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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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diff --git a/docs/doxygen/nel/a02635.html b/docs/doxygen/nel/a02635.html new file mode 100644 index 00000000..63758298 --- /dev/null +++ b/docs/doxygen/nel/a02635.html @@ -0,0 +1,542 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CHLSTextureBank class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CHLSTextureBank Class Reference</h1><code>#include <<a class="el" href="a05793.html">hls_texture_bank.h</a>></code> +<p> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A bank of HLS colorisable textures <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p> +Nevrax France </dd></dl> +<dl compact><dt><b>Date:</b></dt><dd>2002 </dd></dl> + +<p> + +<p> +Definition at line <a class="el" href="a05793.html#l00050">50</a> of file <a class="el" href="a05793.html">hls_texture_bank.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a02635.html#NL3D_1_1CHLSTextureBanka0">CHLSTextureBank</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <a href="#NL3D_1_1CHLSTextureBanka0"></a><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">Build</div></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02635.html#NL3D_1_1CHLSTextureBankz201_0">addColorTexture</a> (const <a class="el" href="a02632.html">CHLSColorTexture</a> &tex)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Add a colorisable texture to the bank. <a href="#NL3D_1_1CHLSTextureBankz201_0"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02635.html#NL3D_1_1CHLSTextureBankz201_1">addTextureInstance</a> (const std::string &name, <a class="el" href="a04558.html#a11">uint32</a> colorTextureId, const std::vector< <a class="el" href="a02631.html">CHLSColorDelta</a> > &cols)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02635.html#NL3D_1_1CHLSTextureBankz201_2">compile</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">compile the bank. <a href="#NL3D_1_1CHLSTextureBankz201_2"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02635.html#NL3D_1_1CHLSTextureBankz201_3">reset</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">clear the bank <a href="#NL3D_1_1CHLSTextureBankz201_3"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02635.html#NL3D_1_1CHLSTextureBankz201_4">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &f)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">serial. if loading, ptrs are correclty setuped => no <a class="el" href="a02635.html#NL3D_1_1CHLSTextureBankz201_2">compile()</a> needed <a href="#NL3D_1_1CHLSTextureBankz201_4"></a><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">Usage</div></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02635.html#NL3D_1_1CHLSTextureBankz203_0">fillHandleArray</a> (std::vector< <a class="el" href="a02637.html">CTextureInstanceHandle</a> > &array)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Append handle into the array (build of the manager). <a href="#NL3D_1_1CHLSTextureBankz203_0"></a><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02635.html#NL3D_1_1CHLSTextureBankd0">compilePtrs</a> ()</td></tr> + +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a02632.html">CHLSColorTexture</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02635.html#NL3D_1_1CHLSTextureBankr0">_ColorTextures</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Array of colorisable texture. <a href="#NL3D_1_1CHLSTextureBankr0"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a04558.html#a7">uint8</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02635.html#NL3D_1_1CHLSTextureBankr1">_TextureInstanceData</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Raw Array of Name+HLS color delta. <a href="#NL3D_1_1CHLSTextureBankr1"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a02636.html">CTextureInstance</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02635.html#NL3D_1_1CHLSTextureBankr2">_TextureInstances</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Array of textureInstances. <a href="#NL3D_1_1CHLSTextureBankr2"></a><br><br></td></tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NL3D_1_1CHLSTextureBanka0" doxytag="NL3D::CHLSTextureBank::CHLSTextureBank" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CHLSTextureBank::CHLSTextureBank </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="a05792.html#l00045">45</a> of file <a class="el" href="a05792.html">hls_texture_bank.cpp</a>. +<p> +<div class="fragment"><pre>00046 { +00047 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CHLSTextureBankz201_0" doxytag="NL3D::CHLSTextureBank::addColorTexture" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> NL3D::CHLSTextureBank::addColorTexture </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a02632.html">CHLSColorTexture</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>tex</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Add a colorisable texture to the bank. +<p> + +<p> +Definition at line <a class="el" href="a05792.html#l00056">56</a> of file <a class="el" href="a05792.html">hls_texture_bank.cpp</a>. +<p> +References <a class="el" href="a05793.html#l00147">_ColorTextures</a>, and <a class="el" href="a05981.html#l00100">uint32</a>. +<p> +<div class="fragment"><pre>00057 { +00058 <a class="code" href="a02635.html#NL3D_1_1CHLSTextureBankr0">_ColorTextures</a>.push_back(tex); +00059 <span class="keywordflow">return</span> <a class="code" href="a02635.html#NL3D_1_1CHLSTextureBankr0">_ColorTextures</a>.size()-1; +00060 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CHLSTextureBankz201_1" doxytag="NL3D::CHLSTextureBank::addTextureInstance" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CHLSTextureBank::addTextureInstance </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname" nowrap> <em>name</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>colorTextureId</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const std::vector< <a class="el" href="a02631.html">CHLSColorDelta</a> > & </td> + <td class="mdname" nowrap> <em>cols</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Add an instance texture (ie colorised) to the bank <dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>name</em> </td><td>name of the colored texture. NB: it is lowered in this method </td></tr> + <tr><td valign=top><em>colorTextureId</em> </td><td>index returned by <a class="el" href="a02635.html#NL3D_1_1CHLSTextureBankz201_0">addColorTexture()</a> </td></tr> + <tr><td valign=top><em>cols</em> </td><td>must be same size of number of mask of the colorTextureId pointed (nlassert)</td></tr> + </table> +</dl> + +<p> +Definition at line <a class="el" href="a05792.html#l00062">62</a> of file <a class="el" href="a05792.html">hls_texture_bank.cpp</a>. +<p> +References <a class="el" href="a05793.html#l00060">NL3D::CHLSTextureBank::CTextureInstance::_ColorTextureId</a>, <a class="el" href="a05793.html#l00064">NL3D::CHLSTextureBank::CTextureInstance::_ColorTexturePtr</a>, <a class="el" href="a05793.html#l00147">_ColorTextures</a>, <a class="el" href="a05793.html#l00058">NL3D::CHLSTextureBank::CTextureInstance::_DataIndex</a>, <a class="el" href="a05793.html#l00062">NL3D::CHLSTextureBank::CTextureInstance::_DataPtr</a>, <a class="el" href="a05793.html#l00150">_TextureInstanceData</a>, <a class="el" href="a05793.html#l00153">_TextureInstances</a>, <a class="el" href="a05791.html#l00090">NL3D::CHLSColorTexture::getNumMasks()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05586.html#l00536">NLMISC::strlwr()</a>, and <a class="el" href="a05981.html#l00100">uint32</a>. +<p> +<div class="fragment"><pre>00063 { +00064 string nameLwr= <a class="code" href="a05378.html#a273">strlwr</a>(name); +00065 +00066 <span class="comment">// checks</span> +00067 <a class="code" href="a04199.html#a6">nlassert</a>(colorTextureId<<a class="code" href="a02635.html#NL3D_1_1CHLSTextureBankr0">_ColorTextures</a>.size()); +00068 CHLSColorTexture &colText= <a class="code" href="a02635.html#NL3D_1_1CHLSTextureBankr0">_ColorTextures</a>[colorTextureId]; +00069 <a class="code" href="a04199.html#a6">nlassert</a>(cols.size()==colText.getNumMasks()); +00070 +00071 <span class="comment">// new instance</span> +00072 CTextureInstance textInst; +00073 textInst._ColorTextureId= colorTextureId; +00074 textInst._DataIndex= <a class="code" href="a02635.html#NL3D_1_1CHLSTextureBankr1">_TextureInstanceData</a>.size(); +00075 <span class="comment">// leave ptrs undefined</span> +00076 textInst._DataPtr= NULL; +00077 textInst._ColorTexturePtr= NULL; +00078 +00079 <span class="comment">// allocate/fill data</span> +00080 <a class="code" href="a04558.html#a11">uint32</a> nameSize= (nameLwr.size()+1); +00081 <a class="code" href="a04558.html#a11">uint32</a> colSize= cols.size()*<span class="keyword">sizeof</span>(CHLSColorDelta); +00082 <a class="code" href="a02635.html#NL3D_1_1CHLSTextureBankr1">_TextureInstanceData</a>.resize(<a class="code" href="a02635.html#NL3D_1_1CHLSTextureBankr1">_TextureInstanceData</a>.size() + nameSize + colSize); +00083 <span class="comment">// copy name</span> +00084 memcpy(&_TextureInstanceData[textInst._DataIndex], nameLwr.c_str(), nameSize); +00085 <span class="comment">// copy cols</span> +00086 memcpy(&_TextureInstanceData[textInst._DataIndex+nameSize], &cols[0], colSize); +00087 +00088 <span class="comment">// add the instance.</span> +00089 <a class="code" href="a02635.html#NL3D_1_1CHLSTextureBankr2">_TextureInstances</a>.push_back(textInst); +00090 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CHLSTextureBankz201_2" doxytag="NL3D::CHLSTextureBank::compile" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CHLSTextureBank::compile </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +compile the bank. +<p> + +<p> +Definition at line <a class="el" href="a05792.html#l00107">107</a> of file <a class="el" href="a05792.html">hls_texture_bank.cpp</a>. +<p> +References <a class="el" href="a05792.html#l00092">compilePtrs()</a>. +<p> +<div class="fragment"><pre>00108 { +00109 <span class="comment">// compile the ptrs.</span> +00110 <a class="code" href="a02635.html#NL3D_1_1CHLSTextureBankd0">compilePtrs</a>(); +00111 +00112 <span class="comment">// No other ops for now.</span> +00113 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CHLSTextureBankd0" doxytag="NL3D::CHLSTextureBank::compilePtrs" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CHLSTextureBank::compilePtrs </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05792.html#l00092">92</a> of file <a class="el" href="a05792.html">hls_texture_bank.cpp</a>. +<p> +References <a class="el" href="a05793.html#l00060">NL3D::CHLSTextureBank::CTextureInstance::_ColorTextureId</a>, <a class="el" href="a05793.html#l00064">NL3D::CHLSTextureBank::CTextureInstance::_ColorTexturePtr</a>, <a class="el" href="a05793.html#l00147">_ColorTextures</a>, <a class="el" href="a05793.html#l00058">NL3D::CHLSTextureBank::CTextureInstance::_DataIndex</a>, <a class="el" href="a05793.html#l00062">NL3D::CHLSTextureBank::CTextureInstance::_DataPtr</a>, <a class="el" href="a05793.html#l00150">_TextureInstanceData</a>, <a class="el" href="a05793.html#l00153">_TextureInstances</a>, <a class="el" href="a05646.html#l01013">data</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05981.html#l00096">uint8</a>. +<p> +Referenced by <a class="el" href="a05792.html#l00107">compile()</a>, and <a class="el" href="a05792.html#l00117">serial()</a>. +<p> +<div class="fragment"><pre>00093 { +00094 <a class="code" href="a04558.html#a7">uint8</a> *<a class="code" href="a04223.html#a637">data</a>= &<a class="code" href="a02635.html#NL3D_1_1CHLSTextureBankr1">_TextureInstanceData</a>[0]; +00095 +00096 <span class="comment">// For all texture instances, compute ptr.</span> +00097 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0;i<<a class="code" href="a02635.html#NL3D_1_1CHLSTextureBankr2">_TextureInstances</a>.size();i++) +00098 { +00099 CTextureInstance &text= <a class="code" href="a02635.html#NL3D_1_1CHLSTextureBankr2">_TextureInstances</a>[i]; +00100 text._DataPtr= <a class="code" href="a04223.html#a637">data</a> + text._DataIndex; +00101 text._ColorTexturePtr= &<a class="code" href="a02635.html#NL3D_1_1CHLSTextureBankr0">_ColorTextures</a>[text._ColorTextureId]; +00102 } +00103 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CHLSTextureBankz203_0" doxytag="NL3D::CHLSTextureBank::fillHandleArray" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CHLSTextureBank::fillHandleArray </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::vector< <a class="el" href="a02637.html">CTextureInstanceHandle</a> > & </td> + <td class="mdname1" valign="top" nowrap> <em>array</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Append handle into the array (build of the manager). +<p> + +<p> +Definition at line <a class="el" href="a05792.html#l00135">135</a> of file <a class="el" href="a05792.html">hls_texture_bank.cpp</a>. +<p> +References <a class="el" href="a05793.html#l00153">_TextureInstances</a>, <a class="el" href="a05793.html#l00092">NL3D::CHLSTextureBank::CTextureInstanceHandle::Texture</a>, and <a class="el" href="a05981.html#l00105">uint</a>. +<p> +Referenced by <a class="el" href="a05794.html#l00063">NL3D::CHLSTextureManager::addBank()</a>. +<p> +<div class="fragment"><pre>00136 { +00137 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0;i<<a class="code" href="a02635.html#NL3D_1_1CHLSTextureBankr2">_TextureInstances</a>.size();i++) +00138 { +00139 CTextureInstanceHandle h; +00140 h.Texture= &<a class="code" href="a02635.html#NL3D_1_1CHLSTextureBankr2">_TextureInstances</a>[i]; +00141 array.push_back(h); +00142 } +00143 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CHLSTextureBankz201_3" doxytag="NL3D::CHLSTextureBank::reset" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CHLSTextureBank::reset </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +clear the bank +<p> + +<p> +Definition at line <a class="el" href="a05792.html#l00049">49</a> of file <a class="el" href="a05792.html">hls_texture_bank.cpp</a>. +<p> +References <a class="el" href="a05793.html#l00147">_ColorTextures</a>, <a class="el" href="a05793.html#l00150">_TextureInstanceData</a>, and <a class="el" href="a05793.html#l00153">_TextureInstances</a>. +<p> +<div class="fragment"><pre>00050 { +00051 <a class="code" href="a05378.html#a381">contReset</a>(_ColorTextures); +00052 <a class="code" href="a05378.html#a381">contReset</a>(_TextureInstanceData); +00053 <a class="code" href="a05378.html#a381">contReset</a>(_TextureInstances); +00054 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CHLSTextureBankz201_4" doxytag="NL3D::CHLSTextureBank::serial" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CHLSTextureBank::serial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +serial. if loading, ptrs are correclty setuped => no <a class="el" href="a02635.html#NL3D_1_1CHLSTextureBankz201_2">compile()</a> needed +<p> + +<p> +Definition at line <a class="el" href="a05792.html#l00117">117</a> of file <a class="el" href="a05792.html">hls_texture_bank.cpp</a>. +<p> +References <a class="el" href="a05793.html#l00147">_ColorTextures</a>, <a class="el" href="a05793.html#l00150">_TextureInstanceData</a>, <a class="el" href="a05793.html#l00153">_TextureInstances</a>, <a class="el" href="a05792.html#l00092">compilePtrs()</a>, <a class="el" href="a06463.html#l00064">NLMISC::IStream::isReading()</a>, <a class="el" href="a06462.html#l00324">NLMISC::IStream::serialCont()</a>, <a class="el" href="a06461.html#l00266">NLMISC::IStream::serialVersion()</a>, and <a class="el" href="a05981.html#l00104">sint</a>. +<p> +<div class="fragment"><pre>00118 { +00119 <a class="code" href="a04558.html#a14">sint</a> ver= f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_8">serialVersion</a>(0); +00120 +00121 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2033_9">serialCont</a>(_ColorTextures); +00122 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2033_9">serialCont</a>(_TextureInstanceData); +00123 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2033_9">serialCont</a>(_TextureInstances); +00124 +00125 <span class="comment">// Must compile ptrs.</span> +00126 <span class="keywordflow">if</span>(f.<a class="code" href="a02270.html#NLMISC_1_1IStreama0">isReading</a>()) +00127 { +00128 <span class="comment">// compile the ptrs only.</span> +00129 <a class="code" href="a02635.html#NL3D_1_1CHLSTextureBankd0">compilePtrs</a>(); +00130 } +00131 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1CHLSTextureBankr0" doxytag="NL3D::CHLSTextureBank::_ColorTextures" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="a02632.html">CHLSColorTexture</a>> <a class="el" href="a02635.html#NL3D_1_1CHLSTextureBankr0">NL3D::CHLSTextureBank::_ColorTextures</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Array of colorisable texture. +<p> + +<p> +Definition at line <a class="el" href="a05793.html#l00147">147</a> of file <a class="el" href="a05793.html">hls_texture_bank.h</a>. +<p> +Referenced by <a class="el" href="a05792.html#l00056">addColorTexture()</a>, <a class="el" href="a05792.html#l00062">addTextureInstance()</a>, <a class="el" href="a05792.html#l00092">compilePtrs()</a>, <a class="el" href="a05792.html#l00049">reset()</a>, and <a class="el" href="a05792.html#l00117">serial()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CHLSTextureBankr1" doxytag="NL3D::CHLSTextureBank::_TextureInstanceData" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="a04558.html#a7">uint8</a>> <a class="el" href="a02635.html#NL3D_1_1CHLSTextureBankr1">NL3D::CHLSTextureBank::_TextureInstanceData</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Raw Array of Name+HLS color delta. +<p> + +<p> +Definition at line <a class="el" href="a05793.html#l00150">150</a> of file <a class="el" href="a05793.html">hls_texture_bank.h</a>. +<p> +Referenced by <a class="el" href="a05792.html#l00062">addTextureInstance()</a>, <a class="el" href="a05792.html#l00092">compilePtrs()</a>, <a class="el" href="a05792.html#l00049">reset()</a>, and <a class="el" href="a05792.html#l00117">serial()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CHLSTextureBankr2" doxytag="NL3D::CHLSTextureBank::_TextureInstances" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="a02636.html">CTextureInstance</a>> <a class="el" href="a02635.html#NL3D_1_1CHLSTextureBankr2">NL3D::CHLSTextureBank::_TextureInstances</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Array of textureInstances. +<p> + +<p> +Definition at line <a class="el" href="a05793.html#l00153">153</a> of file <a class="el" href="a05793.html">hls_texture_bank.h</a>. +<p> +Referenced by <a class="el" href="a05792.html#l00062">addTextureInstance()</a>, <a class="el" href="a05792.html#l00092">compilePtrs()</a>, <a class="el" href="a05792.html#l00135">fillHandleArray()</a>, <a class="el" href="a05792.html#l00049">reset()</a>, and <a class="el" href="a05792.html#l00117">serial()</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="a05793.html">hls_texture_bank.h</a><li><a class="el" href="a05792.html">hls_texture_bank.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:47:08 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |