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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CAnimationOptimizer class Reference</title>
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+</head><body>
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+<h1>NL3D::CAnimationOptimizer Class Reference</h1><code>#include &lt;<a class="el" href="a05446.html">animation_optimizer.h</a>&gt;</code>
+<p>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Purpose of this class is to optimize for memory and speed a <a class="el" href="a02205.html">CAnimation</a>. Quaternion tracks are optimized. They are transformed to <a class="el" href="a03591.html">CTrackSampledQuat</a> or <a class="el" href="a03548.html">CTrackDefaultQuat</a>. Vector tracks are optimized. They are transformed to <a class="el" href="a03593.html">CTrackSampledVector</a> or <a class="el" href="a03551.html">CTrackDefaultVector</a>. <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2002 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05446.html#l00054">54</a> of file <a class="el" href="a05446.html">animation_optimizer.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizera0">addLowPrecisionTrack</a> (const std::string &amp;name)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizera1">CAnimationOptimizer</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor. <a href="#NL3D_1_1CAnimationOptimizera1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizera2">clearLowPrecisionTracks</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">see addLowPrecisionTrack. This clear the array. <a href="#NL3D_1_1CAnimationOptimizera2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizera3">optimize</a> (const <a class="el" href="a02205.html">CAnimation</a> &amp;animIn, <a class="el" href="a02205.html">CAnimation</a> &amp;animOut)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizera4">setQuaternionThreshold</a> (double lowPrecThre, double highPrecThre)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizera5">setSampleFrameRate</a> (float frameRate)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizera6">setVectorThreshold</a> (double lowPrecThre, double highPrecThre)</td></tr>
+
+<tr><td colspan=2><br><h2>Private Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03542.html">ITrack</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerd0">cloneTrack</a> (const <a class="el" href="a03542.html">ITrack</a> *trackIn)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerd1">isLowPrecisionTrack</a> (const std::string &amp;trackName)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerd2">isTrackOptimisable</a> (const <a class="el" href="a03542.html">ITrack</a> *trackIn)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03542.html">ITrack</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerd3">optimizeTrack</a> (const <a class="el" href="a03542.html">ITrack</a> *trackIn)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerz28_0">nearlySameQuaternion</a> (const <a class="el" href="a03298.html">CQuatD</a> &amp;quat0, const <a class="el" href="a03298.html">CQuatD</a> &amp;quat1)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerz28_1">optimizeQuatTrack</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerz28_2">sampleQuatTrack</a> (const <a class="el" href="a03542.html">ITrack</a> *trackIn, float beginTime, float endTime, <a class="el" href="a04558.html#a15">uint</a> numSamples)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerz28_3">testConstantQuatTrack</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerz29_0">nearlySameVector</a> (const <a class="el" href="a03664.html">CVectorD</a> &amp;v0, const <a class="el" href="a03664.html">CVectorD</a> &amp;v1)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerz29_1">optimizeVectorTrack</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerz29_2">sampleVectorTrack</a> (const <a class="el" href="a03542.html">ITrack</a> *trackIn, float beginTime, float endTime, <a class="el" href="a04558.html#a15">uint</a> numSamples)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerz29_3">testConstantVectorTrack</a> ()</td></tr>
+
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; std::string &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr0">_LowPrecTrackKeyName</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>double&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr1">_QuaternionThreshold</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>double&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr2">_QuaternionThresholdHighPrec</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>double&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr3">_QuaternionThresholdLowPrec</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a03296.html">CQuat</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr4">_QuatKeyList</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr5">_SampleFrameRate</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a04558.html#a9">uint16</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr6">_TimeList</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a03128.html">CVector</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr7">_VectorKeyList</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>double&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr8">_VectorThreshold</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>double&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr9">_VectorThresholdHighPrec</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>double&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr10">_VectorThresholdLowPrec</a></td></tr>
+
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CAnimationOptimizera1" doxytag="NL3D::CAnimationOptimizer::CAnimationOptimizer" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CAnimationOptimizer::CAnimationOptimizer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05445.html#l00047">47</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
+<p>
+References <a class="el" href="a05446.html#l00108">_QuaternionThresholdHighPrec</a>, <a class="el" href="a05446.html#l00107">_QuaternionThresholdLowPrec</a>, <a class="el" href="a05446.html#l00106">_SampleFrameRate</a>, <a class="el" href="a05446.html#l00111">_VectorThresholdHighPrec</a>, and <a class="el" href="a05446.html#l00110">_VectorThresholdLowPrec</a>.
+<p>
+<div class="fragment"><pre>00048 {
+00049 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr5">_SampleFrameRate</a>= 30;
+00050 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr3">_QuaternionThresholdLowPrec</a>= 1.0 - 0.0001;
+00051 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr2">_QuaternionThresholdHighPrec</a>= 1.0 - 0.000001;
+00052 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr10">_VectorThresholdLowPrec</a>= 0.001;
+00053 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr9">_VectorThresholdHighPrec</a>= 0.0001;
+00054 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CAnimationOptimizera0" doxytag="NL3D::CAnimationOptimizer::addLowPrecisionTrack" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CAnimationOptimizer::addLowPrecisionTrack </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>name</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+see <a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizera4">setQuaternionThreshold()</a>. Any track which contains this name will be considered as a Low precision track. Default setup is empty, so all track are "high precision" track. A good setup is for example addLowPrecisionTrack("Finger") and addLowPrecisionTrack("Ponytail") Warning: case sensitive
+<p>
+Definition at line <a class="el" href="a05445.html#l00599">599</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
+<p>
+References <a class="el" href="a05446.html#l00116">_LowPrecTrackKeyName</a>.
+<p>
+<div class="fragment"><pre>00600 {
+00601 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr0">_LowPrecTrackKeyName</a>.push_back(name);
+00602 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationOptimizera2" doxytag="NL3D::CAnimationOptimizer::clearLowPrecisionTracks" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CAnimationOptimizer::clearLowPrecisionTracks </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+see addLowPrecisionTrack. This clear the array.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05445.html#l00605">605</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
+<p>
+References <a class="el" href="a05446.html#l00116">_LowPrecTrackKeyName</a>.
+<p>
+<div class="fragment"><pre>00606 {
+00607 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr0">_LowPrecTrackKeyName</a>.clear();
+00608 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationOptimizerd0" doxytag="NL3D::CAnimationOptimizer::cloneTrack" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03542.html">ITrack</a> * NL3D::CAnimationOptimizer::cloneTrack </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03542.html">ITrack</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>trackIn</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05445.html#l00138">138</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
+<p>
+References <a class="el" href="a05979.html#l00331">NLMISC::CMemStream::invert()</a>, and <a class="el" href="a06462.html#l00492">NLMISC::IStream::serialPolyPtr()</a>.
+<p>
+Referenced by <a class="el" href="a05445.html#l00086">optimize()</a>, and <a class="el" href="a05445.html#l00177">optimizeTrack()</a>.
+<p>
+<div class="fragment"><pre>00139 {
+00140 <a class="code" href="a02271.html">CMemStream</a> memStream;
+00141
+00142 <span class="comment">// write to the stream.</span>
+00143 ITrack *trackInSerial= const_cast&lt;ITrack*&gt;(trackIn);
+00144 memStream.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_6">serialPolyPtr</a>(trackInSerial);
+00145
+00146 <span class="comment">// read from the stream.</span>
+00147 memStream.<a class="code" href="a02271.html#NLMISC_1_1CStringStreama12">invert</a>();
+00148 ITrack *ret= NULL;
+00149 memStream.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_6">serialPolyPtr</a>(ret);
+00150
+00151 <span class="keywordflow">return</span> ret;
+00152 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationOptimizerd1" doxytag="NL3D::CAnimationOptimizer::isLowPrecisionTrack" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CAnimationOptimizer::isLowPrecisionTrack </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>trackName</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05445.html#l00611">611</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
+<p>
+References <a class="el" href="a05446.html#l00116">_LowPrecTrackKeyName</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05445.html#l00086">optimize()</a>.
+<p>
+<div class="fragment"><pre>00612 {
+00613 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0; i&lt;<a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr0">_LowPrecTrackKeyName</a>.size(); i++)
+00614 {
+00615 <span class="comment">// if find a substr of the key, it is a low prec track</span>
+00616 <span class="keywordflow">if</span>( trackName.find(_LowPrecTrackKeyName[i]) != string::npos )
+00617 <span class="keywordflow">return</span> <span class="keyword">true</span>;
+00618 }
+00619
+00620 <span class="comment">// no key found</span>
+00621 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+00622 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationOptimizerd2" doxytag="NL3D::CAnimationOptimizer::isTrackOptimisable" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CAnimationOptimizer::isTrackOptimisable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03542.html">ITrack</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>trackIn</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05445.html#l00156">156</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
+<p>
+References <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+Referenced by <a class="el" href="a05445.html#l00086">optimize()</a>.
+<p>
+<div class="fragment"><pre>00157 {
+00158 <a class="code" href="a04199.html#a6">nlassert</a>(trackIn);
+00159
+00160 <span class="comment">// If the track is a Linear, Bezier or a TCB track, suppose we can optimize it. Constant may not be interressant....</span>
+00161 <span class="keywordflow">if</span>( dynamic_cast&lt;const CTrackKeyFramerTCBQuat*&gt;(trackIn) ||
+00162 dynamic_cast&lt;const CTrackKeyFramerBezierQuat*&gt;(trackIn) ||
+00163 dynamic_cast&lt;const CTrackKeyFramerLinearQuat*&gt;(trackIn) )
+00164 <span class="keywordflow">return</span> <span class="keyword">true</span>;
+00165
+00166 <span class="comment">// If the track is a Linear, Bezier or a TCB track, suppose we can optimize it. Constant may not be interressant....</span>
+00167 <span class="keywordflow">if</span>( dynamic_cast&lt;const CTrackKeyFramerTCBVector*&gt;(trackIn) ||
+00168 dynamic_cast&lt;const CTrackKeyFramerBezierVector*&gt;(trackIn) ||
+00169 dynamic_cast&lt;const CTrackKeyFramerLinearVector*&gt;(trackIn) )
+00170 <span class="keywordflow">return</span> <span class="keyword">true</span>;
+00171
+00172 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+00173 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationOptimizerz28_0" doxytag="NL3D::CAnimationOptimizer::nearlySameQuaternion" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CAnimationOptimizer::nearlySameQuaternion </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03298.html">CQuatD</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>quat0</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a03298.html">CQuatD</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>quat1</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return true if suppose same quaternion. NB: quaternion must be normalized. NB: test if quat1==quat0 or quat1==-quat0 of course.
+<p>
+Definition at line <a class="el" href="a05445.html#l00423">423</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
+<p>
+References <a class="el" href="a05446.html#l00109">_QuaternionThreshold</a>, <a class="el" href="a06308.html#l00139">NLMISC::CQuatT&lt; double &gt;::conjugate()</a>, and <a class="el" href="a06308.html#l00077">NLMISC::CQuatT&lt; double &gt;::w</a>.
+<p>
+Referenced by <a class="el" href="a05445.html#l00341">optimizeQuatTrack()</a>, and <a class="el" href="a05445.html#l00321">testConstantQuatTrack()</a>.
+<p>
+<div class="fragment"><pre>00424 {
+00425 <span class="comment">// true if exactly same, or exactly inverse</span>
+00426 <span class="keywordflow">if</span>(quat0==quat1 || quat0==-quat1)
+00427 <span class="keywordflow">return</span> <span class="keyword">true</span>;
+00428
+00429 <span class="comment">// Else compute the rotation to go from qRef to q. Use double for better presion.</span>
+00430 <a class="code" href="a03298.html">CQuatD</a> quatDif;
+00431 quatDif= quat1 * quat0.<a class="code" href="a03297.html#NLMISC_1_1CQuatTz2008_0">conjugate</a>();
+00432 <span class="comment">// inverse the quaternion if necessary. ie make closest to the identity quaternion.</span>
+00433 <span class="keywordflow">if</span>(quatDif.<a class="code" href="a03297.html#NLMISC_1_1CQuatTo0">w</a>&lt;0)
+00434 quatDif= -quatDif;
+00435
+00436 <span class="comment">// compare "angle threshold"</span>
+00437 <span class="keywordflow">return</span> (quatDif.<a class="code" href="a03297.html#NLMISC_1_1CQuatTo0">w</a> &gt;= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr1">_QuaternionThreshold</a>);
+00438 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationOptimizerz29_0" doxytag="NL3D::CAnimationOptimizer::nearlySameVector" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CAnimationOptimizer::nearlySameVector </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03664.html">CVectorD</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>v0</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a03664.html">CVectorD</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>v1</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return true if suppose same vector.
+<p>
+Definition at line <a class="el" href="a05445.html#l00576">576</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
+<p>
+References <a class="el" href="a05446.html#l00112">_VectorThreshold</a>, and <a class="el" href="a06685.html#l00115">NLMISC::CVectorD::norm()</a>.
+<p>
+Referenced by <a class="el" href="a05445.html#l00499">optimizeVectorTrack()</a>, and <a class="el" href="a05445.html#l00479">testConstantVectorTrack()</a>.
+<p>
+<div class="fragment"><pre>00577 {
+00578 <span class="comment">// true if exactly same</span>
+00579 <span class="keywordflow">if</span>(v0==v1)
+00580 <span class="keywordflow">return</span> <span class="keyword">true</span>;
+00581
+00582 <span class="comment">// Else compute the dif, use double for better precision</span>
+00583 <a class="code" href="a03664.html">CVectorD</a> vDif;
+00584 vDif= v1-v0;
+00585
+00586 <span class="comment">// compare norm</span>
+00587 <span class="keywordflow">return</span> (vDif.<a class="code" href="a03664.html#NLMISC_1_1CVectorDz2077_0">norm</a>() &lt;= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr8">_VectorThreshold</a>);
+00588 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationOptimizera3" doxytag="NL3D::CAnimationOptimizer::optimize" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CAnimationOptimizer::optimize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a02205.html">CAnimation</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>animIn</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02205.html">CAnimation</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>animOut</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+optimize an animation animOut is the same as animIn, but optimized. If a track can't be optimized, it is just duplicated in animOut.
+<p>
+Definition at line <a class="el" href="a05445.html#l00086">86</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
+<p>
+References <a class="el" href="a05446.html#l00109">_QuaternionThreshold</a>, <a class="el" href="a05446.html#l00108">_QuaternionThresholdHighPrec</a>, <a class="el" href="a05446.html#l00107">_QuaternionThresholdLowPrec</a>, <a class="el" href="a05446.html#l00112">_VectorThreshold</a>, <a class="el" href="a05446.html#l00111">_VectorThresholdHighPrec</a>, <a class="el" href="a05446.html#l00110">_VectorThresholdLowPrec</a>, <a class="el" href="a05443.html#l00064">NL3D::CAnimation::addTrack()</a>, <a class="el" href="a05445.html#l00138">cloneTrack()</a>, <a class="el" href="a05443.html#l00157">NL3D::CAnimation::getEndTime()</a>, <a class="el" href="a05444.html#l00077">NL3D::CAnimation::getIdTrackByName()</a>, <a class="el" href="a05444.html#l00103">NL3D::CAnimation::getTrack()</a>, <a class="el" href="a05443.html#l00108">NL3D::CAnimation::getTrackNames()</a>, <a class="el" href="a05445.html#l00611">isLowPrecisionTrack()</a>, <a class="el" href="a05445.html#l00156">isTrackOptimisable()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05445.html#l00177">optimizeTrack()</a>, <a class="el" href="a05443.html#l00251">NL3D::CAnimation::setMinEndTime()</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00087 {
+00088 <span class="comment">// reset animOut</span>
+00089 <a class="code" href="a05378.html#a381">contReset</a>(animOut);
+00090
+00091 <span class="comment">// Parse all tracks of the animation.</span>
+00092 set&lt;string&gt; setString;
+00093 animIn.getTrackNames (setString);
+00094 set&lt;string&gt;::iterator it;
+00095
+00096 <span class="keywordflow">for</span>(it=setString.begin();it!=setString.end();it++)
+00097 {
+00098 <span class="keyword">const</span> string &amp;trackName= *it;
+00099 <a class="code" href="a04558.html#a15">uint</a> trackId= animIn.getIdTrackByName(trackName);
+00100 <a class="code" href="a04199.html#a6">nlassert</a>(trackId!=CAnimation::NotFound);
+00101 <span class="keyword">const</span> ITrack *track= animIn.getTrack(trackId);
+00102
+00103 <span class="comment">// If the track is optimisable.</span>
+00104 ITrack *newTrack;
+00105 <span class="keywordflow">if</span>(<a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerd2">isTrackOptimisable</a>(track))
+00106 {
+00107 <span class="comment">// choose the threshold according to precision wanted</span>
+00108 <span class="keywordflow">if</span>( <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerd1">isLowPrecisionTrack</a>(trackName) )
+00109 {
+00110 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr1">_QuaternionThreshold</a>= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr3">_QuaternionThresholdLowPrec</a>;
+00111 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr8">_VectorThreshold</a>= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr10">_VectorThresholdLowPrec</a>;
+00112 }
+00113 <span class="keywordflow">else</span>
+00114 {
+00115 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr1">_QuaternionThreshold</a>= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr2">_QuaternionThresholdHighPrec</a>;
+00116 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr8">_VectorThreshold</a>= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr9">_VectorThresholdHighPrec</a>;
+00117 }
+00118
+00119 <span class="comment">// optimize it.</span>
+00120 newTrack= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerd3">optimizeTrack</a>(track);
+00121 }
+00122 <span class="keywordflow">else</span>
+00123 {
+00124 <span class="comment">// just clone it.</span>
+00125 newTrack= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerd0">cloneTrack</a>(track);
+00126 }
+00127
+00128 <span class="comment">// Add it to the animation</span>
+00129 animOut.addTrack(trackName, newTrack);
+00130 }
+00131
+00132 <span class="comment">// Set min animation length</span>
+00133 animOut.setMinEndTime (animIn.getEndTime ());
+00134 <a class="code" href="a04199.html#a6">nlassert</a> (animOut.getEndTime() == animIn.getEndTime());
+00135 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationOptimizerz28_1" doxytag="NL3D::CAnimationOptimizer::optimizeQuatTrack" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CAnimationOptimizer::optimizeQuatTrack </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+optimze the current track
+<p>
+Definition at line <a class="el" href="a05445.html#l00341">341</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
+<p>
+References <a class="el" href="a05446.html#l00120">_QuatKeyList</a>, <a class="el" href="a05446.html#l00119">_TimeList</a>, <a class="el" href="a05445.html#l00423">nearlySameQuaternion()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05646.html#l00985">t</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05445.html#l00177">optimizeTrack()</a>.
+<p>
+<div class="fragment"><pre>00342 {
+00343 <a class="code" href="a04558.html#a15">uint</a> numSamples= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr4">_QuatKeyList</a>.size();
+00344 <a class="code" href="a04199.html#a6">nlassert</a>(numSamples&gt;0);
+00345
+00346 <span class="comment">// &lt;=2 key? =&gt; no opt possible..</span>
+00347 <span class="keywordflow">if</span>(numSamples&lt;=2)
+00348 <span class="keywordflow">return</span>;
+00349
+00350 <span class="comment">// prepare dest opt</span>
+00351 std::vector&lt;uint16&gt; optTimeList;
+00352 std::vector&lt;CQuat&gt; optKeyList;
+00353 optTimeList.reserve(numSamples);
+00354 optKeyList.reserve(numSamples);
+00355
+00356 <span class="comment">// Add the first key.</span>
+00357 optTimeList.push_back(_TimeList[0]);
+00358 optKeyList.push_back(_QuatKeyList[0]);
+00359 <span class="keywordtype">double</span> timeRef= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr6">_TimeList</a>[0];
+00360 <a class="code" href="a03298.html">CQuatD</a> quatRef= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr4">_QuatKeyList</a>[0];
+00361
+00362 <span class="comment">// For all keys, but the first and the last, test if can remove them.</span>
+00363 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=1; i&lt;numSamples-1; i++)
+00364 {
+00365 <a class="code" href="a03298.html">CQuatD</a> quatCur= _QuatKeyList[i];
+00366 <a class="code" href="a03298.html">CQuatD</a> quatNext= _QuatKeyList[i+1];
+00367 <span class="keywordtype">double</span> timeCur= _TimeList[i];
+00368 <span class="keywordtype">double</span> timeNext= _TimeList[i+1];
+00369
+00370 <span class="comment">// must add the key?</span>
+00371 <span class="keywordtype">bool</span> mustAdd= <span class="keyword">false</span>;
+00372
+00373 <span class="comment">// If the Delta time are too big, abort (CTrackSampledQuat limitation)</span>
+00374 <span class="keywordflow">if</span>(timeNext-timeRef&gt;255)
+00375 {
+00376 mustAdd= <span class="keyword">true</span>;
+00377 }
+00378 <span class="comment">// If the next quaternion or the current quaternion are not on same hemisphere than ref, abort.</span>
+00379 <span class="keywordflow">else</span> <span class="keywordflow">if</span>( <a class="code" href="a03297.html#NLMISC_1_1CQuatTz2014_0">CQuatD::dotProduct</a>(quatCur, quatRef)&lt;0 || <a class="code" href="a03297.html#NLMISC_1_1CQuatTz2014_0">CQuatD::dotProduct</a>(quatNext, quatRef)&lt;0 )
+00380 {
+00381 mustAdd= <span class="keyword">true</span>;
+00382 }
+00383 <span class="comment">// else, test interpolation</span>
+00384 <span class="keywordflow">else</span>
+00385 {
+00386 <span class="comment">// If the 3 quats are nearly equals, it is ok (avoid interpolation)</span>
+00387 <span class="keywordflow">if</span>( <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerz28_0">nearlySameQuaternion</a>(quatRef, quatCur) &amp;&amp; <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerz28_0">nearlySameQuaternion</a>(quatRef, quatNext) )
+00388 mustAdd= <span class="keyword">false</span>;
+00389 <span class="keywordflow">else</span>
+00390 {
+00391 <span class="comment">// interpolate.</span>
+00392 <a class="code" href="a03298.html">CQuatD</a> quatInterpolated;
+00393 <span class="keywordtype">double</span> <a class="code" href="a04223.html#a627">t</a>= (timeCur-timeRef)/(timeNext/timeRef);
+00394 quatInterpolated= <a class="code" href="a03297.html#NLMISC_1_1CQuatTz2014_2">CQuatD::slerp</a>(quatRef, quatNext, (<span class="keywordtype">float</span>)t);
+00395
+00396 <span class="comment">// test if cur and interpolate are equal.</span>
+00397 <span class="keywordflow">if</span>( !<a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerz28_0">nearlySameQuaternion</a>(quatCur, quatInterpolated) )
+00398 mustAdd= <span class="keyword">true</span>;
+00399 }
+00400 }
+00401
+00402 <span class="comment">// If must add the key to the optimized track.</span>
+00403 <span class="keywordflow">if</span>(mustAdd)
+00404 {
+00405 optTimeList.push_back(_TimeList[i]);
+00406 optKeyList.push_back(_QuatKeyList[i]);
+00407 timeRef= _TimeList[i];
+00408 quatRef= _QuatKeyList[i];
+00409 }
+00410 }
+00411
+00412 <span class="comment">// Add the last key.</span>
+00413 optTimeList.push_back(_TimeList[numSamples-1]);
+00414 optKeyList.push_back(_QuatKeyList[numSamples-1]);
+00415
+00416 <span class="comment">// copy the optimized track to the main one.</span>
+00417 _TimeList= optTimeList;
+00418 _QuatKeyList= optKeyList;
+00419 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationOptimizerd3" doxytag="NL3D::CAnimationOptimizer::optimizeTrack" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03542.html">ITrack</a> * NL3D::CAnimationOptimizer::optimizeTrack </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03542.html">ITrack</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>trackIn</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05445.html#l00177">177</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
+<p>
+References <a class="el" href="a05446.html#l00120">_QuatKeyList</a>, <a class="el" href="a05446.html#l00106">_SampleFrameRate</a>, <a class="el" href="a05446.html#l00119">_TimeList</a>, <a class="el" href="a05446.html#l00123">_VectorKeyList</a>, <a class="el" href="a06564.html#l00079">NL3D::CTrackSampledVector::build()</a>, <a class="el" href="a06562.html#l00159">NL3D::CTrackSampledQuat::build()</a>, <a class="el" href="a05445.html#l00138">cloneTrack()</a>, <a class="el" href="a03881.html#NL3D_1_1UTrackz1572_0">NL3D::UTrack::getBeginTime()</a>, <a class="el" href="a03881.html#NL3D_1_1UTrackz1572_1">NL3D::UTrack::getEndTime()</a>, <a class="el" href="a03542.html#NL3D_1_1ITracka2">NL3D::ITrack::getLoopMode()</a>, <a class="el" href="a03542.html#NL3D_1_1ITrackKeyFramer_3_01CKeyVector_01_4a11">NL3D::ITrack::getValue()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05622.html#l00416">nlstop</a>, <a class="el" href="a05445.html#l00341">optimizeQuatTrack()</a>, <a class="el" href="a05445.html#l00499">optimizeVectorTrack()</a>, <a class="el" href="a05445.html#l00282">sampleQuatTrack()</a>, <a class="el" href="a05445.html#l00449">sampleVectorTrack()</a>, <a class="el" href="a06560.html#l00204">NL3D::CTrackSampledCommon::setLoopMode()</a>, <a class="el" href="a06556.html#l00162">NL3D::CTrackDefaultBlendable&lt; CVector &gt;::setValue()</a>, <a class="el" href="a06556.html#l00162">NL3D::CTrackDefaultBlendable&lt; CQuat &gt;::setValue()</a>, <a class="el" href="a05445.html#l00321">testConstantQuatTrack()</a>, <a class="el" href="a05445.html#l00479">testConstantVectorTrack()</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05445.html#l00086">optimize()</a>.
+<p>
+<div class="fragment"><pre>00178 {
+00179 <span class="comment">// Get track param.</span>
+00180 <span class="keywordtype">float</span> beginTime= trackIn-&gt;getBeginTime();
+00181 <span class="keywordtype">float</span> endTime= trackIn-&gt;getEndTime();
+00182 <a class="code" href="a04199.html#a6">nlassert</a>(endTime&gt;=beginTime);
+00183
+00184 <span class="comment">// Get num Sample </span>
+00185 <a class="code" href="a04558.html#a15">uint</a> numSamples= (<a class="code" href="a04558.html#a15">uint</a>)ceil( (endTime-beginTime)*_SampleFrameRate);
+00186 numSamples= max(1U, numSamples);
+00187 <a class="code" href="a04199.html#a6">nlassert</a>(numSamples&lt;65535);
+00188
+00189
+00190 <span class="comment">// Optimize Quaternion track??</span>
+00191 <span class="comment">//================</span>
+00192 <span class="keywordflow">if</span>( dynamic_cast&lt;const CAnimatedValueQuat *&gt;(&amp;trackIn-&gt;getValue()) )
+00193 {
+00194 <span class="comment">// sample the animation. Store result in _TimeList/_QuatKeyList</span>
+00195 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerz28_2">sampleQuatTrack</a>(trackIn, beginTime, endTime, numSamples);
+00196
+00197 <span class="comment">// check if the sampled track can be reduced to a TrackDefaultQuat. Test _QuatKeyList.</span>
+00198 <span class="keywordflow">if</span>( <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerz28_3">testConstantQuatTrack</a>() )
+00199 {
+00200 <span class="comment">// create a default Track Quat.</span>
+00201 CTrackDefaultQuat *trackDefault= <span class="keyword">new</span> CTrackDefaultQuat;
+00202 <span class="comment">// setup the uniform value.</span>
+00203 trackDefault-&gt;setValue(_QuatKeyList[0]);
+00204
+00205 <span class="comment">// return the result.</span>
+00206 <span class="keywordflow">return</span> trackDefault;
+00207 }
+00208 <span class="comment">// else optimize the sampled animation, and build.</span>
+00209 <span class="keywordflow">else</span>
+00210 {
+00211 <span class="comment">// optimize.</span>
+00212 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerz28_1">optimizeQuatTrack</a>();
+00213
+00214 <span class="comment">// Create a sampled quaternion track</span>
+00215 CTrackSampledQuat *trackSQ= <span class="keyword">new</span> CTrackSampledQuat;
+00216
+00217 <span class="comment">// Copy loop from track.</span>
+00218 trackSQ-&gt;setLoopMode(trackIn-&gt;getLoopMode());
+00219
+00220 <span class="comment">// Build it.</span>
+00221 trackSQ-&gt;build(_TimeList, _QuatKeyList, beginTime, endTime);
+00222
+00223 <span class="comment">// return result.</span>
+00224 <span class="keywordflow">return</span> trackSQ;
+00225 }
+00226 }
+00227 <span class="comment">// Optimize Position track??</span>
+00228 <span class="comment">//================</span>
+00229 <span class="keywordflow">else</span> <span class="keywordflow">if</span>( dynamic_cast&lt;const CAnimatedValueVector *&gt;(&amp;trackIn-&gt;getValue()) )
+00230 {
+00231 <span class="comment">// sample the animation. Store result in _TimeList/_VectorKeyList</span>
+00232 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerz29_2">sampleVectorTrack</a>(trackIn, beginTime, endTime, numSamples);
+00233
+00234 <span class="comment">// check if the sampled track can be reduced to a TrackDefaultVector. Test _VectorKeyList.</span>
+00235 <span class="keywordflow">if</span>( <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerz29_3">testConstantVectorTrack</a>() )
+00236 {
+00237 <span class="comment">// create a default Track Vector.</span>
+00238 CTrackDefaultVector *trackDefault= <span class="keyword">new</span> CTrackDefaultVector;
+00239 <span class="comment">// setup the uniform value.</span>
+00240 trackDefault-&gt;setValue(_VectorKeyList[0]);
+00241
+00242 <span class="comment">// return the result.</span>
+00243 <span class="keywordflow">return</span> trackDefault;
+00244 }
+00245 <span class="comment">// else optimize the sampled animation, and build.</span>
+00246 <span class="keywordflow">else</span>
+00247 {
+00248 <span class="comment">// optimize.</span>
+00249 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerz29_1">optimizeVectorTrack</a>();
+00250
+00251 <span class="comment">// Create a sampled Vector track</span>
+00252 CTrackSampledVector *trackSV= <span class="keyword">new</span> CTrackSampledVector;
+00253
+00254 <span class="comment">// Copy loop from track.</span>
+00255 trackSV-&gt;setLoopMode(trackIn-&gt;getLoopMode());
+00256
+00257 <span class="comment">// Build it.</span>
+00258 trackSV-&gt;build(_TimeList, _VectorKeyList, beginTime, endTime);
+00259
+00260 <span class="comment">// return result.</span>
+00261 <span class="keywordflow">return</span> trackSV;
+00262 }
+00263 }
+00264 <span class="keywordflow">else</span>
+00265 {
+00266 <span class="comment">// Must be a quaternion track or vector track for now.</span>
+00267 <a class="code" href="a04199.html#a12">nlstop</a>;
+00268 <span class="comment">// Avoid warning.</span>
+00269 <span class="keywordflow">return</span> <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerd0">cloneTrack</a>(trackIn);
+00270 }
+00271 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationOptimizerz29_1" doxytag="NL3D::CAnimationOptimizer::optimizeVectorTrack" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CAnimationOptimizer::optimizeVectorTrack </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+optimze the current track
+<p>
+Definition at line <a class="el" href="a05445.html#l00499">499</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
+<p>
+References <a class="el" href="a05446.html#l00119">_TimeList</a>, <a class="el" href="a05446.html#l00123">_VectorKeyList</a>, <a class="el" href="a05445.html#l00576">nearlySameVector()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05646.html#l00985">t</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05445.html#l00177">optimizeTrack()</a>.
+<p>
+<div class="fragment"><pre>00500 {
+00501 <a class="code" href="a04558.html#a15">uint</a> numSamples= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr7">_VectorKeyList</a>.size();
+00502 <a class="code" href="a04199.html#a6">nlassert</a>(numSamples&gt;0);
+00503
+00504 <span class="comment">// &lt;=2 key? =&gt; no opt possible..</span>
+00505 <span class="keywordflow">if</span>(numSamples&lt;=2)
+00506 <span class="keywordflow">return</span>;
+00507
+00508 <span class="comment">// prepare dest opt</span>
+00509 std::vector&lt;uint16&gt; optTimeList;
+00510 std::vector&lt;CVector&gt; optKeyList;
+00511 optTimeList.reserve(numSamples);
+00512 optKeyList.reserve(numSamples);
+00513
+00514 <span class="comment">// Add the first key.</span>
+00515 optTimeList.push_back(_TimeList[0]);
+00516 optKeyList.push_back(_VectorKeyList[0]);
+00517 <span class="keywordtype">double</span> timeRef= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr6">_TimeList</a>[0];
+00518 <a class="code" href="a03664.html">CVectorD</a> vectorRef= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr7">_VectorKeyList</a>[0];
+00519
+00520 <span class="comment">// For all keys, but the first and the last, test if can remove them.</span>
+00521 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=1; i&lt;numSamples-1; i++)
+00522 {
+00523 <a class="code" href="a03664.html">CVectorD</a> vectorCur= _VectorKeyList[i];
+00524 <a class="code" href="a03664.html">CVectorD</a> vectorNext= _VectorKeyList[i+1];
+00525 <span class="keywordtype">double</span> timeCur= _TimeList[i];
+00526 <span class="keywordtype">double</span> timeNext= _TimeList[i+1];
+00527
+00528 <span class="comment">// must add the key?</span>
+00529 <span class="keywordtype">bool</span> mustAdd= <span class="keyword">false</span>;
+00530
+00531 <span class="comment">// If the Delta time are too big, abort (CTrackSampledVector limitation)</span>
+00532 <span class="keywordflow">if</span>(timeNext-timeRef&gt;255)
+00533 {
+00534 mustAdd= <span class="keyword">true</span>;
+00535 }
+00536 <span class="comment">// else, test interpolation</span>
+00537 <span class="keywordflow">else</span>
+00538 {
+00539 <span class="comment">// If the 3 Vectors are nearly equals, it is ok (avoid interpolation)</span>
+00540 <span class="keywordflow">if</span>( <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerz29_0">nearlySameVector</a>(vectorRef, vectorCur) &amp;&amp; <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerz29_0">nearlySameVector</a>(vectorRef, vectorNext) )
+00541 mustAdd= <span class="keyword">false</span>;
+00542 <span class="keywordflow">else</span>
+00543 {
+00544 <span class="comment">// interpolate.</span>
+00545 <a class="code" href="a03664.html">CVectorD</a> vectorInterpolated;
+00546 <span class="keywordtype">double</span> <a class="code" href="a04223.html#a627">t</a>= (timeCur-timeRef)/(timeNext/timeRef);
+00547 vectorInterpolated= vectorRef*(1-<a class="code" href="a04223.html#a627">t</a>) + vectorNext*<a class="code" href="a04223.html#a627">t</a>;
+00548
+00549 <span class="comment">// test if cur and interpolate are equal.</span>
+00550 <span class="keywordflow">if</span>( !<a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerz29_0">nearlySameVector</a>(vectorCur, vectorInterpolated) )
+00551 mustAdd= <span class="keyword">true</span>;
+00552 }
+00553 }
+00554
+00555 <span class="comment">// If must add the key to the optimized track.</span>
+00556 <span class="keywordflow">if</span>(mustAdd)
+00557 {
+00558 optTimeList.push_back(_TimeList[i]);
+00559 optKeyList.push_back(_VectorKeyList[i]);
+00560 timeRef= _TimeList[i];
+00561 vectorRef= _VectorKeyList[i];
+00562 }
+00563 }
+00564
+00565 <span class="comment">// Add the last key.</span>
+00566 optTimeList.push_back(_TimeList[numSamples-1]);
+00567 optKeyList.push_back(_VectorKeyList[numSamples-1]);
+00568
+00569 <span class="comment">// copy the optimized track to the main one.</span>
+00570 _TimeList= optTimeList;
+00571 _VectorKeyList= optKeyList;
+00572 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationOptimizerz28_2" doxytag="NL3D::CAnimationOptimizer::sampleQuatTrack" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CAnimationOptimizer::sampleQuatTrack </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03542.html">ITrack</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>trackIn</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>beginTime</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>endTime</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>numSamples</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+sample the track from beginTime to endTime, sample to numSamples, such that key[0].Time==beginTime and key[numSamples-1].Time==endTime. NB: quaternion are normalized, and are makeClosest()-ed from sample to the next.
+<p>
+Definition at line <a class="el" href="a05445.html#l00282">282</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
+<p>
+References <a class="el" href="a05446.html#l00120">_QuatKeyList</a>, <a class="el" href="a05446.html#l00119">_TimeList</a>, <a class="el" href="a03297.html#NLMISC_1_1CQuatTz2012_2">NLMISC::CQuatT&lt; float &gt;::makeClosest()</a>, <a class="el" href="a03297.html#NLMISC_1_1CQuatTz2006_1">NLMISC::CQuatT&lt; float &gt;::normalize()</a>, <a class="el" href="a05646.html#l00985">t</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05445.html#l00177">optimizeTrack()</a>.
+<p>
+<div class="fragment"><pre>00283 {
+00284 <span class="comment">// resize tmp samples</span>
+00285 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr6">_TimeList</a>.resize(numSamples);
+00286 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr4">_QuatKeyList</a>.resize(numSamples);
+00287
+00288 <span class="comment">// Sample the animation.</span>
+00289 <span class="keywordtype">float</span> <a class="code" href="a04223.html#a627">t</a>= beginTime;
+00290 <span class="keywordtype">float</span> dt= 0;
+00291 <span class="keywordflow">if</span>(numSamples&gt;1)
+00292 dt= (endTime-beginTime)/(numSamples-1);
+00293 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0;i&lt;numSamples; i++, <a class="code" href="a04223.html#a627">t</a>+=dt)
+00294 {
+00295 CQuat quat;
+00296
+00297 <span class="comment">// make exact endTime match (avoid precision problem)</span>
+00298 <span class="keywordflow">if</span>(i==numSamples-1)
+00299 <a class="code" href="a04223.html#a627">t</a>= endTime;
+00300
+00301 <span class="comment">// evaluate the track</span>
+00302 const_cast&lt;ITrack*&gt;(trackIn)-&gt;interpolate(t, quat);
+00303
+00304 <span class="comment">// normalize this quaternion</span>
+00305 quat.normalize();
+00306
+00307 <span class="comment">// force on same hemisphere according to precedent frame.</span>
+00308 <span class="keywordflow">if</span>(i&gt;0)
+00309 {
+00310 quat.makeClosest(_QuatKeyList[i-1]);
+00311 }
+00312
+00313 <span class="comment">// store time and key.</span>
+00314 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr6">_TimeList</a>[i]= i;
+00315 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr4">_QuatKeyList</a>[i]= quat;
+00316 }
+00317
+00318 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationOptimizerz29_2" doxytag="NL3D::CAnimationOptimizer::sampleVectorTrack" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CAnimationOptimizer::sampleVectorTrack </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03542.html">ITrack</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>trackIn</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>beginTime</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>endTime</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>numSamples</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+sample the track from beginTime to endTime, sample to numSamples, such that key[0].Time==beginTime and key[numSamples-1].Time==endTime.
+<p>
+Definition at line <a class="el" href="a05445.html#l00449">449</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
+<p>
+References <a class="el" href="a05446.html#l00119">_TimeList</a>, <a class="el" href="a05446.html#l00123">_VectorKeyList</a>, <a class="el" href="a05646.html#l00985">t</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05445.html#l00177">optimizeTrack()</a>.
+<p>
+<div class="fragment"><pre>00450 {
+00451 <span class="comment">// resize tmp samples</span>
+00452 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr6">_TimeList</a>.resize(numSamples);
+00453 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr7">_VectorKeyList</a>.resize(numSamples);
+00454
+00455 <span class="comment">// Sample the animation.</span>
+00456 <span class="keywordtype">float</span> <a class="code" href="a04223.html#a627">t</a>= beginTime;
+00457 <span class="keywordtype">float</span> dt= 0;
+00458 <span class="keywordflow">if</span>(numSamples&gt;1)
+00459 dt= (endTime-beginTime)/(numSamples-1);
+00460 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0;i&lt;numSamples; i++, <a class="code" href="a04223.html#a627">t</a>+=dt)
+00461 {
+00462 CVector vector;
+00463
+00464 <span class="comment">// make exact endTime match (avoid precision problem)</span>
+00465 <span class="keywordflow">if</span>(i==numSamples-1)
+00466 <a class="code" href="a04223.html#a627">t</a>= endTime;
+00467
+00468 <span class="comment">// evaluate the track</span>
+00469 const_cast&lt;ITrack*&gt;(trackIn)-&gt;interpolate(t, vector);
+00470
+00471 <span class="comment">// store time and key.</span>
+00472 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr6">_TimeList</a>[i]= i;
+00473 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr7">_VectorKeyList</a>[i]= vector;
+00474 }
+00475
+00476 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationOptimizera4" doxytag="NL3D::CAnimationOptimizer::setQuaternionThreshold" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CAnimationOptimizer::setQuaternionThreshold </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">double&nbsp;</td>
+ <td class="mdname" nowrap> <em>lowPrecThre</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>double&nbsp;</td>
+ <td class="mdname" nowrap> <em>highPrecThre</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the Quaternion Error Thresholds. must be&gt;=0. Default is 0.0001 and 0.000001. Above this value, 2 quaternions are said different. NB: comparing 2 quaternions is made by multiplying the one with the inverse of the other. the W component is then tested and must be &gt;1-threshold (modulo sign) to conclude to equality. Since quat.W= cos(angle/2), you can deduce the angle threshold with angleThre= acos(1-thre)*2<p>
+Give 2 value, one For Low precision and High precision. Default setup use high precision. Use <a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizera0">addLowPrecisionTrack()</a> to drive low precision tracks.
+<p>
+Definition at line <a class="el" href="a05445.html#l00058">58</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
+<p>
+References <a class="el" href="a05446.html#l00108">_QuaternionThresholdHighPrec</a>, <a class="el" href="a05446.html#l00107">_QuaternionThresholdLowPrec</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+<div class="fragment"><pre>00059 {
+00060 <a class="code" href="a04199.html#a6">nlassert</a>(lowPrecThre&gt;=0);
+00061 <a class="code" href="a04199.html#a6">nlassert</a>(highPrecThre&gt;=0);
+00062 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr3">_QuaternionThresholdLowPrec</a>= 1.0 - lowPrecThre;
+00063 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr2">_QuaternionThresholdHighPrec</a>= 1.0 - highPrecThre;
+00064 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationOptimizera5" doxytag="NL3D::CAnimationOptimizer::setSampleFrameRate" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CAnimationOptimizer::setSampleFrameRate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>frameRate</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the Sample Frame Rate (&gt;0) Default is 30 fps. NB: final numSamples must be &lt;65535, else assert at <a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizera3">optimize()</a> time.
+<p>
+Definition at line <a class="el" href="a05445.html#l00078">78</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
+<p>
+References <a class="el" href="a05446.html#l00106">_SampleFrameRate</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+<div class="fragment"><pre>00079 {
+00080 <a class="code" href="a04199.html#a6">nlassert</a>(frameRate&gt;0);
+00081 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr5">_SampleFrameRate</a>= frameRate;
+00082 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationOptimizera6" doxytag="NL3D::CAnimationOptimizer::setVectorThreshold" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CAnimationOptimizer::setVectorThreshold </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">double&nbsp;</td>
+ <td class="mdname" nowrap> <em>lowPrecThre</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>double&nbsp;</td>
+ <td class="mdname" nowrap> <em>highPrecThre</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Same principle as for <a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizera4">setQuaternionThreshold()</a>, but for vector tracks (positions/scale). Default is 0.001 and 0.0001. Above this value, 2 vectors are said different. NB: comparing 2 vectors is made by geting the norm of the difference<p>
+Give 2 value, one For Low precision and High precision. Default setup use high precision. Use <a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizera0">addLowPrecisionTrack()</a> to drive low precision tracks.
+<p>
+Definition at line <a class="el" href="a05445.html#l00068">68</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
+<p>
+References <a class="el" href="a05446.html#l00111">_VectorThresholdHighPrec</a>, <a class="el" href="a05446.html#l00110">_VectorThresholdLowPrec</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+<div class="fragment"><pre>00069 {
+00070 <a class="code" href="a04199.html#a6">nlassert</a>(lowPrecThre&gt;=0);
+00071 <a class="code" href="a04199.html#a6">nlassert</a>(highPrecThre&gt;=0);
+00072 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr10">_VectorThresholdLowPrec</a>= lowPrecThre;
+00073 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr9">_VectorThresholdHighPrec</a>= highPrecThre;
+00074 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationOptimizerz28_3" doxytag="NL3D::CAnimationOptimizer::testConstantQuatTrack" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CAnimationOptimizer::testConstantQuatTrack </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Test if the current track is constant (ie always same quaternion value) NB: test if q==qRef or q==-qRef of course.
+<p>
+Definition at line <a class="el" href="a05445.html#l00321">321</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
+<p>
+References <a class="el" href="a05446.html#l00120">_QuatKeyList</a>, <a class="el" href="a05445.html#l00423">nearlySameQuaternion()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05445.html#l00177">optimizeTrack()</a>.
+<p>
+<div class="fragment"><pre>00322 {
+00323 <a class="code" href="a04558.html#a15">uint</a> numSamples= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr4">_QuatKeyList</a>.size();
+00324 <a class="code" href="a04199.html#a6">nlassert</a>(numSamples&gt;0);
+00325
+00326 <span class="comment">// Get the first sample as the reference quaternion, and test others from this one.</span>
+00327 CQuat quatRef= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr4">_QuatKeyList</a>[0];
+00328 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0;i&lt;numSamples;i++)
+00329 {
+00330 <span class="comment">// All values must be nearly equal to the reference quaternion.</span>
+00331 <span class="keywordflow">if</span>(!<a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerz28_0">nearlySameQuaternion</a>(quatRef, _QuatKeyList[i]))
+00332 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+00333 }
+00334
+00335 <span class="comment">// ok.</span>
+00336 <span class="keywordflow">return</span> <span class="keyword">true</span>;
+00337 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationOptimizerz29_3" doxytag="NL3D::CAnimationOptimizer::testConstantVectorTrack" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CAnimationOptimizer::testConstantVectorTrack </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Test if the current track is constant (ie always same Vector value)
+<p>
+Definition at line <a class="el" href="a05445.html#l00479">479</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
+<p>
+References <a class="el" href="a05446.html#l00123">_VectorKeyList</a>, <a class="el" href="a05445.html#l00576">nearlySameVector()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05445.html#l00177">optimizeTrack()</a>.
+<p>
+<div class="fragment"><pre>00480 {
+00481 <a class="code" href="a04558.html#a15">uint</a> numSamples= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr7">_VectorKeyList</a>.size();
+00482 <a class="code" href="a04199.html#a6">nlassert</a>(numSamples&gt;0);
+00483
+00484 <span class="comment">// Get the first sample as the reference Vectorer, and test others from this one.</span>
+00485 CVector vectorRef= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr7">_VectorKeyList</a>[0];
+00486 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0;i&lt;numSamples;i++)
+00487 {
+00488 <span class="comment">// All values must be nearly equal to the reference vector.</span>
+00489 <span class="keywordflow">if</span>(!<a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerz29_0">nearlySameVector</a>(vectorRef, _VectorKeyList[i]))
+00490 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+00491 }
+00492
+00493 <span class="comment">// ok.</span>
+00494 <span class="keywordflow">return</span> <span class="keyword">true</span>;
+00495 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CAnimationOptimizerr0" doxytag="NL3D::CAnimationOptimizer::_LowPrecTrackKeyName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;std::string&gt; <a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr0">NL3D::CAnimationOptimizer::_LowPrecTrackKeyName</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05446.html#l00116">116</a> of file <a class="el" href="a05446.html">animation_optimizer.h</a>.
+<p>
+Referenced by <a class="el" href="a05445.html#l00599">addLowPrecisionTrack()</a>, <a class="el" href="a05445.html#l00605">clearLowPrecisionTracks()</a>, and <a class="el" href="a05445.html#l00611">isLowPrecisionTrack()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationOptimizerr1" doxytag="NL3D::CAnimationOptimizer::_QuaternionThreshold" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> double <a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr1">NL3D::CAnimationOptimizer::_QuaternionThreshold</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05446.html#l00109">109</a> of file <a class="el" href="a05446.html">animation_optimizer.h</a>.
+<p>
+Referenced by <a class="el" href="a05445.html#l00423">nearlySameQuaternion()</a>, and <a class="el" href="a05445.html#l00086">optimize()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationOptimizerr2" doxytag="NL3D::CAnimationOptimizer::_QuaternionThresholdHighPrec" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> double <a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr2">NL3D::CAnimationOptimizer::_QuaternionThresholdHighPrec</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05446.html#l00108">108</a> of file <a class="el" href="a05446.html">animation_optimizer.h</a>.
+<p>
+Referenced by <a class="el" href="a05445.html#l00047">CAnimationOptimizer()</a>, <a class="el" href="a05445.html#l00086">optimize()</a>, and <a class="el" href="a05445.html#l00058">setQuaternionThreshold()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationOptimizerr3" doxytag="NL3D::CAnimationOptimizer::_QuaternionThresholdLowPrec" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> double <a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr3">NL3D::CAnimationOptimizer::_QuaternionThresholdLowPrec</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05446.html#l00107">107</a> of file <a class="el" href="a05446.html">animation_optimizer.h</a>.
+<p>
+Referenced by <a class="el" href="a05445.html#l00047">CAnimationOptimizer()</a>, <a class="el" href="a05445.html#l00086">optimize()</a>, and <a class="el" href="a05445.html#l00058">setQuaternionThreshold()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationOptimizerr4" doxytag="NL3D::CAnimationOptimizer::_QuatKeyList" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a03296.html">CQuat</a>&gt; <a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr4">NL3D::CAnimationOptimizer::_QuatKeyList</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05446.html#l00120">120</a> of file <a class="el" href="a05446.html">animation_optimizer.h</a>.
+<p>
+Referenced by <a class="el" href="a05445.html#l00341">optimizeQuatTrack()</a>, <a class="el" href="a05445.html#l00177">optimizeTrack()</a>, <a class="el" href="a05445.html#l00282">sampleQuatTrack()</a>, and <a class="el" href="a05445.html#l00321">testConstantQuatTrack()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationOptimizerr5" doxytag="NL3D::CAnimationOptimizer::_SampleFrameRate" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr5">NL3D::CAnimationOptimizer::_SampleFrameRate</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05446.html#l00106">106</a> of file <a class="el" href="a05446.html">animation_optimizer.h</a>.
+<p>
+Referenced by <a class="el" href="a05445.html#l00047">CAnimationOptimizer()</a>, <a class="el" href="a05445.html#l00177">optimizeTrack()</a>, and <a class="el" href="a05445.html#l00078">setSampleFrameRate()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationOptimizerr6" doxytag="NL3D::CAnimationOptimizer::_TimeList" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a04558.html#a9">uint16</a>&gt; <a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr6">NL3D::CAnimationOptimizer::_TimeList</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05446.html#l00119">119</a> of file <a class="el" href="a05446.html">animation_optimizer.h</a>.
+<p>
+Referenced by <a class="el" href="a05445.html#l00341">optimizeQuatTrack()</a>, <a class="el" href="a05445.html#l00177">optimizeTrack()</a>, <a class="el" href="a05445.html#l00499">optimizeVectorTrack()</a>, <a class="el" href="a05445.html#l00282">sampleQuatTrack()</a>, and <a class="el" href="a05445.html#l00449">sampleVectorTrack()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationOptimizerr7" doxytag="NL3D::CAnimationOptimizer::_VectorKeyList" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a03128.html">CVector</a>&gt; <a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr7">NL3D::CAnimationOptimizer::_VectorKeyList</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05446.html#l00123">123</a> of file <a class="el" href="a05446.html">animation_optimizer.h</a>.
+<p>
+Referenced by <a class="el" href="a05445.html#l00177">optimizeTrack()</a>, <a class="el" href="a05445.html#l00499">optimizeVectorTrack()</a>, <a class="el" href="a05445.html#l00449">sampleVectorTrack()</a>, and <a class="el" href="a05445.html#l00479">testConstantVectorTrack()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationOptimizerr8" doxytag="NL3D::CAnimationOptimizer::_VectorThreshold" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> double <a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr8">NL3D::CAnimationOptimizer::_VectorThreshold</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05446.html#l00112">112</a> of file <a class="el" href="a05446.html">animation_optimizer.h</a>.
+<p>
+Referenced by <a class="el" href="a05445.html#l00576">nearlySameVector()</a>, and <a class="el" href="a05445.html#l00086">optimize()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationOptimizerr9" doxytag="NL3D::CAnimationOptimizer::_VectorThresholdHighPrec" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> double <a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr9">NL3D::CAnimationOptimizer::_VectorThresholdHighPrec</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05446.html#l00111">111</a> of file <a class="el" href="a05446.html">animation_optimizer.h</a>.
+<p>
+Referenced by <a class="el" href="a05445.html#l00047">CAnimationOptimizer()</a>, <a class="el" href="a05445.html#l00086">optimize()</a>, and <a class="el" href="a05445.html#l00068">setVectorThreshold()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAnimationOptimizerr10" doxytag="NL3D::CAnimationOptimizer::_VectorThresholdLowPrec" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> double <a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr10">NL3D::CAnimationOptimizer::_VectorThresholdLowPrec</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05446.html#l00110">110</a> of file <a class="el" href="a05446.html">animation_optimizer.h</a>.
+<p>
+Referenced by <a class="el" href="a05445.html#l00047">CAnimationOptimizer()</a>, <a class="el" href="a05445.html#l00086">optimize()</a>, and <a class="el" href="a05445.html#l00068">setVectorThreshold()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a05446.html">animation_optimizer.h</a><li><a class="el" href="a05445.html">animation_optimizer.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:44:26 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>