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diff --git a/docs/doxygen/nel/a02638.html b/docs/doxygen/nel/a02638.html new file mode 100644 index 00000000..ce629722 --- /dev/null +++ b/docs/doxygen/nel/a02638.html @@ -0,0 +1,481 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CHLSTextureManager class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CHLSTextureManager Class Reference</h1><code>#include <<a class="el" href="a05795.html">hls_texture_manager.h</a>></code> +<p> +<hr><a name="_details"></a><h2>Detailed Description</h2> +This is a list of banks of colorisable textures. <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p> +Nevrax France </dd></dl> +<dl compact><dt><b>Date:</b></dt><dd>2002 </dd></dl> + +<p> + +<p> +Definition at line <a class="el" href="a05795.html#l00045">45</a> of file <a class="el" href="a05795.html">hls_texture_manager.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagera0">addBank</a> (<a class="el" href="a02635.html">CHLSTextureBank</a> *bank)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Add a compiled bank. Ptr is owned and deleted by the manager. <a href="#NL3D_1_1CHLSTextureManagera0"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagera1">buildTexture</a> (<a class="el" href="a04558.html#a14">sint</a> textId, <a class="el" href="a02268.html">NLMISC::CBitmap</a> &out) const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagera2">CHLSTextureManager</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <a href="#NL3D_1_1CHLSTextureManagera2"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a14">sint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagera3">findTexture</a> (const std::string &name) const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagera4">getNumTextures</a> () const </td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Texture name access. <a href="#NL3D_1_1CHLSTextureManagera4"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>const char * </td><td class="memItemRight" valign=bottom><a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagera5">getTextureName</a> (<a class="el" href="a04558.html#a15">uint</a> i) const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagera6">reset</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagera7">~CHLSTextureManager</a> ()</td></tr> + +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a02635.html">CHLSTextureBank</a> * > </td><td class="memItemRight" valign=bottom><a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagerr0">_Banks</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a02637.html">CHLSTextureBank::CTextureInstanceHandle</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">_Instances</a></td></tr> + +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NL3D_1_1CHLSTextureManagera2" doxytag="NL3D::CHLSTextureManager::CHLSTextureManager" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CHLSTextureManager::CHLSTextureManager </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="a05794.html#l00038">38</a> of file <a class="el" href="a05794.html">hls_texture_manager.cpp</a>. +<p> +<div class="fragment"><pre>00039 { +00040 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CHLSTextureManagera7" doxytag="NL3D::CHLSTextureManager::~CHLSTextureManager" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CHLSTextureManager::~<a class="el" href="a02638.html">CHLSTextureManager</a> </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05794.html#l00043">43</a> of file <a class="el" href="a05794.html">hls_texture_manager.cpp</a>. +<p> +References <a class="el" href="a05794.html#l00049">reset()</a>. +<p> +<div class="fragment"><pre>00044 { +00045 <a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagera6">reset</a>(); +00046 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CHLSTextureManagera0" doxytag="NL3D::CHLSTextureManager::addBank" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CHLSTextureManager::addBank </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a02635.html">CHLSTextureBank</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>bank</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Add a compiled bank. Ptr is owned and deleted by the manager. +<p> + +<p> +Definition at line <a class="el" href="a05794.html#l00063">63</a> of file <a class="el" href="a05794.html">hls_texture_manager.cpp</a>. +<p> +References <a class="el" href="a05795.html#l00077">_Banks</a>, <a class="el" href="a05795.html#l00080">_Instances</a>, and <a class="el" href="a05792.html#l00135">NL3D::CHLSTextureBank::fillHandleArray()</a>. +<p> +Referenced by <a class="el" href="a05657.html#l01393">NL3D::CDriverUser::loadHLSBank()</a>. +<p> +<div class="fragment"><pre>00064 { +00065 <span class="comment">// add the bank to the list</span> +00066 <a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr0">_Banks</a>.push_back(bank); +00067 +00068 <span class="comment">// Add the bank instance list to the main.</span> +00069 bank->fillHandleArray(_Instances); +00070 +00071 <span class="comment">// then re-sort this array.</span> +00072 sort(<a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">_Instances</a>.begin(), <a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">_Instances</a>.end()); +00073 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CHLSTextureManagera1" doxytag="NL3D::CHLSTextureManager::buildTexture" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CHLSTextureManager::buildTexture </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a14">sint</a> </td> + <td class="mdname" nowrap> <em>textId</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a02268.html">NLMISC::CBitmap</a> & </td> + <td class="mdname" nowrap> <em>out</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +build the colored version bitmap of a texture <dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>textId</em> </td><td>a texture id returned by <a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagera3">findTexture()</a> </td></tr> + </table> +</dl> +<dl compact><dt><b>Returns:</b></dt><dd>false if not found</dd></dl> + +<p> +Definition at line <a class="el" href="a05794.html#l00101">101</a> of file <a class="el" href="a05794.html">hls_texture_manager.cpp</a>. +<p> +References <a class="el" href="a05795.html#l00080">_Instances</a>, <a class="el" href="a05792.html#l00185">NL3D::CHLSTextureBank::CTextureInstance::buildColorVersion()</a>, and <a class="el" href="a05981.html#l00104">sint</a>. +<p> +Referenced by <a class="el" href="a05463.html#l00553">NL3D::CAsyncTextureManager::getNextTextureToUpLoad()</a>. +<p> +<div class="fragment"><pre>00102 { +00103 <span class="keywordflow">if</span>(textId<0 || textId>=(<a class="code" href="a04558.html#a14">sint</a>)<a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">_Instances</a>.size()) +00104 <span class="keywordflow">return</span> <span class="keyword">false</span>; +00105 <span class="keywordflow">else</span> +00106 { +00107 <span class="comment">// Ok. build the bitmap</span> +00108 CHLSTextureBank::CTextureInstance &textInst= *<a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">_Instances</a>[textId].Texture; +00109 textInst.buildColorVersion(out); +00110 <span class="keywordflow">return</span> <span class="keyword">true</span>; +00111 } +00112 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CHLSTextureManagera3" doxytag="NL3D::CHLSTextureManager::findTexture" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a14">sint</a> NL3D::CHLSTextureManager::findTexture </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>name</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +search a texture name in the banks (case insensitive), and return its id. <dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>name</em> </td><td>a texture file name. NB: name is case-lowered first. (case-insensitive) </td></tr> + </table> +</dl> +<dl compact><dt><b>Returns:</b></dt><dd>-1 if not found, else return the id.</dd></dl> + +<p> +Definition at line <a class="el" href="a05794.html#l00077">77</a> of file <a class="el" href="a05794.html">hls_texture_manager.cpp</a>. +<p> +References <a class="el" href="a05795.html#l00080">_Instances</a>, <a class="el" href="a05793.html#l00070">NL3D::CHLSTextureBank::CTextureInstance::buildAsKey()</a>, <a class="el" href="a05792.html#l00178">NL3D::CHLSTextureBank::CTextureInstance::sameName()</a>, <a class="el" href="a05426.html#l00082">NLMISC::searchLowerBound()</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a05586.html#l00536">NLMISC::strlwr()</a>, <a class="el" href="a05793.html#l00092">NL3D::CHLSTextureBank::CTextureInstanceHandle::Texture</a>, and <a class="el" href="a05981.html#l00105">uint</a>. +<p> +Referenced by <a class="el" href="a05463.html#l00151">NL3D::CAsyncTextureManager::addTextureRef()</a>. +<p> +<div class="fragment"><pre>00078 { +00079 <span class="comment">// empty?</span> +00080 <span class="keywordflow">if</span>(<a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">_Instances</a>.empty()) +00081 <span class="keywordflow">return</span> -1; +00082 +00083 <span class="comment">// Build a valid key.</span> +00084 string nameLwr= <a class="code" href="a05378.html#a273">strlwr</a>(name); +00085 CHLSTextureBank::CTextureInstance textKey; +00086 CHLSTextureBank::CTextureInstanceHandle textKeyHandle; +00087 textKey.buildAsKey(nameLwr.c_str()); +00088 textKeyHandle.Texture= &textKey; +00089 +00090 <span class="comment">// logN search it in the array</span> +00091 <a class="code" href="a04558.html#a15">uint</a> <span class="keywordtype">id</span>= <a class="code" href="a05378.html#a366">searchLowerBound</a>(_Instances, textKeyHandle); +00092 <span class="comment">// verify if really same name (index must exist since 0 if error, and not empty here)</span> +00093 CHLSTextureBank::CTextureInstance &textInst= *<a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">_Instances</a>[<span class="keywordtype">id</span>].Texture; +00094 <span class="keywordflow">if</span>( textInst.sameName(nameLwr.c_str()) ) +00095 <span class="keywordflow">return</span> <span class="keywordtype">id</span>; +00096 <span class="keywordflow">else</span> +00097 <span class="keywordflow">return</span> -1; +00098 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CHLSTextureManagera4" doxytag="NL3D::CHLSTextureManager::getNumTextures" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> NL3D::CHLSTextureManager::getNumTextures </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Texture name access. +<p> + +<p> +Definition at line <a class="el" href="a05795.html#l00071">71</a> of file <a class="el" href="a05795.html">hls_texture_manager.h</a>. +<p> +References <a class="el" href="a05795.html#l00080">_Instances</a>, and <a class="el" href="a05981.html#l00105">uint</a>. +<p> +<div class="fragment"><pre>00071 {<span class="keywordflow">return</span> <a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">_Instances</a>.size();} +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CHLSTextureManagera5" doxytag="NL3D::CHLSTextureManager::getTextureName" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const char * NL3D::CHLSTextureManager::getTextureName </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>i</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05794.html#l00116">116</a> of file <a class="el" href="a05794.html">hls_texture_manager.cpp</a>. +<p> +References <a class="el" href="a05795.html#l00080">_Instances</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05981.html#l00105">uint</a>. +<p> +<div class="fragment"><pre>00117 { +00118 <a class="code" href="a04199.html#a6">nlassert</a>(i<<a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">_Instances</a>.size()); +00119 <span class="keywordflow">return</span> <a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">_Instances</a>[i].Texture->getName(); +00120 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CHLSTextureManagera6" doxytag="NL3D::CHLSTextureManager::reset" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CHLSTextureManager::reset </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05794.html#l00049">49</a> of file <a class="el" href="a05794.html">hls_texture_manager.cpp</a>. +<p> +References <a class="el" href="a05795.html#l00077">_Banks</a>, <a class="el" href="a05795.html#l00080">_Instances</a>, and <a class="el" href="a05981.html#l00105">uint</a>. +<p> +Referenced by <a class="el" href="a05794.html#l00043">~CHLSTextureManager()</a>. +<p> +<div class="fragment"><pre>00050 { +00051 <span class="comment">// delete instances.</span> +00052 <a class="code" href="a05378.html#a381">contReset</a>(_Instances); +00053 +00054 <span class="comment">// delete banks.</span> +00055 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0;i<<a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr0">_Banks</a>.size();i++) +00056 { +00057 <span class="keyword">delete</span> <a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr0">_Banks</a>[i]; +00058 } +00059 <a class="code" href="a05378.html#a381">contReset</a>(_Banks); +00060 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1CHLSTextureManagerr0" doxytag="NL3D::CHLSTextureManager::_Banks" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="a02635.html">CHLSTextureBank</a> *> <a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagerr0">NL3D::CHLSTextureManager::_Banks</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05795.html#l00077">77</a> of file <a class="el" href="a05795.html">hls_texture_manager.h</a>. +<p> +Referenced by <a class="el" href="a05794.html#l00063">addBank()</a>, and <a class="el" href="a05794.html#l00049">reset()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CHLSTextureManagerr1" doxytag="NL3D::CHLSTextureManager::_Instances" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="a02637.html">CHLSTextureBank::CTextureInstanceHandle</a>> <a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">NL3D::CHLSTextureManager::_Instances</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05795.html#l00080">80</a> of file <a class="el" href="a05795.html">hls_texture_manager.h</a>. +<p> +Referenced by <a class="el" href="a05794.html#l00063">addBank()</a>, <a class="el" href="a05794.html#l00101">buildTexture()</a>, <a class="el" href="a05794.html#l00077">findTexture()</a>, <a class="el" href="a05795.html#l00071">getNumTextures()</a>, <a class="el" href="a05794.html#l00116">getTextureName()</a>, and <a class="el" href="a05794.html#l00049">reset()</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="a05795.html">hls_texture_manager.h</a><li><a class="el" href="a05794.html">hls_texture_manager.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:47:10 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |