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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::UAnimationSet class Reference</title>
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+<h1>NL3D::UAnimationSet Class Reference</h1><code>#include &lt;<a class="el" href="a06593.html">u_animation_set.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::UAnimationSet:
+<p><center><img src="a02212.png" usemap="#NL3D::UAnimationSet_map" border="0" alt=""></center>
+<map name="NL3D::UAnimationSet_map">
+<area href="a02211.html" alt="NL3D::CAnimationSetUser" shape="rect" coords="0,56,158,80">
+</map>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+An animation Set is a set of animation, loaded from file. It contains a set of Skeleton TempalteWeight too. <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06593.html#l00045">45</a> of file <a class="el" href="a06593.html">u_animation_set.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom>{ <a class="el" href="a02212.html#NL3D_1_1UAnimationSetw0NL3D_1_1UAnimationSetw1">NotFound</a> = 0xffffffff
+ }</td></tr>
+
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Set build.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1372_0">addAnimation</a> (const char *fileName, const char *animName)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1372_1">addSkeletonWeight</a> (const char *fileName, const char *skelName)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1372_2">build</a> ()=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Animations mgt.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02206.html">UAnimation</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1374_0">getAnimation</a> (<a class="el" href="a04558.html#a15">uint</a> animationId)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1374_1">getAnimationIdByName</a> (const std::string &amp;name) const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1374_2">getAnimationName</a> (<a class="el" href="a04558.html#a15">uint</a> animationId) const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1374_3">getNumAnimation</a> () const=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Channel mgt.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1378_0">getChannelIdByName</a> (const std::string &amp;name) const=0</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">SkeletonWeight mgt.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1376_0">getNumSkeletonWeight</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1376_1">getSkeletonWeightIdByName</a> (const std::string &amp;name) const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1376_2">getSkeletonWeightName</a> (<a class="el" href="a04558.html#a15">uint</a> skeletonId) const=0</td></tr>
+
+<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02212.html#NL3D_1_1UAnimationSetb0">UAnimationSet</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor. <a href="#NL3D_1_1UAnimationSetb0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02212.html#NL3D_1_1UAnimationSetb1">~UAnimationSet</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor. <a href="#NL3D_1_1UAnimationSetb1"></a><br><br></td></tr>
+</table>
+<hr><h2>Member Enumeration Documentation</h2>
+<a class="anchor" name="NL3D_1_1UAnimationSetw0" doxytag="NL3D::UAnimationSet::@61" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> anonymous enum
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1UAnimationSetw0NL3D_1_1UAnimationSetw1" doxytag="NotFound" ></a>NotFound</em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06593.html#l00056">56</a> of file <a class="el" href="a06593.html">u_animation_set.h</a>.
+<p>
+<div class="fragment"><pre>00056 { <a class="code" href="a02212.html#NL3D_1_1UAnimationSetw0NL3D_1_1UAnimationSetw1">NotFound</a>=0xffffffff };
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1UAnimationSetb0" doxytag="NL3D::UAnimationSet::UAnimationSet" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::UAnimationSet::UAnimationSet </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06593.html#l00050">50</a> of file <a class="el" href="a06593.html">u_animation_set.h</a>.
+<p>
+<div class="fragment"><pre>00050 {}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UAnimationSetb1" doxytag="NL3D::UAnimationSet::~UAnimationSet" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual NL3D::UAnimationSet::~<a class="el" href="a02212.html">UAnimationSet</a> </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06593.html#l00052">52</a> of file <a class="el" href="a06593.html">u_animation_set.h</a>.
+<p>
+<div class="fragment"><pre>00052 {}
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1UAnimationSetz1372_0" doxytag="NL3D::UAnimationSet::addAnimation" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::UAnimationSet::addAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const char *&nbsp;</td>
+ <td class="mdname" nowrap> <em>fileName</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const char *&nbsp;</td>
+ <td class="mdname" nowrap> <em>animName</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add an animation in the animation set. After adding all your animations, call <a class="el" href="a02212.html#NL3D_1_1UAnimationSetz1372_2">build()</a>. This method use CPath to search the animation file.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>fileName</em>&nbsp;</td><td>is the animation filename </td></tr>
+ <tr><td valign=top><em>animName</em>&nbsp;</td><td>is the name of the animation in the animation set. </td></tr>
+ </table>
+</dl>
+<dl compact><dt><b>Returns:</b></dt><dd>the id of the new animation or NotFound if the file is not found.</dd></dl>
+
+<p>
+Implemented in <a class="el" href="a02211.html#NL3D_1_1CAnimationSetUsera0">NL3D::CAnimationSetUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UAnimationSetz1372_1" doxytag="NL3D::UAnimationSet::addSkeletonWeight" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::UAnimationSet::addSkeletonWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const char *&nbsp;</td>
+ <td class="mdname" nowrap> <em>fileName</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const char *&nbsp;</td>
+ <td class="mdname" nowrap> <em>skelName</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add a skeleton weight in the animation set. This method use CPath to search the skeleton file.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>fileName</em>&nbsp;</td><td>is the skeleton weight filename </td></tr>
+ <tr><td valign=top><em>skelName</em>&nbsp;</td><td>is the name of the skeleton weight in the animation set. </td></tr>
+ </table>
+</dl>
+<dl compact><dt><b>Returns:</b></dt><dd>the id of the new skeleton or NotFound if the file is not found.</dd></dl>
+
+<p>
+Implemented in <a class="el" href="a02211.html#NL3D_1_1CAnimationSetUsera1">NL3D::CAnimationSetUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UAnimationSetz1372_2" doxytag="NL3D::UAnimationSet::build" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UAnimationSet::build </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Build the animation set. Call build after adding all your animations.
+<p>
+Implemented in <a class="el" href="a02211.html#NL3D_1_1CAnimationSetUsera2">NL3D::CAnimationSetUser</a>.
+<p>
+Referenced by <a class="el" href="a06352.html#l00106">NL3D::CSceneUser::setAutomaticAnimationSet()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UAnimationSetz1374_0" doxytag="NL3D::UAnimationSet::getAnimation" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a02206.html">UAnimation</a>* NL3D::UAnimationSet::getAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>animationId</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a writable animation pointer.<p>
+<dl compact><dt><b>Returns:</b></dt><dd>the end time.</dd></dl>
+
+<p>
+Implemented in <a class="el" href="a02211.html#NL3D_1_1CAnimationSetUserz31_0">NL3D::CAnimationSetUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UAnimationSetz1374_1" doxytag="NL3D::UAnimationSet::getAnimationIdByName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::UAnimationSet::getAnimationIdByName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>name</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a animation ID by name. If no animation is found, method returns NotFound.
+<p>
+Implemented in <a class="el" href="a02211.html#NL3D_1_1CAnimationSetUserz31_1">NL3D::CAnimationSetUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UAnimationSetz1374_2" doxytag="NL3D::UAnimationSet::getAnimationName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const std::string&amp; NL3D::UAnimationSet::getAnimationName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>animationId</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get animation name.
+<p>
+Implemented in <a class="el" href="a02211.html#NL3D_1_1CAnimationSetUserz31_2">NL3D::CAnimationSetUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UAnimationSetz1378_0" doxytag="NL3D::UAnimationSet::getChannelIdByName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::UAnimationSet::getChannelIdByName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>name</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a channel ID with its name. If no channel is found, method returns NotFound.
+<p>
+Implemented in <a class="el" href="a02211.html#NL3D_1_1CAnimationSetUserz35_0">NL3D::CAnimationSetUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UAnimationSetz1374_3" doxytag="NL3D::UAnimationSet::getNumAnimation" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::UAnimationSet::getNumAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get animations count.
+<p>
+Implemented in <a class="el" href="a02211.html#NL3D_1_1CAnimationSetUserz31_3">NL3D::CAnimationSetUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UAnimationSetz1376_0" doxytag="NL3D::UAnimationSet::getNumSkeletonWeight" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::UAnimationSet::getNumSkeletonWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get skeleton weight count.
+<p>
+Implemented in <a class="el" href="a02211.html#NL3D_1_1CAnimationSetUserz33_0">NL3D::CAnimationSetUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UAnimationSetz1376_1" doxytag="NL3D::UAnimationSet::getSkeletonWeightIdByName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::UAnimationSet::getSkeletonWeightIdByName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>name</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a SkeletonWeight ID by name. If no SkeletonWeight is found, method returns NotFound.
+<p>
+Implemented in <a class="el" href="a02211.html#NL3D_1_1CAnimationSetUserz33_1">NL3D::CAnimationSetUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UAnimationSetz1376_2" doxytag="NL3D::UAnimationSet::getSkeletonWeightName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const std::string&amp; NL3D::UAnimationSet::getSkeletonWeightName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>skeletonId</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get skeleton template name.
+<p>
+Implemented in <a class="el" href="a02211.html#NL3D_1_1CAnimationSetUserz33_2">NL3D::CAnimationSetUser</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="a06593.html">u_animation_set.h</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:42:26 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>