From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a02212.html | 554 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 554 insertions(+) create mode 100644 docs/doxygen/nel/a02212.html (limited to 'docs/doxygen/nel/a02212.html') diff --git a/docs/doxygen/nel/a02212.html b/docs/doxygen/nel/a02212.html new file mode 100644 index 00000000..52e30093 --- /dev/null +++ b/docs/doxygen/nel/a02212.html @@ -0,0 +1,554 @@ + + +NeL: NL3D::UAnimationSet class Reference + + + +
+

NL3D::UAnimationSet Class Reference

#include <u_animation_set.h> +

+

Inheritance diagram for NL3D::UAnimationSet: +

+ +NL3D::CAnimationSetUser + +

Detailed Description

+An animation Set is a set of animation, loaded from file. It contains a set of Skeleton TempalteWeight too.
Author:
Lionel Berenguier

+Nevrax France

+
Date:
2001
+ +

+ +

+Definition at line 45 of file u_animation_set.h. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Types

enum  { NotFound = 0xffffffff + }

Public Member Functions

Set build.
virtual uint addAnimation (const char *fileName, const char *animName)=0
virtual uint addSkeletonWeight (const char *fileName, const char *skelName)=0
virtual void build ()=0
Animations mgt.
virtual UAnimationgetAnimation (uint animationId)=0
virtual uint getAnimationIdByName (const std::string &name) const=0
virtual const std::string & getAnimationName (uint animationId) const=0
virtual uint getNumAnimation () const=0
Channel mgt.
virtual uint getChannelIdByName (const std::string &name) const=0
SkeletonWeight mgt.
virtual uint getNumSkeletonWeight () const=0
virtual uint getSkeletonWeightIdByName (const std::string &name) const=0
virtual const std::string & getSkeletonWeightName (uint skeletonId) const=0

Protected Member Functions

 UAnimationSet ()
 Constructor.

virtual ~UAnimationSet ()
 Constructor.

+


Member Enumeration Documentation

+

+ + + + +
+ + +
anonymous enum +
+
+ + + + + +
+   + + +

+

Enumeration values:
+ + +
NotFound  +
+
+ +

+Definition at line 56 of file u_animation_set.h. +

+

00056 { NotFound=0xffffffff };
+
+


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + +
NL3D::UAnimationSet::UAnimationSet  )  [inline, protected]
+
+ + + + + +
+   + + +

+Constructor. +

+ +

+Definition at line 50 of file u_animation_set.h. +

+

00050 {}
+
+

+ + + + +
+ + + + + + + + + +
virtual NL3D::UAnimationSet::~UAnimationSet  )  [inline, protected, virtual]
+
+ + + + + +
+   + + +

+Constructor. +

+ +

+Definition at line 52 of file u_animation_set.h. +

+

00052 {}
+
+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
virtual uint NL3D::UAnimationSet::addAnimation const char *  fileName,
const char *  animName
[pure virtual]
+
+ + + + + +
+   + + +

+Add an animation in the animation set. After adding all your animations, call build(). This method use CPath to search the animation file.

+

Parameters:
+ + + +
fileName is the animation filename
animName is the name of the animation in the animation set.
+
+
Returns:
the id of the new animation or NotFound if the file is not found.
+ +

+Implemented in NL3D::CAnimationSetUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
virtual uint NL3D::UAnimationSet::addSkeletonWeight const char *  fileName,
const char *  skelName
[pure virtual]
+
+ + + + + +
+   + + +

+Add a skeleton weight in the animation set. This method use CPath to search the skeleton file.

+

Parameters:
+ + + +
fileName is the skeleton weight filename
skelName is the name of the skeleton weight in the animation set.
+
+
Returns:
the id of the new skeleton or NotFound if the file is not found.
+ +

+Implemented in NL3D::CAnimationSetUser.

+

+ + + + +
+ + + + + + + + + +
virtual void NL3D::UAnimationSet::build  )  [pure virtual]
+
+ + + + + +
+   + + +

+Build the animation set. Call build after adding all your animations. +

+Implemented in NL3D::CAnimationSetUser. +

+Referenced by NL3D::CSceneUser::setAutomaticAnimationSet().

+

+ + + + +
+ + + + + + + + + + +
virtual UAnimation* NL3D::UAnimationSet::getAnimation uint  animationId  )  [pure virtual]
+
+ + + + + +
+   + + +

+Get a writable animation pointer.

+

Returns:
the end time.
+ +

+Implemented in NL3D::CAnimationSetUser.

+

+ + + + +
+ + + + + + + + + + +
virtual uint NL3D::UAnimationSet::getAnimationIdByName const std::string &  name  )  const [pure virtual]
+
+ + + + + +
+   + + +

+Get a animation ID by name. If no animation is found, method returns NotFound. +

+Implemented in NL3D::CAnimationSetUser.

+

+ + + + +
+ + + + + + + + + + +
virtual const std::string& NL3D::UAnimationSet::getAnimationName uint  animationId  )  const [pure virtual]
+
+ + + + + +
+   + + +

+Get animation name. +

+Implemented in NL3D::CAnimationSetUser.

+

+ + + + +
+ + + + + + + + + + +
virtual uint NL3D::UAnimationSet::getChannelIdByName const std::string &  name  )  const [pure virtual]
+
+ + + + + +
+   + + +

+Get a channel ID with its name. If no channel is found, method returns NotFound. +

+Implemented in NL3D::CAnimationSetUser.

+

+ + + + +
+ + + + + + + + + +
virtual uint NL3D::UAnimationSet::getNumAnimation  )  const [pure virtual]
+
+ + + + + +
+   + + +

+Get animations count. +

+Implemented in NL3D::CAnimationSetUser.

+

+ + + + +
+ + + + + + + + + +
virtual uint NL3D::UAnimationSet::getNumSkeletonWeight  )  const [pure virtual]
+
+ + + + + +
+   + + +

+Get skeleton weight count. +

+Implemented in NL3D::CAnimationSetUser.

+

+ + + + +
+ + + + + + + + + + +
virtual uint NL3D::UAnimationSet::getSkeletonWeightIdByName const std::string &  name  )  const [pure virtual]
+
+ + + + + +
+   + + +

+Get a SkeletonWeight ID by name. If no SkeletonWeight is found, method returns NotFound. +

+Implemented in NL3D::CAnimationSetUser.

+

+ + + + +
+ + + + + + + + + + +
virtual const std::string& NL3D::UAnimationSet::getSkeletonWeightName uint  skeletonId  )  const [pure virtual]
+
+ + + + + +
+   + + +

+Get skeleton template name. +

+Implemented in NL3D::CAnimationSetUser.

+


The documentation for this class was generated from the following file: +
Generated on Tue Mar 16 08:42:26 2004 for NeL by + +doxygen +1.3.6
+ + -- cgit v1.2.1