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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+Revision <B>1.2</B>, <i>Thu Jun 20 12:17:56 2002 UTC</i> (5 weeks, 3 days ago) by <i>lecroart</i>
+<BR>Branch: <b>MAIN</b>
+<BR>CVS Tags: <b>HEAD</b><BR>Changes since <b>1.1: +156 -9
+ lines</b><PRE>
+CHANGED: now load/save state machine in XML format
+</PRE>
+</td></tr></table><HR noshade><PRE>/** \file logic_condition.cpp
+ *
+ *
+ * $Id: logic_condition.cpp,v 1.2 2002/06/20 12:17:56 lecroart Exp $
+ */
+
+/* Copyright, 2000 Nevrax Ltd.
+ *
+ * This file is part of NEVRAX NEL.
+ * NEVRAX NEL is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+
+ * NEVRAX NEL is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with NEVRAX NEL; see the file COPYING. If not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+ * MA 02111-1307, USA.
+ */
+
+
+#include &quot;nel/misc/o_xml.h&quot;
+
+#include &quot;nel/logic/logic_condition.h&quot;
+#include &quot;nel/logic/logic_variable.h&quot;
+#include &quot;nel/logic/logic_state_machine.h&quot;
+
+using namespace NLMISC;
+using namespace std;
+
+namespace NLLOGIC
+{
+
+//-------------------------------------------------
+// setLogicStateMachine :
+//
+//-------------------------------------------------
+void CLogicComparisonBlock::setLogicStateMachine( CLogicStateMachine * logicStateMachine )
+{
+ &nbsp; &nbsp; &nbsp; &nbsp;if( logicStateMachine == 0 )
+ &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;nlwarning(&quot;(LOGIC)&lt;CLogicComparisonBlock::setLogicStateMachine&gt; The state machine is null&quot;);
+ &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp;else
+ &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;_LogicStateMachine = logicStateMachine;
+ &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp;
+} // setLogicStateMachine //
+
+
+//-------------------------------------------------
+// testLogic :
+//
+//-------------------------------------------------
+bool CLogicComparisonBlock::testLogic()
+{
+ &nbsp; &nbsp; &nbsp; &nbsp;CLogicVariable var;
+ &nbsp; &nbsp; &nbsp; &nbsp;if( _LogicStateMachine-&gt;getVariable( VariableName, var ) == false )
+ &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;nlwarning(&quot;(LOGIC)&lt;CLogicComparisonBlock::testLogic&gt; The variable %s is unknown in the state machine&quot;,VariableName.c_str());
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return false;
+ &nbsp; &nbsp; &nbsp; &nbsp;}
+
+ &nbsp; &nbsp; &nbsp; &nbsp;if( Operator == &quot;&lt;&quot; &nbsp;) &nbsp; &nbsp; &nbsp; &nbsp;return ( var.getValue() &lt; &nbsp;Comparand );
+ &nbsp; &nbsp; &nbsp; &nbsp;if( Operator == &quot;&lt;=&quot; ) &nbsp; &nbsp; &nbsp; &nbsp;return ( var.getValue() &lt;= Comparand );
+ &nbsp; &nbsp; &nbsp; &nbsp;if( Operator == &quot;&gt;&quot; &nbsp;) &nbsp; &nbsp; &nbsp; &nbsp;return ( var.getValue() &gt; &nbsp;Comparand );
+ &nbsp; &nbsp; &nbsp; &nbsp;if( Operator == &quot;&gt;=&quot; ) &nbsp; &nbsp; &nbsp; &nbsp;return ( var.getValue() &gt;= Comparand );
+ &nbsp; &nbsp; &nbsp; &nbsp;if( Operator == &quot;==&quot; ) &nbsp; &nbsp; &nbsp; &nbsp;return ( var.getValue() == Comparand );
+ &nbsp; &nbsp; &nbsp; &nbsp;if( Operator == &quot;!=&quot; ) &nbsp; &nbsp; &nbsp; &nbsp;return ( var.getValue() != Comparand );
+
+ &nbsp; &nbsp; &nbsp; &nbsp;nlwarning(&quot;(LOGIC)&lt;CLogicComparisonBlock::testLogic&gt; The comparison block operator %s is unknown&quot;,Operator.c_str());
+ &nbsp; &nbsp; &nbsp; &nbsp;return false;
+
+} // testLogic //
+
+
+//-------------------------------------------------
+// serial :
+//
+//-------------------------------------------------
+/*void CLogicComparisonBlock::serial( IStream &amp;f )
+{
+ &nbsp; &nbsp; &nbsp; &nbsp;f.xmlPush(&quot;COMPARISON_BLOCK&quot;);
+ &nbsp; &nbsp; &nbsp; &nbsp;
+ &nbsp; &nbsp; &nbsp; &nbsp;f.serial( VariableName );
+ &nbsp; &nbsp; &nbsp; &nbsp;f.serial( Operator );
+ &nbsp; &nbsp; &nbsp; &nbsp;f.serial( Comparand );
+ &nbsp; &nbsp; &nbsp; &nbsp;
+ &nbsp; &nbsp; &nbsp; &nbsp;f.xmlPop();
+
+} // serial //*/
+
+void CLogicComparisonBlock::write (xmlNodePtr node) const
+{
+ &nbsp; &nbsp; &nbsp; &nbsp;xmlNodePtr elmPtr = xmlNewChild ( node, NULL, (const xmlChar*)&quot;COMPARISON_BLOCK&quot;, NULL);
+ &nbsp; &nbsp; &nbsp; &nbsp;xmlSetProp (elmPtr, (const xmlChar*)&quot;VariableName&quot;, (const xmlChar*)VariableName.c_str());
+ &nbsp; &nbsp; &nbsp; &nbsp;xmlSetProp (elmPtr, (const xmlChar*)&quot;Operator&quot;, (const xmlChar*)Operator.c_str());
+ &nbsp; &nbsp; &nbsp; &nbsp;xmlSetProp (elmPtr, (const xmlChar*)&quot;Comparand&quot;, (const xmlChar*)toString(Comparand).c_str());
+}
+
+void CLogicComparisonBlock::read (xmlNodePtr node)
+{
+ &nbsp; &nbsp; &nbsp; &nbsp;xmlCheckNodeName (node, &quot;COMPARISON_BLOCK&quot;);
+
+ &nbsp; &nbsp; &nbsp; &nbsp;VariableName = getXMLProp (node, &quot;VariableName&quot;);
+ &nbsp; &nbsp; &nbsp; &nbsp;Operator = getXMLProp (node, &quot;Operator&quot;);
+ &nbsp; &nbsp; &nbsp; &nbsp;Comparand = atoiInt64(getXMLProp (node, &quot;Comparand&quot;).c_str());
+}
+
+
+
+
+
+
+
+//-------------------------------------------------
+// setLogicStateMachine :
+//
+//-------------------------------------------------
+void CLogicConditionLogicBlock::setLogicStateMachine( CLogicStateMachine * logicStateMachine )
+{
+ &nbsp; &nbsp; &nbsp; &nbsp;if( logicStateMachine == 0 )
+ &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;nlwarning(&quot;(LOGIC)&lt;CCLogicConditionLogicBlock::setLogicStateMachine&gt; The state machine is null&quot;);
+ &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp;else
+ &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// set the state machine of this node
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;_LogicStateMachine = logicStateMachine;
+
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// set the state machine of the logic block
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;ComparisonBlock.setLogicStateMachine( logicStateMachine );
+ &nbsp; &nbsp; &nbsp; &nbsp;}
+
+} // setLogicStateMachine //
+
+
+//-------------------------------------------------
+// testLogic :
+//
+//-------------------------------------------------
+bool CLogicConditionLogicBlock::testLogic()
+{
+ &nbsp; &nbsp; &nbsp; &nbsp;switch( Type )
+ &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case NOT :
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return true;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;break;
+
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case COMPARISON :
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return ComparisonBlock.testLogic();
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;break;
+
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case SUB_CONDITION :
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CLogicCondition condition;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if( _LogicStateMachine-&gt;getCondition(SubCondition,condition) )
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return condition.testLogic();
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;else
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;nlwarning(&quot;(LOGIC)&lt;CLogicConditionLogicBlock::testLogic&gt; The subcondition \&quot;%s\&quot; is unknown in the state machine \&quot;%s\&quot;&quot;,
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;SubCondition.c_str(),_LogicStateMachine-&gt;getName().c_str());
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
+
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;default :
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;nlerror(&quot;(LOGIC)&lt;CLogicConditionLogicBlock::testLogic&gt; logic block type %d is unknown&quot;,Type);
+ &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp;
+ &nbsp; &nbsp; &nbsp; &nbsp;return false;
+
+} // testLogic //
+
+
+
+//-------------------------------------------------
+// fillVarSet :
+//
+//-------------------------------------------------
+void CLogicConditionLogicBlock::fillVarSet( set&lt;string&gt;&amp; condVars )
+{
+ &nbsp; &nbsp; &nbsp; &nbsp;if( Type == COMPARISON )
+ &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;condVars.insert( ComparisonBlock.VariableName );
+ &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp;else
+ &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if( Type == SUB_CONDITION )
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CLogicCondition condition;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if( _LogicStateMachine-&gt;getCondition(SubCondition,condition) )
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;condition.fillVarSet( condVars );
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp;}
+
+} // fillVarSet //
+
+
+//-------------------------------------------------
+// serial :
+//
+//-------------------------------------------------
+/*void CLogicConditionLogicBlock::serial( IStream &amp;f )
+{
+ &nbsp; &nbsp; &nbsp; &nbsp;f.xmlPush(&quot;CONDITION_LOGIC_BLOCK&quot;);
+
+ &nbsp; &nbsp; &nbsp; &nbsp;f.serialEnum( Type );
+ &nbsp; &nbsp; &nbsp; &nbsp;switch( Type )
+ &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case NOT : break;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case COMPARISON :
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;f.serial( ComparisonBlock );
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;break;
+
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case SUB_CONDITION :
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;f.serial( SubCondition );
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;break;
+ &nbsp; &nbsp; &nbsp; &nbsp;};
+ &nbsp; &nbsp; &nbsp; &nbsp;
+ &nbsp; &nbsp; &nbsp; &nbsp;f.xmlPop();
+};*/
+
+void CLogicConditionLogicBlock::write (xmlNodePtr node) const
+{
+ &nbsp; &nbsp; &nbsp; &nbsp;xmlNodePtr elmPtr = xmlNewChild ( node, NULL, (const xmlChar*)&quot;CONDITION_LOGIC_NODE&quot;, NULL);
+ &nbsp; &nbsp; &nbsp; &nbsp;xmlSetProp (elmPtr, (const xmlChar*)&quot;Type&quot;, (const xmlChar*)toString(Type).c_str());
+ &nbsp; &nbsp; &nbsp; &nbsp;switch( Type )
+ &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case NOT : break;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case COMPARISON :
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;ComparisonBlock.write(elmPtr);
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;break;
+
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case SUB_CONDITION :
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;xmlSetProp (elmPtr, (const xmlChar*)&quot;SubCondition&quot;, (const xmlChar*)SubCondition.c_str());
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;break;
+ &nbsp; &nbsp; &nbsp; &nbsp;};
+}
+
+void CLogicConditionLogicBlock::read (xmlNodePtr node)
+{
+ &nbsp; &nbsp; &nbsp; &nbsp;xmlCheckNodeName (node, &quot;CONDITION_LOGIC_NODE&quot;);
+
+ &nbsp; &nbsp; &nbsp; &nbsp;Type = (TLogicConditionLogicBlockType)atoi(getXMLProp (node, &quot;Type&quot;).c_str());
+ &nbsp; &nbsp; &nbsp; &nbsp;switch( Type )
+ &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case NOT : break;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case COMPARISON :
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;ComparisonBlock.read (node);
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;break;
+
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case SUB_CONDITION :
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;SubCondition = getXMLProp (node, &quot;SubCondition&quot;);
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;break;
+ &nbsp; &nbsp; &nbsp; &nbsp;};
+}
+
+//-----------------------------------------
+
+
+
+//-------------------------------------------------
+// setLogicStateMachine :
+//
+//-------------------------------------------------
+void CLogicConditionNode::setLogicStateMachine( CLogicStateMachine * logicStateMachine )
+{
+ &nbsp; &nbsp; &nbsp; &nbsp;if( logicStateMachine == 0 )
+ &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;nlwarning(&quot;(LOGIC)&lt;CLogicConditionNode::setLogicStateMachine&gt; The state machine is null&quot;);
+ &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp;else
+ &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// set the state machine of this node
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;_LogicStateMachine = logicStateMachine;
+
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// set the state machine of the logic block
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LogicBlock.setLogicStateMachine( logicStateMachine );
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// set the state machine for the sub nodes
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;vector&lt;CLogicConditionNode *&gt;::iterator itNodes;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;for( itNodes = _Nodes.begin(); itNodes != _Nodes.end(); ++itNodes )
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(*itNodes)-&gt;setLogicStateMachine( logicStateMachine );
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp;}
+
+} // setLogicStateMachine //
+
+
+//-------------------------------------------------
+// addNode :
+//
+//-------------------------------------------------
+void CLogicConditionNode::addNode( CLogicConditionNode * node )
+{
+ &nbsp; &nbsp; &nbsp; &nbsp;node-&gt;setLogicStateMachine( _LogicStateMachine );
+ &nbsp; &nbsp; &nbsp; &nbsp;_Nodes.push_back( node );
+
+} // addToSubNodes //
+
+
+//-------------------------------------------------
+// testLogic :
+//
+//-------------------------------------------------
+bool CLogicConditionNode::testLogic()
+{
+ &nbsp; &nbsp; &nbsp; &nbsp;// test the logic block
+ &nbsp; &nbsp; &nbsp; &nbsp;if( LogicBlock.testLogic() == false )
+ &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return false;
+ &nbsp; &nbsp; &nbsp; &nbsp;}
+
+ &nbsp; &nbsp; &nbsp; &nbsp;// if there's no subtree we assess the subtree is true
+ &nbsp; &nbsp; &nbsp; &nbsp;if( _Nodes.size() == 0 )
+ &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return true;
+ &nbsp; &nbsp; &nbsp; &nbsp;}
+
+ &nbsp; &nbsp; &nbsp; &nbsp;// test the subtree
+ &nbsp; &nbsp; &nbsp; &nbsp;if( LogicBlock.isNotBlock() )
+ &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// the subtree is false if at least one node is true
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;vector&lt;CLogicConditionNode *&gt;::iterator itNodes;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;for( itNodes = _Nodes.begin(); itNodes != _Nodes.end(); ++itNodes )
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if( (*itNodes)-&gt;testLogic() == true )
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return false;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
+
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return true;
+ &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp;else
+ &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// the subtree is true if at least one node is true
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;vector&lt;CLogicConditionNode *&gt;::iterator itNodes;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;for( itNodes = _Nodes.begin(); itNodes != _Nodes.end(); ++itNodes )
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if( (*itNodes)-&gt;testLogic() == true )
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return true;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
+
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return false;
+ &nbsp; &nbsp; &nbsp; &nbsp;}
+
+} // testLogic //
+
+
+//-------------------------------------------------
+// fillVarSet :
+//
+//-------------------------------------------------
+void CLogicConditionNode::fillVarSet( set&lt;string&gt;&amp; condVars )
+{
+ &nbsp; &nbsp; &nbsp; &nbsp;if( Type == LOGIC_NODE )
+ &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LogicBlock.fillVarSet( condVars );
+ &nbsp; &nbsp; &nbsp; &nbsp;}
+
+ &nbsp; &nbsp; &nbsp; &nbsp;vector&lt;CLogicConditionNode *&gt;::iterator itNode;
+ &nbsp; &nbsp; &nbsp; &nbsp;for( itNode = _Nodes.begin(); itNode != _Nodes.end(); ++itNode )
+ &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(*itNode)-&gt;fillVarSet( condVars );
+ &nbsp; &nbsp; &nbsp; &nbsp;}
+
+} // fillVarSet //
+
+
+//-------------------------------------------------
+// serial :
+//
+//-------------------------------------------------
+/*void CLogicConditionNode::serial( IStream &amp;f )
+{
+ &nbsp; &nbsp; &nbsp; &nbsp;f.xmlPush(&quot;CONDITION_NODE&quot;);
+ &nbsp; &nbsp; &nbsp; &nbsp;
+ &nbsp; &nbsp; &nbsp; &nbsp;f.serialEnum( Type );
+ &nbsp; &nbsp; &nbsp; &nbsp;switch( Type )
+ &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case TERMINATOR : break;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case LOGIC_NODE :
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;f.serial( LogicBlock );
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if( f.isReading() )
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;uint32 sz;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;f.serial( sz );
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;uint i;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;for( i = 0; i &lt; sz; i++ )
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CLogicConditionNode * node = new CLogicConditionNode();
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;f.serial( *node );
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;_Nodes.push_back( node );
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;else
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;uint32 sz = _Nodes.size();
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;f.serial( sz );
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;vector&lt;CLogicConditionNode *&gt;::iterator itNode;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;for( itNode = _Nodes.begin(); itNode != _Nodes.end(); ++itNode )
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;f.serial( **itNode );
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;break;
+ &nbsp; &nbsp; &nbsp; &nbsp;};
+
+ &nbsp; &nbsp; &nbsp; &nbsp;f.xmlPop();
+
+} // serial //*/
+
+void CLogicConditionNode::write (xmlNodePtr node) const
+{
+ &nbsp; &nbsp; &nbsp; &nbsp;xmlNodePtr elmPtr = xmlNewChild ( node, NULL, (const xmlChar*)&quot;CONDITION_NODE&quot;, NULL);
+ &nbsp; &nbsp; &nbsp; &nbsp;xmlSetProp (elmPtr, (const xmlChar*)&quot;Type&quot;, (const xmlChar*)toString(Type).c_str());
+
+ &nbsp; &nbsp; &nbsp; &nbsp;switch( Type )
+ &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case TERMINATOR : break;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case LOGIC_NODE :
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LogicBlock.write(elmPtr);
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;vector&lt;CLogicConditionNode *&gt;::const_iterator itNode = _Nodes.begin();
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;for( ; itNode != _Nodes.end(); ++itNode )
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(*itNode)-&gt;write(elmPtr);
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;break;
+ &nbsp; &nbsp; &nbsp; &nbsp;};
+}
+
+void CLogicConditionNode::read (xmlNodePtr node)
+{
+ &nbsp; &nbsp; &nbsp; &nbsp;xmlCheckNodeName (node, &quot;CONDITION_NODE&quot;);
+
+ &nbsp; &nbsp; &nbsp; &nbsp;Type = (TConditionNodeType )atoi(getXMLProp (node, &quot;Type&quot;).c_str());
+ &nbsp; &nbsp; &nbsp; &nbsp;switch( Type )
+ &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case TERMINATOR : break;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case LOGIC_NODE :
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LogicBlock.read (node);
+
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Count the parent
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;uint nb = CIXml::countChildren (node, &quot;CONDITION_NODE&quot;);
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;uint i = 0;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;xmlNodePtr parent = CIXml::getFirstChildNode (node, &quot;CONDITION_NODE&quot;);
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;while (i&lt;nb)
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CLogicConditionNode *v = new CLogicConditionNode();
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;v-&gt;read(parent);
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;_Nodes.push_back (v);
+
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Next parent
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;parent = CIXml::getNextChildNode (parent, &quot;CONDITION_NODE&quot;);
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;i++;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;break;
+ &nbsp; &nbsp; &nbsp; &nbsp;};
+}
+
+//-------------------------------------------------
+// ~CLogicConditionNode :
+//
+//-------------------------------------------------
+CLogicConditionNode::~CLogicConditionNode()
+{
+ &nbsp; &nbsp; &nbsp; &nbsp;vector&lt;CLogicConditionNode *&gt;::iterator itNodes;
+ &nbsp; &nbsp; &nbsp; &nbsp;for( itNodes = _Nodes.begin(); itNodes != _Nodes.end(); ++itNodes )
+ &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;delete (*itNodes);
+ &nbsp; &nbsp; &nbsp; &nbsp;}
+
+} // ~CLogicConditionNode //
+
+
+
+
+
+
+
+//-------------------------------------------------
+// setLogicStateMachine :
+//
+//-------------------------------------------------
+void CLogicCondition::setLogicStateMachine( CLogicStateMachine * logicStateMachine )
+{
+ &nbsp; &nbsp; &nbsp; &nbsp;if( logicStateMachine == 0 )
+ &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;nlwarning(&quot;(LOGIC)&lt;CLogicCondition::setLogicStateMachine&gt; The state machine is null&quot;);
+ &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp;else
+ &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// init the logic state machine for each node
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;vector&lt;CLogicConditionNode&gt;::iterator itNodes;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;for( itNodes = Nodes.begin(); itNodes != Nodes.end(); ++itNodes )
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(*itNodes).setLogicStateMachine( logicStateMachine );
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp;}
+
+} // setLogicStateMachine //
+
+
+//-------------------------------------------------
+// testLogic :
+//
+//-------------------------------------------------
+bool CLogicCondition::testLogic()
+{
+ &nbsp; &nbsp; &nbsp; &nbsp;vector&lt;CLogicConditionNode&gt;::iterator itNodes;
+ &nbsp; &nbsp; &nbsp; &nbsp;for( itNodes = Nodes.begin(); itNodes != Nodes.end(); ++itNodes )
+ &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if( (*itNodes).testLogic() == false )
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return false;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp;}
+
+ &nbsp; &nbsp; &nbsp; &nbsp;return true;
+
+} // testLogic //
+
+
+
+//-------------------------------------------------
+// fillVarSet :
+//
+//-------------------------------------------------
+void CLogicCondition::fillVarSet( set&lt;string&gt;&amp; condVars )
+{
+ &nbsp; &nbsp; &nbsp; &nbsp;vector&lt;CLogicConditionNode&gt;::iterator itNode;
+ &nbsp; &nbsp; &nbsp; &nbsp;for( itNode = Nodes.begin(); itNode != Nodes.end(); ++itNode )
+ &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(*itNode).fillVarSet( condVars );
+ &nbsp; &nbsp; &nbsp; &nbsp;}
+
+} // fillVarSet //
+
+
+
+//-------------------------------------------------
+// serial :
+//
+//-------------------------------------------------
+/*void CLogicCondition::serial( IStream &amp;f )
+{
+ &nbsp; &nbsp; &nbsp; &nbsp;f.xmlPush(&quot;CONDITION&quot;);
+ &nbsp; &nbsp; &nbsp; &nbsp;
+ &nbsp; &nbsp; &nbsp; &nbsp;f.serial( _ConditionName );
+ &nbsp; &nbsp; &nbsp; &nbsp;f.serialCont( Nodes );
+
+ &nbsp; &nbsp; &nbsp; &nbsp;f.xmlPop();
+
+} // serial //*/
+
+void CLogicCondition::write (xmlNodePtr node) const
+{
+ &nbsp; &nbsp; &nbsp; &nbsp;xmlNodePtr elmPtr = xmlNewChild ( node, NULL, (const xmlChar*)&quot;CONDITION&quot;, NULL);
+ &nbsp; &nbsp; &nbsp; &nbsp;xmlSetProp (elmPtr, (const xmlChar*)&quot;Name&quot;, (const xmlChar*)_ConditionName.c_str());
+
+ &nbsp; &nbsp; &nbsp; &nbsp;uint i;
+ &nbsp; &nbsp; &nbsp; &nbsp;for (i = 0; i &lt; Nodes.size(); i++)
+ &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Nodes[i].write(elmPtr);
+ &nbsp; &nbsp; &nbsp; &nbsp;}
+}
+
+void CLogicCondition::read (xmlNodePtr node)
+{
+ &nbsp; &nbsp; &nbsp; &nbsp;xmlCheckNodeName (node, &quot;CONDITION&quot;);
+
+ &nbsp; &nbsp; &nbsp; &nbsp;_ConditionName = getXMLProp (node, &quot;Name&quot;);
+
+ &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Count the parent
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;uint nb = CIXml::countChildren (node, &quot;CONDITION_NODE&quot;);
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;uint i = 0;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;xmlNodePtr parent = CIXml::getFirstChildNode (node, &quot;CONDITION_NODE&quot;);
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;while (i&lt;nb)
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CLogicConditionNode v;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;v.read(parent);
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Nodes.push_back (v);
+
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Next parent
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;parent = CIXml::getNextChildNode (parent, &quot;CONDITION_NODE&quot;);
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;i++;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
+ &nbsp; &nbsp; &nbsp; &nbsp;}
+}
+
+
+} // NLLOGIC
+</PRE> \ No newline at end of file