankz356_1" doxytag="NL3D::CLodCharacterShapeBank::compile" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CLodCharacterShapeBank::compile </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+re-compile the shape Bank. This must be called after changing a shape, or after adding all your shapes. It return false if same names have been found, but it is still correctly builded.
+<p>
+Definition at line <a class="el" href="a05939.html#l00090">90</a> of file <a class="el" href="a05939.html">lod_character_shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a05940.html#l00099">_ShapeArray</a>, <a class="el" href="a05622.html#l00135">nlwarning</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00091 {
+00092 <span class="keywordtype">bool</span> error= <span class="keyword">false</span>;
+00093
+00094 <span class="comment">// clear the map</span>
+00095 <a class="code" href="a05378.html#a381">contReset</a>(_ShapeMap);
+00096
+00097 <span class="comment">// build the map</span>
+00098 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0; i&lt;<a class="code" href="a02807.html#NL3D_1_1CLodCharacterShapeBankr0">_ShapeArray</a>.size(); i++)
+00099 {
+00100 <span class="keyword">const</span> string &amp;name= <a class="code" href="a02807.html#NL3D_1_1CLodCharacterShapeBankr0">_ShapeArray</a>[i].getName();
+00101 <a class="code" href="a02807.html#NL3D_1_1CLodCharacterShapeBanky1">ItStrIdMap</a> it= <a class="code" href="a02807.html#NL3D_1_1CLodCharacterShapeBankr1">_ShapeMap</a>.find(name);
+00102 <span class="keywordflow">if</span>(it == <a class="code" href="a02807.html#NL3D_1_1CLodCharacterShapeBankr1">_ShapeMap</a>.end())
+00103 <a class="code" href="a02807.html#NL3D_1_1CLodCharacterShapeBankr1">_ShapeMap</a>.insert(make_pair(name, i));
+00104 <span class="keywordflow">else</span>
+00105 {
+00106 error= <span class="keyword">true</span>;
+00107 <a class="code" href="a04199.html#a2">nlwarning</a>(<span class="stringliteral">"Found a CLod with same name in the bank: %s"</span>, name.c_str());
+00108 }
+00109 }
+00110
+00111 <span class="keywordflow">return</span> error;
+00112 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLodCharacterShapeBankz356_2" doxytag="NL3D::CLodCharacterShapeBank::getNumShapes" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> NL3D::CLodCharacterShapeBank::getNumShapes </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get number of shape. This is also the MaxID+1.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05939.html#l00115">115</a> of file <a class="el" href="a05939.html">lod_character_shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a05940.html#l00099">_ShapeArray</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00116 {
+00117 <span class="keywordflow">return</span> <a class="code" href="a02807.html#NL3D_1_1CLodCharacterShapeBankr0">_ShapeArray</a>.size();
+00118 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLodCharacterShapeBankz356_3" doxytag="NL3D::CLodCharacterShapeBank::getShape" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a02801.html">CLodCharacterShape</a> * NL3D::CLodCharacterShapeBank::getShape </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>shapeId</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a const ref on a shape. Ptr not valid after <a class="el" href="a02807.html#NL3D_1_1CLodCharacterShapeBankz356_0">addShape()</a>. NULL if not found.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05939.html#l00072">72</a> of file <a class="el" href="a05939.html">lod_character_shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a05940.html#l00099">_ShapeArray</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a05935.html#l00194">NL3D::CLodCharacterManager::getShape()</a>.
+<p>
+<div class="fragment"><pre>00073 {
+00074 <span class="keywordflow">if</span>(shapeId &gt;= <a class="code" href="a02807.html#NL3D_1_1CLodCharacterShapeBankr0">_ShapeArray</a>.size())
+00075 <span class="keywordflow">return</span> NULL;
+00076 <span class="keywordflow">else</span>
+00077 <span class="keywordflow">return</span> &amp;<a class="code" href="a02807.html#NL3D_1_1CLodCharacterShapeBankr0">_ShapeArray</a>[shapeId];
+00078 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLodCharacterShapeBankz356_4" doxytag="NL3D::CLodCharacterShapeBank::getShapeFullAcces" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02801.html">CLodCharacterShape</a> * NL3D::CLodCharacterShapeBank::getShapeFullAcces </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>shapeId</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a ptr on a shape. Ptr not valid after <a class="el" href="a02807.html#NL3D_1_1CLodCharacterShapeBankz356_0">addShape()</a>. NULL if not found May be used for example to replace the shape
+<p>
+Definition at line <a class="el" href="a05939.html#l00081">81</a> of file <a class="el" href="a05939.html">lod_character_shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a05940.html#l00099">_ShapeArray</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00082 {
+00083 <span class="keywordflow">if</span>(shapeId &gt;= <a class="code" href="a02807.html#NL3D_1_1CLodCharacterShapeBankr0">_ShapeArray</a>.size())
+00084 <span class="keywordflow">return</span> NULL;
+00085 <span class="keywordflow">else</span>
+00086 <span class="keywordflow">return</span> &amp;<a class="code" href="a02807.html#NL3D_1_1CLodCharacterShapeBankr0">_ShapeArray</a>[shapeId];
+00087 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLodCharacterShapeBankz356_5" doxytag="NL3D::CLodCharacterShapeBank::getShapeIdByName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a10">sint32</a> NL3D::CLodCharacterShapeBank::getShapeIdByName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>name</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a shapeId by its name. -1 if not found. Possible Values are in 0-65535 Call valid only if <a class="el" href="a02807.html#NL3D_1_1CLodCharacterShapeBankz356_1">compile()</a> has been correctly called
+<p>
+Definition at line <a class="el" href="a05939.html#l00062">62</a> of file <a class="el" href="a05939.html">lod_character_shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a05981.html#l00099">sint32</a>.
+<p>
+<div class="fragment"><pre>00063 {
+00064 <a class="code" href="a02807.html#NL3D_1_1CLodCharacterShapeBanky0">CstItStrIdMap</a> it= <a class="code" href="a02807.html#NL3D_1_1CLodCharacterShapeBankr1">_ShapeMap</a>.find(name);
+00065 <span class="keywordflow">if</span>(it==<a class="code" href="a02807.html#NL3D_1_1CLodCharacterShapeBankr1">_ShapeMap</a>.end())
+00066 <span class="keywordflow">return</span> -1;
+00067 <span class="keywordflow">else</span>
+00068 <span class="keywordflow">return</span> it-&gt;second;
+00069 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLodCharacterShapeBankz356_6" doxytag="NL3D::CLodCharacterShapeBank::reset" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLodCharacterShapeBank::reset </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+reset the shapeBank
+<p>
+
+<p>
+Definition at line <a class="el" href="a05939.html#l00046">46</a> of file <a class="el" href="a05939.html">lod_character_shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a05940.html#l00099">_ShapeArray</a>.
+<p>
+<div class="fragment"><pre>00047 {
+00048 <a class="code" href="a05378.html#a381">contReset</a>(_ShapeArray);
+00049 <a class="code" href="a05378.html#a381">contReset</a>(_ShapeMap);
+00050 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLodCharacterShapeBanka1" doxytag="NL3D::CLodCharacterShapeBank::serial" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLodCharacterShapeBank::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>f</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serial
+<p>
+
+<p>
+Definition at line <a class="el" href="a05939.html#l00121">121</a> of file <a class="el" href="a05939.html">lod_character_shape_bank.cpp</a>.
+<p>
+References <a class="el" href="a05940.html#l00099">_ShapeArray</a>, <a class="el" href="a06462.html#l00324">NLMISC::IStream::serialCont()</a>, and <a class="el" href="a06461.html#l00266">NLMISC::IStream::serialVersion()</a>.
+<p>
+<div class="fragment"><pre>00122 {
+00123 (<span class="keywordtype">void</span>)f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_8">serialVersion</a>(0);
+00124
+00125 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2033_9">serialCont</a>(_ShapeArray);
+00126 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2033_9">serialCont</a>(_ShapeMap);
+00127 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CLodCharacterShapeBankr0" doxytag="NL3D::CLodCharacterShapeBank::_ShapeArray" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a02801.html">CLodCharacterShape</a>&gt; <a class="el" href="a02807.html#NL3D_1_1CLodCharacterShapeBankr0">NL3D::CLodCharacterShapeBank::_ShapeArray</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Array of shape.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05940.html#l00099">99</a> of file <a class="el" href="a05940.html">lod_character_shape_bank.h</a>.
+<p>
+Referenced by <a class="el" href="a05939.html#l00053">addShape()</a>, <a class="el" href="a05939.html#l00090">compile()</a>, <a class="el" href="a05939.html#l00115">getNumShapes()</a>, <a class="el" href="a05939.html#l00072">getShape()</a>, <a class="el" href="a05939.html#l00081">getShapeFullAcces()</a>, <a class="el" href="a05939.html#l00046">reset()</a>, and <a class="el" href="a05939.html#l00121">serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLodCharacterShapeBankr1" doxytag="NL3D::CLodCharacterShapeBank::_ShapeMap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02807.html#NL3D_1_1CLodCharacterShapeBanky2">TStrIdMap</a> <a class="el" href="a02807.html#NL3D_1_1CLodCharacterShapeBankr1">NL3D::CLodCharacterShapeBank::_ShapeMap</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Map of shape id.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05940.html#l00102">102</a> of file <a class="el" href="a05940.html">lod_character_shape_bank.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a05940.html">lod_character_shape_bank.h</a><li><a class="el" href="a05939.html">lod_character_shape_bank.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:50:01 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>