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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::UDriver class Reference</title>
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+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
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+<h1>NL3D::UDriver Class Reference</h1><code>#include &lt;<a class="el" href="a06599.html">u_driver.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::UDriver:
+<p><center><img src="a02438.png" usemap="#NL3D::UDriver_map" border="0" alt=""></center>
+<map name="NL3D::UDriver_map">
+<area href="a02437.html" alt="NL3D::CDriverUser" shape="rect" coords="0,56,121,80">
+</map>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Game Interface for window Driver, first object to create. From <a class="el" href="a02438.html">UDriver</a>, you can create Scene, and render basic primitives (slow!!)<p>
+All function calls are invalid before init() is called!!<p>
+NB: there is ONE FontManager per <a class="el" href="a02438.html">UDriver</a>.<p>
+<dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06599.html#l00094">94</a> of file <a class="el" href="a06599.html">u_driver.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Matrix context for Interface 2D/3D.</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02562.html">CFrustum</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1408_0">getFrustum</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02851.html">CMatrix</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1408_1">getModelMatrix</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03353.html">CScissor</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1408_2">getScissor</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02851.html">CMatrix</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1408_3">getViewMatrix</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03704.html">CViewport</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1408_4">getViewport</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1408_5">setFrustum</a> (const <a class="el" href="a02562.html">CFrustum</a> &amp;frust)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1408_6">setMatrixMode2D</a> (const <a class="el" href="a02562.html">CFrustum</a> &amp;frust)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1408_7">setMatrixMode2D11</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tool function: same as <a class="el" href="a02438.html#NL3D_1_1UDriverz1408_6">setMatrixMode2D()</a>, using a <a class="el" href="a02562.html">CFrustum</a>(0,1,0,1,-1,1,false). <a href="#NL3D_1_1UDriverz1408_7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1408_8">setMatrixMode2D43</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tool function: same as <a class="el" href="a02438.html#NL3D_1_1UDriverz1408_6">setMatrixMode2D()</a>, using a <a class="el" href="a02562.html">CFrustum</a>(0,4/3,0,1,-1,1,false). <a href="#NL3D_1_1UDriverz1408_8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1408_9">setMatrixMode3D</a> (<a class="el" href="a02322.html">UCamera</a> &amp;camera)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1408_10">setModelMatrix</a> (const <a class="el" href="a02851.html">CMatrix</a> &amp;mat)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1408_11">setScissor</a> (const <a class="el" href="a03353.html">CScissor</a> &amp;)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1408_12">setViewMatrix</a> (const <a class="el" href="a02851.html">CMatrix</a> &amp;mat)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1408_13">setViewport</a> (const <a class="el" href="a03704.html">CViewport</a> &amp;)=0</td></tr>
+
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverw23">TMessageBoxIcon</a> { <br>
+&nbsp;&nbsp;<a class="el" href="a02438.html#NL3D_1_1UDriverw23NL3D_1_1UDriverw13">noIcon</a> = 0,
+<a class="el" href="a02438.html#NL3D_1_1UDriverw23NL3D_1_1UDriverw7">handIcon</a>,
+<a class="el" href="a02438.html#NL3D_1_1UDriverw23NL3D_1_1UDriverw19">questionIcon</a>,
+<a class="el" href="a02438.html#NL3D_1_1UDriverw23NL3D_1_1UDriverw5">exclamationIcon</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="a02438.html#NL3D_1_1UDriverw23NL3D_1_1UDriverw2">asteriskIcon</a>,
+<a class="el" href="a02438.html#NL3D_1_1UDriverw23NL3D_1_1UDriverw29">warningIcon</a>,
+<a class="el" href="a02438.html#NL3D_1_1UDriverw23NL3D_1_1UDriverw4">errorIcon</a>,
+<a class="el" href="a02438.html#NL3D_1_1UDriverw23NL3D_1_1UDriverw11">informationIcon</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="a02438.html#NL3D_1_1UDriverw23NL3D_1_1UDriverw22">stopIcon</a>,
+<a class="el" href="a02438.html#NL3D_1_1UDriverw23NL3D_1_1UDriverw8">iconCount</a>
+<br>
+ }</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverw24">TMessageBoxId</a> { <br>
+&nbsp;&nbsp;<a class="el" href="a02438.html#NL3D_1_1UDriverw24NL3D_1_1UDriverw16">okId</a> = 0,
+<a class="el" href="a02438.html#NL3D_1_1UDriverw24NL3D_1_1UDriverw30">yesId</a>,
+<a class="el" href="a02438.html#NL3D_1_1UDriverw24NL3D_1_1UDriverw14">noId</a>,
+<a class="el" href="a02438.html#NL3D_1_1UDriverw24NL3D_1_1UDriverw0">abortId</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="a02438.html#NL3D_1_1UDriverw24NL3D_1_1UDriverw21">retryId</a>,
+<a class="el" href="a02438.html#NL3D_1_1UDriverw24NL3D_1_1UDriverw3">cancelId</a>,
+<a class="el" href="a02438.html#NL3D_1_1UDriverw24NL3D_1_1UDriverw10">ignoreId</a>,
+<a class="el" href="a02438.html#NL3D_1_1UDriverw24NL3D_1_1UDriverw9">idCount</a>
+<br>
+ }</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Message Box enums. <a href="#NL3D_1_1UDriverw24">More...</a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverw25">TMessageBoxType</a> { <br>
+&nbsp;&nbsp;<a class="el" href="a02438.html#NL3D_1_1UDriverw25NL3D_1_1UDriverw17">okType</a> = 0,
+<a class="el" href="a02438.html#NL3D_1_1UDriverw25NL3D_1_1UDriverw15">okCancelType</a>,
+<a class="el" href="a02438.html#NL3D_1_1UDriverw25NL3D_1_1UDriverw32">yesNoType</a>,
+<a class="el" href="a02438.html#NL3D_1_1UDriverw25NL3D_1_1UDriverw1">abortRetryIgnoreType</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="a02438.html#NL3D_1_1UDriverw25NL3D_1_1UDriverw31">yesNoCancelType</a>,
+<a class="el" href="a02438.html#NL3D_1_1UDriverw25NL3D_1_1UDriverw20">retryCancelType</a>,
+<a class="el" href="a02438.html#NL3D_1_1UDriverw25NL3D_1_1UDriverw28">typeCount</a>
+<br>
+ }</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::vector&lt; <a class="el" href="a03925.html">CMode</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverw26">TModeList</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverw27">TPolygonMode</a> { <a class="el" href="a02438.html#NL3D_1_1UDriverw27NL3D_1_1UDriverw6">Filled</a> = 0,
+<a class="el" href="a02438.html#NL3D_1_1UDriverw27NL3D_1_1UDriverw12">Line</a>,
+<a class="el" href="a02438.html#NL3D_1_1UDriverw27NL3D_1_1UDriverw18">Point</a>
+ }</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Polygon Mode. <a href="#NL3D_1_1UDriverw27">More...</a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Window / driver management.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1396_0">activate</a> (void)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Before rendering via a driver in a thread, must <a class="el" href="a02438.html#NL3D_1_1UDriverz1396_0">activate()</a> (per thread). <a href="#NL3D_1_1UDriverz1396_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02438.html#NL3D_1_1UDriverw26">TModeList</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1396_1">enumModes</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Enum All Fullscreen modes. <a href="#NL3D_1_1UDriverz1396_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1396_2">getDisplay</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return an OS dependent window handle. Under Win32, it is a HWND. <a href="#NL3D_1_1UDriverz1396_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1396_3">getModes</a> (std::vector&lt; <a class="el" href="a03925.html">CMode</a> &gt; &amp;modes)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Before rendering via a driver in a thread, must <a class="el" href="a02438.html#NL3D_1_1UDriverz1396_0">activate()</a> (per thread). <a href="#NL3D_1_1UDriverz1396_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1396_4">isActive</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return true if driver is still active. Return false else. If he user close the window, must return false. <a href="#NL3D_1_1UDriverz1396_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1396_5">release</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Release the window. All components are released (Texture, materials, scene, textcontexts). <a href="#NL3D_1_1UDriverz1396_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1396_6">setDisplay</a> (const <a class="el" href="a03925.html">CMode</a> &amp;mode, bool show=true)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1396_7">setMode</a> (const <a class="el" href="a03925.html">CMode</a> &amp;mode)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Before rendering via a driver in a thread, must <a class="el" href="a02438.html#NL3D_1_1UDriverz1396_0">activate()</a> (per thread). <a href="#NL3D_1_1UDriverz1396_7"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Buffers.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1398_0">clearBuffers</a> (<a class="el" href="a03337.html">CRGBA</a> col=<a class="el" href="a03337.html">CRGBA</a>(255, 255, 255, 255))=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">This clear the buffers (ALL the buffer :) ). <a href="#NL3D_1_1UDriverz1398_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1398_1">clearRGBABuffer</a> (<a class="el" href="a03337.html">CRGBA</a> col=<a class="el" href="a03337.html">CRGBA</a>(255, 255, 255, 255))=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">This clear only the RGBA back buffer. <a href="#NL3D_1_1UDriverz1398_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1398_2">clearZBuffer</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">This clear only the Zbuffer. <a href="#NL3D_1_1UDriverz1398_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1398_3">getSwapVBLInterval</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the number of VBL wait when a <a class="el" href="a02438.html#NL3D_1_1UDriverz1398_5">swapBuffers()</a> is issued. 0 means no synchronisation to the VBL <a href="#NL3D_1_1UDriverz1398_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1398_4">setSwapVBLInterval</a> (<a class="el" href="a04558.html#a15">uint</a> interval)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1398_5">swapBuffers</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">This swap the back and front buffer (ALL the buffer :) ). <a href="#NL3D_1_1UDriverz1398_5"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Misc.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02463.html">U3dMouseListener</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1418_0">create3dMouseListener</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1418_1">delete3dMouseListener</a> (<a class="el" href="a02463.html">U3dMouseListener</a> *listener)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1418_2">forceDXTCCompression</a> (bool dxtcComp)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1418_3">forceTextureResize</a> (<a class="el" href="a04558.html#a15">uint</a> divisor)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02438.html#NL3D_1_1UDriverw27">TPolygonMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1418_4">getPolygonMode</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1418_5">setMonitorColorProperties</a> (const <a class="el" href="a02935.html">CMonitorColorProperties</a> &amp;properties)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1418_6">setPolygonMode</a> (<a class="el" href="a02438.html#NL3D_1_1UDriverw27">TPolygonMode</a> mode)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02438.html#NL3D_1_1UDriverw24">TMessageBoxId</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1418_7">systemMessageBox</a> (const char *message, const char *title, <a class="el" href="a02438.html#NL3D_1_1UDriverw25">TMessageBoxType</a> <a class="el" href="a04223.html#a581">type</a>=okType, <a class="el" href="a02438.html#NL3D_1_1UDriverw23">TMessageBoxIcon</a> icon=noIcon)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Components gestion for Interface 2D/3D.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02850.html">UMaterial</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1406_0">createMaterial</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Create a new Material, to be filled by user. <a href="#NL3D_1_1UDriverz1406_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03485.html">UTextContext</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1406_1">createTextContext</a> (const std::string fontFileName, const std::string fontExFileName="")=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">create a new TextContext, for a given font. <a href="#NL3D_1_1UDriverz1406_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03947.html">UTextureFile</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1406_2">createTextureFile</a> (const std::string &amp;<a class="el" href="a04115.html#a95">file</a>)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03948.html">UTextureRaw</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1406_3">createTextureRaw</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Create a new Raw texture, to be filled by user. <a href="#NL3D_1_1UDriverz1406_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1406_4">deleteMaterial</a> (<a class="el" href="a02850.html">UMaterial</a> *mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Delete a Material. <a href="#NL3D_1_1UDriverz1406_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1406_5">deleteTextContext</a> (<a class="el" href="a03485.html">UTextContext</a> *textContext)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">delete a TextContext. <a href="#NL3D_1_1UDriverz1406_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1406_6">deleteTextureFile</a> (<a class="el" href="a03947.html">UTextureFile</a> *textfile)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Delete a texture file. This one will be really deleted in memory when no material point to it. <a href="#NL3D_1_1UDriverz1406_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1406_7">deleteTextureRaw</a> (<a class="el" href="a03948.html">UTextureRaw</a> *textraw)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Delete a Raw texture. This one will be really deleted in memory when no material point to it. <a href="#NL3D_1_1UDriverz1406_7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual std::string&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1406_8">getFontManagerCacheInformation</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get cahce information. <a href="#NL3D_1_1UDriverz1406_8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1406_9">setFontManagerMaxMemory</a> (<a class="el" href="a04558.html#a15">uint</a> maxMem)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the maxMemory used for the FontManager. <a href="#NL3D_1_1UDriverz1406_9"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Scene gestion.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03351.html">UScene</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1404_0">createScene</a> (bool bSmallScene)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Create a new scene. <a href="#NL3D_1_1UDriverz1404_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1404_1">deleteScene</a> (<a class="el" href="a03351.html">UScene</a> *scene)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Delete a scene. <a href="#NL3D_1_1UDriverz1404_1"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Disable Hardware Feature</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1394_0">disableHardwareTextureShader</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1394_1">disableHardwareVertexArrayAGP</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1394_2">disableHardwareVertexProgram</a> ()=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Tools for Interface 2D.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1412_0">drawBitmap</a> (float <a class="el" href="a04223.html#a572">x</a>, float <a class="el" href="a04223.html#a573">y</a>, float <a class="el" href="a04223.html#a632">width</a>, float <a class="el" href="a04223.html#a633">height</a>, class <a class="el" href="a03504.html">UTexture</a> &amp;texture, bool blend=true, <a class="el" href="a03337.html">CRGBA</a> col=<a class="el" href="a03337.html">CRGBA</a>(255, 255, 255, 255))=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Draw a bitmap 2D. Warning: this is slow... <a href="#NL3D_1_1UDriverz1412_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1412_1">drawLine</a> (float x0, float y0, float x1, float y1, <a class="el" href="a03337.html">CRGBA</a> col=<a class="el" href="a03337.html">CRGBA</a>(255, 255, 255, 255))=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Draw a line in 2D. Warning: this is slow... <a href="#NL3D_1_1UDriverz1412_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1412_2">drawQuad</a> (float xcenter, float ycenter, float radius, <a class="el" href="a03337.html">CRGBA</a> col)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Draw a Quad in 2D. Warning: this is slow... <a href="#NL3D_1_1UDriverz1412_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1412_3">drawQuad</a> (float x0, float y0, float x1, float y1, <a class="el" href="a03337.html">CRGBA</a> col)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Draw a Quad in 2D. Warning: this is slow... <a href="#NL3D_1_1UDriverz1412_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1412_4">drawTriangle</a> (float x0, float y0, float x1, float y1, float x2, float y2, <a class="el" href="a03337.html">CRGBA</a> col)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Draw a Triangle in 2D. Warning: this is slow... <a href="#NL3D_1_1UDriverz1412_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1412_5">drawWiredQuad</a> (float xcenter, float ycenter, float radius, <a class="el" href="a03337.html">CRGBA</a> col)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Draw a Quad in 2D. Warning: this is slow... <a href="#NL3D_1_1UDriverz1412_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1412_6">drawWiredQuad</a> (float x0, float y0, float x1, float y1, <a class="el" href="a03337.html">CRGBA</a> col)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Draw a Quad in 2D. Warning: this is slow... <a href="#NL3D_1_1UDriverz1412_6"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Interface 2D/3D.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1410_0">drawLine</a> (const <a class="el" href="a02763.html">NLMISC::CLineColorUV</a> &amp;tri, <a class="el" href="a02850.html">UMaterial</a> &amp;mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Draw the Line, taking color from primitive. With UV for texture. <a href="#NL3D_1_1UDriverz1410_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1410_1">drawLine</a> (const <a class="el" href="a02764.html">NLMISC::CLineUV</a> &amp;tri, <a class="el" href="a02850.html">UMaterial</a> &amp;mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Draw the Line, taking color from material. With UV for texture. <a href="#NL3D_1_1UDriverz1410_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1410_2">drawLine</a> (const <a class="el" href="a02762.html">NLMISC::CLineColor</a> &amp;tri, <a class="el" href="a02850.html">UMaterial</a> &amp;mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Draw the Line, taking color from primitive. <a href="#NL3D_1_1UDriverz1410_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1410_3">drawLine</a> (const <a class="el" href="a02759.html">NLMISC::CLine</a> &amp;tri, <a class="el" href="a02850.html">UMaterial</a> &amp;mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Draw the Line, taking color from material. <a href="#NL3D_1_1UDriverz1410_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1410_4">drawQuad</a> (const <a class="el" href="a03269.html">NLMISC::CQuadColorUV</a> &amp;tri, <a class="el" href="a02850.html">UMaterial</a> &amp;mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Draw the Quad, taking color from primitive. With UV for texture. <a href="#NL3D_1_1UDriverz1410_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1410_5">drawQuad</a> (const <a class="el" href="a03295.html">NLMISC::CQuadUV</a> &amp;tri, <a class="el" href="a02850.html">UMaterial</a> &amp;mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Draw the Quad, taking color from material. With UV for texture. <a href="#NL3D_1_1UDriverz1410_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1410_6">drawQuad</a> (const <a class="el" href="a03268.html">NLMISC::CQuadColor</a> &amp;tri, <a class="el" href="a02850.html">UMaterial</a> &amp;mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Draw the Quad, taking color from primitive. <a href="#NL3D_1_1UDriverz1410_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1410_7">drawQuad</a> (const <a class="el" href="a03265.html">NLMISC::CQuad</a> &amp;tri, <a class="el" href="a02850.html">UMaterial</a> &amp;mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Draw the Quad, taking color from material. <a href="#NL3D_1_1UDriverz1410_7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1410_8">drawQuads</a> (const <a class="el" href="a03270.html">NLMISC::CQuadColorUV2</a> *quads, <a class="el" href="a04558.html#a11">uint32</a> nbQuads, <a class="el" href="a02850.html">UMaterial</a> &amp;mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Draw the Line, taking color from primitive. With UV for texture. <a href="#NL3D_1_1UDriverz1410_8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1410_9">drawQuads</a> (const <a class="el" href="a03269.html">NLMISC::CQuadColorUV</a> *qs, <a class="el" href="a04558.html#a11">uint32</a> nbq, <a class="el" href="a02850.html">UMaterial</a> &amp;mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Draw the Line, taking color from primitive. With UV for texture. <a href="#NL3D_1_1UDriverz1410_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1410_10">drawQuads</a> (const std::vector&lt; <a class="el" href="a03270.html">NLMISC::CQuadColorUV2</a> &gt; &amp;quad, <a class="el" href="a02850.html">UMaterial</a> &amp;mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Draw the Line, taking color from primitive. With UV for texture. <a href="#NL3D_1_1UDriverz1410_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1410_11">drawQuads</a> (const std::vector&lt; <a class="el" href="a03269.html">NLMISC::CQuadColorUV</a> &gt; &amp;quad, <a class="el" href="a02850.html">UMaterial</a> &amp;mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Draw the Line, taking color from primitive. With UV for texture. <a href="#NL3D_1_1UDriverz1410_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1410_12">drawTriangle</a> (const <a class="el" href="a03618.html">NLMISC::CTriangleColorUV</a> &amp;tri, <a class="el" href="a02850.html">UMaterial</a> &amp;mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Draw the Triangle, taking color from primitive. With UV for texture. <a href="#NL3D_1_1UDriverz1410_12"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1410_13">drawTriangle</a> (const <a class="el" href="a03621.html">NLMISC::CTriangleUV</a> &amp;tri, <a class="el" href="a02850.html">UMaterial</a> &amp;mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Draw the Triangle, taking color from material. With UV for texture. <a href="#NL3D_1_1UDriverz1410_13"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1410_14">drawTriangle</a> (const <a class="el" href="a03617.html">NLMISC::CTriangleColor</a> &amp;tri, <a class="el" href="a02850.html">UMaterial</a> &amp;mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Draw the Triangle, taking color from primitive. <a href="#NL3D_1_1UDriverz1410_14"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1410_15">drawTriangle</a> (const <a class="el" href="a03616.html">NLMISC::CTriangle</a> &amp;tri, <a class="el" href="a02850.html">UMaterial</a> &amp;mat)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Draw the Triangle, taking color from material. <a href="#NL3D_1_1UDriverz1410_15"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Fog support.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1400_0">enableFog</a> (bool enable)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1400_1">fogEnabled</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1400_2">setupFog</a> (float start, float end, <a class="el" href="a03337.html">CRGBA</a> color)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">setup fog parameters. fog must enabled to see result. start and end are in [0,1] range. <a href="#NL3D_1_1UDriverz1400_2"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Light support.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1402_0">enableLight</a> (<a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a04223.html#a653">num</a>, bool enable=true)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1402_1">setAmbientColor</a> (<a class="el" href="a03337.html">CRGBA</a> color)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1402_2">setLight</a> (<a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a04223.html#a653">num</a>, const <a class="el" href="a02755.html">ULight</a> &amp;light)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Mouse / Keyboard / Gamedevices</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03860.html">NLMISC::IKeyboardDevice</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1416_0">enableLowLevelKeyboard</a> (bool enable)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03867.html">NLMISC::IMouseDevice</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1416_1">enableLowLevelMouse</a> (bool enable, bool hardware)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1416_2">getDoubleClickDelay</a> (bool hardwareMouse)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03858.html">NLMISC::IInputDeviceManager</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1416_3">getLowLevelInputDeviceManager</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1416_4">setCapture</a> (bool b)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1416_5">setMousePos</a> (float <a class="el" href="a04223.html#a572">x</a>, float <a class="el" href="a04223.html#a573">y</a>)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">x and y must be between 0.0 and 1.0 <a href="#NL3D_1_1UDriverz1416_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1416_6">showCursor</a> (bool b)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Profiling.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1422_0">enableUsedTextureMemorySum</a> (bool enable=true)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1422_1">endProfileVBHardLock</a> (std::vector&lt; std::string &gt; &amp;result)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1422_2">getUsedTextureMemory</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1422_3">profileAllocatedTextureMemory</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1422_4">profileRenderedPrimitives</a> (<a class="el" href="a03116.html">CPrimitiveProfile</a> &amp;pIn, <a class="el" href="a03116.html">CPrimitiveProfile</a> &amp;pOut)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1422_5">profileSetupedMaterials</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1422_6">profileSetupedModelMatrix</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1422_7">profileVBHardAllocation</a> (std::vector&lt; std::string &gt; &amp;result)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1422_8">startProfileVBHardLock</a> ()=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Driver information/Queries</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1414_0">fillBuffer</a> (<a class="el" href="a02268.html">CBitmap</a> &amp;bitmap)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1414_1">getAvailableVertexAGPMemory</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1414_2">getAvailableVertexVRAMMemory</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1414_3">getBuffer</a> (<a class="el" href="a02268.html">CBitmap</a> &amp;bitmap)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1414_4">getBufferPart</a> (<a class="el" href="a02268.html">CBitmap</a> &amp;bitmap, <a class="el" href="a03319.html">NLMISC::CRect</a> &amp;rect)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1414_5">getDriverInformation</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1414_6">getImplementationVersion</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a14">sint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1414_7">getNbTextureStages</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the number of texture stage avaliable, for multitexturing (Normal material shaders). Valid only after <a class="el" href="a02438.html#NL3D_1_1UDriverz1396_6">setDisplay()</a>. <a href="#NL3D_1_1UDriverz1414_7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1414_8">getVideocardInformation</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1414_9">getWindowHeight</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the height of the window. <a href="#NL3D_1_1UDriverz1414_9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1414_10">getWindowPos</a> (<a class="el" href="a04558.html#a11">uint32</a> &amp;<a class="el" href="a04223.html#a572">x</a>, <a class="el" href="a04558.html#a11">uint32</a> &amp;<a class="el" href="a04223.html#a573">y</a>)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the x and y coord of the windows always (0,0) in fullscreen. <a href="#NL3D_1_1UDriverz1414_10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1414_11">getWindowSize</a> (<a class="el" href="a04558.html#a11">uint32</a> &amp;<a class="el" href="a04223.html#a632">width</a>, <a class="el" href="a04558.html#a11">uint32</a> &amp;<a class="el" href="a04223.html#a633">height</a>)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the width and the height of the window. <a href="#NL3D_1_1UDriverz1414_11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1414_12">getWindowWidth</a> ()=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the width of the window. <a href="#NL3D_1_1UDriverz1414_12"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1414_13">getZBuffer</a> (std::vector&lt; float &gt; &amp;zbuffer)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1414_14">getZBufferPart</a> (std::vector&lt; float &gt; &amp;zbuffer, <a class="el" href="a03319.html">NLMISC::CRect</a> &amp;rect)=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Async Texture loading mgt (see UInstance)</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1424_0">getLastAsyncTextureSizeGot</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get what the system really allows <a href="#NL3D_1_1UDriverz1424_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1424_1">getTotalAsyncTextureSizeAsked</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the async texture Size asked (ie maybe bigger than MaxTotalTextureSize). <a href="#NL3D_1_1UDriverz1424_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1424_2">loadHLSBank</a> (const std::string &amp;fileName)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1424_3">setupAsyncTextureLod</a> (<a class="el" href="a04558.html#a15">uint</a> baseLevel, <a class="el" href="a04558.html#a15">uint</a> maxLevel)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1424_4">setupAsyncTextureMaxUploadPerFrame</a> (<a class="el" href="a04558.html#a15">uint</a> maxup)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Setup max texture upload in driver per <a class="el" href="a02438.html#NL3D_1_1UDriverz1424_7">updateAsyncTexture()</a> call. <a href="#NL3D_1_1UDriverz1424_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1424_5">setupMaxHLSColoringPerFrame</a> (<a class="el" href="a04558.html#a15">uint</a> maxCol)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Setup max texture HLS Coloring per update() call (in bytes). Default to 20K. <a href="#NL3D_1_1UDriverz1424_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1424_6">setupMaxTotalAsyncTextureSize</a> (<a class="el" href="a04558.html#a15">uint</a> maxText)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Setup max total texture size allowed. Default is 10Mo. <a href="#NL3D_1_1UDriverz1424_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1424_7">updateAsyncTexture</a> ()=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Shape Bank</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03944.html">UShapeBank</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1420_0">getShapeBank</a> ()=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Object</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1392_0">UDriver</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDriverz1392_1">~UDriver</a> ()</td></tr>
+
+<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02438.html">UDriver</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDrivere0">createDriver</a> (<a class="el" href="a04558.html#a15">uint</a> windowIcon=0)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDrivere1">purgeMemory</a> ()</td></tr>
+
+<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02472.html">NLMISC::CEventListenerAsync</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDrivero0">AsyncListener</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The AsyncListener of this driver. Init after <a class="el" href="a02438.html#NL3D_1_1UDriverz1396_6">setDisplay()</a>!! <a href="#NL3D_1_1UDrivero0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02479.html">NLMISC::CEventServer</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02438.html#NL3D_1_1UDrivero1">EventServer</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The EventServer of this driver. Init after <a class="el" href="a02438.html#NL3D_1_1UDriverz1396_6">setDisplay()</a>!! <a href="#NL3D_1_1UDrivero1"></a><br><br></td></tr>
+</table>
+<hr><h2>Member Typedef Documentation</h2>
+<a class="anchor" name="NL3D_1_1UDriverw26" doxytag="NL3D::UDriver::TModeList" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef std::vector&lt;<a class="el" href="a03925.html">CMode</a>&gt; <a class="el" href="a02438.html#NL3D_1_1UDriverw26">NL3D::UDriver::TModeList</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06599.html#l00126">126</a> of file <a class="el" href="a06599.html">u_driver.h</a>.
+<p>
+Referenced by <a class="el" href="a05657.html#l00189">NL3D::CDriverUser::enumModes()</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Enumeration Documentation</h2>
+<a class="anchor" name="NL3D_1_1UDriverw23" doxytag="NL3D::UDriver::TMessageBoxIcon" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum <a class="el" href="a02438.html#NL3D_1_1UDriverw23">NL3D::UDriver::TMessageBoxIcon</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UDriverw23NL3D_1_1UDriverw13" doxytag="noIcon" ></a>noIcon</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UDriverw23NL3D_1_1UDriverw7" doxytag="handIcon" ></a>handIcon</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UDriverw23NL3D_1_1UDriverw19" doxytag="questionIcon" ></a>questionIcon</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UDriverw23NL3D_1_1UDriverw5" doxytag="exclamationIcon" ></a>exclamationIcon</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UDriverw23NL3D_1_1UDriverw2" doxytag="asteriskIcon" ></a>asteriskIcon</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UDriverw23NL3D_1_1UDriverw29" doxytag="warningIcon" ></a>warningIcon</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UDriverw23NL3D_1_1UDriverw4" doxytag="errorIcon" ></a>errorIcon</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UDriverw23NL3D_1_1UDriverw11" doxytag="informationIcon" ></a>informationIcon</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UDriverw23NL3D_1_1UDriverw22" doxytag="stopIcon" ></a>stopIcon</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UDriverw23NL3D_1_1UDriverw8" doxytag="iconCount" ></a>iconCount</em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06599.html#l00132">132</a> of file <a class="el" href="a06599.html">u_driver.h</a>.
+<p>
+<div class="fragment"><pre>00132 { <a class="code" href="a02438.html#NL3D_1_1UDriverw23NL3D_1_1UDriverw13">noIcon</a>=0, <a class="code" href="a02438.html#NL3D_1_1UDriverw23NL3D_1_1UDriverw7">handIcon</a>, <a class="code" href="a02438.html#NL3D_1_1UDriverw23NL3D_1_1UDriverw19">questionIcon</a>, <a class="code" href="a02438.html#NL3D_1_1UDriverw23NL3D_1_1UDriverw5">exclamationIcon</a>, <a class="code" href="a02438.html#NL3D_1_1UDriverw23NL3D_1_1UDriverw2">asteriskIcon</a>, <a class="code" href="a02438.html#NL3D_1_1UDriverw23NL3D_1_1UDriverw29">warningIcon</a>, <a class="code" href="a02438.html#NL3D_1_1UDriverw23NL3D_1_1UDriverw4">errorIcon</a>, <a class="code" href="a02438.html#NL3D_1_1UDriverw23NL3D_1_1UDriverw11">informationIcon</a>, <a class="code" href="a02438.html#NL3D_1_1UDriverw23NL3D_1_1UDriverw22">stopIcon</a>, <a class="code" href="a02438.html#NL3D_1_1UDriverw23NL3D_1_1UDriverw8">iconCount</a> };
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverw24" doxytag="NL3D::UDriver::TMessageBoxId" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum <a class="el" href="a02438.html#NL3D_1_1UDriverw24">NL3D::UDriver::TMessageBoxId</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Message Box enums.
+<p>
+<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UDriverw24NL3D_1_1UDriverw16" doxytag="okId" ></a>okId</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UDriverw24NL3D_1_1UDriverw30" doxytag="yesId" ></a>yesId</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UDriverw24NL3D_1_1UDriverw14" doxytag="noId" ></a>noId</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UDriverw24NL3D_1_1UDriverw0" doxytag="abortId" ></a>abortId</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UDriverw24NL3D_1_1UDriverw21" doxytag="retryId" ></a>retryId</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UDriverw24NL3D_1_1UDriverw3" doxytag="cancelId" ></a>cancelId</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UDriverw24NL3D_1_1UDriverw10" doxytag="ignoreId" ></a>ignoreId</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UDriverw24NL3D_1_1UDriverw9" doxytag="idCount" ></a>idCount</em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06599.html#l00130">130</a> of file <a class="el" href="a06599.html">u_driver.h</a>.
+<p>
+<div class="fragment"><pre>00130 { <a class="code" href="a02438.html#NL3D_1_1UDriverw24NL3D_1_1UDriverw16">okId</a>=0, <a class="code" href="a02438.html#NL3D_1_1UDriverw24NL3D_1_1UDriverw30">yesId</a>, <a class="code" href="a02438.html#NL3D_1_1UDriverw24NL3D_1_1UDriverw14">noId</a>, <a class="code" href="a02438.html#NL3D_1_1UDriverw24NL3D_1_1UDriverw0">abortId</a>, <a class="code" href="a02438.html#NL3D_1_1UDriverw24NL3D_1_1UDriverw21">retryId</a>, <a class="code" href="a02438.html#NL3D_1_1UDriverw24NL3D_1_1UDriverw3">cancelId</a>, <a class="code" href="a02438.html#NL3D_1_1UDriverw24NL3D_1_1UDriverw10">ignoreId</a>, <a class="code" href="a02438.html#NL3D_1_1UDriverw24NL3D_1_1UDriverw9">idCount</a> };
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverw25" doxytag="NL3D::UDriver::TMessageBoxType" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum <a class="el" href="a02438.html#NL3D_1_1UDriverw25">NL3D::UDriver::TMessageBoxType</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UDriverw25NL3D_1_1UDriverw17" doxytag="okType" ></a>okType</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UDriverw25NL3D_1_1UDriverw15" doxytag="okCancelType" ></a>okCancelType</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UDriverw25NL3D_1_1UDriverw32" doxytag="yesNoType" ></a>yesNoType</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UDriverw25NL3D_1_1UDriverw1" doxytag="abortRetryIgnoreType" ></a>abortRetryIgnoreType</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UDriverw25NL3D_1_1UDriverw31" doxytag="yesNoCancelType" ></a>yesNoCancelType</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UDriverw25NL3D_1_1UDriverw20" doxytag="retryCancelType" ></a>retryCancelType</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UDriverw25NL3D_1_1UDriverw28" doxytag="typeCount" ></a>typeCount</em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06599.html#l00131">131</a> of file <a class="el" href="a06599.html">u_driver.h</a>.
+<p>
+<div class="fragment"><pre>00131 { <a class="code" href="a02438.html#NL3D_1_1UDriverw25NL3D_1_1UDriverw17">okType</a>=0, <a class="code" href="a02438.html#NL3D_1_1UDriverw25NL3D_1_1UDriverw15">okCancelType</a>, <a class="code" href="a02438.html#NL3D_1_1UDriverw25NL3D_1_1UDriverw32">yesNoType</a>, <a class="code" href="a02438.html#NL3D_1_1UDriverw25NL3D_1_1UDriverw1">abortRetryIgnoreType</a>, <a class="code" href="a02438.html#NL3D_1_1UDriverw25NL3D_1_1UDriverw31">yesNoCancelType</a>, <a class="code" href="a02438.html#NL3D_1_1UDriverw25NL3D_1_1UDriverw20">retryCancelType</a>, <a class="code" href="a02438.html#NL3D_1_1UDriverw25NL3D_1_1UDriverw28">typeCount</a> };
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverw27" doxytag="NL3D::UDriver::TPolygonMode" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum <a class="el" href="a02438.html#NL3D_1_1UDriverw27">NL3D::UDriver::TPolygonMode</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Polygon Mode.
+<p>
+<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UDriverw27NL3D_1_1UDriverw6" doxytag="Filled" ></a>Filled</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UDriverw27NL3D_1_1UDriverw12" doxytag="Line" ></a>Line</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UDriverw27NL3D_1_1UDriverw18" doxytag="Point" ></a>Point</em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06599.html#l00135">135</a> of file <a class="el" href="a06599.html">u_driver.h</a>.
+<p>
+<div class="fragment"><pre>00135 { <a class="code" href="a02438.html#NL3D_1_1UDriverw27NL3D_1_1UDriverw6">Filled</a>=0, <a class="code" href="a02438.html#NL3D_1_1UDriverw27NL3D_1_1UDriverw12">Line</a>, <a class="code" href="a02438.html#NL3D_1_1UDriverw27NL3D_1_1UDriverw18">Point</a> };
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1UDriverz1392_0" doxytag="NL3D::UDriver::UDriver" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::UDriver::UDriver </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1392_1" doxytag="NL3D::UDriver::~UDriver" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::UDriver::~<a class="el" href="a02438.html">UDriver</a> </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05657.html#l00077">77</a> of file <a class="el" href="a05657.html">driver_user.cpp</a>.
+<p>
+References <a class="el" href="a05658.html#l00046">NL3D_MEM_DRIVER</a>.
+<p>
+<div class="fragment"><pre>00078 {
+00079 <a class="code" href="a04235.html#a0">NL3D_MEM_DRIVER</a>
+00080 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1UDriverz1396_0" doxytag="NL3D::UDriver::activate" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::UDriver::activate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Before rendering via a driver in a thread, must <a class="el" href="a02438.html#NL3D_1_1UDriverz1396_0">activate()</a> (per thread).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz157_0">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1398_0" doxytag="NL3D::UDriver::clearBuffers" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::clearBuffers </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03337.html">CRGBA</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>col</em> = <a class="el" href="a03337.html">CRGBA</a>(255, 255, 255, 255) </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This clear the buffers (ALL the buffer :) ).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz159_0">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1398_1" doxytag="NL3D::UDriver::clearRGBABuffer" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::clearRGBABuffer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03337.html">CRGBA</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>col</em> = <a class="el" href="a03337.html">CRGBA</a>(255, 255, 255, 255) </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This clear only the RGBA back buffer.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz159_1">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1398_2" doxytag="NL3D::UDriver::clearZBuffer" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::clearZBuffer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This clear only the Zbuffer.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz159_2">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1418_0" doxytag="NL3D::UDriver::create3dMouseListener" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a02463.html">U3dMouseListener</a>* NL3D::UDriver::create3dMouseListener </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Create a 3d mouse listener<p>
+<dl compact><dt><b>Returns:</b></dt><dd>a 3d mouse listener.</dd></dl>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz179_0">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDrivere0" doxytag="NL3D::UDriver::createDriver" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02438.html">UDriver</a> * NL3D::UDriver::createDriver </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>windowIcon</em> = 0 </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This is the static function which build a <a class="el" href="a02438.html">UDriver</a>, the root for all 3D functions.
+<p>
+Definition at line <a class="el" href="a05657.html#l00098">98</a> of file <a class="el" href="a05657.html">driver_user.cpp</a>.
+<p>
+References <a class="el" href="a05658.html#l00046">NL3D_MEM_DRIVER</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00099 {
+00100 <a class="code" href="a04235.html#a0">NL3D_MEM_DRIVER</a>
+00101 <span class="keywordflow">return</span> <span class="keyword">new</span> CDriverUser (windowIcon);
+00102 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1406_0" doxytag="NL3D::UDriver::createMaterial" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a02850.html">UMaterial</a>* NL3D::UDriver::createMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Create a new Material, to be filled by user.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz167_0">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1404_0" doxytag="NL3D::UDriver::createScene" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03351.html">UScene</a>* NL3D::UDriver::createScene </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>bSmallScene</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Create a new scene.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz165_0">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1406_1" doxytag="NL3D::UDriver::createTextContext" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03485.html">UTextContext</a>* NL3D::UDriver::createTextContext </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string&nbsp;</td>
+ <td class="mdname" nowrap> <em>fontFileName</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const std::string&nbsp;</td>
+ <td class="mdname" nowrap> <em>fontExFileName</em> = ""</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+create a new TextContext, for a given font.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz167_1">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1406_2" doxytag="NL3D::UDriver::createTextureFile" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03947.html">UTextureFile</a>* NL3D::UDriver::createTextureFile </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>file</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Create a new texture file, searching in CPath. NB: by default a textureFile created with this method has a setAllowDegradation() at false. <dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>file</em>&nbsp;</td><td>filename, local to CPath paths.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz167_2">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1406_3" doxytag="NL3D::UDriver::createTextureRaw" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03948.html">UTextureRaw</a>* NL3D::UDriver::createTextureRaw </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Create a new Raw texture, to be filled by user.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz167_3">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1418_1" doxytag="NL3D::UDriver::delete3dMouseListener" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::delete3dMouseListener </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02463.html">U3dMouseListener</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>listener</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Delete a 3d mouse listener<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>listener</em>&nbsp;</td><td>a 3d mouse listener.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz179_1">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1406_4" doxytag="NL3D::UDriver::deleteMaterial" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::deleteMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02850.html">UMaterial</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>mat</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Delete a Material.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz167_4">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1404_1" doxytag="NL3D::UDriver::deleteScene" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::deleteScene </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03351.html">UScene</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>scene</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Delete a scene.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz165_1">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1406_5" doxytag="NL3D::UDriver::deleteTextContext" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::deleteTextContext </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03485.html">UTextContext</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>textContext</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+delete a TextContext.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz167_5">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1406_6" doxytag="NL3D::UDriver::deleteTextureFile" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::deleteTextureFile </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03947.html">UTextureFile</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>textfile</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Delete a texture file. This one will be really deleted in memory when no material point to it.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz167_6">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1406_7" doxytag="NL3D::UDriver::deleteTextureRaw" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::deleteTextureRaw </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03948.html">UTextureRaw</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>textraw</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Delete a Raw texture. This one will be really deleted in memory when no material point to it.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz167_7">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1394_0" doxytag="NL3D::UDriver::disableHardwareTextureShader" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::disableHardwareTextureShader </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz157_1">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1394_1" doxytag="NL3D::UDriver::disableHardwareVertexArrayAGP" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::disableHardwareVertexArrayAGP </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz157_2">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1394_2" doxytag="NL3D::UDriver::disableHardwareVertexProgram" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::disableHardwareVertexProgram </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Disable some Feature that may be supported by the Hardware Call before <a class="el" href="a02438.html#NL3D_1_1UDriverz1396_6">setDisplay()</a> to work properly
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz157_3">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1412_0" doxytag="NL3D::UDriver::drawBitmap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::drawBitmap </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap> <em>x</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>y</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>width</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>height</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>class <a class="el" href="a03504.html">UTexture</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>texture</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap> <em>blend</em> = true, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a03337.html">CRGBA</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>col</em> = <a class="el" href="a03337.html">CRGBA</a>(255, 255, 255, 255)</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw a bitmap 2D. Warning: this is slow...
+<p>
+For all those function, setMatrixMode2D*() should have been called (else strange results!!).
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz173_0">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1412_1" doxytag="NL3D::UDriver::drawLine" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::drawLine </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap> <em>x0</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>y0</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>x1</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>y1</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a03337.html">CRGBA</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>col</em> = <a class="el" href="a03337.html">CRGBA</a>(255, 255, 255, 255)</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw a line in 2D. Warning: this is slow...
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz173_1">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1410_0" doxytag="NL3D::UDriver::drawLine" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::drawLine </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a02763.html">NLMISC::CLineColorUV</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>tri</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02850.html">UMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>mat</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw the Line, taking color from primitive. With UV for texture.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz171_0">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1410_1" doxytag="NL3D::UDriver::drawLine" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::drawLine </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a02764.html">NLMISC::CLineUV</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>tri</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02850.html">UMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>mat</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw the Line, taking color from material. With UV for texture.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz171_1">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1410_2" doxytag="NL3D::UDriver::drawLine" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::drawLine </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a02762.html">NLMISC::CLineColor</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>tri</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02850.html">UMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>mat</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw the Line, taking color from primitive.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz171_2">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1410_3" doxytag="NL3D::UDriver::drawLine" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::drawLine </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a02759.html">NLMISC::CLine</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>tri</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02850.html">UMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>mat</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw the Line, taking color from material.
+<p>
+All of those render primitives are unlit! You must use <a class="el" href="a03351.html">UScene</a> to render lighted meshes. NB: If you set a texture to your material, the primitives are textured, even if no Uvs are provided. <br>
+ NB: All rendering are done in current viewport / current matrix context.
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz171_3">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1412_2" doxytag="NL3D::UDriver::drawQuad" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::drawQuad </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap> <em>xcenter</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>ycenter</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>radius</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a03337.html">CRGBA</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>col</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw a Quad in 2D. Warning: this is slow...
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz173_2">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1412_3" doxytag="NL3D::UDriver::drawQuad" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::drawQuad </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap> <em>x0</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>y0</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>x1</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>y1</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a03337.html">CRGBA</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>col</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw a Quad in 2D. Warning: this is slow...
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz173_3">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1410_4" doxytag="NL3D::UDriver::drawQuad" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::drawQuad </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03269.html">NLMISC::CQuadColorUV</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>tri</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02850.html">UMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>mat</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw the Quad, taking color from primitive. With UV for texture.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz171_4">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1410_5" doxytag="NL3D::UDriver::drawQuad" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::drawQuad </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03295.html">NLMISC::CQuadUV</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>tri</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02850.html">UMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>mat</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw the Quad, taking color from material. With UV for texture.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz171_5">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1410_6" doxytag="NL3D::UDriver::drawQuad" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::drawQuad </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03268.html">NLMISC::CQuadColor</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>tri</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02850.html">UMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>mat</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw the Quad, taking color from primitive.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz171_6">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1410_7" doxytag="NL3D::UDriver::drawQuad" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::drawQuad </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03265.html">NLMISC::CQuad</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>tri</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02850.html">UMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>mat</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw the Quad, taking color from material.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz171_7">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1410_8" doxytag="NL3D::UDriver::drawQuads" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::drawQuads </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03270.html">NLMISC::CQuadColorUV2</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>quads</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>nbQuads</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02850.html">UMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>mat</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw the Line, taking color from primitive. With UV for texture.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz171_8">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1410_9" doxytag="NL3D::UDriver::drawQuads" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::drawQuads </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03269.html">NLMISC::CQuadColorUV</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>qs</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>nbq</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02850.html">UMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>mat</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw the Line, taking color from primitive. With UV for texture.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz171_9">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1410_10" doxytag="NL3D::UDriver::drawQuads" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::drawQuads </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::vector&lt; <a class="el" href="a03270.html">NLMISC::CQuadColorUV2</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>quad</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02850.html">UMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>mat</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw the Line, taking color from primitive. With UV for texture.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz171_10">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1410_11" doxytag="NL3D::UDriver::drawQuads" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::drawQuads </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::vector&lt; <a class="el" href="a03269.html">NLMISC::CQuadColorUV</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>quad</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02850.html">UMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>mat</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw the Line, taking color from primitive. With UV for texture.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz171_11">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1412_4" doxytag="NL3D::UDriver::drawTriangle" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::drawTriangle </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap> <em>x0</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>y0</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>x1</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>y1</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>x2</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>y2</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a03337.html">CRGBA</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>col</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw a Triangle in 2D. Warning: this is slow...
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz173_4">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1410_12" doxytag="NL3D::UDriver::drawTriangle" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::drawTriangle </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03618.html">NLMISC::CTriangleColorUV</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>tri</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02850.html">UMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>mat</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw the Triangle, taking color from primitive. With UV for texture.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz171_12">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1410_13" doxytag="NL3D::UDriver::drawTriangle" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::drawTriangle </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03621.html">NLMISC::CTriangleUV</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>tri</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02850.html">UMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>mat</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw the Triangle, taking color from material. With UV for texture.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz171_13">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1410_14" doxytag="NL3D::UDriver::drawTriangle" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::drawTriangle </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03617.html">NLMISC::CTriangleColor</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>tri</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02850.html">UMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>mat</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw the Triangle, taking color from primitive.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz171_14">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1410_15" doxytag="NL3D::UDriver::drawTriangle" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::drawTriangle </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03616.html">NLMISC::CTriangle</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>tri</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02850.html">UMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>mat</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw the Triangle, taking color from material.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz171_15">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1412_5" doxytag="NL3D::UDriver::drawWiredQuad" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::drawWiredQuad </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap> <em>xcenter</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>ycenter</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>radius</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a03337.html">CRGBA</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>col</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw a Quad in 2D. Warning: this is slow...
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz173_5">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1412_6" doxytag="NL3D::UDriver::drawWiredQuad" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::drawWiredQuad </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap> <em>x0</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>y0</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>x1</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>y1</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a03337.html">CRGBA</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>col</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw a Quad in 2D. Warning: this is slow...
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz173_6">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1400_0" doxytag="NL3D::UDriver::enableFog" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::enableFog </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>enable</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz161_0">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1402_0" doxytag="NL3D::UDriver::enableLight" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::enableLight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>num</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap> <em>enable</em> = true</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz163_0">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1416_0" doxytag="NL3D::UDriver::enableLowLevelKeyboard" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03860.html">NLMISC::IKeyboardDevice</a>* NL3D::UDriver::enableLowLevelKeyboard </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>enable</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Enable / disable a low level keyboard. This returns a interface to some parameters when it is supported, or NULL otherwise. The interface pointer is valid as long as the low level keyboard is enabled. A call to disable the keyboard returns NULL, and restore the default keyboard behaviour.
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz177_0">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1416_1" doxytag="NL3D::UDriver::enableLowLevelMouse" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03867.html">NLMISC::IMouseDevice</a>* NL3D::UDriver::enableLowLevelMouse </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname" nowrap> <em>enable</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap> <em>hardware</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Enable / disable low level mouse. This allow to take advantage of some options (speed of the mouse, automatic wrapping) It returns a interface to these parameters when it is supported, or NULL otherwise The interface pointer is valid as long as the low level mouse is enabled. A call to disable the mouse returns NULL, and restore the default mouse behaviour NB : - In this mode the mouse cursor isn't drawn.<ul>
+<li>Calls to showCursor have no effects</li><li>Calls to setCapture have no effects</li></ul>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz177_1">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1422_0" doxytag="NL3D::UDriver::enableUsedTextureMemorySum" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::enableUsedTextureMemorySum </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>enable</em> = true </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Enable the sum of texture memory used since last <a class="el" href="a02438.html#NL3D_1_1UDriverz1398_5">swapBuffers()</a> call. To retrieve the memory used call <a class="el" href="a02438.html#NL3D_1_1UDriverz1422_2">getUsedTextureMemory()</a>.
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz183_0">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1422_1" doxytag="NL3D::UDriver::endProfileVBHardLock" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::endProfileVBHardLock </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; std::string &gt; &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>result</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+If the driver support it, stop profile VBHard locks, and "print" result No-Op if already profiling NB: The results are the Locks in Chronogical time (since last swapBuffers). Since multiple frame are summed, an "*" is marked againts the VBHard name to show if it was not always this one (ptr test and not name test) in the chronogical order. NB: if the driver does not support VBHard or VBHard profiling (like ATI VBHard), result is empty. NB: ???? string is displayed if the VBHard has no name or if was just deleted.
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz183_1">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1396_1" doxytag="NL3D::UDriver::enumModes" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a02438.html#NL3D_1_1UDriverw26">TModeList</a> NL3D::UDriver::enumModes </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Enum All Fullscreen modes.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz157_4">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1414_0" doxytag="NL3D::UDriver::fillBuffer" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::UDriver::fillBuffer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02268.html">CBitmap</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>bitmap</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+fill the RGBA back buffer<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>bitmap</em>&nbsp;</td><td>will be written in the buffer. no-op if bad size. </td></tr>
+ </table>
+</dl>
+<dl compact><dt><b>Returns:</b></dt><dd>true if success</dd></dl>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz175_0">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1400_1" doxytag="NL3D::UDriver::fogEnabled" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::UDriver::fogEnabled </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz161_1">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1418_2" doxytag="NL3D::UDriver::forceDXTCCompression" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::forceDXTCCompression </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>dxtcComp</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+if true force all the uncompressed RGBA 32 bits and RGBA 24 bits texture to be DXTC5 compressed. Default is false. NB: this is done only on TextureFile, with format Automatic
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz179_2">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1418_3" doxytag="NL3D::UDriver::forceTextureResize" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::forceTextureResize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>divisor</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+if !=1, force mostly all the textures (but TextureFonts lightmaps, interfaces etc..) to be divided by Divisor (2, 4, 8...) Default is 1. NB: this is done only on TextureFile
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz179_3">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1414_1" doxytag="NL3D::UDriver::getAvailableVertexAGPMemory" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a11">uint32</a> NL3D::UDriver::getAvailableVertexAGPMemory </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the amount of AGP memory allocated by initVertexArrayRange() to store vertices.
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz175_1">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1414_2" doxytag="NL3D::UDriver::getAvailableVertexVRAMMemory" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a11">uint32</a> NL3D::UDriver::getAvailableVertexVRAMMemory </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the amount of video memory allocated by initVertexArrayRange() to store vertices.
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz175_2">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1414_3" doxytag="NL3D::UDriver::getBuffer" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::getBuffer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02268.html">CBitmap</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>bitmap</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the RGBA back buffer<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>bitmap</em>&nbsp;</td><td>the buffer will be written in this bitmap</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz175_3">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1414_4" doxytag="NL3D::UDriver::getBufferPart" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::getBufferPart </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02268.html">CBitmap</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>bitmap</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a03319.html">NLMISC::CRect</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>rect</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get a part of the RGBA back buffer NB: 0,0 is the bottom left corner of the screen.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>bitmap</em>&nbsp;</td><td>the buffer will be written in this bitmap </td></tr>
+ <tr><td valign=top><em>rect</em>&nbsp;</td><td>the in/out (wanted/clipped) part of Color buffer to retrieve.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz175_4">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1396_2" doxytag="NL3D::UDriver::getDisplay" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void* NL3D::UDriver::getDisplay </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return an OS dependent window handle. Under Win32, it is a HWND.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz157_5">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1416_2" doxytag="NL3D::UDriver::getDoubleClickDelay" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::UDriver::getDoubleClickDelay </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>hardwareMouse</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Enable / disable a low level keyboard. This returns a interface to some parameters when it is supported, or NULL otherwise. The interface pointer is valid as long as the low level keyboard is enabled. A call to disable the keyboard returns NULL, and restore the default keyboard behaviour.
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz177_2">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1414_5" doxytag="NL3D::UDriver::getDriverInformation" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const char* NL3D::UDriver::getDriverInformation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get driver informations. get the nel name of the driver (ex: "Opengl 1.2 NeL Driver")
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz175_5">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1406_8" doxytag="NL3D::UDriver::getFontManagerCacheInformation" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual std::string NL3D::UDriver::getFontManagerCacheInformation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get cahce information.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz167_8">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1408_0" doxytag="NL3D::UDriver::getFrustum" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a02562.html">CFrustum</a> NL3D::UDriver::getFrustum </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz169_0">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1414_6" doxytag="NL3D::UDriver::getImplementationVersion" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a11">uint32</a> NL3D::UDriver::getImplementationVersion </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the driver version. Not the same than interface version. Incremented at each implementation change.<p>
+<dl compact><dt><b>See also:</b></dt><dd>InterfaceVersion</dd></dl>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz175_6">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1424_0" doxytag="NL3D::UDriver::getLastAsyncTextureSizeGot" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::UDriver::getLastAsyncTextureSizeGot </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get what the system really allows
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz185_0">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1416_3" doxytag="NL3D::UDriver::getLowLevelInputDeviceManager" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03858.html">NLMISC::IInputDeviceManager</a>* NL3D::UDriver::getLowLevelInputDeviceManager </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Check wether there is a low level device manager available, and get its interface. Return NULL if not available. From this interface you can deal with mouse and keyboard as above, but you can also manage game devices (joysticks, joypads ...)
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz177_3">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1408_1" doxytag="NL3D::UDriver::getModelMatrix" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a02851.html">CMatrix</a> NL3D::UDriver::getModelMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz169_1">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1396_3" doxytag="NL3D::UDriver::getModes" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::UDriver::getModes </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; <a class="el" href="a03925.html">CMode</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>modes</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Before rendering via a driver in a thread, must <a class="el" href="a02438.html#NL3D_1_1UDriverz1396_0">activate()</a> (per thread).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz157_6">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1414_7" doxytag="NL3D::UDriver::getNbTextureStages" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a14">sint</a> NL3D::UDriver::getNbTextureStages </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the number of texture stage avaliable, for multitexturing (Normal material shaders). Valid only after <a class="el" href="a02438.html#NL3D_1_1UDriverz1396_6">setDisplay()</a>.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz175_7">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1418_4" doxytag="NL3D::UDriver::getPolygonMode" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a02438.html#NL3D_1_1UDriverw27">TPolygonMode</a> NL3D::UDriver::getPolygonMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the global polygon mode.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>polygon</em>&nbsp;</td><td>mode choose in this driver. </td></tr>
+ </table>
+</dl>
+<dl compact><dt><b>See also:</b></dt><dd><a class="el" href="a02438.html#NL3D_1_1UDriverz1418_6">setPolygonMode()</a>, <a class="el" href="a02438.html#NL3D_1_1UDriverw27">TPolygonMode</a></dd></dl>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz179_4">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1408_2" doxytag="NL3D::UDriver::getScissor" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03353.html">CScissor</a> NL3D::UDriver::getScissor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz169_2">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1420_0" doxytag="NL3D::UDriver::getShapeBank" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03944.html">UShapeBank</a>* NL3D::UDriver::getShapeBank </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the global shape bank. The shape bank handles all the shape caches. <dl compact><dt><b>See also:</b></dt><dd><a class="el" href="a03944.html">UShapeBank</a></dd></dl>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz181_0">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1398_3" doxytag="NL3D::UDriver::getSwapVBLInterval" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::UDriver::getSwapVBLInterval </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the number of VBL wait when a <a class="el" href="a02438.html#NL3D_1_1UDriverz1398_5">swapBuffers()</a> is issued. 0 means no synchronisation to the VBL
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz159_3">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1424_1" doxytag="NL3D::UDriver::getTotalAsyncTextureSizeAsked" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::UDriver::getTotalAsyncTextureSizeAsked </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the async texture Size asked (ie maybe bigger than MaxTotalTextureSize).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz185_1">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1422_2" doxytag="NL3D::UDriver::getUsedTextureMemory" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a11">uint32</a> NL3D::UDriver::getUsedTextureMemory </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the amount of texture video memory used since last <a class="el" href="a02438.html#NL3D_1_1UDriverz1398_5">swapBuffers()</a> call. Before use this method, you should enable the sum with <a class="el" href="a02438.html#NL3D_1_1UDriverz1422_0">enableUsedTextureMemorySum()</a>.
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz183_2">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1414_8" doxytag="NL3D::UDriver::getVideocardInformation" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const char* NL3D::UDriver::getVideocardInformation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get videocard informations. get the official name of the driver
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz175_8">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1408_3" doxytag="NL3D::UDriver::getViewMatrix" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a02851.html">CMatrix</a> NL3D::UDriver::getViewMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz169_3">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1408_4" doxytag="NL3D::UDriver::getViewport" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03704.html">CViewport</a> NL3D::UDriver::getViewport </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz169_4">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1414_9" doxytag="NL3D::UDriver::getWindowHeight" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::UDriver::getWindowHeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the height of the window.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz175_9">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1414_10" doxytag="NL3D::UDriver::getWindowPos" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::getWindowPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>x</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>y</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the x and y coord of the windows always (0,0) in fullscreen.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz175_10">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1414_11" doxytag="NL3D::UDriver::getWindowSize" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::getWindowSize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>width</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>height</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the width and the height of the window.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz175_11">NL3D::CDriverUser</a>.
+<p>
+Referenced by <a class="el" href="a06503.html#l00081">NL3D::UTextContext::CStringInfo::convertTo01Size()</a>, and <a class="el" href="a06503.html#l00089">NL3D::UTextContext::CStringInfo::convertToPixelSize()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1414_12" doxytag="NL3D::UDriver::getWindowWidth" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::UDriver::getWindowWidth </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the width of the window.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz175_12">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1414_13" doxytag="NL3D::UDriver::getZBuffer" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::getZBuffer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; float &gt; &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>zbuffer</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the ZBuffer (back buffer).<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>zbuffer</em>&nbsp;</td><td>the returned array of Z. size of <a class="el" href="a02438.html#NL3D_1_1UDriverz1414_11">getWindowSize()</a> .</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz175_13">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1414_14" doxytag="NL3D::UDriver::getZBufferPart" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::getZBufferPart </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; float &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>zbuffer</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a03319.html">NLMISC::CRect</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>rect</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get a part of the ZBuffer (back buffer). NB: 0,0 is the bottom left corner of the screen.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>zbuffer</em>&nbsp;</td><td>the returned array of Z. size of rec.Width*rec.Height. </td></tr>
+ <tr><td valign=top><em>rect</em>&nbsp;</td><td>the in/out (wanted/clipped) part of ZBuffer to retrieve.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz175_14">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1396_4" doxytag="NL3D::UDriver::isActive" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::UDriver::isActive </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return true if driver is still active. Return false else. If he user close the window, must return false.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz157_7">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1424_2" doxytag="NL3D::UDriver::loadHLSBank" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::loadHLSBank </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>fileName</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Load a .hlsBank, add it to the HLSManager of the AsyncTextureManager. Use <a class="el" href="a03072.html#NLMISC_1_1CPathe15">CPath::lookup</a>. throw EPathNotFound if error
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz185_2">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1422_3" doxytag="NL3D::UDriver::profileAllocatedTextureMemory" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a11">uint32</a> NL3D::UDriver::profileAllocatedTextureMemory </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the amount of Texture memory requested. taking mipmap, compression, texture format, etc... into account. NB: because of GeForce*, RGB888 is considered to be 32 bits. So it may be false for others cards :).
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz183_3">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1422_4" doxytag="NL3D::UDriver::profileRenderedPrimitives" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::profileRenderedPrimitives </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03116.html">CPrimitiveProfile</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>pIn</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a03116.html">CPrimitiveProfile</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>pOut</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the number of primitives rendered from the last <a class="el" href="a02438.html#NL3D_1_1UDriverz1398_5">swapBuffers()</a> call. <dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>pIn</em>&nbsp;</td><td>the number of requested rendered primitive. </td></tr>
+ <tr><td valign=top><em>pOut</em>&nbsp;</td><td>the number of effective rendered primitive. pOut==pIn if no multi-pass material is used (Lightmap, Specular ...).</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz183_4">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1422_5" doxytag="NL3D::UDriver::profileSetupedMaterials" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a11">uint32</a> NL3D::UDriver::profileSetupedMaterials </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the number of material setuped from the last <a class="el" href="a02438.html#NL3D_1_1UDriverz1398_5">swapBuffers()</a> call.
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz183_5">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1422_6" doxytag="NL3D::UDriver::profileSetupedModelMatrix" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a11">uint32</a> NL3D::UDriver::profileSetupedModelMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the number of matrix setuped from the last <a class="el" href="a02438.html#NL3D_1_1UDriverz1398_5">swapBuffers()</a> call.
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz183_6">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1422_7" doxytag="NL3D::UDriver::profileVBHardAllocation" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::profileVBHardAllocation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; std::string &gt; &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>result</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+display VBhards allocated
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz183_7">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDrivere1" doxytag="NL3D::UDriver::purgeMemory" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::UDriver::purgeMemory </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Purge static memory
+<p>
+Definition at line <a class="el" href="a05657.html#l00106">106</a> of file <a class="el" href="a05657.html">driver_user.cpp</a>.
+<p>
+References <a class="el" href="a06739.html#l00078">NL3D::GetWaterPoolManager()</a>, <a class="el" href="a05658.html#l00046">NL3D_MEM_DRIVER</a>, and <a class="el" href="a06739.html#l00123">NL3D::CWaterPoolManager::reset()</a>.
+<p>
+<div class="fragment"><pre>00107 {
+00108 <a class="code" href="a04235.html#a0">NL3D_MEM_DRIVER</a>
+00109 CPointLight::purge ();
+00110 <a class="code" href="a05363.html#a551">GetWaterPoolManager</a>().reset();
+00111 <a class="code" href="a05378.html#a381">contReset</a>(CLandscapeGlobals::PassTriArray);
+00112 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1396_5" doxytag="NL3D::UDriver::release" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::release </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Release the window. All components are released (Texture, materials, scene, textcontexts).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz157_8">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1402_1" doxytag="NL3D::UDriver::setAmbientColor" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::setAmbientColor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03337.html">CRGBA</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>color</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz163_1">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1416_4" doxytag="NL3D::UDriver::setCapture" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::setCapture </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>b</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+If true, capture the mouse to force it to stay under the window. NB : If a low level mouse is used, it does nothing
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz177_4">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1396_6" doxytag="NL3D::UDriver::setDisplay" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::UDriver::setDisplay </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03925.html">CMode</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>mode</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap> <em>show</em> = true</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+create the window. call <a class="el" href="a02438.html#NL3D_1_1UDriverz1396_0">activate()</a>. Return true if mode activated, false if it failed. <dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>show</em>&nbsp;</td><td>show or hide the window in window mode.</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz157_9">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1406_9" doxytag="NL3D::UDriver::setFontManagerMaxMemory" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::setFontManagerMaxMemory </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>maxMem</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the maxMemory used for the FontManager.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz167_9">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1408_5" doxytag="NL3D::UDriver::setFrustum" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::setFrustum </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a02562.html">CFrustum</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>frust</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the active Frustum for rendering.
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz169_5">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1402_2" doxytag="NL3D::UDriver::setLight" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::setLight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>num</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a02755.html">ULight</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>light</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz163_2">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1408_6" doxytag="NL3D::UDriver::setMatrixMode2D" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::setMatrixMode2D </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a02562.html">CFrustum</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>frust</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Tool function: Setup frustum/viewmatrix/modelmatrix for 2D. ModelMatrix is setup to identity. ViewMatrix is setup so that (x,y) of vectors maps to x,y screen.
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz169_6">NL3D::CDriverUser</a>.
+<p>
+Referenced by <a class="el" href="a05657.html#l00084">setMatrixMode2D11()</a>, and <a class="el" href="a05657.html#l00090">setMatrixMode2D43()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1408_7" doxytag="NL3D::UDriver::setMatrixMode2D11" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::UDriver::setMatrixMode2D11 </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Tool function: same as <a class="el" href="a02438.html#NL3D_1_1UDriverz1408_6">setMatrixMode2D()</a>, using a <a class="el" href="a02562.html">CFrustum</a>(0,1,0,1,-1,1,false).
+<p>
+
+<p>
+Definition at line <a class="el" href="a05657.html#l00084">84</a> of file <a class="el" href="a05657.html">driver_user.cpp</a>.
+<p>
+References <a class="el" href="a05658.html#l00046">NL3D_MEM_DRIVER</a>, and <a class="el" href="a02438.html#NL3D_1_1UDriverz1408_6">setMatrixMode2D()</a>.
+<p>
+Referenced by <a class="el" href="a05657.html#l00230">NL3D::CDriverUser::setDisplay()</a>.
+<p>
+<div class="fragment"><pre>00085 {
+00086 <a class="code" href="a04235.html#a0">NL3D_MEM_DRIVER</a>
+00087 <a class="code" href="a02438.html#NL3D_1_1UDriverz1408_6">setMatrixMode2D</a>(CFrustum(0.0f,1.0f,0.0f,1.0f,-1.0f,1.0f,<span class="keyword">false</span>));
+00088 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1408_8" doxytag="NL3D::UDriver::setMatrixMode2D43" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::UDriver::setMatrixMode2D43 </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Tool function: same as <a class="el" href="a02438.html#NL3D_1_1UDriverz1408_6">setMatrixMode2D()</a>, using a <a class="el" href="a02562.html">CFrustum</a>(0,4/3,0,1,-1,1,false).
+<p>
+
+<p>
+Definition at line <a class="el" href="a05657.html#l00090">90</a> of file <a class="el" href="a05657.html">driver_user.cpp</a>.
+<p>
+References <a class="el" href="a05658.html#l00046">NL3D_MEM_DRIVER</a>, and <a class="el" href="a02438.html#NL3D_1_1UDriverz1408_6">setMatrixMode2D()</a>.
+<p>
+<div class="fragment"><pre>00091 {
+00092 <a class="code" href="a04235.html#a0">NL3D_MEM_DRIVER</a>
+00093 <a class="code" href="a02438.html#NL3D_1_1UDriverz1408_6">setMatrixMode2D</a>(CFrustum(0.0f,4.0f/3.0f,0.0f,1.0f,-1.0f,1.0f,<span class="keyword">false</span>));
+00094 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1408_9" doxytag="NL3D::UDriver::setMatrixMode3D" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::setMatrixMode3D </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02322.html">UCamera</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>camera</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Tool function: Setup frustum/viewmatrix/modelmatrix for 3D, using parameters of a <a class="el" href="a02322.html">UCamera</a>. ModelMatrix setuped to identity. ViewMatrix setuped to the inverse of camera 's LocalMatrix. Frustum setuped to <a class="el" href="a02322.html">UCamera</a> frustum.
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz169_7">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1396_7" doxytag="NL3D::UDriver::setMode" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::UDriver::setMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03925.html">CMode</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>mode</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Before rendering via a driver in a thread, must <a class="el" href="a02438.html#NL3D_1_1UDriverz1396_0">activate()</a> (per thread).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz157_10">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1408_10" doxytag="NL3D::UDriver::setModelMatrix" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::setModelMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a02851.html">CMatrix</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>mat</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the active ModelMatrix for rendering. NB: <a class="el" href="a03351.html">UScene</a> ignore this function (use camera parameters instead).
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz169_8">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1418_5" doxytag="NL3D::UDriver::setMonitorColorProperties" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::UDriver::setMonitorColorProperties </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a02935.html">CMonitorColorProperties</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>properties</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup monitor color properties.<p>
+Return false if setup failed.
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz179_5">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1416_5" doxytag="NL3D::UDriver::setMousePos" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::setMousePos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap> <em>x</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>y</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+x and y must be between 0.0 and 1.0
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz177_5">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1418_6" doxytag="NL3D::UDriver::setPolygonMode" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::setPolygonMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02438.html#NL3D_1_1UDriverw27">TPolygonMode</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>mode</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the global polygon mode. Can be filled, line or point. The implementation driver must call <a class="el" href="a02434.html#NL3D_1_1IDrivera65">IDriver::setPolygonMode</a> and active this mode.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>polygon</em>&nbsp;</td><td>mode choose in this driver. </td></tr>
+ </table>
+</dl>
+<dl compact><dt><b>See also:</b></dt><dd><a class="el" href="a02438.html#NL3D_1_1UDriverz1418_4">getPolygonMode()</a>, <a class="el" href="a02438.html#NL3D_1_1UDriverw27">TPolygonMode</a></dd></dl>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz179_6">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1408_11" doxytag="NL3D::UDriver::setScissor" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::setScissor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03353.html">CScissor</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the active scissor for rendering. Default to fullscreen.
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz169_9">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1398_4" doxytag="NL3D::UDriver::setSwapVBLInterval" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::setSwapVBLInterval </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>interval</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the number of VBL wait when a <a class="el" href="a02438.html#NL3D_1_1UDriverz1398_5">swapBuffers()</a> is issued. 0 means no synchronisation to the VBL Default depends of the 3D driver setup. Values &gt;1 may be clamped to 1 by the driver.
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz159_4">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1424_3" doxytag="NL3D::UDriver::setupAsyncTextureLod" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::setupAsyncTextureLod </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>baseLevel</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>maxLevel</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+setup the mipMap levels. When the texture is first added, it is loaded skipping the baseLevel first mipmap During time, furhter mipmap are loaded, according to instance position etc... maxLevel tells where to stop. If 0, the texture will finally be entirely uploaded. Default is 3,1.
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz185_3">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1424_4" doxytag="NL3D::UDriver::setupAsyncTextureMaxUploadPerFrame" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::setupAsyncTextureMaxUploadPerFrame </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>maxup</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup max texture upload in driver per <a class="el" href="a02438.html#NL3D_1_1UDriverz1424_7">updateAsyncTexture()</a> call.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz185_4">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1400_2" doxytag="NL3D::UDriver::setupFog" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::setupFog </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap> <em>start</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>end</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a03337.html">CRGBA</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>color</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+setup fog parameters. fog must enabled to see result. start and end are in [0,1] range.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz161_2">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1424_5" doxytag="NL3D::UDriver::setupMaxHLSColoringPerFrame" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::setupMaxHLSColoringPerFrame </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>maxCol</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup max texture HLS Coloring per update() call (in bytes). Default to 20K.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz185_5">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1424_6" doxytag="NL3D::UDriver::setupMaxTotalAsyncTextureSize" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::setupMaxTotalAsyncTextureSize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>maxText</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup max total texture size allowed. Default is 10Mo.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz185_6">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1408_12" doxytag="NL3D::UDriver::setViewMatrix" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::setViewMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a02851.html">CMatrix</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>mat</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the active ViewMatrix for rendering. NB: this is the view matrix, which is the inverse of camera matrix.
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz169_10">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1408_13" doxytag="NL3D::UDriver::setViewport" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::setViewport </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03704.html">CViewport</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the active viewport for rendering. Default to fullscreen.
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz169_11">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1416_6" doxytag="NL3D::UDriver::showCursor" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::showCursor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>b</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+show cursor if b is true, or hide it if b is false NB: This has no effects if a low level mouse is used.
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz177_6">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1422_8" doxytag="NL3D::UDriver::startProfileVBHardLock" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::startProfileVBHardLock </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+If the driver support it, enable profile VBHard locks. No-Op if already profiling
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz183_8">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1398_5" doxytag="NL3D::UDriver::swapBuffers" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::swapBuffers </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This swap the back and front buffer (ALL the buffer :) ).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz159_5">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1418_7" doxytag="NL3D::UDriver::systemMessageBox" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a02438.html#NL3D_1_1UDriverw24">TMessageBoxId</a> NL3D::UDriver::systemMessageBox </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const char *&nbsp;</td>
+ <td class="mdname" nowrap> <em>message</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const char *&nbsp;</td>
+ <td class="mdname" nowrap> <em>title</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02438.html#NL3D_1_1UDriverw25">TMessageBoxType</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>type</em> = okType, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02438.html#NL3D_1_1UDriverw23">TMessageBoxIcon</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>icon</em> = noIcon</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Output a system message box and print a message with an icon. This method can be call even if the driver is not initialized. This method is used to return internal driver problem when string can't be displayed in the driver window. If the driver can't open a messageBox, it should not override this method and let the <a class="el" href="a02434.html">IDriver</a> class manage it with the ASCII console.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>message</em>&nbsp;</td><td>This is the message to display in the message box. </td></tr>
+ <tr><td valign=top><em>title</em>&nbsp;</td><td>This is the title of the message box. </td></tr>
+ <tr><td valign=top><em>type</em>&nbsp;</td><td>This is the type of the message box, ie number of button and label of buttons. </td></tr>
+ <tr><td valign=top><em>icon</em>&nbsp;</td><td>This is the icon of the message box should use like warning, error etc...</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz179_7">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDriverz1424_7" doxytag="NL3D::UDriver::updateAsyncTexture" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UDriver::updateAsyncTexture </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+update the manager. New loaded texture are uploaded. Instances are updated to know if all their pending textures have been uploaded.
+<p>
+Implemented in <a class="el" href="a02437.html#NL3D_1_1CDriverUserz185_7">NL3D::CDriverUser</a>. </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1UDrivero0" doxytag="NL3D::UDriver::AsyncListener" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02472.html">NLMISC::CEventListenerAsync</a> <a class="el" href="a02438.html#NL3D_1_1UDrivero0">NL3D::UDriver::AsyncListener</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The AsyncListener of this driver. Init after <a class="el" href="a02438.html#NL3D_1_1UDriverz1396_6">setDisplay()</a>!!
+<p>
+
+<p>
+Definition at line <a class="el" href="a06599.html#l00142">142</a> of file <a class="el" href="a06599.html">u_driver.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UDrivero1" doxytag="NL3D::UDriver::EventServer" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02479.html">NLMISC::CEventServer</a> <a class="el" href="a02438.html#NL3D_1_1UDrivero1">NL3D::UDriver::EventServer</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The EventServer of this driver. Init after <a class="el" href="a02438.html#NL3D_1_1UDriverz1396_6">setDisplay()</a>!!
+<p>
+
+<p>
+Definition at line <a class="el" href="a06599.html#l00140">140</a> of file <a class="el" href="a06599.html">u_driver.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a06599.html">u_driver.h</a><li><a class="el" href="a05657.html">driver_user.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:44:20 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>