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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CInstanceGroup::CInstance class Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>NL3D::CInstanceGroup::CInstance Class Reference</h1><code>#include &lt;<a class="el" href="a06351.html">scene_group.h</a>&gt;</code>
+<p>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+An element of the group.
+<p>
+Instance part
+<p>
+
+<p>
+Definition at line <a class="el" href="a06351.html#l00085">85</a> of file <a class="el" href="a06351.html">scene_group.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstancea0">CInstance</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor. <a href="#NL3D_1_1CInstanceGroup_1_1CInstancea0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstancea1">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Serial the instance. <a href="#NL3D_1_1CInstanceGroup_1_1CInstancea1"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo0">AvoidStaticLightPreCompute</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a04558.html#a11">uint32</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo1">Clusters</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The clusters the instance belongs to. <a href="#NL3D_1_1CInstanceGroup_1_1CInstanceo1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo2">DontAddToScene</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo3">DontCastShadow</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Precomputed Lighting. <a href="#NL3D_1_1CInstanceGroup_1_1CInstanceo3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo4">DontCastShadowForExterior</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo5">DontCastShadowForInterior</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::string&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo6">InstanceName</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo7">Light</a> [NumStaticLightPerInstance]</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo8">LocalAmbientId</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::string&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo9">Name</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Name of the Shape Instance. <a href="#NL3D_1_1CInstanceGroup_1_1CInstanceo9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a10">sint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo10">nParent</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The parent instance (-1 if root). <a href="#NL3D_1_1CInstanceGroup_1_1CInstanceo10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">NLMISC::CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo11">Pos</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03296.html">NLMISC::CQuat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo12">Rot</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Transformations. <a href="#NL3D_1_1CInstanceGroup_1_1CInstanceo12"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">NLMISC::CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo13">Scale</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo14">StaticLightEnabled</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo15">SunContribution</a></td></tr>
+
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CInstanceGroup_1_1CInstancea0" doxytag="NL3D::CInstanceGroup::CInstance::CInstance" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CInstanceGroup::CInstance::CInstance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06350.html#l00053">53</a> of file <a class="el" href="a06350.html">scene_group.cpp</a>.
+<p>
+References <a class="el" href="a06351.html#l00110">AvoidStaticLightPreCompute</a>, <a class="el" href="a06351.html#l00104">DontAddToScene</a>, <a class="el" href="a06351.html#l00108">DontCastShadow</a>, <a class="el" href="a06351.html#l00129">DontCastShadowForExterior</a>, <a class="el" href="a06351.html#l00125">DontCastShadowForInterior</a>, <a class="el" href="a06351.html#l00119">LocalAmbientId</a>, and <a class="el" href="a06351.html#l00112">StaticLightEnabled</a>.
+<p>
+<div class="fragment"><pre>00054 {
+00055 <a class="code" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo2">DontAddToScene</a> = <span class="keyword">false</span>;
+00056 <a class="code" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo0">AvoidStaticLightPreCompute</a>= <span class="keyword">false</span>;
+00057 <a class="code" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo14">StaticLightEnabled</a>= <span class="keyword">false</span>;
+00058 <a class="code" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo3">DontCastShadow</a>= <span class="keyword">false</span>;
+00059 <a class="code" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo8">LocalAmbientId</a>= 0xFF;
+00060 <a class="code" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo5">DontCastShadowForInterior</a>= <span class="keyword">false</span>;
+00061 <a class="code" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo4">DontCastShadowForExterior</a>= <span class="keyword">false</span>;
+00062 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CInstanceGroup_1_1CInstancea1" doxytag="NL3D::CInstanceGroup::CInstance::serial" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CInstanceGroup::CInstance::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>f</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Serial the instance.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06350.html#l00065">65</a> of file <a class="el" href="a06350.html">scene_group.cpp</a>.
+<p>
+References <a class="el" href="a06351.html#l00110">AvoidStaticLightPreCompute</a>, <a class="el" href="a06351.html#l00095">Clusters</a>, <a class="el" href="a06351.html#l00104">DontAddToScene</a>, <a class="el" href="a06351.html#l00108">DontCastShadow</a>, <a class="el" href="a06351.html#l00129">DontCastShadowForExterior</a>, <a class="el" href="a06351.html#l00125">DontCastShadowForInterior</a>, <a class="el" href="a06351.html#l00103">InstanceName</a>, <a class="el" href="a06463.html#l00064">NLMISC::IStream::isReading()</a>, <a class="el" href="a06351.html#l00119">LocalAmbientId</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06351.html#l00092">nParent</a>, <a class="el" href="a06351.html#l00098">Rot</a>, <a class="el" href="a06351.html#l00100">Scale</a>, <a class="el" href="a06462.html#l00232">NLMISC::IStream::serial()</a>, <a class="el" href="a06462.html#l00324">NLMISC::IStream::serialCont()</a>, <a class="el" href="a06461.html#l00266">NLMISC::IStream::serialVersion()</a>, <a class="el" href="a05981.html#l00104">sint</a>, and <a class="el" href="a06351.html#l00112">StaticLightEnabled</a>.
+<p>
+<div class="fragment"><pre>00066 {
+00067 <span class="comment">/*</span>
+00068 <span class="comment"> Version 6:</span>
+00069 <span class="comment"> - DontCastShadowForExterior</span>
+00070 <span class="comment"> Version 5:</span>
+00071 <span class="comment"> - DontCastShadowForInterior</span>
+00072 <span class="comment"> Version 4:</span>
+00073 <span class="comment"> - LocalAmbientId.</span>
+00074 <span class="comment"> Version 3:</span>
+00075 <span class="comment"> - StaticLight.</span>
+00076 <span class="comment"> Version 2:</span>
+00077 <span class="comment"> - gameDev data.</span>
+00078 <span class="comment"> Version 1:</span>
+00079 <span class="comment"> - Clusters</span>
+00080 <span class="comment"> */</span>
+00081 <span class="comment">// Serial a version number</span>
+00082 <a class="code" href="a04558.html#a14">sint</a> version=f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_8">serialVersion</a> (6);
+00083
+00084
+00085 <span class="comment">// DontCastShadowForExterior</span>
+00086 <span class="keywordflow">if</span> (version &gt;= 6)
+00087 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(DontCastShadowForExterior);
+00088 <span class="keywordflow">else</span>
+00089 <a class="code" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo4">DontCastShadowForExterior</a>= <span class="keyword">false</span>;
+00090
+00091 <span class="comment">// DontCastShadowForInterior</span>
+00092 <span class="keywordflow">if</span> (version &gt;= 5)
+00093 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(DontCastShadowForInterior);
+00094 <span class="keywordflow">else</span>
+00095 <a class="code" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo5">DontCastShadowForInterior</a>= <span class="keyword">false</span>;
+00096
+00097 <span class="comment">// Serial the LocalAmbientId.</span>
+00098 <span class="keywordflow">if</span> (version &gt;= 4)
+00099 {
+00100 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(LocalAmbientId);
+00101 }
+00102 <span class="keywordflow">else</span> <span class="keywordflow">if</span>(f.<a class="code" href="a02270.html#NLMISC_1_1IStreama0">isReading</a>())
+00103 {
+00104 <a class="code" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo8">LocalAmbientId</a>= 0xFF;
+00105 }
+00106
+00107 <span class="comment">// Serial the StaticLight</span>
+00108 <span class="keywordflow">if</span> (version &gt;= 3)
+00109 {
+00110 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a> (AvoidStaticLightPreCompute);
+00111 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a> (DontCastShadow);
+00112 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a> (StaticLightEnabled);
+00113 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a> (SunContribution);
+00114 <a class="code" href="a04199.html#a6">nlassert</a>(CInstanceGroup::NumStaticLightPerInstance==2);
+00115 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a> (Light[0]);
+00116 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a> (Light[1]);
+00117 }
+00118 <span class="keywordflow">else</span> <span class="keywordflow">if</span>(f.<a class="code" href="a02270.html#NLMISC_1_1IStreama0">isReading</a>())
+00119 {
+00120 <a class="code" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo0">AvoidStaticLightPreCompute</a>= <span class="keyword">false</span>;
+00121 <a class="code" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo14">StaticLightEnabled</a>= <span class="keyword">false</span>;
+00122 <a class="code" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo3">DontCastShadow</a>= <span class="keyword">false</span>;
+00123 }
+00124
+00125 <span class="comment">// Serial the gamedev data</span>
+00126 <span class="keywordflow">if</span> (version &gt;= 2)
+00127 {
+00128 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a> (InstanceName);
+00129 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a> (DontAddToScene);
+00130 }
+00131
+00132 <span class="comment">// Serial the clusters</span>
+00133 <span class="keywordflow">if</span> (version &gt;= 1)
+00134 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2033_9">serialCont</a> (Clusters);
+00135
+00136 <span class="comment">// Serial the name</span>
+00137 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a> (Name);
+00138
+00139 <span class="comment">// Serial the position vector</span>
+00140 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a> (Pos);
+00141
+00142 <span class="comment">// Serial the rotation vector</span>
+00143 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a> (Rot);
+00144
+00145 <span class="comment">// Serial the scale vector</span>
+00146 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a> (Scale);
+00147
+00148 <span class="comment">// Serial the parent location in the vector (-1 if no parent)</span>
+00149 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a> (nParent);
+00150 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CInstanceGroup_1_1CInstanceo0" doxytag="NL3D::CInstanceGroup::CInstance::AvoidStaticLightPreCompute" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo0">NL3D::CInstanceGroup::CInstance::AvoidStaticLightPreCompute</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06351.html#l00110">110</a> of file <a class="el" href="a06351.html">scene_group.h</a>.
+<p>
+Referenced by <a class="el" href="a06350.html#l00053">CInstance()</a>, and <a class="el" href="a06350.html#l00065">serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CInstanceGroup_1_1CInstanceo1" doxytag="NL3D::CInstanceGroup::CInstance::Clusters" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a04558.html#a11">uint32</a>&gt; <a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo1">NL3D::CInstanceGroup::CInstance::Clusters</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The clusters the instance belongs to.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06351.html#l00095">95</a> of file <a class="el" href="a06351.html">scene_group.h</a>.
+<p>
+Referenced by <a class="el" href="a06350.html#l00065">serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CInstanceGroup_1_1CInstanceo2" doxytag="NL3D::CInstanceGroup::CInstance::DontAddToScene" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo2">NL3D::CInstanceGroup::CInstance::DontAddToScene</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06351.html#l00104">104</a> of file <a class="el" href="a06351.html">scene_group.h</a>.
+<p>
+Referenced by <a class="el" href="a06350.html#l00766">NL3D::CInstanceGroup::addToSceneAsync()</a>, <a class="el" href="a06350.html#l00571">NL3D::CInstanceGroup::addToSceneWhenAllShapesLoaded()</a>, <a class="el" href="a06350.html#l00053">CInstance()</a>, <a class="el" href="a06350.html#l00065">serial()</a>, and <a class="el" href="a06350.html#l00828">NL3D::CInstanceGroup::stopAddToSceneAsync()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CInstanceGroup_1_1CInstanceo3" doxytag="NL3D::CInstanceGroup::CInstance::DontCastShadow" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo3">NL3D::CInstanceGroup::CInstance::DontCastShadow</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Precomputed Lighting.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06351.html#l00108">108</a> of file <a class="el" href="a06351.html">scene_group.h</a>.
+<p>
+Referenced by <a class="el" href="a06350.html#l00053">CInstance()</a>, and <a class="el" href="a06350.html#l00065">serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CInstanceGroup_1_1CInstanceo4" doxytag="NL3D::CInstanceGroup::CInstance::DontCastShadowForExterior" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo4">NL3D::CInstanceGroup::CInstance::DontCastShadowForExterior</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This is the opposite of DontCastShadowForInterior. zone_lighter or zone_ig_lighter test it and if true, assume this instance dont cast shadow
+<p>
+Definition at line <a class="el" href="a06351.html#l00129">129</a> of file <a class="el" href="a06351.html">scene_group.h</a>.
+<p>
+Referenced by <a class="el" href="a06350.html#l00053">CInstance()</a>, and <a class="el" href="a06350.html#l00065">serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CInstanceGroup_1_1CInstanceo5" doxytag="NL3D::CInstanceGroup::CInstance::DontCastShadowForInterior" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo5">NL3D::CInstanceGroup::CInstance::DontCastShadowForInterior</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+if true (false by default), the instance don't cast shadow, but ONLY FOR ig_lighter.exe (ig_lighter_lib) (zone_lighter and zone_ig_lighter ignore it). This is a special trick for the "Matis Serre" where the exterior mesh cast shadow in the interior, but is not visible in the interior in realTime because of cluster clipping.... omg :(
+<p>
+Definition at line <a class="el" href="a06351.html#l00125">125</a> of file <a class="el" href="a06351.html">scene_group.h</a>.
+<p>
+Referenced by <a class="el" href="a06350.html#l00053">CInstance()</a>, and <a class="el" href="a06350.html#l00065">serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CInstanceGroup_1_1CInstanceo6" doxytag="NL3D::CInstanceGroup::CInstance::InstanceName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string <a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo6">NL3D::CInstanceGroup::CInstance::InstanceName</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06351.html#l00103">103</a> of file <a class="el" href="a06351.html">scene_group.h</a>.
+<p>
+Referenced by <a class="el" href="a06350.html#l00766">NL3D::CInstanceGroup::addToSceneAsync()</a>, <a class="el" href="a06350.html#l00552">NL3D::CInstanceGroup::getShapeName()</a>, <a class="el" href="a06350.html#l00065">serial()</a>, and <a class="el" href="a06350.html#l00828">NL3D::CInstanceGroup::stopAddToSceneAsync()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CInstanceGroup_1_1CInstanceo7" doxytag="NL3D::CInstanceGroup::CInstance::Light" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo7">NL3D::CInstanceGroup::CInstance::Light</a>[NumStaticLightPerInstance]
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06351.html#l00115">115</a> of file <a class="el" href="a06351.html">scene_group.h</a>.
+<p>
+Referenced by <a class="el" href="a06350.html#l00571">NL3D::CInstanceGroup::addToSceneWhenAllShapesLoaded()</a>, <a class="el" href="a06350.html#l01165">NL3D::CInstanceGroup::buildPointLightList()</a>, and <a class="el" href="a05824.html#l01161">NL3D::CInstanceLighter::processIGPointLightRT()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CInstanceGroup_1_1CInstanceo8" doxytag="NL3D::CInstanceGroup::CInstance::LocalAmbientId" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo8">NL3D::CInstanceGroup::CInstance::LocalAmbientId</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Id of the ambiant Light to take for this instance. Ambient light are stored too in ig-&gt;getPointLigths() If 0xFF =&gt; take Ambient of the sun.
+<p>
+Definition at line <a class="el" href="a06351.html#l00119">119</a> of file <a class="el" href="a06351.html">scene_group.h</a>.
+<p>
+Referenced by <a class="el" href="a06350.html#l00571">NL3D::CInstanceGroup::addToSceneWhenAllShapesLoaded()</a>, <a class="el" href="a06350.html#l01165">NL3D::CInstanceGroup::buildPointLightList()</a>, <a class="el" href="a06350.html#l00053">CInstance()</a>, <a class="el" href="a05824.html#l01161">NL3D::CInstanceLighter::processIGPointLightRT()</a>, and <a class="el" href="a06350.html#l00065">serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CInstanceGroup_1_1CInstanceo9" doxytag="NL3D::CInstanceGroup::CInstance::Name" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string <a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo9">NL3D::CInstanceGroup::CInstance::Name</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Name of the Shape Instance.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06351.html#l00089">89</a> of file <a class="el" href="a06351.html">scene_group.h</a>.
+<p>
+Referenced by <a class="el" href="a06350.html#l00766">NL3D::CInstanceGroup::addToSceneAsync()</a>, <a class="el" href="a06350.html#l00552">NL3D::CInstanceGroup::getShapeName()</a>, and <a class="el" href="a06350.html#l00828">NL3D::CInstanceGroup::stopAddToSceneAsync()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CInstanceGroup_1_1CInstanceo10" doxytag="NL3D::CInstanceGroup::CInstance::nParent" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a10">sint32</a> <a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo10">NL3D::CInstanceGroup::CInstance::nParent</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The parent instance (-1 if root).
+<p>
+
+<p>
+Definition at line <a class="el" href="a06351.html#l00092">92</a> of file <a class="el" href="a06351.html">scene_group.h</a>.
+<p>
+Referenced by <a class="el" href="a06350.html#l00571">NL3D::CInstanceGroup::addToSceneWhenAllShapesLoaded()</a>, and <a class="el" href="a06350.html#l00065">serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CInstanceGroup_1_1CInstanceo11" doxytag="NL3D::CInstanceGroup::CInstance::Pos" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">NLMISC::CVector</a> <a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo11">NL3D::CInstanceGroup::CInstance::Pos</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06351.html#l00099">99</a> of file <a class="el" href="a06351.html">scene_group.h</a>.
+<p>
+Referenced by <a class="el" href="a06350.html#l00766">NL3D::CInstanceGroup::addToSceneAsync()</a>, and <a class="el" href="a06350.html#l00571">NL3D::CInstanceGroup::addToSceneWhenAllShapesLoaded()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CInstanceGroup_1_1CInstanceo12" doxytag="NL3D::CInstanceGroup::CInstance::Rot" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03296.html">NLMISC::CQuat</a> <a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo12">NL3D::CInstanceGroup::CInstance::Rot</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Transformations.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06351.html#l00098">98</a> of file <a class="el" href="a06351.html">scene_group.h</a>.
+<p>
+Referenced by <a class="el" href="a06350.html#l00571">NL3D::CInstanceGroup::addToSceneWhenAllShapesLoaded()</a>, and <a class="el" href="a06350.html#l00065">serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CInstanceGroup_1_1CInstanceo13" doxytag="NL3D::CInstanceGroup::CInstance::Scale" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">NLMISC::CVector</a> <a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo13">NL3D::CInstanceGroup::CInstance::Scale</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06351.html#l00100">100</a> of file <a class="el" href="a06351.html">scene_group.h</a>.
+<p>
+Referenced by <a class="el" href="a06350.html#l00571">NL3D::CInstanceGroup::addToSceneWhenAllShapesLoaded()</a>, and <a class="el" href="a06350.html#l00065">serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CInstanceGroup_1_1CInstanceo14" doxytag="NL3D::CInstanceGroup::CInstance::StaticLightEnabled" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo14">NL3D::CInstanceGroup::CInstance::StaticLightEnabled</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06351.html#l00112">112</a> of file <a class="el" href="a06351.html">scene_group.h</a>.
+<p>
+Referenced by <a class="el" href="a06350.html#l00571">NL3D::CInstanceGroup::addToSceneWhenAllShapesLoaded()</a>, <a class="el" href="a06350.html#l01165">NL3D::CInstanceGroup::buildPointLightList()</a>, <a class="el" href="a06350.html#l00053">CInstance()</a>, and <a class="el" href="a06350.html#l00065">serial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CInstanceGroup_1_1CInstanceo15" doxytag="NL3D::CInstanceGroup::CInstance::SunContribution" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a02672.html#NL3D_1_1CInstanceGroup_1_1CInstanceo15">NL3D::CInstanceGroup::CInstance::SunContribution</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06351.html#l00113">113</a> of file <a class="el" href="a06351.html">scene_group.h</a>.
+<p>
+Referenced by <a class="el" href="a06350.html#l00571">NL3D::CInstanceGroup::addToSceneWhenAllShapesLoaded()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a06351.html">scene_group.h</a><li><a class="el" href="a06350.html">scene_group.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:47:24 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>