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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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diff --git a/docs/doxygen/nel/a02212.html b/docs/doxygen/nel/a02212.html new file mode 100644 index 00000000..52e30093 --- /dev/null +++ b/docs/doxygen/nel/a02212.html @@ -0,0 +1,554 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::UAnimationSet class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::UAnimationSet Class Reference</h1><code>#include <<a class="el" href="a06593.html">u_animation_set.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::UAnimationSet: +<p><center><img src="a02212.png" usemap="#NL3D::UAnimationSet_map" border="0" alt=""></center> +<map name="NL3D::UAnimationSet_map"> +<area href="a02211.html" alt="NL3D::CAnimationSetUser" shape="rect" coords="0,56,158,80"> +</map> +<hr><a name="_details"></a><h2>Detailed Description</h2> +An animation Set is a set of animation, loaded from file. It contains a set of Skeleton TempalteWeight too. <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p> +Nevrax France </dd></dl> +<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl> + +<p> + +<p> +Definition at line <a class="el" href="a06593.html#l00045">45</a> of file <a class="el" href="a06593.html">u_animation_set.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>enum </td><td class="memItemRight" valign=bottom>{ <a class="el" href="a02212.html#NL3D_1_1UAnimationSetw0NL3D_1_1UAnimationSetw1">NotFound</a> = 0xffffffff + }</td></tr> + +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td colspan="2"><div class="groupHeader">Set build.</div></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1372_0">addAnimation</a> (const char *fileName, const char *animName)=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1372_1">addSkeletonWeight</a> (const char *fileName, const char *skelName)=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1372_2">build</a> ()=0</td></tr> + +<tr><td colspan="2"><div class="groupHeader">Animations mgt.</div></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02206.html">UAnimation</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1374_0">getAnimation</a> (<a class="el" href="a04558.html#a15">uint</a> animationId)=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1374_1">getAnimationIdByName</a> (const std::string &name) const=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::string & </td><td class="memItemRight" valign=bottom><a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1374_2">getAnimationName</a> (<a class="el" href="a04558.html#a15">uint</a> animationId) const=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1374_3">getNumAnimation</a> () const=0</td></tr> + +<tr><td colspan="2"><div class="groupHeader">Channel mgt.</div></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1378_0">getChannelIdByName</a> (const std::string &name) const=0</td></tr> + +<tr><td colspan="2"><div class="groupHeader">SkeletonWeight mgt.</div></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1376_0">getNumSkeletonWeight</a> () const=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1376_1">getSkeletonWeightIdByName</a> (const std::string &name) const=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::string & </td><td class="memItemRight" valign=bottom><a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1376_2">getSkeletonWeightName</a> (<a class="el" href="a04558.html#a15">uint</a> skeletonId) const=0</td></tr> + +<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a02212.html#NL3D_1_1UAnimationSetb0">UAnimationSet</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <a href="#NL3D_1_1UAnimationSetb0"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual </td><td class="memItemRight" valign=bottom><a class="el" href="a02212.html#NL3D_1_1UAnimationSetb1">~UAnimationSet</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <a href="#NL3D_1_1UAnimationSetb1"></a><br><br></td></tr> +</table> +<hr><h2>Member Enumeration Documentation</h2> +<a class="anchor" name="NL3D_1_1UAnimationSetw0" doxytag="NL3D::UAnimationSet::@61" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> anonymous enum + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<dl compact><dt><b>Enumeration values: </b></dt><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UAnimationSetw0NL3D_1_1UAnimationSetw1" doxytag="NotFound" ></a>NotFound</em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="a06593.html#l00056">56</a> of file <a class="el" href="a06593.html">u_animation_set.h</a>. +<p> +<div class="fragment"><pre>00056 { <a class="code" href="a02212.html#NL3D_1_1UAnimationSetw0NL3D_1_1UAnimationSetw1">NotFound</a>=0xffffffff }; +</pre></div> </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NL3D_1_1UAnimationSetb0" doxytag="NL3D::UAnimationSet::UAnimationSet" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::UAnimationSet::UAnimationSet </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="a06593.html#l00050">50</a> of file <a class="el" href="a06593.html">u_animation_set.h</a>. +<p> +<div class="fragment"><pre>00050 {} +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UAnimationSetb1" doxytag="NL3D::UAnimationSet::~UAnimationSet" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual NL3D::UAnimationSet::~<a class="el" href="a02212.html">UAnimationSet</a> </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="a06593.html#l00052">52</a> of file <a class="el" href="a06593.html">u_animation_set.h</a>. +<p> +<div class="fragment"><pre>00052 {} +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1UAnimationSetz1372_0" doxytag="NL3D::UAnimationSet::addAnimation" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::UAnimationSet::addAnimation </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const char * </td> + <td class="mdname" nowrap> <em>fileName</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const char * </td> + <td class="mdname" nowrap> <em>animName</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Add an animation in the animation set. After adding all your animations, call <a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1372_2">build()</a>. This method use CPath to search the animation file.<p> +<dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>fileName</em> </td><td>is the animation filename </td></tr> + <tr><td valign=top><em>animName</em> </td><td>is the name of the animation in the animation set. </td></tr> + </table> +</dl> +<dl compact><dt><b>Returns:</b></dt><dd>the id of the new animation or NotFound if the file is not found.</dd></dl> + +<p> +Implemented in <a class="el" href="a02211.html#NL3D_1_1CAnimationSetUsera0">NL3D::CAnimationSetUser</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UAnimationSetz1372_1" doxytag="NL3D::UAnimationSet::addSkeletonWeight" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::UAnimationSet::addSkeletonWeight </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const char * </td> + <td class="mdname" nowrap> <em>fileName</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const char * </td> + <td class="mdname" nowrap> <em>skelName</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Add a skeleton weight in the animation set. This method use CPath to search the skeleton file.<p> +<dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>fileName</em> </td><td>is the skeleton weight filename </td></tr> + <tr><td valign=top><em>skelName</em> </td><td>is the name of the skeleton weight in the animation set. </td></tr> + </table> +</dl> +<dl compact><dt><b>Returns:</b></dt><dd>the id of the new skeleton or NotFound if the file is not found.</dd></dl> + +<p> +Implemented in <a class="el" href="a02211.html#NL3D_1_1CAnimationSetUsera1">NL3D::CAnimationSetUser</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UAnimationSetz1372_2" doxytag="NL3D::UAnimationSet::build" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::UAnimationSet::build </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Build the animation set. Call build after adding all your animations. +<p> +Implemented in <a class="el" href="a02211.html#NL3D_1_1CAnimationSetUsera2">NL3D::CAnimationSetUser</a>. +<p> +Referenced by <a class="el" href="a06352.html#l00106">NL3D::CSceneUser::setAutomaticAnimationSet()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UAnimationSetz1374_0" doxytag="NL3D::UAnimationSet::getAnimation" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="a02206.html">UAnimation</a>* NL3D::UAnimationSet::getAnimation </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>animationId</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get a writable animation pointer.<p> +<dl compact><dt><b>Returns:</b></dt><dd>the end time.</dd></dl> + +<p> +Implemented in <a class="el" href="a02211.html#NL3D_1_1CAnimationSetUserz31_0">NL3D::CAnimationSetUser</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UAnimationSetz1374_1" doxytag="NL3D::UAnimationSet::getAnimationIdByName" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::UAnimationSet::getAnimationIdByName </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>name</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get a animation ID by name. If no animation is found, method returns NotFound. +<p> +Implemented in <a class="el" href="a02211.html#NL3D_1_1CAnimationSetUserz31_1">NL3D::CAnimationSetUser</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UAnimationSetz1374_2" doxytag="NL3D::UAnimationSet::getAnimationName" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual const std::string& NL3D::UAnimationSet::getAnimationName </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>animationId</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get animation name. +<p> +Implemented in <a class="el" href="a02211.html#NL3D_1_1CAnimationSetUserz31_2">NL3D::CAnimationSetUser</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UAnimationSetz1378_0" doxytag="NL3D::UAnimationSet::getChannelIdByName" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::UAnimationSet::getChannelIdByName </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>name</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get a channel ID with its name. If no channel is found, method returns NotFound. +<p> +Implemented in <a class="el" href="a02211.html#NL3D_1_1CAnimationSetUserz35_0">NL3D::CAnimationSetUser</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UAnimationSetz1374_3" doxytag="NL3D::UAnimationSet::getNumAnimation" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::UAnimationSet::getNumAnimation </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get animations count. +<p> +Implemented in <a class="el" href="a02211.html#NL3D_1_1CAnimationSetUserz31_3">NL3D::CAnimationSetUser</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UAnimationSetz1376_0" doxytag="NL3D::UAnimationSet::getNumSkeletonWeight" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::UAnimationSet::getNumSkeletonWeight </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get skeleton weight count. +<p> +Implemented in <a class="el" href="a02211.html#NL3D_1_1CAnimationSetUserz33_0">NL3D::CAnimationSetUser</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UAnimationSetz1376_1" doxytag="NL3D::UAnimationSet::getSkeletonWeightIdByName" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::UAnimationSet::getSkeletonWeightIdByName </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>name</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get a SkeletonWeight ID by name. If no SkeletonWeight is found, method returns NotFound. +<p> +Implemented in <a class="el" href="a02211.html#NL3D_1_1CAnimationSetUserz33_1">NL3D::CAnimationSetUser</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UAnimationSetz1376_2" doxytag="NL3D::UAnimationSet::getSkeletonWeightName" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual const std::string& NL3D::UAnimationSet::getSkeletonWeightName </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>skeletonId</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get skeleton template name. +<p> +Implemented in <a class="el" href="a02211.html#NL3D_1_1CAnimationSetUserz33_2">NL3D::CAnimationSetUser</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="a06593.html">u_animation_set.h</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:42:26 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |