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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CLoadBalancingGroup class Reference</title>
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+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>NL3D::CLoadBalancingGroup Class Reference</h1><code>#include &lt;<a class="el" href="a05924.html">load_balancing_trav.h</a>&gt;</code>
+<p>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A LoadBalancing Group. Models are owned by a group. Groups are created in <a class="el" href="a02775.html">CLoadBalancingTrav</a>.<p>
+<dl compact><dt><b>See also:</b></dt><dd><a class="el" href="a03348.html">CScene</a> <a class="el" href="a02775.html">CLoadBalancingTrav</a> </dd></dl>
+<dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2002 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05924.html#l00060">60</a> of file <a class="el" href="a05924.html">load_balancing_trav.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupw4">TPolygonBalancingMode</a> { <a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupw4NL3D_1_1CLoadBalancingGroupw2">PolygonBalancingOff</a> = 0,
+<a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupw4NL3D_1_1CLoadBalancingGroupw3">PolygonBalancingOn</a>,
+<a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupw4NL3D_1_1CLoadBalancingGroupw1">PolygonBalancingClamp</a>,
+<a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupw4NL3D_1_1CLoadBalancingGroupw0">CountPolygonBalancing</a>
+ }</td></tr>
+
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupa0">addNbFacesPass0</a> (float <a class="el" href="a04223.html#a576">v</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupa1">CLoadBalancingGroup</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupa2">computeModelNbFace</a> (float faceIn)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Compute the number of face to be rendered for thismodel, according to the number of faces he want to draw. <a href="#NL3D_1_1CLoadBalancingGroupa2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupa3">getNbFaceAsked</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupa4">getNbFaceWanted</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupa5">setNbFaceWanted</a> (<a class="el" href="a04558.html#a15">uint</a> nFaces)</td></tr>
+
+<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::string&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupo0">Name</a></td></tr>
+
+<tr><td colspan=2><br><h2>Private Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupd0">computeRatioAndSmooth</a> (<a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupw4">TPolygonBalancingMode</a> polMode)</td></tr>
+
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupr0">_DefaultGroup</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupr1">_FaceRatio</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupr2">_NbFacePass0</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupr3">_NbFaceWanted</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupw4">TPolygonBalancingMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupr4">_PrecPolygonBalancingMode</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03642.html">NLMISC::CValueSmoother</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupr5">_ValueSmoother</a></td></tr>
+
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>class&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupn0">CLoadBalancingTrav</a></td></tr>
+
+</table>
+<hr><h2>Member Enumeration Documentation</h2>
+<a class="anchor" name="NL3D_1_1CLoadBalancingGroupw4" doxytag="NL3D::CLoadBalancingGroup::TPolygonBalancingMode" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum <a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupw4">NL3D::CLoadBalancingGroup::TPolygonBalancingMode</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CLoadBalancingGroupw4NL3D_1_1CLoadBalancingGroupw2" doxytag="PolygonBalancingOff" ></a>PolygonBalancingOff</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CLoadBalancingGroupw4NL3D_1_1CLoadBalancingGroupw3" doxytag="PolygonBalancingOn" ></a>PolygonBalancingOn</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CLoadBalancingGroupw4NL3D_1_1CLoadBalancingGroupw1" doxytag="PolygonBalancingClamp" ></a>PolygonBalancingClamp</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CLoadBalancingGroupw4NL3D_1_1CLoadBalancingGroupw0" doxytag="CountPolygonBalancing" ></a>CountPolygonBalancing</em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a05924.html#l00064">64</a> of file <a class="el" href="a05924.html">load_balancing_trav.h</a>.
+<p>
+<div class="fragment"><pre>00064 {<a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupw4NL3D_1_1CLoadBalancingGroupw2">PolygonBalancingOff</a>=0, <a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupw4NL3D_1_1CLoadBalancingGroupw3">PolygonBalancingOn</a>, <a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupw4NL3D_1_1CLoadBalancingGroupw1">PolygonBalancingClamp</a>, <a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupw4NL3D_1_1CLoadBalancingGroupw0">CountPolygonBalancing</a> };
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CLoadBalancingGroupa1" doxytag="NL3D::CLoadBalancingGroup::CLoadBalancingGroup" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CLoadBalancingGroup::CLoadBalancingGroup </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05923.html#l00054">54</a> of file <a class="el" href="a05923.html">load_balancing_trav.cpp</a>.
+<p>
+References <a class="el" href="a05924.html#l00089">_DefaultGroup</a>, <a class="el" href="a05924.html#l00098">_FaceRatio</a>, <a class="el" href="a05924.html#l00092">_NbFacePass0</a>, <a class="el" href="a05924.html#l00095">_NbFaceWanted</a>, <a class="el" href="a05924.html#l00103">_PrecPolygonBalancingMode</a>, <a class="el" href="a05924.html#l00101">_ValueSmoother</a>, <a class="el" href="a06657.html#l00056">NLMISC::CValueSmootherTemplate&lt; float &gt;::init()</a>, and <a class="el" href="a05923.html#l00041">NL3D_DEFAULT_LOADBALANCING_VALUE_SMOOTHER</a>.
+<p>
+<div class="fragment"><pre>00055 {
+00056 <a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr4">_PrecPolygonBalancingMode</a>= CLoadBalancingGroup::PolygonBalancingOff;
+00057 <a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr3">_NbFaceWanted</a>= 20000;
+00058 <a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr5">_ValueSmoother</a>.<a class="code" href="a03643.html#NLMISC_1_1CValueSmootherTemplatea5">init</a>(NL3D_DEFAULT_LOADBALANCING_VALUE_SMOOTHER);
+00059 <a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr0">_DefaultGroup</a>= <span class="keyword">false</span>;
+00060
+00061 <a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr2">_NbFacePass0</a>= 0;
+00062 <a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr1">_FaceRatio</a>= 1;
+00063 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CLoadBalancingGroupa0" doxytag="NL3D::CLoadBalancingGroup::addNbFacesPass0" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLoadBalancingGroup::addNbFacesPass0 </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>v</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05924.html#l00080">80</a> of file <a class="el" href="a05924.html">load_balancing_trav.h</a>.
+<p>
+References <a class="el" href="a05924.html#l00092">_NbFacePass0</a>, and <a class="el" href="a05646.html#l00237">v</a>.
+<p>
+Referenced by <a class="el" href="a06570.html#l00274">NL3D::CTransformShape::traverseLoadBalancingPass0()</a>.
+<p>
+<div class="fragment"><pre>00080 {<a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr2">_NbFacePass0</a>+= <a class="code" href="a04223.html#a576">v</a>;}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLoadBalancingGroupa2" doxytag="NL3D::CLoadBalancingGroup::computeModelNbFace" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CLoadBalancingGroup::computeModelNbFace </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>faceIn</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Compute the number of face to be rendered for thismodel, according to the number of faces he want to draw.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05924.html#l00083">83</a> of file <a class="el" href="a05924.html">load_balancing_trav.h</a>.
+<p>
+References <a class="el" href="a05924.html#l00098">_FaceRatio</a>.
+<p>
+Referenced by <a class="el" href="a06570.html#l00308">NL3D::CTransformShape::traverseLoadBalancingPass1()</a>.
+<p>
+<div class="fragment"><pre>00083 {<span class="keywordflow">return</span> faceIn * <a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr1">_FaceRatio</a>;}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLoadBalancingGroupd0" doxytag="NL3D::CLoadBalancingGroup::computeRatioAndSmooth" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLoadBalancingGroup::computeRatioAndSmooth </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupw4">TPolygonBalancingMode</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>polMode</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05923.html#l00067">67</a> of file <a class="el" href="a05923.html">load_balancing_trav.cpp</a>.
+<p>
+References <a class="el" href="a05924.html#l00089">_DefaultGroup</a>, <a class="el" href="a05924.html#l00098">_FaceRatio</a>, <a class="el" href="a05924.html#l00092">_NbFacePass0</a>, <a class="el" href="a05924.html#l00095">_NbFaceWanted</a>, <a class="el" href="a05924.html#l00103">_PrecPolygonBalancingMode</a>, <a class="el" href="a05924.html#l00101">_ValueSmoother</a>, <a class="el" href="a06657.html#l00080">NLMISC::CValueSmootherTemplate&lt; float &gt;::addValue()</a>, <a class="el" href="a05587.html#l00115">NLMISC::clamp()</a>, <a class="el" href="a06657.html#l00104">NLMISC::CValueSmootherTemplate&lt; float &gt;::getSmoothValue()</a>, <a class="el" href="a06657.html#l00056">NLMISC::CValueSmootherTemplate&lt; float &gt;::init()</a>, <a class="el" href="a05587.html#l00186">NLMISC::isValidDouble()</a>, <a class="el" href="a05923.html#l00041">NL3D_DEFAULT_LOADBALANCING_VALUE_SMOOTHER</a>, <a class="el" href="a05923.html#l00042">NL3D_LOADBALANCING_SMOOTHER_MAX_RATIO</a>, <a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupw4NL3D_1_1CLoadBalancingGroupw1">PolygonBalancingClamp</a>, <a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupw4NL3D_1_1CLoadBalancingGroupw2">PolygonBalancingOff</a>, <a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupw4NL3D_1_1CLoadBalancingGroupw3">PolygonBalancingOn</a>, and <a class="el" href="a06657.html#l00070">NLMISC::CValueSmootherTemplate&lt; float &gt;::reset()</a>.
+<p>
+<div class="fragment"><pre>00068 {
+00069 <span class="comment">// If Default group, disable load balancing</span>
+00070 <span class="keywordflow">if</span>(<a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr0">_DefaultGroup</a>)
+00071 polMode= <a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupw4NL3D_1_1CLoadBalancingGroupw2">PolygonBalancingOff</a>;
+00072
+00073 <span class="comment">// Compute ratio</span>
+00074 <span class="keywordflow">switch</span>(polMode)
+00075 {
+00076 <span class="keywordflow">case</span> PolygonBalancingOff:
+00077 <a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr1">_FaceRatio</a>= 1;
+00078 <span class="keywordflow">break</span>;
+00079 <span class="keywordflow">case</span> <a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupw4NL3D_1_1CLoadBalancingGroupw3">PolygonBalancingOn</a> :
+00080 <span class="keywordflow">if</span>(<a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr2">_NbFacePass0</a>!=0)
+00081 <a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr1">_FaceRatio</a>= (<span class="keywordtype">float</span>)<a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr3">_NbFaceWanted</a> / <a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr2">_NbFacePass0</a>;
+00082 <span class="keywordflow">else</span>
+00083 <a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr1">_FaceRatio</a>= 1;
+00084 <span class="keywordflow">break</span>;
+00085 <span class="keywordflow">case</span> <a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupw4NL3D_1_1CLoadBalancingGroupw1">PolygonBalancingClamp</a>:
+00086 <span class="keywordflow">if</span>(<a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr2">_NbFacePass0</a>!=0)
+00087 <a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr1">_FaceRatio</a>= (<span class="keywordtype">float</span>)<a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr3">_NbFaceWanted</a> / <a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr2">_NbFacePass0</a>;
+00088 <span class="keywordflow">else</span>
+00089 <a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr1">_FaceRatio</a>= 1;
+00090 <a class="code" href="a05378.html#a374">clamp</a>(_FaceRatio, 0, 1);
+00091 <span class="keywordflow">break</span>;
+00092 <span class="keywordflow">default</span>: <span class="keywordflow">break</span>;
+00093 };
+00094
+00095 <span class="comment">// smooth the value.</span>
+00096 <span class="comment">// if change of PolygonBalancingMode, reset the _ValueSmoother.</span>
+00097 <span class="keywordflow">if</span>(polMode!=<a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr4">_PrecPolygonBalancingMode</a>)
+00098 {
+00099 <a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr5">_ValueSmoother</a>.<a class="code" href="a03643.html#NLMISC_1_1CValueSmootherTemplatea5">init</a>(NL3D_DEFAULT_LOADBALANCING_VALUE_SMOOTHER);
+00100 <a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr4">_PrecPolygonBalancingMode</a>= polMode;
+00101 }
+00102 <span class="comment">// if not PolygonBalancingOff, smooth the ratio.</span>
+00103 <span class="keywordflow">if</span>(polMode!=PolygonBalancingOff)
+00104 {
+00105 <span class="comment">// FIX: If the _FaceRatio is not a float (NaN or +-oo), don't add it!!</span>
+00106 <span class="keywordflow">if</span>(<a class="code" href="a05378.html#a384">isValidDouble</a>(_FaceRatio))
+00107 <a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr5">_ValueSmoother</a>.<a class="code" href="a03643.html#NLMISC_1_1CValueSmootherTemplatea0">addValue</a>(_FaceRatio);
+00108 <span class="keywordtype">float</span> fSmooth= <a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr5">_ValueSmoother</a>.<a class="code" href="a03643.html#NLMISC_1_1CValueSmootherTemplatea4">getSmoothValue</a>();
+00109
+00110 <span class="comment">// If after smoothing, the number of faces is still too big, reduce smooth effect! (frustrum clip effect)</span>
+00111 <span class="keywordflow">if</span>(fSmooth*<a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr2">_NbFacePass0</a> &gt; <a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr3">_NbFaceWanted</a>*<a class="code" href="a04500.html#a1">NL3D_LOADBALANCING_SMOOTHER_MAX_RATIO</a>)
+00112 {
+00113 <span class="comment">// reset the smoother</span>
+00114 <a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr5">_ValueSmoother</a>.<a class="code" href="a03643.html#NLMISC_1_1CValueSmootherTemplatea6">reset</a>();
+00115 <span class="comment">// reduce smooth effect</span>
+00116 fSmooth= <a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr1">_FaceRatio</a>*<a class="code" href="a04500.html#a1">NL3D_LOADBALANCING_SMOOTHER_MAX_RATIO</a>;
+00117 <a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr5">_ValueSmoother</a>.<a class="code" href="a03643.html#NLMISC_1_1CValueSmootherTemplatea0">addValue</a>(fSmooth);
+00118 }
+00119
+00120 <span class="comment">// take the smoothed value.</span>
+00121 <a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr1">_FaceRatio</a>= fSmooth;
+00122 }
+00123
+00124
+00125 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLoadBalancingGroupa3" doxytag="NL3D::CLoadBalancingGroup::getNbFaceAsked" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CLoadBalancingGroup::getNbFaceAsked </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05924.html#l00076">76</a> of file <a class="el" href="a05924.html">load_balancing_trav.h</a>.
+<p>
+References <a class="el" href="a05924.html#l00092">_NbFacePass0</a>.
+<p>
+<div class="fragment"><pre>00076 {<span class="keywordflow">return</span> <a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr2">_NbFacePass0</a>;}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLoadBalancingGroupa4" doxytag="NL3D::CLoadBalancingGroup::getNbFaceWanted" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> NL3D::CLoadBalancingGroup::getNbFaceWanted </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05924.html#l00074">74</a> of file <a class="el" href="a05924.html">load_balancing_trav.h</a>.
+<p>
+References <a class="el" href="a05924.html#l00095">_NbFaceWanted</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05923.html#l00251">NL3D::CLoadBalancingTrav::getGroupNbFaceWanted()</a>.
+<p>
+<div class="fragment"><pre>00074 {<span class="keywordflow">return</span> <a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr3">_NbFaceWanted</a>;}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLoadBalancingGroupa5" doxytag="NL3D::CLoadBalancingGroup::setNbFaceWanted" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLoadBalancingGroup::setNbFaceWanted </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>nFaces</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05924.html#l00073">73</a> of file <a class="el" href="a05924.html">load_balancing_trav.h</a>.
+<p>
+References <a class="el" href="a05924.html#l00095">_NbFaceWanted</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05923.html#l00244">NL3D::CLoadBalancingTrav::setGroupNbFaceWanted()</a>.
+<p>
+<div class="fragment"><pre>00073 {<a class="code" href="a02774.html#NL3D_1_1CLoadBalancingGroupr3">_NbFaceWanted</a>= nFaces;}
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CLoadBalancingGroupn0" doxytag="NL3D::CLoadBalancingGroup::CLoadBalancingTrav" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class <a class="el" href="a02775.html">CLoadBalancingTrav</a><code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05924.html#l00086">86</a> of file <a class="el" href="a05924.html">load_balancing_trav.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CLoadBalancingGroupr0" doxytag="NL3D::CLoadBalancingGroup::_DefaultGroup" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupr0">NL3D::CLoadBalancingGroup::_DefaultGroup</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05924.html#l00089">89</a> of file <a class="el" href="a05924.html">load_balancing_trav.h</a>.
+<p>
+Referenced by <a class="el" href="a05923.html#l00054">CLoadBalancingGroup()</a>, and <a class="el" href="a05923.html#l00067">computeRatioAndSmooth()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLoadBalancingGroupr1" doxytag="NL3D::CLoadBalancingGroup::_FaceRatio" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupr1">NL3D::CLoadBalancingGroup::_FaceRatio</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05924.html#l00098">98</a> of file <a class="el" href="a05924.html">load_balancing_trav.h</a>.
+<p>
+Referenced by <a class="el" href="a05923.html#l00054">CLoadBalancingGroup()</a>, <a class="el" href="a05924.html#l00083">computeModelNbFace()</a>, and <a class="el" href="a05923.html#l00067">computeRatioAndSmooth()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLoadBalancingGroupr2" doxytag="NL3D::CLoadBalancingGroup::_NbFacePass0" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupr2">NL3D::CLoadBalancingGroup::_NbFacePass0</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05924.html#l00092">92</a> of file <a class="el" href="a05924.html">load_balancing_trav.h</a>.
+<p>
+Referenced by <a class="el" href="a05924.html#l00080">addNbFacesPass0()</a>, <a class="el" href="a05923.html#l00054">CLoadBalancingGroup()</a>, <a class="el" href="a05923.html#l00067">computeRatioAndSmooth()</a>, and <a class="el" href="a05924.html#l00076">getNbFaceAsked()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLoadBalancingGroupr3" doxytag="NL3D::CLoadBalancingGroup::_NbFaceWanted" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupr3">NL3D::CLoadBalancingGroup::_NbFaceWanted</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05924.html#l00095">95</a> of file <a class="el" href="a05924.html">load_balancing_trav.h</a>.
+<p>
+Referenced by <a class="el" href="a05923.html#l00054">CLoadBalancingGroup()</a>, <a class="el" href="a05923.html#l00067">computeRatioAndSmooth()</a>, <a class="el" href="a05924.html#l00074">getNbFaceWanted()</a>, and <a class="el" href="a05924.html#l00073">setNbFaceWanted()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLoadBalancingGroupr4" doxytag="NL3D::CLoadBalancingGroup::_PrecPolygonBalancingMode" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupw4">TPolygonBalancingMode</a> <a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupr4">NL3D::CLoadBalancingGroup::_PrecPolygonBalancingMode</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05924.html#l00103">103</a> of file <a class="el" href="a05924.html">load_balancing_trav.h</a>.
+<p>
+Referenced by <a class="el" href="a05923.html#l00054">CLoadBalancingGroup()</a>, and <a class="el" href="a05923.html#l00067">computeRatioAndSmooth()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLoadBalancingGroupr5" doxytag="NL3D::CLoadBalancingGroup::_ValueSmoother" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03642.html">NLMISC::CValueSmoother</a> <a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupr5">NL3D::CLoadBalancingGroup::_ValueSmoother</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05924.html#l00101">101</a> of file <a class="el" href="a05924.html">load_balancing_trav.h</a>.
+<p>
+Referenced by <a class="el" href="a05923.html#l00054">CLoadBalancingGroup()</a>, and <a class="el" href="a05923.html#l00067">computeRatioAndSmooth()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CLoadBalancingGroupo0" doxytag="NL3D::CLoadBalancingGroup::Name" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string <a class="el" href="a02774.html#NL3D_1_1CLoadBalancingGroupo0">NL3D::CLoadBalancingGroup::Name</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05924.html#l00068">68</a> of file <a class="el" href="a05924.html">load_balancing_trav.h</a>.
+<p>
+Referenced by <a class="el" href="a06568.html#l00532">NL3D::CTransform::getLoadBalancingGroup()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a05924.html">load_balancing_trav.h</a><li><a class="el" href="a05923.html">load_balancing_trav.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:49:40 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>