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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
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diff --git a/docs/doxygen/nel/a02754.html b/docs/doxygen/nel/a02754.html new file mode 100644 index 00000000..1874f184 --- /dev/null +++ b/docs/doxygen/nel/a02754.html @@ -0,0 +1,1563 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CLightUser class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CLightUser Class Reference</h1><code>#include <<a class="el" href="a05900.html">light_user.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CLightUser: +<p><center><img src="a02754.png" usemap="#NL3D::CLightUser_map" border="0" alt=""></center> +<map name="NL3D::CLightUser_map"> +<area href="a02755.html" alt="NL3D::ULight" shape="rect" coords="0,0,112,24"> +</map> +<hr><a name="_details"></a><h2>Detailed Description</h2> +<a class="el" href="a02755.html">ULight</a> implementation. <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p> +Nevrax France </dd></dl> +<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl> + +<p> + +<p> +Definition at line <a class="el" href="a05900.html#l00048">48</a> of file <a class="el" href="a05900.html">light_user.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>enum </td><td class="memItemRight" valign=bottom><a class="el" href="a02755.html#NL3D_1_1ULightw3">TLightMode</a> { <a class="el" href="a02755.html#NL3D_1_1ULightw3NL3D_1_1ULightw0">DirectionalLight</a>, +<a class="el" href="a02755.html#NL3D_1_1ULightw3NL3D_1_1ULightw1">PointLight</a>, +<a class="el" href="a02755.html#NL3D_1_1ULightw3NL3D_1_1ULightw2">SpotLight</a> + }</td></tr> + +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td colspan="2"><div class="groupHeader">Get methods.</div></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03337.html">NLMISC::CRGBA</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02754.html#NL3D_1_1CLightUserz330_0">getAmbiant</a> () const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>float </td><td class="memItemRight" valign=bottom><a class="el" href="a02754.html#NL3D_1_1CLightUserz330_1">getConstantAttenuation</a> () const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>float </td><td class="memItemRight" valign=bottom><a class="el" href="a02754.html#NL3D_1_1CLightUserz330_2">getCutoff</a> () const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03337.html">NLMISC::CRGBA</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02754.html#NL3D_1_1CLightUserz330_3">getDiffuse</a> () const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">NLMISC::CVector</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02754.html#NL3D_1_1CLightUserz330_4">getDirection</a> () const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>float </td><td class="memItemRight" valign=bottom><a class="el" href="a02754.html#NL3D_1_1CLightUserz330_5">getExponent</a> () const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>float </td><td class="memItemRight" valign=bottom><a class="el" href="a02754.html#NL3D_1_1CLightUserz330_6">getLinearAttenuation</a> () const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02755.html#NL3D_1_1ULightw3">ULight::TLightMode</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02754.html#NL3D_1_1CLightUserz330_7">getMode</a> () const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">NLMISC::CVector</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02754.html#NL3D_1_1CLightUserz330_8">getPosition</a> () const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>float </td><td class="memItemRight" valign=bottom><a class="el" href="a02754.html#NL3D_1_1CLightUserz330_9">getQuadraticAttenuation</a> () const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03337.html">NLMISC::CRGBA</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02754.html#NL3D_1_1CLightUserz330_10">getSpecular</a> () const </td></tr> + +<tr><td colspan="2"><div class="groupHeader">Set methods.</div></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02754.html#NL3D_1_1CLightUserz328_0">setAmbiant</a> (const <a class="el" href="a03337.html">NLMISC::CRGBA</a> &ambiant)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02754.html#NL3D_1_1CLightUserz328_1">setConstantAttenuation</a> (float constant)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02754.html#NL3D_1_1CLightUserz328_2">setCutoff</a> (float cutoff)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02754.html#NL3D_1_1CLightUserz328_3">setDiffuse</a> (const <a class="el" href="a03337.html">NLMISC::CRGBA</a> &diffuse)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02754.html#NL3D_1_1CLightUserz328_4">setDirection</a> (const <a class="el" href="a03128.html">NLMISC::CVector</a> &direction)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02754.html#NL3D_1_1CLightUserz328_5">setExponent</a> (float exponent)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02754.html#NL3D_1_1CLightUserz328_6">setLinearAttenuation</a> (float linear)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02754.html#NL3D_1_1CLightUserz328_7">setMode</a> (<a class="el" href="a02755.html#NL3D_1_1ULightw3">ULight::TLightMode</a> mode)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02754.html#NL3D_1_1CLightUserz328_8">setPosition</a> (const <a class="el" href="a03128.html">NLMISC::CVector</a> &position)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02754.html#NL3D_1_1CLightUserz328_9">setQuadraticAttenuation</a> (float quadratic)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02754.html#NL3D_1_1CLightUserz328_10">setSpecular</a> (const <a class="el" href="a03337.html">NLMISC::CRGBA</a> &specular)</td></tr> + +<tr><td colspan="2"><div class="groupHeader">Quick setup.</div></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02754.html#NL3D_1_1CLightUserz326_0">setNoAttenuation</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02754.html#NL3D_1_1CLightUserz326_1">setupAttenuation</a> (float farAttenuationBegin, float farAttenuationEnd)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02754.html#NL3D_1_1CLightUserz326_2">setupDirectional</a> (const <a class="el" href="a03337.html">NLMISC::CRGBA</a> &ambiant, const <a class="el" href="a03337.html">NLMISC::CRGBA</a> &diffuse, const <a class="el" href="a03337.html">NLMISC::CRGBA</a> &specular, const <a class="el" href="a03128.html">NLMISC::CVector</a> &direction, float constant=1, float linear=0, float quadratic=0)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Quick setup a directional light. <a href="#NL3D_1_1CLightUserz326_2"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02754.html#NL3D_1_1CLightUserz326_3">setupPointLight</a> (const <a class="el" href="a03337.html">NLMISC::CRGBA</a> &ambiant, const <a class="el" href="a03337.html">NLMISC::CRGBA</a> &diffuse, const <a class="el" href="a03337.html">NLMISC::CRGBA</a> &specular, const <a class="el" href="a03128.html">NLMISC::CVector</a> &position, const <a class="el" href="a03128.html">NLMISC::CVector</a> &direction, float constant=1, float linear=0, float quadratic=0)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Quick setup a point light. <a href="#NL3D_1_1CLightUserz326_3"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02754.html#NL3D_1_1CLightUserz326_4">setupSpotExponent</a> (float hotSpotAngle)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02754.html#NL3D_1_1CLightUserz326_5">setupSpotLight</a> (const <a class="el" href="a03337.html">NLMISC::CRGBA</a> &ambiant, const <a class="el" href="a03337.html">NLMISC::CRGBA</a> &diffuse, const <a class="el" href="a03337.html">NLMISC::CRGBA</a> &specular, const <a class="el" href="a03128.html">NLMISC::CVector</a> &position, const <a class="el" href="a03128.html">NLMISC::CVector</a> &direction, float exponent, float cutoff, float constant=1, float linear=0, float quadratic=0)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Quick setup a spotlight. <a href="#NL3D_1_1CLightUserz326_5"></a><br><br></td></tr> +<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02755.html">ULight</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02755.html#NL3D_1_1ULighte0">createLight</a> ()</td></tr> + +<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02743.html">CLight</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02754.html#NL3D_1_1CLightUserp0">_Light</a></td></tr> + +<tr><td colspan=2><br><h2>Friends</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>class </td><td class="memItemRight" valign=bottom><a class="el" href="a02754.html#NL3D_1_1CLightUsern0">CDriverUser</a></td></tr> + +</table> +<hr><h2>Member Enumeration Documentation</h2> +<a class="anchor" name="NL3D_1_1ULightw3" doxytag="NL3D::CLightUser::TLightMode" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> enum <a class="el" href="a02755.html#NL3D_1_1ULightw3">NL3D::ULight::TLightMode</a><code> [inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<dl compact><dt><b>Enumeration values: </b></dt><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ULightw3NL3D_1_1ULightw0" doxytag="DirectionalLight" ></a>DirectionalLight</em> </td><td> +</td></tr> +<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ULightw3NL3D_1_1ULightw1" doxytag="PointLight" ></a>PointLight</em> </td><td> +</td></tr> +<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ULightw3NL3D_1_1ULightw2" doxytag="SpotLight" ></a>SpotLight</em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="a06611.html#l00048">48</a> of file <a class="el" href="a06611.html">u_light.h</a>. +<p> +<div class="fragment"><pre>00049 { +00050 <span class="comment">// The light is directional.</span> +00051 <a class="code" href="a02755.html#NL3D_1_1ULightw3NL3D_1_1ULightw0">DirectionalLight</a>, +00052 +00053 <span class="comment">// The light is a point.</span> +00054 <a class="code" href="a02755.html#NL3D_1_1ULightw3NL3D_1_1ULightw1">PointLight</a>, +00055 +00056 <span class="comment">// The light is a spotlight with a cone.</span> +00057 <a class="code" href="a02755.html#NL3D_1_1ULightw3NL3D_1_1ULightw2">SpotLight</a> +00058 }; +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1ULighte0" doxytag="NL3D::CLightUser::createLight" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02755.html">ULight</a> * NL3D::ULight::createLight </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [static, inherited]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +This is the static function create a stand alone light. +<p> +Definition at line <a class="el" href="a05899.html#l00034">34</a> of file <a class="el" href="a05899.html">light_user.cpp</a>. +<p> +References <a class="el" href="a05900.html#l00033">NL3D_MEM_LIGHT</a>. +<p> +<div class="fragment"><pre>00035 { +00036 <a class="code" href="a04477.html#a0">NL3D_MEM_LIGHT</a> +00037 <span class="comment">// return the new light</span> +00038 <span class="keywordflow">return</span> <span class="keyword">new</span> CLightUser; +00039 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightUserz330_0" doxytag="NL3D::CLightUser::getAmbiant" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03337.html">NLMISC::CRGBA</a> NL3D::CLightUser::getAmbiant </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the ambiant color of the light. +<p> +Implements <a class="el" href="a02755.html#NL3D_1_1ULightz1478_0">NL3D::ULight</a>. +<p> +Definition at line <a class="el" href="a05900.html#l00253">253</a> of file <a class="el" href="a05900.html">light_user.h</a>. +<p> +References <a class="el" href="a05900.html#l00051">_Light</a>, <a class="el" href="a05892.html#l00232">NL3D::CLight::getAmbiant()</a>, and <a class="el" href="a05900.html#l00033">NL3D_MEM_LIGHT</a>. +<p> +<div class="fragment"><pre>00254 { +00255 <a class="code" href="a04477.html#a0">NL3D_MEM_LIGHT</a> +00256 <span class="keywordflow">return</span> <a class="code" href="a02754.html#NL3D_1_1CLightUserp0">_Light</a>.getAmbiant (); +00257 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightUserz330_1" doxytag="NL3D::CLightUser::getConstantAttenuation" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CLightUser::getConstantAttenuation </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get constant attenuation.<p> +The intensity of the light is attenuated this way: light_intensity = light_intensity / ( CONSTANT_ATTENUATION + vertex_light_distance * LINEAR_ATTENUATION + vertex_light_distance * vertex_light_distance * QUADRATIC_ATTENUATION ); +<p> +Implements <a class="el" href="a02755.html#NL3D_1_1ULightz1478_1">NL3D::ULight</a>. +<p> +Definition at line <a class="el" href="a05900.html#l00320">320</a> of file <a class="el" href="a05900.html">light_user.h</a>. +<p> +References <a class="el" href="a05900.html#l00051">_Light</a>, <a class="el" href="a05892.html#l00292">NL3D::CLight::getConstantAttenuation()</a>, and <a class="el" href="a05900.html#l00033">NL3D_MEM_LIGHT</a>. +<p> +<div class="fragment"><pre>00321 { +00322 <a class="code" href="a04477.html#a0">NL3D_MEM_LIGHT</a> +00323 <span class="keywordflow">return</span> <a class="code" href="a02754.html#NL3D_1_1CLightUserp0">_Light</a>.getConstantAttenuation (); +00324 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightUserz330_2" doxytag="NL3D::CLightUser::getCutoff" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CLightUser::getCutoff </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the cutoff of the light in radian. Should be between [0, Pi/2]. Used only for SpotLight. +<p> +Implements <a class="el" href="a02755.html#NL3D_1_1ULightz1478_2">NL3D::ULight</a>. +<p> +Definition at line <a class="el" href="a05900.html#l00307">307</a> of file <a class="el" href="a05900.html">light_user.h</a>. +<p> +References <a class="el" href="a05900.html#l00051">_Light</a>, <a class="el" href="a05892.html#l00280">NL3D::CLight::getCutoff()</a>, and <a class="el" href="a05900.html#l00033">NL3D_MEM_LIGHT</a>. +<p> +<div class="fragment"><pre>00308 { +00309 <a class="code" href="a04477.html#a0">NL3D_MEM_LIGHT</a> +00310 <span class="keywordflow">return</span> <a class="code" href="a02754.html#NL3D_1_1CLightUserp0">_Light</a>.getCutoff (); +00311 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightUserz330_3" doxytag="NL3D::CLightUser::getDiffuse" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03337.html">NLMISC::CRGBA</a> NL3D::CLightUser::getDiffuse </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the diffuse color of the light. +<p> +Implements <a class="el" href="a02755.html#NL3D_1_1ULightz1478_3">NL3D::ULight</a>. +<p> +Definition at line <a class="el" href="a05900.html#l00262">262</a> of file <a class="el" href="a05900.html">light_user.h</a>. +<p> +References <a class="el" href="a05900.html#l00051">_Light</a>, <a class="el" href="a05892.html#l00240">NL3D::CLight::getDiffuse()</a>, and <a class="el" href="a05900.html#l00033">NL3D_MEM_LIGHT</a>. +<p> +<div class="fragment"><pre>00263 { +00264 <a class="code" href="a04477.html#a0">NL3D_MEM_LIGHT</a> +00265 <span class="keywordflow">return</span> <a class="code" href="a02754.html#NL3D_1_1CLightUserp0">_Light</a>.getDiffuse (); +00266 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightUserz330_4" doxytag="NL3D::CLightUser::getDirection" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">NLMISC::CVector</a> NL3D::CLightUser::getDirection </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the direction of the light. Used only for DirectionalLight and SpotLight. +<p> +Implements <a class="el" href="a02755.html#NL3D_1_1ULightz1478_4">NL3D::ULight</a>. +<p> +Definition at line <a class="el" href="a05900.html#l00289">289</a> of file <a class="el" href="a05900.html">light_user.h</a>. +<p> +References <a class="el" href="a05900.html#l00051">_Light</a>, <a class="el" href="a05892.html#l00264">NL3D::CLight::getDirection()</a>, and <a class="el" href="a05900.html#l00033">NL3D_MEM_LIGHT</a>. +<p> +<div class="fragment"><pre>00290 { +00291 <a class="code" href="a04477.html#a0">NL3D_MEM_LIGHT</a> +00292 <span class="keywordflow">return</span> <a class="code" href="a02754.html#NL3D_1_1CLightUserp0">_Light</a>.getDirection (); +00293 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightUserz330_5" doxytag="NL3D::CLightUser::getExponent" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CLightUser::getExponent </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the exponent of the light. Used only for SpotLight. +<p> +Implements <a class="el" href="a02755.html#NL3D_1_1ULightz1478_5">NL3D::ULight</a>. +<p> +Definition at line <a class="el" href="a05900.html#l00298">298</a> of file <a class="el" href="a05900.html">light_user.h</a>. +<p> +References <a class="el" href="a05900.html#l00051">_Light</a>, <a class="el" href="a05892.html#l00272">NL3D::CLight::getExponent()</a>, and <a class="el" href="a05900.html#l00033">NL3D_MEM_LIGHT</a>. +<p> +<div class="fragment"><pre>00299 { +00300 <a class="code" href="a04477.html#a0">NL3D_MEM_LIGHT</a> +00301 <span class="keywordflow">return</span> <a class="code" href="a02754.html#NL3D_1_1CLightUserp0">_Light</a>.getExponent (); +00302 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightUserz330_6" doxytag="NL3D::CLightUser::getLinearAttenuation" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CLightUser::getLinearAttenuation </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get linear attenuation.<p> +The intensity of the light is attenuated this way: light_intensity = light_intensity / ( CONSTANT_ATTENUATION + vertex_light_distance * LINEAR_ATTENUATION + vertex_light_distance * vertex_light_distance * QUADRATIC_ATTENUATION ); +<p> +Implements <a class="el" href="a02755.html#NL3D_1_1ULightz1478_6">NL3D::ULight</a>. +<p> +Definition at line <a class="el" href="a05900.html#l00333">333</a> of file <a class="el" href="a05900.html">light_user.h</a>. +<p> +References <a class="el" href="a05900.html#l00051">_Light</a>, <a class="el" href="a05892.html#l00304">NL3D::CLight::getLinearAttenuation()</a>, and <a class="el" href="a05900.html#l00033">NL3D_MEM_LIGHT</a>. +<p> +<div class="fragment"><pre>00334 { +00335 <a class="code" href="a04477.html#a0">NL3D_MEM_LIGHT</a> +00336 <span class="keywordflow">return</span> <a class="code" href="a02754.html#NL3D_1_1CLightUserp0">_Light</a>.getLinearAttenuation (); +00337 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightUserz330_7" doxytag="NL3D::CLightUser::getMode" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02755.html#NL3D_1_1ULightw3">ULight::TLightMode</a> NL3D::CLightUser::getMode </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the light mode. +<p> +Implements <a class="el" href="a02755.html#NL3D_1_1ULightz1478_7">NL3D::ULight</a>. +<p> +Definition at line <a class="el" href="a05900.html#l00244">244</a> of file <a class="el" href="a05900.html">light_user.h</a>. +<p> +References <a class="el" href="a05900.html#l00051">_Light</a>, <a class="el" href="a05892.html#l00224">NL3D::CLight::getMode()</a>, <a class="el" href="a05900.html#l00033">NL3D_MEM_LIGHT</a>, and <a class="el" href="a05981.html#l00100">uint32</a>. +<p> +<div class="fragment"><pre>00245 { +00246 <a class="code" href="a04477.html#a0">NL3D_MEM_LIGHT</a> +00247 <span class="keywordflow">return</span> (ULight::TLightMode)(<a class="code" href="a04558.html#a11">uint32</a>)<a class="code" href="a02754.html#NL3D_1_1CLightUserp0">_Light</a>.getMode (); +00248 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightUserz330_8" doxytag="NL3D::CLightUser::getPosition" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">NLMISC::CVector</a> NL3D::CLightUser::getPosition </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the position of the light. Used only for SpotLight and PointLight. +<p> +Implements <a class="el" href="a02755.html#NL3D_1_1ULightz1478_8">NL3D::ULight</a>. +<p> +Definition at line <a class="el" href="a05900.html#l00280">280</a> of file <a class="el" href="a05900.html">light_user.h</a>. +<p> +References <a class="el" href="a05900.html#l00051">_Light</a>, <a class="el" href="a05892.html#l00256">NL3D::CLight::getPosition()</a>, and <a class="el" href="a05900.html#l00033">NL3D_MEM_LIGHT</a>. +<p> +<div class="fragment"><pre>00281 { +00282 <a class="code" href="a04477.html#a0">NL3D_MEM_LIGHT</a> +00283 <span class="keywordflow">return</span> <a class="code" href="a02754.html#NL3D_1_1CLightUserp0">_Light</a>.getPosition (); +00284 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightUserz330_9" doxytag="NL3D::CLightUser::getQuadraticAttenuation" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CLightUser::getQuadraticAttenuation </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get quadratic attenuation.<p> +The intensity of the light is attenuated this way: light_intensity = light_intensity / ( CONSTANT_ATTENUATION + vertex_light_distance * LINEAR_ATTENUATION + vertex_light_distance * vertex_light_distance * QUADRATIC_ATTENUATION ); +<p> +Implements <a class="el" href="a02755.html#NL3D_1_1ULightz1478_9">NL3D::ULight</a>. +<p> +Definition at line <a class="el" href="a05900.html#l00346">346</a> of file <a class="el" href="a05900.html">light_user.h</a>. +<p> +References <a class="el" href="a05900.html#l00051">_Light</a>, <a class="el" href="a05892.html#l00316">NL3D::CLight::getQuadraticAttenuation()</a>, and <a class="el" href="a05900.html#l00033">NL3D_MEM_LIGHT</a>. +<p> +<div class="fragment"><pre>00347 { +00348 <a class="code" href="a04477.html#a0">NL3D_MEM_LIGHT</a> +00349 <span class="keywordflow">return</span> <a class="code" href="a02754.html#NL3D_1_1CLightUserp0">_Light</a>.getQuadraticAttenuation (); +00350 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightUserz330_10" doxytag="NL3D::CLightUser::getSpecular" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03337.html">NLMISC::CRGBA</a> NL3D::CLightUser::getSpecular </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the specular color of the light. +<p> +Implements <a class="el" href="a02755.html#NL3D_1_1ULightz1478_10">NL3D::ULight</a>. +<p> +Definition at line <a class="el" href="a05900.html#l00271">271</a> of file <a class="el" href="a05900.html">light_user.h</a>. +<p> +References <a class="el" href="a05900.html#l00051">_Light</a>, <a class="el" href="a05892.html#l00248">NL3D::CLight::getSpecular()</a>, and <a class="el" href="a05900.html#l00033">NL3D_MEM_LIGHT</a>. +<p> +<div class="fragment"><pre>00272 { +00273 <a class="code" href="a04477.html#a0">NL3D_MEM_LIGHT</a> +00274 <span class="keywordflow">return</span> <a class="code" href="a02754.html#NL3D_1_1CLightUserp0">_Light</a>.getSpecular (); +00275 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightUserz328_0" doxytag="NL3D::CLightUser::setAmbiant" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLightUser::setAmbiant </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a03337.html">NLMISC::CRGBA</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>ambiant</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the ambiant color of the light. +<p> +Implements <a class="el" href="a02755.html#NL3D_1_1ULightz1476_0">NL3D::ULight</a>. +<p> +Definition at line <a class="el" href="a05900.html#l00137">137</a> of file <a class="el" href="a05900.html">light_user.h</a>. +<p> +References <a class="el" href="a05900.html#l00051">_Light</a>, <a class="el" href="a05900.html#l00033">NL3D_MEM_LIGHT</a>, and <a class="el" href="a05892.html#l00127">NL3D::CLight::setAmbiant()</a>. +<p> +<div class="fragment"><pre>00138 { +00139 <a class="code" href="a04477.html#a0">NL3D_MEM_LIGHT</a> +00140 <a class="code" href="a02754.html#NL3D_1_1CLightUserp0">_Light</a>.setAmbiant (ambiant); +00141 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightUserz328_1" doxytag="NL3D::CLightUser::setConstantAttenuation" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLightUser::setConstantAttenuation </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname1" valign="top" nowrap> <em>constant</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set constant attenuation.<p> +The intensity of the light is attenuated this way: light_intensity = light_intensity / ( CONSTANT_ATTENUATION + vertex_light_distance * LINEAR_ATTENUATION + vertex_light_distance * vertex_light_distance * QUADRATIC_ATTENUATION ); +<p> +Implements <a class="el" href="a02755.html#NL3D_1_1ULightz1476_1">NL3D::ULight</a>. +<p> +Definition at line <a class="el" href="a05900.html#l00204">204</a> of file <a class="el" href="a05900.html">light_user.h</a>. +<p> +References <a class="el" href="a05900.html#l00051">_Light</a>, <a class="el" href="a05900.html#l00033">NL3D_MEM_LIGHT</a>, and <a class="el" href="a05892.html#l00187">NL3D::CLight::setConstantAttenuation()</a>. +<p> +<div class="fragment"><pre>00205 { +00206 <a class="code" href="a04477.html#a0">NL3D_MEM_LIGHT</a> +00207 <a class="code" href="a02754.html#NL3D_1_1CLightUserp0">_Light</a>.setConstantAttenuation (constant); +00208 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightUserz328_2" doxytag="NL3D::CLightUser::setCutoff" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLightUser::setCutoff </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname1" valign="top" nowrap> <em>cutoff</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the cutoff of the light in radian. Should be between [0, Pi/2]. Used only for SpotLight. +<p> +Implements <a class="el" href="a02755.html#NL3D_1_1ULightz1476_2">NL3D::ULight</a>. +<p> +Definition at line <a class="el" href="a05900.html#l00191">191</a> of file <a class="el" href="a05900.html">light_user.h</a>. +<p> +References <a class="el" href="a05900.html#l00051">_Light</a>, <a class="el" href="a05900.html#l00033">NL3D_MEM_LIGHT</a>, and <a class="el" href="a05892.html#l00175">NL3D::CLight::setCutoff()</a>. +<p> +<div class="fragment"><pre>00192 { +00193 <a class="code" href="a04477.html#a0">NL3D_MEM_LIGHT</a> +00194 <a class="code" href="a02754.html#NL3D_1_1CLightUserp0">_Light</a>.setCutoff (cutoff); +00195 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightUserz328_3" doxytag="NL3D::CLightUser::setDiffuse" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLightUser::setDiffuse </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a03337.html">NLMISC::CRGBA</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>diffuse</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the diffuse color of the light. +<p> +Implements <a class="el" href="a02755.html#NL3D_1_1ULightz1476_3">NL3D::ULight</a>. +<p> +Definition at line <a class="el" href="a05900.html#l00146">146</a> of file <a class="el" href="a05900.html">light_user.h</a>. +<p> +References <a class="el" href="a05900.html#l00051">_Light</a>, <a class="el" href="a05900.html#l00033">NL3D_MEM_LIGHT</a>, and <a class="el" href="a05892.html#l00135">NL3D::CLight::setDiffuse()</a>. +<p> +<div class="fragment"><pre>00147 { +00148 <a class="code" href="a04477.html#a0">NL3D_MEM_LIGHT</a> +00149 <a class="code" href="a02754.html#NL3D_1_1CLightUserp0">_Light</a>.setDiffuse (diffuse); +00150 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightUserz328_4" doxytag="NL3D::CLightUser::setDirection" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLightUser::setDirection </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">NLMISC::CVector</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>direction</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the direction of the light. Used only for DirectionalLight and SpotLight. +<p> +Implements <a class="el" href="a02755.html#NL3D_1_1ULightz1476_4">NL3D::ULight</a>. +<p> +Definition at line <a class="el" href="a05900.html#l00173">173</a> of file <a class="el" href="a05900.html">light_user.h</a>. +<p> +References <a class="el" href="a05900.html#l00051">_Light</a>, <a class="el" href="a05900.html#l00033">NL3D_MEM_LIGHT</a>, and <a class="el" href="a05892.html#l00159">NL3D::CLight::setDirection()</a>. +<p> +<div class="fragment"><pre>00174 { +00175 <a class="code" href="a04477.html#a0">NL3D_MEM_LIGHT</a> +00176 <a class="code" href="a02754.html#NL3D_1_1CLightUserp0">_Light</a>.setDirection (direction); +00177 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightUserz328_5" doxytag="NL3D::CLightUser::setExponent" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLightUser::setExponent </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname1" valign="top" nowrap> <em>exponent</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the Intensity distribution of the light. Should be between [0, 1]. Used only for SpotLight. +<p> +Implements <a class="el" href="a02755.html#NL3D_1_1ULightz1476_5">NL3D::ULight</a>. +<p> +Definition at line <a class="el" href="a05900.html#l00182">182</a> of file <a class="el" href="a05900.html">light_user.h</a>. +<p> +References <a class="el" href="a05900.html#l00051">_Light</a>, <a class="el" href="a05900.html#l00033">NL3D_MEM_LIGHT</a>, and <a class="el" href="a05892.html#l00167">NL3D::CLight::setExponent()</a>. +<p> +<div class="fragment"><pre>00183 { +00184 <a class="code" href="a04477.html#a0">NL3D_MEM_LIGHT</a> +00185 <a class="code" href="a02754.html#NL3D_1_1CLightUserp0">_Light</a>.setExponent (exponent); +00186 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightUserz328_6" doxytag="NL3D::CLightUser::setLinearAttenuation" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLightUser::setLinearAttenuation </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname1" valign="top" nowrap> <em>linear</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set linear attenuation.<p> +The intensity of the light is attenuated this way: light_intensity = light_intensity / ( CONSTANT_ATTENUATION + vertex_light_distance * LINEAR_ATTENUATION + vertex_light_distance * vertex_light_distance * QUADRATIC_ATTENUATION ); +<p> +Implements <a class="el" href="a02755.html#NL3D_1_1ULightz1476_6">NL3D::ULight</a>. +<p> +Definition at line <a class="el" href="a05900.html#l00217">217</a> of file <a class="el" href="a05900.html">light_user.h</a>. +<p> +References <a class="el" href="a05900.html#l00051">_Light</a>, <a class="el" href="a05900.html#l00033">NL3D_MEM_LIGHT</a>, and <a class="el" href="a05892.html#l00199">NL3D::CLight::setLinearAttenuation()</a>. +<p> +<div class="fragment"><pre>00218 { +00219 <a class="code" href="a04477.html#a0">NL3D_MEM_LIGHT</a> +00220 <a class="code" href="a02754.html#NL3D_1_1CLightUserp0">_Light</a>.setLinearAttenuation (linear); +00221 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightUserz328_7" doxytag="NL3D::CLightUser::setMode" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLightUser::setMode </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a02755.html#NL3D_1_1ULightw3">ULight::TLightMode</a> </td> + <td class="mdname1" valign="top" nowrap> <em>mode</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the light mode. +<p> +Implements <a class="el" href="a02755.html#NL3D_1_1ULightz1476_7">NL3D::ULight</a>. +<p> +Definition at line <a class="el" href="a05900.html#l00128">128</a> of file <a class="el" href="a05900.html">light_user.h</a>. +<p> +References <a class="el" href="a05900.html#l00051">_Light</a>, <a class="el" href="a05900.html#l00033">NL3D_MEM_LIGHT</a>, <a class="el" href="a05892.html#l00119">NL3D::CLight::setMode()</a>, and <a class="el" href="a05981.html#l00100">uint32</a>. +<p> +<div class="fragment"><pre>00129 { +00130 <a class="code" href="a04477.html#a0">NL3D_MEM_LIGHT</a> +00131 <a class="code" href="a02754.html#NL3D_1_1CLightUserp0">_Light</a>.setMode ((CLight::TLightMode)(<a class="code" href="a04558.html#a11">uint32</a>)mode); +00132 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightUserz326_0" doxytag="NL3D::CLightUser::setNoAttenuation" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLightUser::setNoAttenuation </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set no attenuation.<p> +The light will not use attenuation. +<p> +Implements <a class="el" href="a02755.html#NL3D_1_1ULightz1474_0">NL3D::ULight</a>. +<p> +Definition at line <a class="el" href="a05900.html#l00101">101</a> of file <a class="el" href="a05900.html">light_user.h</a>. +<p> +References <a class="el" href="a05900.html#l00051">_Light</a>, <a class="el" href="a05900.html#l00033">NL3D_MEM_LIGHT</a>, and <a class="el" href="a05891.html#l00160">NL3D::CLight::setNoAttenuation()</a>. +<p> +<div class="fragment"><pre>00102 { +00103 <a class="code" href="a04477.html#a0">NL3D_MEM_LIGHT</a> +00104 <a class="code" href="a02754.html#NL3D_1_1CLightUserp0">_Light</a>.setNoAttenuation (); +00105 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightUserz328_8" doxytag="NL3D::CLightUser::setPosition" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLightUser::setPosition </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">NLMISC::CVector</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>position</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the position of the light. Used only for SpotLight and PointLight. +<p> +Implements <a class="el" href="a02755.html#NL3D_1_1ULightz1476_8">NL3D::ULight</a>. +<p> +Definition at line <a class="el" href="a05900.html#l00164">164</a> of file <a class="el" href="a05900.html">light_user.h</a>. +<p> +References <a class="el" href="a05900.html#l00051">_Light</a>, <a class="el" href="a05900.html#l00033">NL3D_MEM_LIGHT</a>, and <a class="el" href="a05892.html#l00151">NL3D::CLight::setPosition()</a>. +<p> +<div class="fragment"><pre>00165 { +00166 <a class="code" href="a04477.html#a0">NL3D_MEM_LIGHT</a> +00167 <a class="code" href="a02754.html#NL3D_1_1CLightUserp0">_Light</a>.setPosition (position); +00168 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightUserz328_9" doxytag="NL3D::CLightUser::setQuadraticAttenuation" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLightUser::setQuadraticAttenuation </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname1" valign="top" nowrap> <em>quadratic</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set quadratic attenuation.<p> +The intensity of the light is attenuated this way: light_intensity = light_intensity / ( CONSTANT_ATTENUATION + vertex_light_distance * LINEAR_ATTENUATION + vertex_light_distance * vertex_light_distance * QUADRATIC_ATTENUATION ); +<p> +Implements <a class="el" href="a02755.html#NL3D_1_1ULightz1476_9">NL3D::ULight</a>. +<p> +Definition at line <a class="el" href="a05900.html#l00230">230</a> of file <a class="el" href="a05900.html">light_user.h</a>. +<p> +References <a class="el" href="a05900.html#l00051">_Light</a>, <a class="el" href="a05900.html#l00033">NL3D_MEM_LIGHT</a>, and <a class="el" href="a05892.html#l00211">NL3D::CLight::setQuadraticAttenuation()</a>. +<p> +<div class="fragment"><pre>00231 { +00232 <a class="code" href="a04477.html#a0">NL3D_MEM_LIGHT</a> +00233 <a class="code" href="a02754.html#NL3D_1_1CLightUserp0">_Light</a>.setQuadraticAttenuation (quadratic); +00234 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightUserz328_10" doxytag="NL3D::CLightUser::setSpecular" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLightUser::setSpecular </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a03337.html">NLMISC::CRGBA</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>specular</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the specular color of the light. +<p> +Implements <a class="el" href="a02755.html#NL3D_1_1ULightz1476_10">NL3D::ULight</a>. +<p> +Definition at line <a class="el" href="a05900.html#l00155">155</a> of file <a class="el" href="a05900.html">light_user.h</a>. +<p> +References <a class="el" href="a05900.html#l00051">_Light</a>, <a class="el" href="a05900.html#l00033">NL3D_MEM_LIGHT</a>, and <a class="el" href="a05892.html#l00143">NL3D::CLight::setSpecular()</a>. +<p> +<div class="fragment"><pre>00156 { +00157 <a class="code" href="a04477.html#a0">NL3D_MEM_LIGHT</a> +00158 <a class="code" href="a02754.html#NL3D_1_1CLightUserp0">_Light</a>.setSpecular (specular); +00159 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightUserz326_1" doxytag="NL3D::CLightUser::setupAttenuation" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLightUser::setupAttenuation </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>farAttenuationBegin</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>farAttenuationEnd</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Setup attenuation with begin and end attenuation distance.<p> +<dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>farAttenuationBegin</em> </td><td>is the distance of the begin of the attenuation (attenuation == 0.9f) </td></tr> + <tr><td valign=top><em>farAttenuationEnd</em> </td><td>is the distance of the end of the attenuation (attenuation == 0.1f)</td></tr> + </table> +</dl> + +<p> +Implements <a class="el" href="a02755.html#NL3D_1_1ULightz1474_1">NL3D::ULight</a>. +<p> +Definition at line <a class="el" href="a05900.html#l00089">89</a> of file <a class="el" href="a05900.html">light_user.h</a>. +<p> +References <a class="el" href="a05900.html#l00051">_Light</a>, <a class="el" href="a05900.html#l00033">NL3D_MEM_LIGHT</a>, and <a class="el" href="a05891.html#l00109">NL3D::CLight::setupAttenuation()</a>. +<p> +<div class="fragment"><pre>00090 { +00091 <a class="code" href="a04477.html#a0">NL3D_MEM_LIGHT</a> +00092 <a class="code" href="a02754.html#NL3D_1_1CLightUserp0">_Light</a>.setupAttenuation (farAttenuationBegin, farAttenuationEnd); +00093 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightUserz326_2" doxytag="NL3D::CLightUser::setupDirectional" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLightUser::setupDirectional </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a03337.html">NLMISC::CRGBA</a> & </td> + <td class="mdname" nowrap> <em>ambiant</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a03337.html">NLMISC::CRGBA</a> & </td> + <td class="mdname" nowrap> <em>diffuse</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a03337.html">NLMISC::CRGBA</a> & </td> + <td class="mdname" nowrap> <em>specular</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a03128.html">NLMISC::CVector</a> & </td> + <td class="mdname" nowrap> <em>direction</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>constant</em> = 1, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>linear</em> = 0, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>quadratic</em> = 0</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Quick setup a directional light. +<p> + +<p> +Implements <a class="el" href="a02755.html#NL3D_1_1ULightz1474_2">NL3D::ULight</a>. +<p> +Definition at line <a class="el" href="a05900.html#l00060">60</a> of file <a class="el" href="a05900.html">light_user.h</a>. +<p> +References <a class="el" href="a05900.html#l00051">_Light</a>, <a class="el" href="a05900.html#l00033">NL3D_MEM_LIGHT</a>, and <a class="el" href="a05891.html#l00037">NL3D::CLight::setupDirectional()</a>. +<p> +<div class="fragment"><pre>00062 { +00063 <a class="code" href="a04477.html#a0">NL3D_MEM_LIGHT</a> +00064 <a class="code" href="a02754.html#NL3D_1_1CLightUserp0">_Light</a>.setupDirectional (ambiant, diffuse, specular, direction, constant, linear, quadratic); +00065 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightUserz326_3" doxytag="NL3D::CLightUser::setupPointLight" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLightUser::setupPointLight </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a03337.html">NLMISC::CRGBA</a> & </td> + <td class="mdname" nowrap> <em>ambiant</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a03337.html">NLMISC::CRGBA</a> & </td> + <td class="mdname" nowrap> <em>diffuse</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a03337.html">NLMISC::CRGBA</a> & </td> + <td class="mdname" nowrap> <em>specular</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a03128.html">NLMISC::CVector</a> & </td> + <td class="mdname" nowrap> <em>position</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a03128.html">NLMISC::CVector</a> & </td> + <td class="mdname" nowrap> <em>direction</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>constant</em> = 1, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>linear</em> = 0, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>quadratic</em> = 0</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Quick setup a point light. +<p> + +<p> +Implements <a class="el" href="a02755.html#NL3D_1_1ULightz1474_3">NL3D::ULight</a>. +<p> +Definition at line <a class="el" href="a05900.html#l00068">68</a> of file <a class="el" href="a05900.html">light_user.h</a>. +<p> +References <a class="el" href="a05900.html#l00051">_Light</a>, <a class="el" href="a05900.html#l00033">NL3D_MEM_LIGHT</a>, and <a class="el" href="a05891.html#l00059">NL3D::CLight::setupPointLight()</a>. +<p> +<div class="fragment"><pre>00070 { +00071 <a class="code" href="a04477.html#a0">NL3D_MEM_LIGHT</a> +00072 <a class="code" href="a02754.html#NL3D_1_1CLightUserp0">_Light</a>.setupPointLight (ambiant, diffuse, specular, position, direction, constant, linear, quadratic); +00073 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightUserz326_4" doxytag="NL3D::CLightUser::setupSpotExponent" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLightUser::setupSpotExponent </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname1" valign="top" nowrap> <em>hotSpotAngle</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Setup spot exponent with angle of the hotspot.<p> +<dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>hotSpotAngle</em> </td><td>is the angle in radian between the axis of the spot and the vector from light where attenuation is == 0.9.</td></tr> + </table> +</dl> + +<p> +Implements <a class="el" href="a02755.html#NL3D_1_1ULightz1474_4">NL3D::ULight</a>. +<p> +Definition at line <a class="el" href="a05900.html#l00113">113</a> of file <a class="el" href="a05900.html">light_user.h</a>. +<p> +References <a class="el" href="a05900.html#l00051">_Light</a>, <a class="el" href="a05900.html#l00033">NL3D_MEM_LIGHT</a>, and <a class="el" href="a05891.html#l00150">NL3D::CLight::setupSpotExponent()</a>. +<p> +<div class="fragment"><pre>00114 { +00115 <a class="code" href="a04477.html#a0">NL3D_MEM_LIGHT</a> +00116 <a class="code" href="a02754.html#NL3D_1_1CLightUserp0">_Light</a>.setupSpotExponent (hotSpotAngle); +00117 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CLightUserz326_5" doxytag="NL3D::CLightUser::setupSpotLight" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLightUser::setupSpotLight </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a03337.html">NLMISC::CRGBA</a> & </td> + <td class="mdname" nowrap> <em>ambiant</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a03337.html">NLMISC::CRGBA</a> & </td> + <td class="mdname" nowrap> <em>diffuse</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a03337.html">NLMISC::CRGBA</a> & </td> + <td class="mdname" nowrap> <em>specular</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a03128.html">NLMISC::CVector</a> & </td> + <td class="mdname" nowrap> <em>position</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a03128.html">NLMISC::CVector</a> & </td> + <td class="mdname" nowrap> <em>direction</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>exponent</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>cutoff</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>constant</em> = 1, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>linear</em> = 0, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>quadratic</em> = 0</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Quick setup a spotlight. +<p> + +<p> +Implements <a class="el" href="a02755.html#NL3D_1_1ULightz1474_5">NL3D::ULight</a>. +<p> +Definition at line <a class="el" href="a05900.html#l00076">76</a> of file <a class="el" href="a05900.html">light_user.h</a>. +<p> +References <a class="el" href="a05900.html#l00051">_Light</a>, <a class="el" href="a05900.html#l00033">NL3D_MEM_LIGHT</a>, and <a class="el" href="a05891.html#l00082">NL3D::CLight::setupSpotLight()</a>. +<p> +<div class="fragment"><pre>00078 { +00079 <a class="code" href="a04477.html#a0">NL3D_MEM_LIGHT</a> +00080 <a class="code" href="a02754.html#NL3D_1_1CLightUserp0">_Light</a>.setupSpotLight (ambiant, diffuse, specular, position, direction, exponent, cutoff, constant, linear, quadratic); +00081 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Friends And Related Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CLightUsern0" doxytag="NL3D::CLightUser::CDriverUser" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> friend class <a class="el" href="a02437.html">CDriverUser</a><code> [friend]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05900.html#l00052">52</a> of file <a class="el" href="a05900.html">light_user.h</a>. </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1CLightUserp0" doxytag="NL3D::CLightUser::_Light" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02743.html">CLight</a> <a class="el" href="a02754.html#NL3D_1_1CLightUserp0">NL3D::CLightUser::_Light</a><code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05900.html#l00051">51</a> of file <a class="el" href="a05900.html">light_user.h</a>. +<p> +Referenced by <a class="el" href="a05900.html#l00253">getAmbiant()</a>, <a class="el" href="a05900.html#l00320">getConstantAttenuation()</a>, <a class="el" href="a05900.html#l00307">getCutoff()</a>, <a class="el" href="a05900.html#l00262">getDiffuse()</a>, <a class="el" href="a05900.html#l00289">getDirection()</a>, <a class="el" href="a05900.html#l00298">getExponent()</a>, <a class="el" href="a05900.html#l00333">getLinearAttenuation()</a>, <a class="el" href="a05900.html#l00244">getMode()</a>, <a class="el" href="a05900.html#l00280">getPosition()</a>, <a class="el" href="a05900.html#l00346">getQuadraticAttenuation()</a>, <a class="el" href="a05900.html#l00271">getSpecular()</a>, <a class="el" href="a05900.html#l00137">setAmbiant()</a>, <a class="el" href="a05900.html#l00204">setConstantAttenuation()</a>, <a class="el" href="a05900.html#l00191">setCutoff()</a>, <a class="el" href="a05900.html#l00146">setDiffuse()</a>, <a class="el" href="a05900.html#l00173">setDirection()</a>, <a class="el" href="a05900.html#l00182">setExponent()</a>, <a class="el" href="a05657.html#l01049">NL3D::CDriverUser::setLight()</a>, <a class="el" href="a05900.html#l00217">setLinearAttenuation()</a>, <a class="el" href="a05900.html#l00128">setMode()</a>, <a class="el" href="a05900.html#l00101">setNoAttenuation()</a>, <a class="el" href="a05900.html#l00164">setPosition()</a>, <a class="el" href="a05900.html#l00230">setQuadraticAttenuation()</a>, <a class="el" href="a05900.html#l00155">setSpecular()</a>, <a class="el" href="a05900.html#l00089">setupAttenuation()</a>, <a class="el" href="a05900.html#l00060">setupDirectional()</a>, <a class="el" href="a05900.html#l00068">setupPointLight()</a>, <a class="el" href="a05900.html#l00113">setupSpotExponent()</a>, and <a class="el" href="a05900.html#l00076">setupSpotLight()</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="a05900.html">light_user.h</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:49:37 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |