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authorneodarz <neodarz@neodarz.net>2018-08-11 20:39:48 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:39:48 +0200
commitbd61189b7733e1304e90881e090342ea2f543924 (patch)
treee47aabd34523be246119a9b5055916301903db89 /cvs/cvsweb.cgi/code/nel/src/3d/?hideattic=0&sortby=rev/index.html
parent0ea5fc66924303d1bf73ba283a383e2aadee02f2 (diff)
downloadnevrax-website-self-hostable-bd61189b7733e1304e90881e090342ea2f543924.tar.xz
nevrax-website-self-hostable-bd61189b7733e1304e90881e090342ea2f543924.zip
Move nevrax.org to /
Diffstat (limited to 'cvs/cvsweb.cgi/code/nel/src/3d/?hideattic=0&sortby=rev/index.html')
-rw-r--r--cvs/cvsweb.cgi/code/nel/src/3d/?hideattic=0&sortby=rev/index.html1164
1 files changed, 582 insertions, 582 deletions
diff --git a/cvs/cvsweb.cgi/code/nel/src/3d/?hideattic=0&sortby=rev/index.html b/cvs/cvsweb.cgi/code/nel/src/3d/?hideattic=0&sortby=rev/index.html
index 1f553faa..0d55cd22 100644
--- a/cvs/cvsweb.cgi/code/nel/src/3d/?hideattic=0&sortby=rev/index.html
+++ b/cvs/cvsweb.cgi/code/nel/src/3d/?hideattic=0&sortby=rev/index.html
@@ -4,54 +4,54 @@
<TITLE>nevrax.org : cvs</TITLE>
<META name="keywords" content="freesoftware,nel,newt,snowballs,richard stallman,GNU,Multi-User Online World">
- <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css">
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+ <TD WIDTH=140 BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
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+ <tr><td ALIGN=middle><a class='linkbox' href="/news/" TITLE="Rubrique news"><img width=13 height=15 hspace=5 border=0 src=/inc/img/picto-news.gif ALT=#></A></td><td><a class='linkbox' href="/news/" TITLE="News">News</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="/mail/" TITLE="Rubrique mail"><img width=15 height=11 hspace=5 border=0 src=/inc/img/picto-mail.gif ALT=#></A></td><td><a class='linkbox' href="/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="/docs/" TITLE="Rubrique docs"><img width=14 height=16 hspace=5 border=0 src=/inc/img/picto-docs.gif ALT=#></A></td><td><a class='linkbox' href="/docs/" TITLE="Documentation">Documentation</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="/cvs/" TITLE="Rubrique cvs"><img width=13 height=17 hspace=5 border=0 src=/inc/img/picto-cvs.gif ALT=#></A></td><td><a class='linkbox' href="/cvs/" TITLE="CVS Web">CVS</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="/bugs/" TITLE="Rubrique bugs"><img width=20 height=16 hspace=5 border=0 src=/inc/img/picto-bugs.gif ALT=#></A></td><td><a class='linkbox' href="/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="/free/" TITLE="Rubrique license"><img width=18 height=12 hspace=5 border=0 src=/inc/img/picto-free.gif ALT=#></A></td><td><a class='linkbox' href="/free/" TITLE="Free Software">Free software</a></td></tr>
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- <TD ALIGN=left valign=top><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
+ <TD WIDTH=15><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
+ <TD ALIGN=left valign=top><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
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-</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
+<TABLE background="/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td>
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+</td><td><IMG SRC="/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
@@ -59,2218 +59,2218 @@
<table width=100%><tr><td align=left><b> <a href="/cvs/cvsweb.cgi/?hideattic=0&amp;sortby=rev">Nevrax</a> / <a href="/cvs/cvsweb.cgi/code/?hideattic=0&amp;sortby=rev">code</a> / <a href="/cvs/cvsweb.cgi/code/nel/?hideattic=0&amp;sortby=rev">nel</a> / <a href="/cvs/cvsweb.cgi/code/nel/src/?hideattic=0&amp;sortby=rev">src</a> / 3d</b></td><td align=right><b></b></td></TR></TABLE>
<table width="100%" border=0 cellspacing=1 cellpadding=2>
<tr><th align=left bgcolor="#000000"><a class=title href="./?hideattic=0"><font color=white>File</font></a></th><th align=left bgcolor="#222222"><font color=white>Rev.</font></th><th align=left bgcolor="#000000"><a class=title href="./?hideattic=0&amp;sortby=date"><font color=white>Age</font></a></th><th align=left bgcolor="#000000"><a class=title href="./?hideattic=0&amp;sortby=author"><font color=white>Author</font></a></th><th align=left bgcolor="#000000"><a class=title href="./?hideattic=0&amp;sortby=log"><font color=white>Last log entry</font></a></th></tr>
-<tr bgcolor="#dddddd"><td><A HREF="../?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-up.gif" ALT="[BACK]" BORDER="0" WIDTH="14" HEIGHT="13"></A>
+<tr bgcolor="#dddddd"><td><A HREF="../?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-up.gif" ALT="[BACK]" BORDER="0" WIDTH="14" HEIGHT="13"></A>
<A HREF="../?hideattic=0&amp;sortby=rev">Previous Directory</A>
</td><td>&nbsp;</td><td>&nbsp;</td><td>&nbsp;</td><td>&nbsp;</td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="CVS"></A><A HREF="CVS/?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-dir.gif" ALT="[DIR]" BORDER="0" WIDTH="15" HEIGHT="13"></A>
+<tr bgcolor="#cccccc"><td><A NAME="CVS"></A><A HREF="CVS/?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-dir.gif" ALT="[DIR]" BORDER="0" WIDTH="15" HEIGHT="13"></A>
<A HREF="CVS/?hideattic=0&amp;sortby=rev">CVS/</A>
</td><td>&nbsp;</td><td>&nbsp;</td><td>&nbsp;</td><td>&nbsp;</td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="driver"></A><A HREF="driver/?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-dir.gif" ALT="[DIR]" BORDER="0" WIDTH="15" HEIGHT="13"></A>
+<tr bgcolor="#dddddd"><td><A NAME="driver"></A><A HREF="driver/?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-dir.gif" ALT="[DIR]" BORDER="0" WIDTH="15" HEIGHT="13"></A>
<A HREF="driver/?hideattic=0&amp;sortby=rev">driver/</A>
</td><td>&nbsp;</td><td>&nbsp;</td><td>&nbsp;</td><td>&nbsp;</td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="Makefile"></A><A HREF="Attic/Makefile?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="Makefile"></A><A HREF="Attic/Makefile?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="Attic/Makefile?hideattic=0&amp;sortby=rev">Makefile</A>
(in the Attic)&nbsp;<a href="./?sortby=rev#dirlist">[Hide]</a></td><td>&nbsp;<A HREF="Attic/Makefile?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>15 months</i></td><td>&nbsp;lecroart</td><td>&nbsp; <font size=-1># it was an error, no need to have a makefile here
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="aabbox.cpp"></A><A HREF="Attic/aabbox.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="aabbox.cpp"></A><A HREF="Attic/aabbox.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="Attic/aabbox.cpp?hideattic=0&amp;sortby=rev">aabbox.cpp</A>
(in the Attic)&nbsp;<a href="./?sortby=rev#dirlist">[Hide]</a></td><td>&nbsp;<A HREF="Attic/aabbox.cpp?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>16 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>3D Game Interface. moved to MISC
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="bitmap.cpp"></A><A HREF="Attic/bitmap.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="bitmap.cpp"></A><A HREF="Attic/bitmap.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="Attic/bitmap.cpp?hideattic=0&amp;sortby=rev">bitmap.cpp</A>
(in the Attic)&nbsp;<a href="./?sortby=rev#dirlist">[Hide]</a></td><td>&nbsp;<A HREF="Attic/bitmap.cpp?rev=1.25&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.25</b></A></td><td>&nbsp; <i>16 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>3D Game Interface. moved to MISC
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="bsphere.cpp"></A><A HREF="Attic/bsphere.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="bsphere.cpp"></A><A HREF="Attic/bsphere.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="Attic/bsphere.cpp?hideattic=0&amp;sortby=rev">bsphere.cpp</A>
(in the Attic)&nbsp;<a href="./?sortby=rev#dirlist">[Hide]</a></td><td>&nbsp;<A HREF="Attic/bsphere.cpp?rev=1.7&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.7</b></A></td><td>&nbsp; <i>16 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>3D Game Interface. moved to MISC
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="channel.cpp"></A><A HREF="Attic/channel.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="channel.cpp"></A><A HREF="Attic/channel.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="Attic/channel.cpp?hideattic=0&amp;sortby=rev">channel.cpp</A>
(in the Attic)&nbsp;<a href="./?sortby=rev#dirlist">[Hide]</a></td><td>&nbsp;<A HREF="Attic/channel.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>17 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>New animation design
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="landscape.cpp"></A><A HREF="landscape.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="landscape.cpp"></A><A HREF="landscape.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="landscape.cpp?hideattic=0&amp;sortby=rev">landscape.cpp</A>
</td><td>&nbsp;<A HREF="landscape.cpp?rev=1.118&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.118</b></A></td><td>&nbsp; <i>5 days</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>ADDED: methods to acces surface data in visual entity
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="patch.cpp"></A><A HREF="patch.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="patch.cpp"></A><A HREF="patch.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="patch.cpp?hideattic=0&amp;sortby=rev">patch.cpp</A>
</td><td>&nbsp;<A HREF="patch.cpp?rev=1.88&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.88</b></A></td><td>&nbsp; <i>5 days</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>ADDED: methods to acces surface data in visual entity
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="Makefile.am"></A><A HREF="Makefile.am?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="Makefile.am"></A><A HREF="Makefile.am?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="Makefile.am?hideattic=0&amp;sortby=rev">Makefile.am</A>
</td><td>&nbsp;<A HREF="Makefile.am?rev=1.83&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.83</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;lecroart</td><td>&nbsp; <font size=-1>no message
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="scene.cpp"></A><A HREF="scene.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="scene.cpp"></A><A HREF="scene.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="scene.cpp?hideattic=0&amp;sortby=rev">scene.cpp</A>
</td><td>&nbsp;<A HREF="scene.cpp?rev=1.83&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.83</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: method to update waiting instances
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="mesh.cpp"></A><A HREF="mesh.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="mesh.cpp"></A><A HREF="mesh.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mesh.cpp?hideattic=0&amp;sortby=rev">mesh.cpp</A>
</td><td>&nbsp;<A HREF="mesh.cpp?rev=1.66&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.66</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize skins, by removing them from MOT handling. They are handled dire...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="driver.cpp"></A><A HREF="driver.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="driver.cpp"></A><A HREF="driver.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="driver.cpp?hideattic=0&amp;sortby=rev">driver.cpp</A>
</td><td>&nbsp;<A HREF="driver.cpp?rev=1.65&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.65</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;lecroart</td><td>&nbsp; <font size=-1>ADDED: display where the dll is loaded
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="dummy"></A><A HREF="Attic/dummy?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="dummy"></A><A HREF="Attic/dummy?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="Attic/dummy?hideattic=0&amp;sortby=rev">dummy</A>
(in the Attic)&nbsp;<a href="./?sortby=rev#dirlist">[Hide]</a></td><td>&nbsp;<A HREF="Attic/dummy?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>20 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>no message
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="fast_mem.cpp"></A><A HREF="Attic/fast_mem.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="fast_mem.cpp"></A><A HREF="Attic/fast_mem.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="Attic/fast_mem.cpp?hideattic=0&amp;sortby=rev">fast_mem.cpp</A>
(in the Attic)&nbsp;<a href="./?sortby=rev#dirlist">[Hide]</a></td><td>&nbsp;<A HREF="Attic/fast_mem.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>2 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: move CFastMem from 3D to misc
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="fast_mem.h"></A><A HREF="Attic/fast_mem.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="fast_mem.h"></A><A HREF="Attic/fast_mem.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="Attic/fast_mem.h?hideattic=0&amp;sortby=rev">fast_mem.h</A>
(in the Attic)&nbsp;<a href="./?sortby=rev#dirlist">[Hide]</a></td><td>&nbsp;<A HREF="Attic/fast_mem.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>2 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: move CFastMem from 3D to misc
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="zone.cpp"></A><A HREF="zone.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="zone.cpp"></A><A HREF="zone.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="zone.cpp?hideattic=0&amp;sortby=rev">zone.cpp</A>
</td><td>&nbsp;<A HREF="zone.cpp?rev=1.63&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.63</b></A></td><td>&nbsp; <i>2 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>BUGFIX: empty zone bug
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="tessellation.cpp"></A><A HREF="tessellation.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="tessellation.cpp"></A><A HREF="tessellation.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="tessellation.cpp?hideattic=0&amp;sortby=rev">tessellation.cpp</A>
</td><td>&nbsp;<A HREF="tessellation.cpp?rev=1.61&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.61</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: Landscape Dynamic Lighting (Near only)
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_particle.cpp"></A><A HREF="ps_particle.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_particle.cpp"></A><A HREF="ps_particle.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_particle.cpp?hideattic=0&amp;sortby=rev">ps_particle.cpp</A>
</td><td>&nbsp;<A HREF="ps_particle.cpp?rev=1.60&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.60</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="particle_system.cpp"></A><A HREF="particle_system.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="particle_system.cpp"></A><A HREF="particle_system.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="particle_system.cpp?hideattic=0&amp;sortby=rev">particle_system.cpp</A>
</td><td>&nbsp;<A HREF="particle_system.cpp?rev=1.50&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.50</b></A></td><td>&nbsp; <i>5 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#BUGFIX: getIndexOf : not all path return value
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="mesh_mrm.cpp"></A><A HREF="mesh_mrm.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="mesh_mrm.cpp"></A><A HREF="mesh_mrm.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mesh_mrm.cpp?hideattic=0&amp;sortby=rev">mesh_mrm.cpp</A>
</td><td>&nbsp;<A HREF="mesh_mrm.cpp?rev=1.48&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.48</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize skinning by grouping skin result in a single VBHard
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_located.cpp"></A><A HREF="ps_located.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_located.cpp"></A><A HREF="ps_located.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_located.cpp?hideattic=0&amp;sortby=rev">ps_located.cpp</A>
</td><td>&nbsp;<A HREF="ps_located.cpp?rev=1.48&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.48</b></A></td><td>&nbsp; <i>2 months</i></td><td>&nbsp;lecroart</td><td>&nbsp; <font size=-1>CHANGED: use the new mem serial and changed cpu info tp system info
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="transform.cpp"></A><A HREF="transform.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="transform.cpp"></A><A HREF="transform.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="transform.cpp?hideattic=0&amp;sortby=rev">transform.cpp</A>
</td><td>&nbsp;<A HREF="transform.cpp?rev=1.48&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.48</b></A></td><td>&nbsp; <i>10 days</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>BUGFIX: asserted at dtor when stickObject() a UTransform
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="landscape.h"></A><A HREF="landscape.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="landscape.h"></A><A HREF="landscape.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="landscape.h?hideattic=0&amp;sortby=rev">landscape.h</A>
</td><td>&nbsp;<A HREF="landscape.h?rev=1.41&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.41</b></A></td><td>&nbsp; <i>5 days</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>ADDED: methods to acces surface data in visual entity
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_emitter.cpp"></A><A HREF="ps_emitter.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_emitter.cpp"></A><A HREF="ps_emitter.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_emitter.cpp?hideattic=0&amp;sortby=rev">ps_emitter.cpp</A>
</td><td>&nbsp;<A HREF="ps_emitter.cpp?rev=1.41&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.41</b></A></td><td>&nbsp; <i>8 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#BUGFIX: imprecision in delay for emissions..
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="tile_bank.cpp"></A><A HREF="tile_bank.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="tile_bank.cpp"></A><A HREF="tile_bank.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="tile_bank.cpp?hideattic=0&amp;sortby=rev">tile_bank.cpp</A>
</td><td>&nbsp;<A HREF="tile_bank.cpp?rev=1.41&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.41</b></A></td><td>&nbsp; <i>5 days</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>ADDED: methods to acces surface data in visual entity
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="scene_group.cpp"></A><A HREF="scene_group.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="scene_group.cpp"></A><A HREF="scene_group.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="scene_group.cpp?hideattic=0&amp;sortby=rev">scene_group.cpp</A>
</td><td>&nbsp;<A HREF="scene_group.cpp?rev=1.40&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.40</b></A></td><td>&nbsp; <i>2 days</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: lightmap in multi lod
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="particle_system_model.cpp"></A><A HREF="particle_system_model.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="particle_system_model.cpp"></A><A HREF="particle_system_model.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="particle_system_model.cpp?hideattic=0&amp;sortby=rev">particle_system_model.cpp</A>
</td><td>&nbsp;<A HREF="particle_system_model.cpp?rev=1.37&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.37</b></A></td><td>&nbsp; <i>3 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#BUGFIX: unbinding from skeleton
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_util.cpp"></A><A HREF="ps_util.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_util.cpp"></A><A HREF="ps_util.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_util.cpp?hideattic=0&amp;sortby=rev">ps_util.cpp</A>
</td><td>&nbsp;<A HREF="ps_util.cpp?rev=1.37&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.37</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="driver.h"></A><A HREF="driver.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="driver.h"></A><A HREF="driver.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="driver.h?hideattic=0&amp;sortby=rev">driver.h</A>
</td><td>&nbsp;<A HREF="driver.h?rev=1.35&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.35</b></A></td><td>&nbsp; <i>5 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>REMOVED: IDriver no longer support Skinning feature, in software or hardware.
wi...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="dru.cpp"></A><A HREF="dru.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="dru.cpp"></A><A HREF="dru.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="dru.cpp?hideattic=0&amp;sortby=rev">dru.cpp</A>
</td><td>&nbsp;<A HREF="dru.cpp?rev=1.35&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.35</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;lecroart</td><td>&nbsp; <font size=-1>ADDED: display where the dll is loaded
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="font_manager.cpp"></A><A HREF="font_manager.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="font_manager.cpp"></A><A HREF="font_manager.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="font_manager.cpp?hideattic=0&amp;sortby=rev">font_manager.cpp</A>
</td><td>&nbsp;<A HREF="font_manager.cpp?rev=1.34&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.34</b></A></td><td>&nbsp; <i>3 weeks</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: stringLine into computed_string
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="layered_ordering_table.cpp"></A><A HREF="Attic/layered_ordering_table.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="layered_ordering_table.cpp"></A><A HREF="Attic/layered_ordering_table.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="Attic/layered_ordering_table.cpp?hideattic=0&amp;sortby=rev">layered_ordering_table.cpp</A>
(in the Attic)&nbsp;<a href="./?sortby=rev#dirlist">[Hide]</a></td><td>&nbsp;<A HREF="Attic/layered_ordering_table.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;lecroart</td><td>&nbsp; <font size=-1>FIXED: linux compile
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="material.cpp"></A><A HREF="material.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="material.cpp"></A><A HREF="material.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="material.cpp?hideattic=0&amp;sortby=rev">material.cpp</A>
</td><td>&nbsp;<A HREF="material.cpp?rev=1.34&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.34</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="mesh_mrm.h"></A><A HREF="mesh_mrm.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="mesh_mrm.h"></A><A HREF="mesh_mrm.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mesh_mrm.h?hideattic=0&amp;sortby=rev">mesh_mrm.h</A>
</td><td>&nbsp;<A HREF="mesh_mrm.h?rev=1.34&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.34</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize skinning by grouping skin result in a single VBHard
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="particle_system_shape.cpp"></A><A HREF="particle_system_shape.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="particle_system_shape.cpp"></A><A HREF="particle_system_shape.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="particle_system_shape.cpp?hideattic=0&amp;sortby=rev">particle_system_shape.cpp</A>
</td><td>&nbsp;<A HREF="particle_system_shape.cpp?rev=1.34&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.34</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>#FIXED: compile error
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="vertex_buffer.cpp"></A><A HREF="vertex_buffer.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="vertex_buffer.cpp"></A><A HREF="vertex_buffer.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="vertex_buffer.cpp?hideattic=0&amp;sortby=rev">vertex_buffer.cpp</A>
</td><td>&nbsp;<A HREF="vertex_buffer.cpp?rev=1.34&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.34</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: better assertion
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="render_trav.cpp"></A><A HREF="render_trav.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="render_trav.cpp"></A><A HREF="render_trav.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="render_trav.cpp?hideattic=0&amp;sortby=rev">render_trav.cpp</A>
</td><td>&nbsp;<A HREF="render_trav.cpp?rev=1.33&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.33</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize skinning by grouping skin result in a single VBHard
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="transform_shape.cpp"></A><A HREF="transform_shape.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="transform_shape.cpp"></A><A HREF="transform_shape.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="transform_shape.cpp?hideattic=0&amp;sortby=rev">transform_shape.cpp</A>
</td><td>&nbsp;<A HREF="transform_shape.cpp?rev=1.31&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.31</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize skins, by removing them from MOT handling. They are handled dire...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="mesh.h"></A><A HREF="mesh.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="mesh.h"></A><A HREF="mesh.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mesh.h?hideattic=0&amp;sortby=rev">mesh.h</A>
</td><td>&nbsp;<A HREF="mesh.h?rev=1.30&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.30</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize skins, by removing them from MOT handling. They are handled dire...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="patch.h"></A><A HREF="patch.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="patch.h"></A><A HREF="patch.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="patch.h?hideattic=0&amp;sortby=rev">patch.h</A>
</td><td>&nbsp;<A HREF="patch.h?rev=1.30&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.30</b></A></td><td>&nbsp; <i>5 days</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>ADDED: methods to acces surface data in visual entity
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="scene.h"></A><A HREF="scene.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="scene.h"></A><A HREF="scene.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="scene.h?hideattic=0&amp;sortby=rev">scene.h</A>
</td><td>&nbsp;<A HREF="scene.h?rev=1.30&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.30</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: method to update waiting instances
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="nelu.cpp"></A><A HREF="nelu.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="nelu.cpp"></A><A HREF="nelu.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="nelu.cpp?hideattic=0&amp;sortby=rev">nelu.cpp</A>
</td><td>&nbsp;<A HREF="nelu.cpp?rev=1.29&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.29</b></A></td><td>&nbsp; <i>3 days</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: cleanup offscreen rendering opengl code
FIXED: black ligo shots
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_force.cpp"></A><A HREF="ps_force.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_force.cpp"></A><A HREF="ps_force.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_force.cpp?hideattic=0&amp;sortby=rev">ps_force.cpp</A>
</td><td>&nbsp;<A HREF="ps_force.cpp?rev=1.29&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.29</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="register_3d.cpp"></A><A HREF="register_3d.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="register_3d.cpp"></A><A HREF="register_3d.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="register_3d.cpp?hideattic=0&amp;sortby=rev">register_3d.cpp</A>
</td><td>&nbsp;<A HREF="register_3d.cpp?rev=1.29&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.29</b></A></td><td>&nbsp; <i>3 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: registration of CSegRemanence
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="scene_user.h"></A><A HREF="scene_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="scene_user.h"></A><A HREF="scene_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="scene_user.h?hideattic=0&amp;sortby=rev">scene_user.h</A>
</td><td>&nbsp;<A HREF="scene_user.h?rev=1.29&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.29</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: method to update waiting instances
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="skeleton_model.cpp"></A><A HREF="skeleton_model.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="skeleton_model.cpp"></A><A HREF="skeleton_model.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="skeleton_model.cpp?hideattic=0&amp;sortby=rev">skeleton_model.cpp</A>
</td><td>&nbsp;<A HREF="skeleton_model.cpp?rev=1.28&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.28</b></A></td><td>&nbsp; <i>13 days</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>#FIXED: HTimer
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="landscape_model.cpp"></A><A HREF="landscape_model.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="landscape_model.cpp"></A><A HREF="landscape_model.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="landscape_model.cpp?hideattic=0&amp;sortby=rev">landscape_model.cpp</A>
</td><td>&nbsp;<A HREF="landscape_model.cpp?rev=1.27&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.27</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="vegetable_manager.cpp"></A><A HREF="vegetable_manager.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="vegetable_manager.cpp"></A><A HREF="vegetable_manager.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="vegetable_manager.cpp?hideattic=0&amp;sortby=rev">vegetable_manager.cpp</A>
</td><td>&nbsp;<A HREF="vegetable_manager.cpp?rev=1.27&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.27</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: no crash when .veget are missing
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="clip_trav.cpp"></A><A HREF="clip_trav.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="clip_trav.cpp"></A><A HREF="clip_trav.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="clip_trav.cpp?hideattic=0&amp;sortby=rev">clip_trav.cpp</A>
</td><td>&nbsp;<A HREF="clip_trav.cpp?rev=1.26&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.26</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="mesh_multi_lod.cpp"></A><A HREF="mesh_multi_lod.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="mesh_multi_lod.cpp"></A><A HREF="mesh_multi_lod.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mesh_multi_lod.cpp?hideattic=0&amp;sortby=rev">mesh_multi_lod.cpp</A>
</td><td>&nbsp;<A HREF="mesh_multi_lod.cpp?rev=1.26&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.26</b></A></td><td>&nbsp; <i>3 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: modify IMeshGeom::render() interface, to possibly render in one call
tran...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="mrm_builder.cpp"></A><A HREF="mrm_builder.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="mrm_builder.cpp"></A><A HREF="mrm_builder.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mrm_builder.cpp?hideattic=0&amp;sortby=rev">mrm_builder.cpp</A>
</td><td>&nbsp;<A HREF="mrm_builder.cpp?rev=1.26&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.26</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;lecroart</td><td>&nbsp; <font size=-1>CHANGED: push_back() without parameter is not ANSI
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="transform.h"></A><A HREF="transform.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="transform.h"></A><A HREF="transform.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="transform.h?hideattic=0&amp;sortby=rev">transform.h</A>
</td><td>&nbsp;<A HREF="transform.h?rev=1.26&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.26</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize skinning by grouping skin result in a single VBHard
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="instance_group_user.cpp"></A><A HREF="instance_group_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="instance_group_user.cpp"></A><A HREF="instance_group_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="instance_group_user.cpp?hideattic=0&amp;sortby=rev">instance_group_user.cpp</A>
</td><td>&nbsp;<A HREF="instance_group_user.cpp?rev=1.25&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.25</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>#FIXED: compile error
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="landscape_user.cpp"></A><A HREF="landscape_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="landscape_user.cpp"></A><A HREF="landscape_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="landscape_user.cpp?hideattic=0&amp;sortby=rev">landscape_user.cpp</A>
</td><td>&nbsp;<A HREF="landscape_user.cpp?rev=1.25&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.25</b></A></td><td>&nbsp; <i>6 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: 3D Profiling with HTimer
FIXED: Move some virtual implementation from .h ...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="particle_system.h"></A><A HREF="particle_system.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="particle_system.h"></A><A HREF="particle_system.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="particle_system.h?hideattic=0&amp;sortby=rev">particle_system.h</A>
</td><td>&nbsp;<A HREF="particle_system.h?rev=1.25&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.25</b></A></td><td>&nbsp; <i>7 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: methods to get the number of external IDs
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="particle_system_model.h"></A><A HREF="particle_system_model.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="particle_system_model.h"></A><A HREF="particle_system_model.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="particle_system_model.h?hideattic=0&amp;sortby=rev">particle_system_model.h</A>
</td><td>&nbsp;<A HREF="particle_system_model.h?rev=1.25&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.25</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="water_model.cpp"></A><A HREF="water_model.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="water_model.cpp"></A><A HREF="water_model.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="water_model.cpp?hideattic=0&amp;sortby=rev">water_model.cpp</A>
</td><td>&nbsp;<A HREF="water_model.cpp?rev=1.24&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.24</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="mesh_base.cpp"></A><A HREF="mesh_base.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="mesh_base.cpp"></A><A HREF="mesh_base.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mesh_base.cpp?hideattic=0&amp;sortby=rev">mesh_base.cpp</A>
</td><td>&nbsp;<A HREF="mesh_base.cpp?rev=1.22&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.22</b></A></td><td>&nbsp; <i>3 days</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: distance max serialised
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_particle.h"></A><A HREF="ps_particle.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_particle.h"></A><A HREF="ps_particle.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_particle.h?hideattic=0&amp;sortby=rev">ps_particle.h</A>
</td><td>&nbsp;<A HREF="ps_particle.h?rev=1.22&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.22</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: the content of this file has been split in several others
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_zone.cpp"></A><A HREF="ps_zone.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_zone.cpp"></A><A HREF="ps_zone.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_zone.cpp?hideattic=0&amp;sortby=rev">ps_zone.cpp</A>
</td><td>&nbsp;<A HREF="ps_zone.cpp?rev=1.22&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.22</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="scene_user.cpp"></A><A HREF="scene_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="scene_user.cpp"></A><A HREF="scene_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="scene_user.cpp?hideattic=0&amp;sortby=rev">scene_user.cpp</A>
</td><td>&nbsp;<A HREF="scene_user.cpp?rev=1.22&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.22</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: method to update waiting instances
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="channel_mixer.cpp"></A><A HREF="channel_mixer.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="channel_mixer.cpp"></A><A HREF="channel_mixer.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="channel_mixer.cpp?hideattic=0&amp;sortby=rev">channel_mixer.cpp</A>
</td><td>&nbsp;<A HREF="channel_mixer.cpp?rev=1.21&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.21</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>#FIXED: some matrix/animation optimisation
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="computed_string.cpp"></A><A HREF="computed_string.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="computed_string.cpp"></A><A HREF="computed_string.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="computed_string.cpp?hideattic=0&amp;sortby=rev">computed_string.cpp</A>
</td><td>&nbsp;<A HREF="computed_string.cpp?rev=1.21&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.21</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="skeleton_model.h"></A><A HREF="skeleton_model.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="skeleton_model.h"></A><A HREF="skeleton_model.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="skeleton_model.h?hideattic=0&amp;sortby=rev">skeleton_model.h</A>
</td><td>&nbsp;<A HREF="skeleton_model.h?rev=1.21&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.21</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: isBoneComputed
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="zone_lighter.cpp"></A><A HREF="zone_lighter.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="zone_lighter.cpp"></A><A HREF="zone_lighter.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="zone_lighter.cpp?hideattic=0&amp;sortby=rev">zone_lighter.cpp</A>
</td><td>&nbsp;<A HREF="zone_lighter.cpp?rev=1.21&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.21</b></A></td><td>&nbsp; <i>2 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>BUGFIXED: 2 minor bugs appears when patchCount == 0
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_located.h"></A><A HREF="ps_located.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_located.h"></A><A HREF="ps_located.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_located.h?hideattic=0&amp;sortby=rev">ps_located.h</A>
</td><td>&nbsp;<A HREF="ps_located.h?rev=1.20&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.20</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: method to unbind an object
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_mesh.cpp"></A><A HREF="ps_mesh.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_mesh.cpp"></A><A HREF="ps_mesh.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_mesh.cpp?hideattic=0&amp;sortby=rev">ps_mesh.cpp</A>
</td><td>&nbsp;<A HREF="ps_mesh.cpp?rev=1.20&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.20</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: stop async loading
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="water_shape.cpp"></A><A HREF="water_shape.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="water_shape.cpp"></A><A HREF="water_shape.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="water_shape.cpp?hideattic=0&amp;sortby=rev">water_shape.cpp</A>
</td><td>&nbsp;<A HREF="water_shape.cpp?rev=1.20&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.20</b></A></td><td>&nbsp; <i>3 days</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: distance max serialised
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="instance_group_user.h"></A><A HREF="instance_group_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="instance_group_user.h"></A><A HREF="instance_group_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="instance_group_user.h?hideattic=0&amp;sortby=rev">instance_group_user.h</A>
</td><td>&nbsp;<A HREF="instance_group_user.h?rev=1.19&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.19</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: callback to know when an ig start to be added
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="mot.cpp"></A><A HREF="mot.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="mot.cpp"></A><A HREF="mot.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mot.cpp?hideattic=0&amp;sortby=rev">mot.cpp</A>
</td><td>&nbsp;<A HREF="mot.cpp?rev=1.19&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.19</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: accessor to traversals
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="texture.cpp"></A><A HREF="texture.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="texture.cpp"></A><A HREF="texture.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="texture.cpp?hideattic=0&amp;sortby=rev">texture.cpp</A>
</td><td>&nbsp;<A HREF="texture.cpp?rev=1.19&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.19</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="driver_user.cpp"></A><A HREF="driver_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="driver_user.cpp"></A><A HREF="driver_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="driver_user.cpp?hideattic=0&amp;sortby=rev">driver_user.cpp</A>
</td><td>&nbsp;<A HREF="driver_user.cpp?rev=1.18&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.18</b></A></td><td>&nbsp; <i>6 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: 3D Profiling with HTimer
FIXED: Move some virtual implementation from .h ...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="mesh_multi_lod.h"></A><A HREF="mesh_multi_lod.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="mesh_multi_lod.h"></A><A HREF="mesh_multi_lod.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mesh_multi_lod.h?hideattic=0&amp;sortby=rev">mesh_multi_lod.h</A>
</td><td>&nbsp;<A HREF="mesh_multi_lod.h?rev=1.18&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.18</b></A></td><td>&nbsp; <i>3 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: modify IMeshGeom::render() interface, to possibly render in one call
tran...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_emitter.h"></A><A HREF="ps_emitter.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_emitter.h"></A><A HREF="ps_emitter.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_emitter.h?hideattic=0&amp;sortby=rev">ps_emitter.h</A>
</td><td>&nbsp;<A HREF="ps_emitter.h?rev=1.18&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.18</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: releaseRef method
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="scene_group.h"></A><A HREF="scene_group.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="scene_group.h"></A><A HREF="scene_group.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="scene_group.h?hideattic=0&amp;sortby=rev">scene_group.h</A>
</td><td>&nbsp;<A HREF="scene_group.h?rev=1.18&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.18</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: callback to know when an ig start to be added
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="track.cpp"></A><A HREF="track.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="track.cpp"></A><A HREF="track.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="track.cpp?hideattic=0&amp;sortby=rev">track.cpp</A>
</td><td>&nbsp;<A HREF="track.cpp?rev=1.18&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.18</b></A></td><td>&nbsp; <i>6 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: Profile of animate method
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="vegetable_manager.h"></A><A HREF="vegetable_manager.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="vegetable_manager.h"></A><A HREF="vegetable_manager.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="vegetable_manager.h?hideattic=0&amp;sortby=rev">vegetable_manager.h</A>
</td><td>&nbsp;<A HREF="vegetable_manager.h?rev=1.18&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.18</b></A></td><td>&nbsp; <i>2 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: Use render() System Time for updateLgihting of vegetable and landscape, i...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="texture_far.cpp"></A><A HREF="texture_far.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="texture_far.cpp"></A><A HREF="texture_far.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="texture_far.cpp?hideattic=0&amp;sortby=rev">texture_far.cpp</A>
</td><td>&nbsp;<A HREF="texture_far.cpp?rev=1.17&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.17</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: additive blend in far texture
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="texture_file.cpp"></A><A HREF="texture_file.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="texture_file.cpp"></A><A HREF="texture_file.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="texture_file.cpp?hideattic=0&amp;sortby=rev">texture_file.cpp</A>
</td><td>&nbsp;<A HREF="texture_file.cpp?rev=1.17&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.17</b></A></td><td>&nbsp; <i>12 days</i></td><td>&nbsp;lecroart</td><td>&nbsp; <font size=-1>BUGIFX: use the good filename for usercolor
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="transform_shape.h"></A><A HREF="transform_shape.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="transform_shape.h"></A><A HREF="transform_shape.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="transform_shape.h?hideattic=0&amp;sortby=rev">transform_shape.h</A>
</td><td>&nbsp;<A HREF="transform_shape.h?rev=1.17&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.17</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize skins, by removing them from MOT handling. They are handled dire...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="animation.cpp"></A><A HREF="animation.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="animation.cpp"></A><A HREF="animation.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="animation.cpp?hideattic=0&amp;sortby=rev">animation.cpp</A>
</td><td>&nbsp;<A HREF="animation.cpp?rev=1.16&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.16</b></A></td><td>&nbsp; <i>5 days</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: empty animation after optimisation
ADDED: node properties scripts
ADDED: ...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="async_file_manager.cpp"></A><A HREF="async_file_manager.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="async_file_manager.cpp"></A><A HREF="async_file_manager.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="async_file_manager.cpp?hideattic=0&amp;sortby=rev">async_file_manager.cpp</A>
</td><td>&nbsp;<A HREF="async_file_manager.cpp?rev=1.16&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.16</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: removed warning message for objects that are not shapes
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="font_generator.cpp"></A><A HREF="font_generator.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="font_generator.cpp"></A><A HREF="font_generator.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="font_generator.cpp?hideattic=0&amp;sortby=rev">font_generator.cpp</A>
</td><td>&nbsp;<A HREF="font_generator.cpp?rev=1.16&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.16</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="material.h"></A><A HREF="material.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="material.h"></A><A HREF="material.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="material.h?hideattic=0&amp;sortby=rev">material.h</A>
</td><td>&nbsp;<A HREF="material.h?rev=1.16&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.16</b></A></td><td>&nbsp; <i>6 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: improve Lod Blending, with EXT_blend_color
#FIXED: factorize implementati...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="mini_col.cpp"></A><A HREF="mini_col.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="mini_col.cpp"></A><A HREF="mini_col.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mini_col.cpp?hideattic=0&amp;sortby=rev">mini_col.cpp</A>
</td><td>&nbsp;<A HREF="mini_col.cpp?rev=1.16&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.16</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="patch_vegetable.cpp"></A><A HREF="patch_vegetable.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="patch_vegetable.cpp"></A><A HREF="patch_vegetable.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="patch_vegetable.cpp?hideattic=0&amp;sortby=rev">patch_vegetable.cpp</A>
</td><td>&nbsp;<A HREF="patch_vegetable.cpp?rev=1.16&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.16</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: Dynamic Lighting for Vegetable
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_sound.cpp"></A><A HREF="ps_sound.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_sound.cpp"></A><A HREF="ps_sound.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_sound.cpp?hideattic=0&amp;sortby=rev">ps_sound.cpp</A>
</td><td>&nbsp;<A HREF="ps_sound.cpp?rev=1.16&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.16</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: added a test to load object that has no owner
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="texture_font.cpp"></A><A HREF="texture_font.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="texture_font.cpp"></A><A HREF="texture_font.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="texture_font.cpp?hideattic=0&amp;sortby=rev">texture_font.cpp</A>
</td><td>&nbsp;<A HREF="texture_font.cpp?rev=1.16&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.16</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="vegetable.cpp"></A><A HREF="vegetable.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="vegetable.cpp"></A><A HREF="vegetable.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="vegetable.cpp?hideattic=0&amp;sortby=rev">vegetable.cpp</A>
</td><td>&nbsp;<A HREF="vegetable.cpp?rev=1.16&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.16</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: no crash when .veget are missing
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="visual_collision_entity.cpp"></A><A HREF="visual_collision_entity.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="visual_collision_entity.cpp"></A><A HREF="visual_collision_entity.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="visual_collision_entity.cpp?hideattic=0&amp;sortby=rev">visual_collision_entity.cpp</A>
</td><td>&nbsp;<A HREF="visual_collision_entity.cpp?rev=1.16&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.16</b></A></td><td>&nbsp; <i>5 days</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>ADDED: methods to acces surface data in visual entity
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="zone.h"></A><A HREF="zone.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="zone.h"></A><A HREF="zone.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="zone.h?hideattic=0&amp;sortby=rev">zone.h</A>
</td><td>&nbsp;<A HREF="zone.h?rev=1.16&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.16</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>BUGFIX: change the unbind()/bind() system. Always unbind from neighbor patch eve...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="animation_set.cpp"></A><A HREF="animation_set.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="animation_set.cpp"></A><A HREF="animation_set.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="animation_set.cpp?hideattic=0&amp;sortby=rev">animation_set.cpp</A>
</td><td>&nbsp;<A HREF="animation_set.cpp?rev=1.15&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.15</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: a helper method to build an animation set from several .anim in a direct...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="landscape_user.h"></A><A HREF="landscape_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="landscape_user.h"></A><A HREF="landscape_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="landscape_user.h?hideattic=0&amp;sortby=rev">landscape_user.h</A>
</td><td>&nbsp;<A HREF="landscape_user.h?rev=1.15&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.15</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>#ADDED: updateLightingAll()
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="mesh_base_instance.h"></A><A HREF="mesh_base_instance.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="mesh_base_instance.h"></A><A HREF="mesh_base_instance.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mesh_base_instance.h?hideattic=0&amp;sortby=rev">mesh_base_instance.h</A>
</td><td>&nbsp;<A HREF="mesh_base_instance.h?rev=1.15&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.15</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: improve animDetail trav by just traversing models which need it.
FIXED: A...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="particle_system_shape.h"></A><A HREF="particle_system_shape.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="particle_system_shape.h"></A><A HREF="particle_system_shape.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="particle_system_shape.h?hideattic=0&amp;sortby=rev">particle_system_shape.h</A>
</td><td>&nbsp;<A HREF="particle_system_shape.h?rev=1.15&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.15</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: sharing flag
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_force.h"></A><A HREF="ps_force.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_force.h"></A><A HREF="ps_force.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_force.h?hideattic=0&amp;sortby=rev">ps_force.h</A>
</td><td>&nbsp;<A HREF="ps_force.h?rev=1.15&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.15</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: adapted a method prototype
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="coarse_mesh_manager.cpp"></A><A HREF="coarse_mesh_manager.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="coarse_mesh_manager.cpp"></A><A HREF="coarse_mesh_manager.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="coarse_mesh_manager.cpp?hideattic=0&amp;sortby=rev">coarse_mesh_manager.cpp</A>
</td><td>&nbsp;<A HREF="coarse_mesh_manager.cpp?rev=1.14&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.14</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="flare_model.cpp"></A><A HREF="flare_model.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="flare_model.cpp"></A><A HREF="flare_model.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="flare_model.cpp?hideattic=0&amp;sortby=rev">flare_model.cpp</A>
</td><td>&nbsp;<A HREF="flare_model.cpp?rev=1.14&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.14</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="mesh_instance.cpp"></A><A HREF="mesh_instance.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="mesh_instance.cpp"></A><A HREF="mesh_instance.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mesh_instance.cpp?hideattic=0&amp;sortby=rev">mesh_instance.cpp</A>
</td><td>&nbsp;<A HREF="mesh_instance.cpp?rev=1.14&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.14</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize skins, by removing them from MOT handling. They are handled dire...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="primitive_block.cpp"></A><A HREF="primitive_block.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="primitive_block.cpp"></A><A HREF="primitive_block.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="primitive_block.cpp?hideattic=0&amp;sortby=rev">primitive_block.cpp</A>
</td><td>&nbsp;<A HREF="primitive_block.cpp?rev=1.14&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.14</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="shape_bank.cpp"></A><A HREF="shape_bank.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="shape_bank.cpp"></A><A HREF="shape_bank.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="shape_bank.cpp?hideattic=0&amp;sortby=rev">shape_bank.cpp</A>
</td><td>&nbsp;<A HREF="shape_bank.cpp?rev=1.14&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.14</b></A></td><td>&nbsp; <i>2 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: Upload texture small piece by small piece each frame or whatever
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="tessellation.h"></A><A HREF="tessellation.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="tessellation.h"></A><A HREF="tessellation.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="tessellation.h?hideattic=0&amp;sortby=rev">tessellation.h</A>
</td><td>&nbsp;<A HREF="tessellation.h?rev=1.14&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.14</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: Landscape Dynamic Lighting (Near only)
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="transformable.cpp"></A><A HREF="transformable.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="transformable.cpp"></A><A HREF="transformable.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="transformable.cpp?hideattic=0&amp;sortby=rev">transformable.cpp</A>
</td><td>&nbsp;<A HREF="transformable.cpp?rev=1.14&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.14</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="vegetable.h"></A><A HREF="vegetable.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="vegetable.h"></A><A HREF="vegetable.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="vegetable.h?hideattic=0&amp;sortby=rev">vegetable.h</A>
</td><td>&nbsp;<A HREF="vegetable.h?rev=1.14&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.14</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: Dynamic Lighting for Vegetable
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="camera.cpp"></A><A HREF="camera.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="camera.cpp"></A><A HREF="camera.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="camera.cpp?hideattic=0&amp;sortby=rev">camera.cpp</A>
</td><td>&nbsp;<A HREF="camera.cpp?rev=1.13&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.13</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="clip_trav.h"></A><A HREF="clip_trav.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="clip_trav.h"></A><A HREF="clip_trav.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="clip_trav.h?hideattic=0&amp;sortby=rev">clip_trav.h</A>
</td><td>&nbsp;<A HREF="clip_trav.h?rev=1.13&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.13</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="event_mouse_listener.cpp"></A><A HREF="event_mouse_listener.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="event_mouse_listener.cpp"></A><A HREF="event_mouse_listener.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="event_mouse_listener.cpp?hideattic=0&amp;sortby=rev">event_mouse_listener.cpp</A>
</td><td>&nbsp;<A HREF="event_mouse_listener.cpp?rev=1.13&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.13</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize trnaslate precision
ADDED: trnaslate in world XY plane
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="mesh_geom.h"></A><A HREF="mesh_geom.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="mesh_geom.h"></A><A HREF="mesh_geom.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mesh_geom.h?hideattic=0&amp;sortby=rev">mesh_geom.h</A>
</td><td>&nbsp;<A HREF="mesh_geom.h?rev=1.13&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.13</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize skins, by removing them from MOT handling. They are handled dire...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_attrib.h"></A><A HREF="ps_attrib.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_attrib.h"></A><A HREF="ps_attrib.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_attrib.h?hideattic=0&amp;sortby=rev">ps_attrib.h</A>
</td><td>&nbsp;<A HREF="ps_attrib.h?rev=1.13&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.13</b></A></td><td>&nbsp; <i>5 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: a missing throw in exception handling (not used yet, but we never know ....</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_attrib_maker_template.h"></A><A HREF="ps_attrib_maker_template.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_attrib_maker_template.h"></A><A HREF="ps_attrib_maker_template.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_attrib_maker_template.h?hideattic=0&amp;sortby=rev">ps_attrib_maker_template.h</A>
</td><td>&nbsp;<A HREF="ps_attrib_maker_template.h?rev=1.13&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.13</b></A></td><td>&nbsp; <i>8 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: add TGlobalAnimationTime.
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_float.cpp"></A><A HREF="ps_float.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_float.cpp"></A><A HREF="ps_float.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_float.cpp?hideattic=0&amp;sortby=rev">ps_float.cpp</A>
</td><td>&nbsp;<A HREF="ps_float.cpp?rev=1.13&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.13</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="render_trav.h"></A><A HREF="render_trav.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="render_trav.h"></A><A HREF="render_trav.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="render_trav.h?hideattic=0&amp;sortby=rev">render_trav.h</A>
</td><td>&nbsp;<A HREF="render_trav.h?rev=1.13&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.13</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize skinning by grouping skin result in a single VBHard
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="transform_user.h"></A><A HREF="transform_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="transform_user.h"></A><A HREF="transform_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="transform_user.h?hideattic=0&amp;sortby=rev">transform_user.h</A>
</td><td>&nbsp;<A HREF="transform_user.h?rev=1.13&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.13</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>#FIXED: compile error
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="animated_material.cpp"></A><A HREF="animated_material.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="animated_material.cpp"></A><A HREF="animated_material.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="animated_material.cpp?hideattic=0&amp;sortby=rev">animated_material.cpp</A>
</td><td>&nbsp;<A HREF="animated_material.cpp?rev=1.12&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.12</b></A></td><td>&nbsp; <i>3 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: diffuse animation for unlighted materials
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="bezier_patch.cpp"></A><A HREF="bezier_patch.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="bezier_patch.cpp"></A><A HREF="bezier_patch.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="bezier_patch.cpp?hideattic=0&amp;sortby=rev">bezier_patch.cpp</A>
</td><td>&nbsp;<A HREF="bezier_patch.cpp?rev=1.12&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.12</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>#ADDED: evalTangent*()
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="coarse_mesh_manager.h"></A><A HREF="coarse_mesh_manager.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="coarse_mesh_manager.h"></A><A HREF="coarse_mesh_manager.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="coarse_mesh_manager.h?hideattic=0&amp;sortby=rev">coarse_mesh_manager.h</A>
</td><td>&nbsp;<A HREF="coarse_mesh_manager.h?rev=1.12&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.12</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="driver_user2.cpp"></A><A HREF="driver_user2.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="driver_user2.cpp"></A><A HREF="driver_user2.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="driver_user2.cpp?hideattic=0&amp;sortby=rev">driver_user2.cpp</A>
</td><td>&nbsp;<A HREF="driver_user2.cpp?rev=1.12&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.12</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="instance_lighter.cpp"></A><A HREF="instance_lighter.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="instance_lighter.cpp"></A><A HREF="instance_lighter.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="instance_lighter.cpp?hideattic=0&amp;sortby=rev">instance_lighter.cpp</A>
</td><td>&nbsp;<A HREF="instance_lighter.cpp?rev=1.12&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.12</b></A></td><td>&nbsp; <i>6 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>BUGFIX: misuse of a end() iterator
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="mesh_base.h"></A><A HREF="mesh_base.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="mesh_base.h"></A><A HREF="mesh_base.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mesh_base.h?hideattic=0&amp;sortby=rev">mesh_base.h</A>
</td><td>&nbsp;<A HREF="mesh_base.h?rev=1.12&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.12</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: select texture set 0 by default
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="mesh_base_instance.cpp"></A><A HREF="mesh_base_instance.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="mesh_base_instance.cpp"></A><A HREF="mesh_base_instance.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mesh_base_instance.cpp?hideattic=0&amp;sortby=rev">mesh_base_instance.cpp</A>
</td><td>&nbsp;<A HREF="mesh_base_instance.cpp?rev=1.12&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.12</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="mesh_multi_lod_instance.h"></A><A HREF="mesh_multi_lod_instance.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="mesh_multi_lod_instance.h"></A><A HREF="mesh_multi_lod_instance.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mesh_multi_lod_instance.h?hideattic=0&amp;sortby=rev">mesh_multi_lod_instance.h</A>
</td><td>&nbsp;<A HREF="mesh_multi_lod_instance.h?rev=1.12&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.12</b></A></td><td>&nbsp; <i>6 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>BUGFIX: when the cluster is DistMax clipped, must advert his sons, so Meshs Lods...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="particle_system_instance_user.cpp"></A><A HREF="particle_system_instance_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="particle_system_instance_user.cpp"></A><A HREF="particle_system_instance_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="particle_system_instance_user.cpp?hideattic=0&amp;sortby=rev">particle_system_instance_user.cpp</A>
</td><td>&nbsp;<A HREF="particle_system_instance_user.cpp?rev=1.12&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.12</b></A></td><td>&nbsp; <i>7 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#BUGFIX: removeByID was doing no-op
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="particle_system_instance_user.h"></A><A HREF="particle_system_instance_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="particle_system_instance_user.h"></A><A HREF="particle_system_instance_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="particle_system_instance_user.h?hideattic=0&amp;sortby=rev">particle_system_instance_user.h</A>
</td><td>&nbsp;<A HREF="particle_system_instance_user.h?rev=1.12&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.12</b></A></td><td>&nbsp; <i>3 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: start/stop methods
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="patch_render.cpp"></A><A HREF="patch_render.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="patch_render.cpp"></A><A HREF="patch_render.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="patch_render.cpp?hideattic=0&amp;sortby=rev">patch_render.cpp</A>
</td><td>&nbsp;<A HREF="patch_render.cpp?rev=1.12&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.12</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>#FIXED: make landscape Dynamic lightmap work in Far Texture
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="patchdlm_context.cpp"></A><A HREF="patchdlm_context.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="patchdlm_context.cpp"></A><A HREF="patchdlm_context.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="patchdlm_context.cpp?hideattic=0&amp;sortby=rev">patchdlm_context.cpp</A>
</td><td>&nbsp;<A HREF="patchdlm_context.cpp?rev=1.12&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.12</b></A></td><td>&nbsp; <i>2 months</i></td><td>&nbsp;lecroart</td><td>&nbsp; <font size=-1>CHANGED: use the new mem serial and changed cpu info tp system info
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="skeleton_shape.cpp"></A><A HREF="skeleton_shape.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="skeleton_shape.cpp"></A><A HREF="skeleton_shape.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="skeleton_shape.cpp?hideattic=0&amp;sortby=rev">skeleton_shape.cpp</A>
</td><td>&nbsp;<A HREF="skeleton_shape.cpp?rev=1.12&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.12</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize skins, by removing them from MOT handling. They are handled dire...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="skeleton_user.h"></A><A HREF="skeleton_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="skeleton_user.h"></A><A HREF="skeleton_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="skeleton_user.h?hideattic=0&amp;sortby=rev">skeleton_user.h</A>
</td><td>&nbsp;<A HREF="skeleton_user.h?rev=1.12&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.12</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: isBoneComputed
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="driver_user.h"></A><A HREF="driver_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="driver_user.h"></A><A HREF="driver_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="driver_user.h?hideattic=0&amp;sortby=rev">driver_user.h</A>
</td><td>&nbsp;<A HREF="driver_user.h?rev=1.11&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.11</b></A></td><td>&nbsp; <i>6 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: 3D Profiling with HTimer
FIXED: Move some virtual implementation from .h ...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="instance_user.cpp"></A><A HREF="instance_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="instance_user.cpp"></A><A HREF="instance_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="instance_user.cpp?hideattic=0&amp;sortby=rev">instance_user.cpp</A>
</td><td>&nbsp;<A HREF="instance_user.cpp?rev=1.11&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.11</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: bad interface
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="mesh_multi_lod_instance.cpp"></A><A HREF="mesh_multi_lod_instance.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="mesh_multi_lod_instance.cpp"></A><A HREF="mesh_multi_lod_instance.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mesh_multi_lod_instance.cpp?hideattic=0&amp;sortby=rev">mesh_multi_lod_instance.cpp</A>
</td><td>&nbsp;<A HREF="mesh_multi_lod_instance.cpp?rev=1.11&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.11</b></A></td><td>&nbsp; <i>6 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>BUGFIX: when the cluster is DistMax clipped, must advert his sons, so Meshs Lods...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_attrib_maker_helper.h"></A><A HREF="ps_attrib_maker_helper.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_attrib_maker_helper.h"></A><A HREF="ps_attrib_maker_helper.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_attrib_maker_helper.h?hideattic=0&amp;sortby=rev">ps_attrib_maker_helper.h</A>
</td><td>&nbsp;<A HREF="ps_attrib_maker_helper.h?rev=1.11&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.11</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: the src iterator can now have fixed point steps
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_zone.h"></A><A HREF="ps_zone.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_zone.h"></A><A HREF="ps_zone.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_zone.h?hideattic=0&amp;sortby=rev">ps_zone.h</A>
</td><td>&nbsp;<A HREF="ps_zone.h?rev=1.11&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.11</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: - adapted collisions zones to work with emission compensation.
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="shape.h"></A><A HREF="shape.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="shape.h"></A><A HREF="shape.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="shape.h?hideattic=0&amp;sortby=rev">shape.h</A>
</td><td>&nbsp;<A HREF="shape.h?rev=1.11&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.11</b></A></td><td>&nbsp; <i>5 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: rendering per block of same mesh.
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="skeleton_user.cpp"></A><A HREF="skeleton_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="skeleton_user.cpp"></A><A HREF="skeleton_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="skeleton_user.cpp?hideattic=0&amp;sortby=rev">skeleton_user.cpp</A>
</td><td>&nbsp;<A HREF="skeleton_user.cpp?rev=1.11&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.11</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: isBoneComputed
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="texture_grouped.cpp"></A><A HREF="texture_grouped.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="texture_grouped.cpp"></A><A HREF="texture_grouped.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="texture_grouped.cpp?hideattic=0&amp;sortby=rev">texture_grouped.cpp</A>
</td><td>&nbsp;<A HREF="texture_grouped.cpp?rev=1.11&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.11</b></A></td><td>&nbsp; <i>2 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: no more assert when incompatible textures are found : display a warning...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="track_keyframer.h"></A><A HREF="track_keyframer.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="track_keyframer.h"></A><A HREF="track_keyframer.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="track_keyframer.h?hideattic=0&amp;sortby=rev">track_keyframer.h</A>
</td><td>&nbsp;<A HREF="track_keyframer.h?rev=1.11&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.11</b></A></td><td>&nbsp; <i>2 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: CLodCharacter for far character loding
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="zone_lighter.h"></A><A HREF="zone_lighter.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="zone_lighter.h"></A><A HREF="zone_lighter.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="zone_lighter.h?hideattic=0&amp;sortby=rev">zone_lighter.h</A>
</td><td>&nbsp;<A HREF="zone_lighter.h?rev=1.11&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.11</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>REMOVED: version increment in ReleaseDebug
ADDED: faster zone_lighter
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="anim_detail_trav.cpp"></A><A HREF="anim_detail_trav.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="anim_detail_trav.cpp"></A><A HREF="anim_detail_trav.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="anim_detail_trav.cpp?hideattic=0&amp;sortby=rev">anim_detail_trav.cpp</A>
</td><td>&nbsp;<A HREF="anim_detail_trav.cpp?rev=1.10&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.10</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="animation_playlist.cpp"></A><A HREF="animation_playlist.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="animation_playlist.cpp"></A><A HREF="animation_playlist.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="animation_playlist.cpp?hideattic=0&amp;sortby=rev">animation_playlist.cpp</A>
</td><td>&nbsp;<A HREF="animation_playlist.cpp?rev=1.10&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.10</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="animation_set_user.h"></A><A HREF="animation_set_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="animation_set_user.h"></A><A HREF="animation_set_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="animation_set_user.h?hideattic=0&amp;sortby=rev">animation_set_user.h</A>
</td><td>&nbsp;<A HREF="animation_set_user.h?rev=1.10&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.10</b></A></td><td>&nbsp; <i>2 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: add animation doesn't throw exception anymore
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="bone.cpp"></A><A HREF="bone.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="bone.cpp"></A><A HREF="bone.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="bone.cpp?hideattic=0&amp;sortby=rev">bone.cpp</A>
</td><td>&nbsp;<A HREF="bone.cpp?rev=1.10&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.10</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>#FIXED: some matrix/animation optimisation
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="cluster.cpp"></A><A HREF="cluster.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="cluster.cpp"></A><A HREF="cluster.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="cluster.cpp?hideattic=0&amp;sortby=rev">cluster.cpp</A>
</td><td>&nbsp;<A HREF="cluster.cpp?rev=1.10&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.10</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="flare_shape.cpp"></A><A HREF="flare_shape.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="flare_shape.cpp"></A><A HREF="flare_shape.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="flare_shape.cpp?hideattic=0&amp;sortby=rev">flare_shape.cpp</A>
</td><td>&nbsp;<A HREF="flare_shape.cpp?rev=1.10&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.10</b></A></td><td>&nbsp; <i>3 days</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: distance max serialised
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="hrc_trav.cpp"></A><A HREF="hrc_trav.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="hrc_trav.cpp"></A><A HREF="hrc_trav.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="hrc_trav.cpp?hideattic=0&amp;sortby=rev">hrc_trav.cpp</A>
</td><td>&nbsp;<A HREF="hrc_trav.cpp?rev=1.10&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.10</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize skins, by removing them from MOT handling. They are handled dire...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="instance_user.h"></A><A HREF="instance_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="instance_user.h"></A><A HREF="instance_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="instance_user.h?hideattic=0&amp;sortby=rev">instance_user.h</A>
</td><td>&nbsp;<A HREF="instance_user.h?rev=1.10&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.10</b></A></td><td>&nbsp; <i>3 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: start/stop methods
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="landscapeig_manager.cpp"></A><A HREF="landscapeig_manager.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="landscapeig_manager.cpp"></A><A HREF="landscapeig_manager.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="landscapeig_manager.cpp?hideattic=0&amp;sortby=rev">landscapeig_manager.cpp</A>
</td><td>&nbsp;<A HREF="landscapeig_manager.cpp?rev=1.10&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.10</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: daon't add empty ig
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="load_balancing_trav.cpp"></A><A HREF="load_balancing_trav.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="load_balancing_trav.cpp"></A><A HREF="load_balancing_trav.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="load_balancing_trav.cpp?hideattic=0&amp;sortby=rev">load_balancing_trav.cpp</A>
</td><td>&nbsp;<A HREF="load_balancing_trav.cpp?rev=1.10&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.10</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: improve animDetail trav by just traversing models which need it.
FIXED: A...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="mesh_instance.h"></A><A HREF="mesh_instance.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="mesh_instance.h"></A><A HREF="mesh_instance.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mesh_instance.h?hideattic=0&amp;sortby=rev">mesh_instance.h</A>
</td><td>&nbsp;<A HREF="mesh_instance.h?rev=1.10&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.10</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize skins, by removing them from MOT handling. They are handled dire...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="patch_rdr_pass.cpp"></A><A HREF="patch_rdr_pass.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="patch_rdr_pass.cpp"></A><A HREF="patch_rdr_pass.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="patch_rdr_pass.cpp?hideattic=0&amp;sortby=rev">patch_rdr_pass.cpp</A>
</td><td>&nbsp;<A HREF="patch_rdr_pass.cpp?rev=1.10&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.10</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_attrib_maker.h"></A><A HREF="ps_attrib_maker.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_attrib_maker.h"></A><A HREF="ps_attrib_maker.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_attrib_maker.h?hideattic=0&amp;sortby=rev">ps_attrib_maker.h</A>
</td><td>&nbsp;<A HREF="ps_attrib_maker.h?rev=1.10&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.10</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: the src iterator can now have fixed point steps
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_mesh.h"></A><A HREF="ps_mesh.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_mesh.h"></A><A HREF="ps_mesh.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_mesh.h?hideattic=0&amp;sortby=rev">ps_mesh.h</A>
</td><td>&nbsp;<A HREF="ps_mesh.h?rev=1.10&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.10</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;lecroart</td><td>&nbsp; <font size=-1>#FIXED: doxygen warning
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_plane_basis_maker.cpp"></A><A HREF="ps_plane_basis_maker.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_plane_basis_maker.cpp"></A><A HREF="ps_plane_basis_maker.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_plane_basis_maker.cpp?hideattic=0&amp;sortby=rev">ps_plane_basis_maker.cpp</A>
</td><td>&nbsp;<A HREF="ps_plane_basis_maker.cpp?rev=1.10&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.10</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="tess_block.cpp"></A><A HREF="tess_block.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="tess_block.cpp"></A><A HREF="tess_block.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="tess_block.cpp?hideattic=0&amp;sortby=rev">tess_block.cpp</A>
</td><td>&nbsp;<A HREF="tess_block.cpp?rev=1.10&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.10</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: Landscape automatic lighting update
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="tile_element.cpp"></A><A HREF="tile_element.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="tile_element.cpp"></A><A HREF="tile_element.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="tile_element.cpp?hideattic=0&amp;sortby=rev">tile_element.cpp</A>
</td><td>&nbsp;<A HREF="tile_element.cpp?rev=1.10&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.10</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="visual_collision_entity.h"></A><A HREF="visual_collision_entity.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="visual_collision_entity.h"></A><A HREF="visual_collision_entity.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="visual_collision_entity.h?hideattic=0&amp;sortby=rev">visual_collision_entity.h</A>
</td><td>&nbsp;<A HREF="visual_collision_entity.h?rev=1.10&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.10</b></A></td><td>&nbsp; <i>5 days</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>ADDED: methods to acces surface data in visual entity
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="animatable.cpp"></A><A HREF="animatable.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="animatable.cpp"></A><A HREF="animatable.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="animatable.cpp?hideattic=0&amp;sortby=rev">animatable.cpp</A>
</td><td>&nbsp;<A HREF="animatable.cpp?rev=1.9&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.9</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: don't animate/compute bones which are not used by skins / sticked objects...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="flare_shape.h"></A><A HREF="flare_shape.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="flare_shape.h"></A><A HREF="flare_shape.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="flare_shape.h?hideattic=0&amp;sortby=rev">flare_shape.h</A>
</td><td>&nbsp;<A HREF="flare_shape.h?rev=1.9&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.9</b></A></td><td>&nbsp; <i>8 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: add TGlobalAnimationTime.
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="frustum.cpp"></A><A HREF="frustum.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="frustum.cpp"></A><A HREF="frustum.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="frustum.cpp?hideattic=0&amp;sortby=rev">frustum.cpp</A>
</td><td>&nbsp;<A HREF="frustum.cpp?rev=1.9&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.9</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="landscape_def.h"></A><A HREF="landscape_def.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="landscape_def.h"></A><A HREF="landscape_def.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="landscape_def.h?hideattic=0&amp;sortby=rev">landscape_def.h</A>
</td><td>&nbsp;<A HREF="landscape_def.h?rev=1.9&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.9</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>#FIXED: allow dynamic lightmap to be drawn at tile level.
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="landscapevb_allocator.cpp"></A><A HREF="landscapevb_allocator.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="landscapevb_allocator.cpp"></A><A HREF="landscapevb_allocator.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="landscapevb_allocator.cpp?hideattic=0&amp;sortby=rev">landscapevb_allocator.cpp</A>
</td><td>&nbsp;<A HREF="landscapevb_allocator.cpp?rev=1.9&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.9</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>#FIXED: make landscape Dynamic lightmap work in Far Texture
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="light_trav.cpp"></A><A HREF="light_trav.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="light_trav.cpp"></A><A HREF="light_trav.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="light_trav.cpp?hideattic=0&amp;sortby=rev">light_trav.cpp</A>
</td><td>&nbsp;<A HREF="light_trav.cpp?rev=1.9&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.9</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="mesh_mrm_instance.cpp"></A><A HREF="mesh_mrm_instance.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="mesh_mrm_instance.cpp"></A><A HREF="mesh_mrm_instance.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mesh_mrm_instance.cpp?hideattic=0&amp;sortby=rev">mesh_mrm_instance.cpp</A>
</td><td>&nbsp;<A HREF="mesh_mrm_instance.cpp?rev=1.9&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.9</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize skinning by grouping skin result in a single VBHard
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="mesh_mrm_instance.h"></A><A HREF="mesh_mrm_instance.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="mesh_mrm_instance.h"></A><A HREF="mesh_mrm_instance.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mesh_mrm_instance.h?hideattic=0&amp;sortby=rev">mesh_mrm_instance.h</A>
</td><td>&nbsp;<A HREF="mesh_mrm_instance.h?rev=1.9&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.9</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize skinning by grouping skin result in a single VBHard
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="mrm_builder.h"></A><A HREF="mrm_builder.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="mrm_builder.h"></A><A HREF="mrm_builder.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mrm_builder.h?hideattic=0&amp;sortby=rev">mrm_builder.h</A>
</td><td>&nbsp;<A HREF="mrm_builder.h?rev=1.9&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.9</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: support for UVWs
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="particle_system_process.h"></A><A HREF="particle_system_process.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="particle_system_process.h"></A><A HREF="particle_system_process.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="particle_system_process.h?hideattic=0&amp;sortby=rev">particle_system_process.h</A>
</td><td>&nbsp;<A HREF="particle_system_process.h?rev=1.9&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.9</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: method to detach a process from a particle system
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_float.h"></A><A HREF="ps_float.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_float.h"></A><A HREF="ps_float.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_float.h?hideattic=0&amp;sortby=rev">ps_float.h</A>
</td><td>&nbsp;<A HREF="ps_float.h?rev=1.9&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.9</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;lecroart</td><td>&nbsp; <font size=-1>#FIXED: doxygen warning
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_particle2.cpp"></A><A HREF="ps_particle2.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_particle2.cpp"></A><A HREF="ps_particle2.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_particle2.cpp?hideattic=0&amp;sortby=rev">ps_particle2.cpp</A>
</td><td>&nbsp;<A HREF="ps_particle2.cpp?rev=1.9&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.9</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_util.h"></A><A HREF="ps_util.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_util.h"></A><A HREF="ps_util.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_util.h?hideattic=0&amp;sortby=rev">ps_util.h</A>
</td><td>&nbsp;<A HREF="ps_util.h?rev=1.9&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.9</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: buildScmidthBasis prototype
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="texture_dlm.cpp"></A><A HREF="texture_dlm.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="texture_dlm.cpp"></A><A HREF="texture_dlm.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="texture_dlm.cpp?hideattic=0&amp;sortby=rev">texture_dlm.cpp</A>
</td><td>&nbsp;<A HREF="texture_dlm.cpp?rev=1.9&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.9</b></A></td><td>&nbsp; <i>2 months</i></td><td>&nbsp;lecroart</td><td>&nbsp; <font size=-1>CHANGED: use the new mem serial and changed cpu info tp system info
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="transform_user.cpp"></A><A HREF="transform_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="transform_user.cpp"></A><A HREF="transform_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="transform_user.cpp?hideattic=0&amp;sortby=rev">transform_user.cpp</A>
</td><td>&nbsp;<A HREF="transform_user.cpp?rev=1.9&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.9</b></A></td><td>&nbsp; <i>2 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: mean color for transform
ADDED: make LodCharacter take care of mean color...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="vegetable_instance_group.h"></A><A HREF="vegetable_instance_group.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="vegetable_instance_group.h"></A><A HREF="vegetable_instance_group.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="vegetable_instance_group.h?hideattic=0&amp;sortby=rev">vegetable_instance_group.h</A>
</td><td>&nbsp;<A HREF="vegetable_instance_group.h?rev=1.9&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.9</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: Dynamic Lighting for Vegetable
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="visual_collision_entity_user.h"></A><A HREF="visual_collision_entity_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="visual_collision_entity_user.h"></A><A HREF="visual_collision_entity_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="visual_collision_entity_user.h?hideattic=0&amp;sortby=rev">visual_collision_entity_user.h</A>
</td><td>&nbsp;<A HREF="visual_collision_entity_user.h?rev=1.9&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.9</b></A></td><td>&nbsp; <i>5 days</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>ADDED: methods to acces surface data in visual entity
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="water_height_map.cpp"></A><A HREF="water_height_map.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="water_height_map.cpp"></A><A HREF="water_height_map.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="water_height_map.cpp?hideattic=0&amp;sortby=rev">water_height_map.cpp</A>
</td><td>&nbsp;<A HREF="water_height_map.cpp?rev=1.9&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.9</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="water_shape.h"></A><A HREF="water_shape.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="water_shape.h"></A><A HREF="water_shape.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="water_shape.h?hideattic=0&amp;sortby=rev">water_shape.h</A>
</td><td>&nbsp;<A HREF="water_shape.h?rev=1.9&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.9</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGED: improved bumpmapping quality by adding a normalization factor
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="driver_material_inline.h"></A><A HREF="driver_material_inline.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="driver_material_inline.h"></A><A HREF="driver_material_inline.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="driver_material_inline.h?hideattic=0&amp;sortby=rev">driver_material_inline.h</A>
</td><td>&nbsp;<A HREF="driver_material_inline.h?rev=1.8&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.8</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: color caching
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="instance_material_user.h"></A><A HREF="instance_material_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="instance_material_user.h"></A><A HREF="instance_material_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="instance_material_user.h?hideattic=0&amp;sortby=rev">instance_material_user.h</A>
</td><td>&nbsp;<A HREF="instance_material_user.h?rev=1.8&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.8</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: method to change per stage constant color
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="lighting_manager.cpp"></A><A HREF="lighting_manager.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="lighting_manager.cpp"></A><A HREF="lighting_manager.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="lighting_manager.cpp?hideattic=0&amp;sortby=rev">lighting_manager.cpp</A>
</td><td>&nbsp;<A HREF="lighting_manager.cpp?rev=1.8&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.8</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="mesh_mrm_skin.cpp"></A><A HREF="mesh_mrm_skin.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="mesh_mrm_skin.cpp"></A><A HREF="mesh_mrm_skin.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mesh_mrm_skin.cpp?hideattic=0&amp;sortby=rev">mesh_mrm_skin.cpp</A>
</td><td>&nbsp;<A HREF="mesh_mrm_skin.cpp?rev=1.8&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.8</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize skinning by grouping skin result in a single VBHard
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_color.cpp"></A><A HREF="ps_color.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_color.cpp"></A><A HREF="ps_color.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_color.cpp?hideattic=0&amp;sortby=rev">ps_color.cpp</A>
</td><td>&nbsp;<A HREF="ps_color.cpp?rev=1.8&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.8</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_particle_basic.h"></A><A HREF="ps_particle_basic.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_particle_basic.h"></A><A HREF="ps_particle_basic.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_particle_basic.h?hideattic=0&amp;sortby=rev">ps_particle_basic.h</A>
</td><td>&nbsp;<A HREF="ps_particle_basic.h?rev=1.8&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.8</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: a function to setup a modulated stage
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_plane_basis_maker.h"></A><A HREF="ps_plane_basis_maker.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_plane_basis_maker.h"></A><A HREF="ps_plane_basis_maker.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_plane_basis_maker.h?hideattic=0&amp;sortby=rev">ps_plane_basis_maker.h</A>
</td><td>&nbsp;<A HREF="ps_plane_basis_maker.h?rev=1.8&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.8</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;lecroart</td><td>&nbsp; <font size=-1>#FIXED: doxygen warning
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_sound.h"></A><A HREF="ps_sound.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_sound.h"></A><A HREF="ps_sound.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_sound.h?hideattic=0&amp;sortby=rev">ps_sound.h</A>
</td><td>&nbsp;<A HREF="ps_sound.h?rev=1.8&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.8</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: - adapted a method parameters
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="quad_grid_clip_manager.cpp"></A><A HREF="quad_grid_clip_manager.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="quad_grid_clip_manager.cpp"></A><A HREF="quad_grid_clip_manager.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="quad_grid_clip_manager.cpp?hideattic=0&amp;sortby=rev">quad_grid_clip_manager.cpp</A>
</td><td>&nbsp;<A HREF="quad_grid_clip_manager.cpp?rev=1.8&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.8</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize skins, by removing them from MOT handling. They are handled dire...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="skeleton_shape.h"></A><A HREF="skeleton_shape.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="skeleton_shape.h"></A><A HREF="skeleton_shape.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="skeleton_shape.h?hideattic=0&amp;sortby=rev">skeleton_shape.h</A>
</td><td>&nbsp;<A HREF="skeleton_shape.h?rev=1.8&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.8</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: Skeleton Lod interpolation
#FIXED: Lod: build() force sons to at least fo...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="texture.h"></A><A HREF="texture.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="texture.h"></A><A HREF="texture.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="texture.h?hideattic=0&amp;sortby=rev">texture.h</A>
</td><td>&nbsp;<A HREF="texture.h?rev=1.8&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.8</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: multi-file textures no use duplication when a selection is done
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="texture_cube.cpp"></A><A HREF="texture_cube.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="texture_cube.cpp"></A><A HREF="texture_cube.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="texture_cube.cpp?hideattic=0&amp;sortby=rev">texture_cube.cpp</A>
</td><td>&nbsp;<A HREF="texture_cube.cpp?rev=1.8&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.8</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: multi-file textures no use duplication when a selection is done
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="texture_mem.cpp"></A><A HREF="texture_mem.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="texture_mem.cpp"></A><A HREF="texture_mem.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="texture_mem.cpp?hideattic=0&amp;sortby=rev">texture_mem.cpp</A>
</td><td>&nbsp;<A HREF="texture_mem.cpp?rev=1.8&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.8</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: degradation
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="tile_bank.h"></A><A HREF="tile_bank.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="tile_bank.h"></A><A HREF="tile_bank.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="tile_bank.h?hideattic=0&amp;sortby=rev">tile_bank.h</A>
</td><td>&nbsp;<A HREF="tile_bank.h?rev=1.8&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.8</b></A></td><td>&nbsp; <i>5 days</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>ADDED: methods to acces surface data in visual entity
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="vegetable_blend_layer_model.cpp"></A><A HREF="vegetable_blend_layer_model.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="vegetable_blend_layer_model.cpp"></A><A HREF="vegetable_blend_layer_model.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="vegetable_blend_layer_model.cpp?hideattic=0&amp;sortby=rev">vegetable_blend_layer_model.cpp</A>
</td><td>&nbsp;<A HREF="vegetable_blend_layer_model.cpp?rev=1.8&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.8</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="vegetable_shape.cpp"></A><A HREF="vegetable_shape.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="vegetable_shape.cpp"></A><A HREF="vegetable_shape.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="vegetable_shape.cpp?hideattic=0&amp;sortby=rev">vegetable_shape.cpp</A>
</td><td>&nbsp;<A HREF="vegetable_shape.cpp?rev=1.8&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.8</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>#FIXED: variable name change
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="vertex_buffer.h"></A><A HREF="vertex_buffer.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="vertex_buffer.h"></A><A HREF="vertex_buffer.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="vertex_buffer.h?hideattic=0&amp;sortby=rev">vertex_buffer.h</A>
</td><td>&nbsp;<A HREF="vertex_buffer.h?rev=1.8&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.8</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: useful enums
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="zone_manager.cpp"></A><A HREF="zone_manager.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="zone_manager.cpp"></A><A HREF="zone_manager.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="zone_manager.cpp?hideattic=0&amp;sortby=rev">zone_manager.cpp</A>
</td><td>&nbsp;<A HREF="zone_manager.cpp?rev=1.8&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.8</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: zone manager now use the async file manager
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="zone_tgt_smoother.cpp"></A><A HREF="zone_tgt_smoother.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="zone_tgt_smoother.cpp"></A><A HREF="zone_tgt_smoother.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="zone_tgt_smoother.cpp?hideattic=0&amp;sortby=rev">zone_tgt_smoother.cpp</A>
</td><td>&nbsp;<A HREF="zone_tgt_smoother.cpp?rev=1.8&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.8</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="animation.h"></A><A HREF="animation.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="animation.h"></A><A HREF="animation.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="animation.h?hideattic=0&amp;sortby=rev">animation.h</A>
</td><td>&nbsp;<A HREF="animation.h?rev=1.7&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.7</b></A></td><td>&nbsp; <i>5 days</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: empty animation after optimisation
ADDED: node properties scripts
ADDED: ...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="channel_mixer.h"></A><A HREF="channel_mixer.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="channel_mixer.h"></A><A HREF="channel_mixer.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="channel_mixer.h?hideattic=0&amp;sortby=rev">channel_mixer.h</A>
</td><td>&nbsp;<A HREF="channel_mixer.h?rev=1.7&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.7</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>#FIXED: some matrix/animation optimisation
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="hrc_trav.h"></A><A HREF="hrc_trav.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="hrc_trav.h"></A><A HREF="hrc_trav.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="hrc_trav.h?hideattic=0&amp;sortby=rev">hrc_trav.h</A>
</td><td>&nbsp;<A HREF="hrc_trav.h?rev=1.7&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.7</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize skins, by removing them from MOT handling. They are handled dire...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="key.cpp"></A><A HREF="key.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="key.cpp"></A><A HREF="key.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="key.cpp?hideattic=0&amp;sortby=rev">key.cpp</A>
</td><td>&nbsp;<A HREF="key.cpp?rev=1.7&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.7</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="mot.h"></A><A HREF="mot.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="mot.h"></A><A HREF="mot.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mot.h?hideattic=0&amp;sortby=rev">mot.h</A>
</td><td>&nbsp;<A HREF="mot.h?rev=1.7&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.7</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: accessor to traversals
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="mrm_mesh.cpp"></A><A HREF="mrm_mesh.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="mrm_mesh.cpp"></A><A HREF="mrm_mesh.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mrm_mesh.cpp?hideattic=0&amp;sortby=rev">mrm_mesh.cpp</A>
</td><td>&nbsp;<A HREF="mrm_mesh.cpp?rev=1.7&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.7</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: ctor for CWedge
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="mrm_mesh.h"></A><A HREF="mrm_mesh.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="mrm_mesh.h"></A><A HREF="mrm_mesh.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mrm_mesh.h?hideattic=0&amp;sortby=rev">mrm_mesh.h</A>
</td><td>&nbsp;<A HREF="mrm_mesh.h?rev=1.7&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.7</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: ctor for CWedge
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="patchdlm_context.h"></A><A HREF="patchdlm_context.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="patchdlm_context.h"></A><A HREF="patchdlm_context.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="patchdlm_context.h?hideattic=0&amp;sortby=rev">patchdlm_context.h</A>
</td><td>&nbsp;<A HREF="patchdlm_context.h?rev=1.7&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.7</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: Dynamic Lighting for Vegetable
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="play_list_user.h"></A><A HREF="play_list_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="play_list_user.h"></A><A HREF="play_list_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="play_list_user.h?hideattic=0&amp;sortby=rev">play_list_user.h</A>
</td><td>&nbsp;<A HREF="play_list_user.h?rev=1.7&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.7</b></A></td><td>&nbsp; <i>6 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: 3D Profiling with HTimer
FIXED: Move some virtual implementation from .h ...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_attrib_maker_bin_op.h"></A><A HREF="ps_attrib_maker_bin_op.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_attrib_maker_bin_op.h"></A><A HREF="ps_attrib_maker_bin_op.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_attrib_maker_bin_op.h?hideattic=0&amp;sortby=rev">ps_attrib_maker_bin_op.h</A>
</td><td>&nbsp;<A HREF="ps_attrib_maker_bin_op.h?rev=1.7&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.7</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: the src iterator can now have fixed point steps
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_int.cpp"></A><A HREF="ps_int.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_int.cpp"></A><A HREF="ps_int.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_int.cpp?hideattic=0&amp;sortby=rev">ps_int.cpp</A>
</td><td>&nbsp;<A HREF="ps_int.cpp?rev=1.7&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.7</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="shape.cpp"></A><A HREF="shape.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="shape.cpp"></A><A HREF="shape.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="shape.cpp?hideattic=0&amp;sortby=rev">shape.cpp</A>
</td><td>&nbsp;<A HREF="shape.cpp?rev=1.7&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.7</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: add User distMax
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="tess_block.h"></A><A HREF="tess_block.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="tess_block.h"></A><A HREF="tess_block.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="tess_block.h?hideattic=0&amp;sortby=rev">tess_block.h</A>
</td><td>&nbsp;<A HREF="tess_block.h?rev=1.7&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.7</b></A></td><td>&nbsp; <i>8 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: Add DistanceType for creation of vegetable
FIXED: some vegetable optimisa...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="texture_bump.cpp"></A><A HREF="texture_bump.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="texture_bump.cpp"></A><A HREF="texture_bump.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="texture_bump.cpp?hideattic=0&amp;sortby=rev">texture_bump.cpp</A>
</td><td>&nbsp;<A HREF="texture_bump.cpp?rev=1.7&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.7</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="texture_file.h"></A><A HREF="texture_file.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="texture_file.h"></A><A HREF="texture_file.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="texture_file.h?hideattic=0&amp;sortby=rev">texture_file.h</A>
</td><td>&nbsp;<A HREF="texture_file.h?rev=1.7&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.7</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: multi-file textures no use duplication when a selection is done
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="texture_font.h"></A><A HREF="texture_font.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="texture_font.h"></A><A HREF="texture_font.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="texture_font.h?hideattic=0&amp;sortby=rev">texture_font.h</A>
</td><td>&nbsp;<A HREF="texture_font.h?rev=1.7&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.7</b></A></td><td>&nbsp; <i>7 months</i></td><td>&nbsp;lecroart</td><td>&nbsp; <font size=-1>ADDED: NL_DONT_USE_EXTERNAL_CODE macro to remove external lib (freetype, xml...)...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="tile_far_bank.cpp"></A><A HREF="tile_far_bank.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="tile_far_bank.cpp"></A><A HREF="tile_far_bank.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="tile_far_bank.cpp?hideattic=0&amp;sortby=rev">tile_far_bank.cpp</A>
</td><td>&nbsp;<A HREF="tile_far_bank.cpp?rev=1.7&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.7</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="vegetable_instance_group.cpp"></A><A HREF="vegetable_instance_group.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="vegetable_instance_group.cpp"></A><A HREF="vegetable_instance_group.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="vegetable_instance_group.cpp?hideattic=0&amp;sortby=rev">vegetable_instance_group.cpp</A>
</td><td>&nbsp;<A HREF="vegetable_instance_group.cpp?rev=1.7&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.7</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="vegetable_shape.h"></A><A HREF="vegetable_shape.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="vegetable_shape.h"></A><A HREF="vegetable_shape.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="vegetable_shape.h?hideattic=0&amp;sortby=rev">vegetable_shape.h</A>
</td><td>&nbsp;<A HREF="vegetable_shape.h?rev=1.7&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.7</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>#FIXED: variable name change
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="vegetablevb_allocator.cpp"></A><A HREF="vegetablevb_allocator.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="vegetablevb_allocator.cpp"></A><A HREF="vegetablevb_allocator.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="vegetablevb_allocator.cpp?hideattic=0&amp;sortby=rev">vegetablevb_allocator.cpp</A>
</td><td>&nbsp;<A HREF="vegetablevb_allocator.cpp?rev=1.7&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.7</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="water_height_map.h"></A><A HREF="water_height_map.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="water_height_map.h"></A><A HREF="water_height_map.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="water_height_map.h?hideattic=0&amp;sortby=rev">water_height_map.h</A>
</td><td>&nbsp;<A HREF="water_height_map.h?rev=1.7&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.7</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: missing GPL header
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="water_model.h"></A><A HREF="water_model.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="water_model.h"></A><A HREF="water_model.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="water_model.h?hideattic=0&amp;sortby=rev">water_model.h</A>
</td><td>&nbsp;<A HREF="water_model.h?rev=1.7&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.7</b></A></td><td>&nbsp; <i>8 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: a class to generate waves at a given point
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="water_pool_manager.cpp"></A><A HREF="water_pool_manager.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="water_pool_manager.cpp"></A><A HREF="water_pool_manager.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="water_pool_manager.cpp?hideattic=0&amp;sortby=rev">water_pool_manager.cpp</A>
</td><td>&nbsp;<A HREF="water_pool_manager.cpp?rev=1.7&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.7</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="zone_search.cpp"></A><A HREF="zone_search.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="zone_search.cpp"></A><A HREF="zone_search.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="zone_search.cpp?hideattic=0&amp;sortby=rev">zone_search.cpp</A>
</td><td>&nbsp;<A HREF="zone_search.cpp?rev=1.7&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.7</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="anim_detail_trav.h"></A><A HREF="anim_detail_trav.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="anim_detail_trav.h"></A><A HREF="anim_detail_trav.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="anim_detail_trav.h?hideattic=0&amp;sortby=rev">anim_detail_trav.h</A>
</td><td>&nbsp;<A HREF="anim_detail_trav.h?rev=1.6&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.6</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="animated_value.cpp"></A><A HREF="animated_value.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="animated_value.cpp"></A><A HREF="animated_value.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="animated_value.cpp?hideattic=0&amp;sortby=rev">animated_value.cpp</A>
</td><td>&nbsp;<A HREF="animated_value.cpp?rev=1.6&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.6</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="async_file_manager.h"></A><A HREF="async_file_manager.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="async_file_manager.h"></A><A HREF="async_file_manager.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="async_file_manager.h?hideattic=0&amp;sortby=rev">async_file_manager.h</A>
</td><td>&nbsp;<A HREF="async_file_manager.h?rev=1.6&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.6</b></A></td><td>&nbsp; <i>2 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: Async loading must go to sleep regularly because we can't set up the time...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="cluster.h"></A><A HREF="cluster.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="cluster.h"></A><A HREF="cluster.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="cluster.h?hideattic=0&amp;sortby=rev">cluster.h</A>
</td><td>&nbsp;<A HREF="cluster.h?rev=1.6&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.6</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="dru.h"></A><A HREF="dru.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="dru.h"></A><A HREF="dru.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="dru.h?hideattic=0&amp;sortby=rev">dru.h</A>
</td><td>&nbsp;<A HREF="dru.h?rev=1.6&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.6</b></A></td><td>&nbsp; <i>5 days</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: new lib names
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="landscape_collision_grid.cpp"></A><A HREF="landscape_collision_grid.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="landscape_collision_grid.cpp"></A><A HREF="landscape_collision_grid.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="landscape_collision_grid.cpp?hideattic=0&amp;sortby=rev">landscape_collision_grid.cpp</A>
</td><td>&nbsp;<A HREF="landscape_collision_grid.cpp?rev=1.6&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.6</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="landscape_model.h"></A><A HREF="landscape_model.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="landscape_model.h"></A><A HREF="landscape_model.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="landscape_model.h?hideattic=0&amp;sortby=rev">landscape_model.h</A>
</td><td>&nbsp;<A HREF="landscape_model.h?rev=1.6&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.6</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="light.cpp"></A><A HREF="light.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="light.cpp"></A><A HREF="light.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="light.cpp?hideattic=0&amp;sortby=rev">light.cpp</A>
</td><td>&nbsp;<A HREF="light.cpp?rev=1.6&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.6</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="load_balancing_trav.h"></A><A HREF="load_balancing_trav.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="load_balancing_trav.h"></A><A HREF="load_balancing_trav.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="load_balancing_trav.h?hideattic=0&amp;sortby=rev">load_balancing_trav.h</A>
</td><td>&nbsp;<A HREF="load_balancing_trav.h?rev=1.6&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.6</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: improve animDetail trav by just traversing models which need it.
FIXED: A...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="meshvp_wind_tree.cpp"></A><A HREF="meshvp_wind_tree.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="meshvp_wind_tree.cpp"></A><A HREF="meshvp_wind_tree.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="meshvp_wind_tree.cpp?hideattic=0&amp;sortby=rev">meshvp_wind_tree.cpp</A>
</td><td>&nbsp;<A HREF="meshvp_wind_tree.cpp?rev=1.6&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.6</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="patch_lightmap.cpp"></A><A HREF="patch_lightmap.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="patch_lightmap.cpp"></A><A HREF="patch_lightmap.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="patch_lightmap.cpp?hideattic=0&amp;sortby=rev">patch_lightmap.cpp</A>
</td><td>&nbsp;<A HREF="patch_lightmap.cpp?rev=1.6&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.6</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>#FIXED: modulate Static PointLight with landscape Material, during Patch lightma...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="play_list_manager.cpp"></A><A HREF="play_list_manager.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="play_list_manager.cpp"></A><A HREF="play_list_manager.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="play_list_manager.cpp?hideattic=0&amp;sortby=rev">play_list_manager.cpp</A>
</td><td>&nbsp;<A HREF="play_list_manager.cpp?rev=1.6&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.6</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="play_list_user.cpp"></A><A HREF="play_list_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="play_list_user.cpp"></A><A HREF="play_list_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="play_list_user.cpp?hideattic=0&amp;sortby=rev">play_list_user.cpp</A>
</td><td>&nbsp;<A HREF="play_list_user.cpp?rev=1.6&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.6</b></A></td><td>&nbsp; <i>6 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: 3D Profiling with HTimer
FIXED: Move some virtual implementation from .h ...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="portal.cpp"></A><A HREF="portal.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="portal.cpp"></A><A HREF="portal.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="portal.cpp?hideattic=0&amp;sortby=rev">portal.cpp</A>
</td><td>&nbsp;<A HREF="portal.cpp?rev=1.6&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.6</b></A></td><td>&nbsp; <i>7 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: getPoly method
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_color.h"></A><A HREF="ps_color.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_color.h"></A><A HREF="ps_color.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_color.h?hideattic=0&amp;sortby=rev">ps_color.h</A>
</td><td>&nbsp;<A HREF="ps_color.h?rev=1.6&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.6</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#BUGFIX: a wrong comment
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="skeleton_weight.cpp"></A><A HREF="skeleton_weight.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="skeleton_weight.cpp"></A><A HREF="skeleton_weight.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="skeleton_weight.cpp?hideattic=0&amp;sortby=rev">skeleton_weight.cpp</A>
</td><td>&nbsp;<A HREF="skeleton_weight.cpp?rev=1.6&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.6</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="text_context_user.cpp"></A><A HREF="text_context_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="text_context_user.cpp"></A><A HREF="text_context_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="text_context_user.cpp?hideattic=0&amp;sortby=rev">text_context_user.cpp</A>
</td><td>&nbsp;<A HREF="text_context_user.cpp?rev=1.6&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.6</b></A></td><td>&nbsp; <i>3 weeks</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: stringLine into computed_string
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="text_context_user.h"></A><A HREF="text_context_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="text_context_user.h"></A><A HREF="text_context_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="text_context_user.h?hideattic=0&amp;sortby=rev">text_context_user.h</A>
</td><td>&nbsp;<A HREF="text_context_user.h?rev=1.6&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.6</b></A></td><td>&nbsp; <i>6 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: 3D Profiling with HTimer
FIXED: Move some virtual implementation from .h ...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="texture_mem.h"></A><A HREF="texture_mem.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="texture_mem.h"></A><A HREF="texture_mem.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="texture_mem.h?hideattic=0&amp;sortby=rev">texture_mem.h</A>
</td><td>&nbsp;<A HREF="texture_mem.h?rev=1.6&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.6</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: degradation
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="vegetable_def.h"></A><A HREF="vegetable_def.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="vegetable_def.h"></A><A HREF="vegetable_def.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="vegetable_def.h?hideattic=0&amp;sortby=rev">vegetable_def.h</A>
</td><td>&nbsp;<A HREF="vegetable_def.h?rev=1.6&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.6</b></A></td><td>&nbsp; <i>7 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: BendFrequencyFactor mgt
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="viewport.cpp"></A><A HREF="viewport.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="viewport.cpp"></A><A HREF="viewport.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="viewport.cpp?hideattic=0&amp;sortby=rev">viewport.cpp</A>
</td><td>&nbsp;<A HREF="viewport.cpp?rev=1.6&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.6</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="visual_collision_entity_user.cpp"></A><A HREF="visual_collision_entity_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="visual_collision_entity_user.cpp"></A><A HREF="visual_collision_entity_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="visual_collision_entity_user.cpp?hideattic=0&amp;sortby=rev">visual_collision_entity_user.cpp</A>
</td><td>&nbsp;<A HREF="visual_collision_entity_user.cpp?rev=1.6&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.6</b></A></td><td>&nbsp; <i>5 days</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>ADDED: methods to acces surface data in visual entity
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="visual_collision_manager.cpp"></A><A HREF="visual_collision_manager.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="visual_collision_manager.cpp"></A><A HREF="visual_collision_manager.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="visual_collision_manager.cpp?hideattic=0&amp;sortby=rev">visual_collision_manager.cpp</A>
</td><td>&nbsp;<A HREF="visual_collision_manager.cpp?rev=1.6&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.6</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: LUT sun contribution function changed
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="animation_set_user.cpp"></A><A HREF="animation_set_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="animation_set_user.cpp"></A><A HREF="animation_set_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="animation_set_user.cpp?hideattic=0&amp;sortby=rev">animation_set_user.cpp</A>
</td><td>&nbsp;<A HREF="animation_set_user.cpp?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="bone.h"></A><A HREF="bone.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="bone.h"></A><A HREF="bone.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="bone.h?hideattic=0&amp;sortby=rev">bone.h</A>
</td><td>&nbsp;<A HREF="bone.h?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: Skeleton Lod interpolation
#FIXED: Lod: build() force sons to at least fo...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="init_3d.cpp"></A><A HREF="init_3d.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="init_3d.cpp"></A><A HREF="init_3d.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="init_3d.cpp?hideattic=0&amp;sortby=rev">init_3d.cpp</A>
</td><td>&nbsp;<A HREF="init_3d.cpp?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="landscape_def.cpp"></A><A HREF="landscape_def.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="landscape_def.cpp"></A><A HREF="landscape_def.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="landscape_def.cpp?hideattic=0&amp;sortby=rev">landscape_def.cpp</A>
</td><td>&nbsp;<A HREF="landscape_def.cpp?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: improve ZBuffer precision by changing view-model matrixes wisely
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="landscape_profile.cpp"></A><A HREF="landscape_profile.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="landscape_profile.cpp"></A><A HREF="landscape_profile.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="landscape_profile.cpp?hideattic=0&amp;sortby=rev">landscape_profile.cpp</A>
</td><td>&nbsp;<A HREF="landscape_profile.cpp?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="landscape_vegetable_block.cpp"></A><A HREF="landscape_vegetable_block.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="landscape_vegetable_block.cpp"></A><A HREF="landscape_vegetable_block.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="landscape_vegetable_block.cpp?hideattic=0&amp;sortby=rev">landscape_vegetable_block.cpp</A>
</td><td>&nbsp;<A HREF="landscape_vegetable_block.cpp?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="material_user.h"></A><A HREF="material_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="material_user.h"></A><A HREF="material_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="material_user.h?hideattic=0&amp;sortby=rev">material_user.h</A>
</td><td>&nbsp;<A HREF="material_user.h?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>10 days</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: culling for materials
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="mesh_morpher.cpp"></A><A HREF="mesh_morpher.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="mesh_morpher.cpp"></A><A HREF="mesh_morpher.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mesh_morpher.cpp?hideattic=0&amp;sortby=rev">mesh_morpher.cpp</A>
</td><td>&nbsp;<A HREF="mesh_morpher.cpp?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize skinning by grouping skin result in a single VBHard
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="noise_value.cpp"></A><A HREF="noise_value.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="noise_value.cpp"></A><A HREF="noise_value.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="noise_value.cpp?hideattic=0&amp;sortby=rev">noise_value.cpp</A>
</td><td>&nbsp;<A HREF="noise_value.cpp?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ordering_table.h"></A><A HREF="ordering_table.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ordering_table.h"></A><A HREF="ordering_table.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ordering_table.h?hideattic=0&amp;sortby=rev">ordering_table.h</A>
</td><td>&nbsp;<A HREF="ordering_table.h?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>3 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>#FIXED: corret assert in Debug cfg
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="patchuv_locator.cpp"></A><A HREF="patchuv_locator.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="patchuv_locator.cpp"></A><A HREF="patchuv_locator.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="patchuv_locator.cpp?hideattic=0&amp;sortby=rev">patchuv_locator.cpp</A>
</td><td>&nbsp;<A HREF="patchuv_locator.cpp?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="play_list_manager_user.cpp"></A><A HREF="play_list_manager_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="play_list_manager_user.cpp"></A><A HREF="play_list_manager_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="play_list_manager_user.cpp?hideattic=0&amp;sortby=rev">play_list_manager_user.cpp</A>
</td><td>&nbsp;<A HREF="play_list_manager_user.cpp?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>#FIXED: faster with use of safe_cast
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_attrib_maker_bin_op.cpp"></A><A HREF="ps_attrib_maker_bin_op.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_attrib_maker_bin_op.cpp"></A><A HREF="ps_attrib_maker_bin_op.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_attrib_maker_bin_op.cpp?hideattic=0&amp;sortby=rev">ps_attrib_maker_bin_op.cpp</A>
</td><td>&nbsp;<A HREF="ps_attrib_maker_bin_op.cpp?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_edit.h"></A><A HREF="ps_edit.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_edit.h"></A><A HREF="ps_edit.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_edit.h?hideattic=0&amp;sortby=rev">ps_edit.h</A>
</td><td>&nbsp;<A HREF="ps_edit.h?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>11 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#MINOR: differs by white space only
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_int.h"></A><A HREF="ps_int.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_int.h"></A><A HREF="ps_int.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_int.h?hideattic=0&amp;sortby=rev">ps_int.h</A>
</td><td>&nbsp;<A HREF="ps_int.h?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: class registration has been moved here
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_ribbon.cpp"></A><A HREF="ps_ribbon.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_ribbon.cpp"></A><A HREF="ps_ribbon.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_ribbon.cpp?hideattic=0&amp;sortby=rev">ps_ribbon.cpp</A>
</td><td>&nbsp;<A HREF="ps_ribbon.cpp?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#BUGFIX: nested class that bugged GCC
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_ribbon_base.cpp"></A><A HREF="ps_ribbon_base.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_ribbon_base.cpp"></A><A HREF="ps_ribbon_base.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_ribbon_base.cpp?hideattic=0&amp;sortby=rev">ps_ribbon_base.cpp</A>
</td><td>&nbsp;<A HREF="ps_ribbon_base.cpp?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>3 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#BUGFIX: wrong normal at start of ribbon
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_ribbon_look_at.cpp"></A><A HREF="ps_ribbon_look_at.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_ribbon_look_at.cpp"></A><A HREF="ps_ribbon_look_at.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_ribbon_look_at.cpp?hideattic=0&amp;sortby=rev">ps_ribbon_look_at.cpp</A>
</td><td>&nbsp;<A HREF="ps_ribbon_look_at.cpp?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_tail_dot.cpp"></A><A HREF="ps_tail_dot.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_tail_dot.cpp"></A><A HREF="ps_tail_dot.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_tail_dot.cpp?hideattic=0&amp;sortby=rev">ps_tail_dot.cpp</A>
</td><td>&nbsp;<A HREF="ps_tail_dot.cpp?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="seg_remanence.cpp"></A><A HREF="seg_remanence.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="seg_remanence.cpp"></A><A HREF="seg_remanence.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="seg_remanence.cpp?hideattic=0&amp;sortby=rev">seg_remanence.cpp</A>
</td><td>&nbsp;<A HREF="seg_remanence.cpp?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>3 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#BUGFIX: unbinding from skeleton
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="shape_bank.h"></A><A HREF="shape_bank.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="shape_bank.h"></A><A HREF="shape_bank.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="shape_bank.h?hideattic=0&amp;sortby=rev">shape_bank.h</A>
</td><td>&nbsp;<A HREF="shape_bank.h?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>2 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: Upload texture small piece by small piece each frame or whatever
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="text_context.cpp"></A><A HREF="text_context.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="text_context.cpp"></A><A HREF="text_context.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="text_context.cpp?hideattic=0&amp;sortby=rev">text_context.cpp</A>
</td><td>&nbsp;<A HREF="text_context.cpp?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="text_context.h"></A><A HREF="text_context.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="text_context.h"></A><A HREF="text_context.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="text_context.h?hideattic=0&amp;sortby=rev">text_context.h</A>
</td><td>&nbsp;<A HREF="text_context.h?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>7 months</i></td><td>&nbsp;lecroart</td><td>&nbsp; <font size=-1>ADDED: NL_DONT_USE_EXTERNAL_CODE macro to remove external lib (freetype, xml...)...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="texture_bump.h"></A><A HREF="texture_bump.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="texture_bump.h"></A><A HREF="texture_bump.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="texture_bump.h?hideattic=0&amp;sortby=rev">texture_bump.h</A>
</td><td>&nbsp;<A HREF="texture_bump.h?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: option to normalize the texture. This is usefule to increase precision
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="texture_cube.h"></A><A HREF="texture_cube.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="texture_cube.h"></A><A HREF="texture_cube.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="texture_cube.h?hideattic=0&amp;sortby=rev">texture_cube.h</A>
</td><td>&nbsp;<A HREF="texture_cube.h?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: multi-file textures no use duplication when a selection is done
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="texture_dlm.h"></A><A HREF="texture_dlm.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="texture_dlm.h"></A><A HREF="texture_dlm.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="texture_dlm.h?hideattic=0&amp;sortby=rev">texture_dlm.h</A>
</td><td>&nbsp;<A HREF="texture_dlm.h?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: Dynamic Lighting for Vegetable
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="texture_grouped.h"></A><A HREF="texture_grouped.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="texture_grouped.h"></A><A HREF="texture_grouped.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="texture_grouped.h?hideattic=0&amp;sortby=rev">texture_grouped.h</A>
</td><td>&nbsp;<A HREF="texture_grouped.h?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>2 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: no more assert when incompatible textures are found : display a warning...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="texture_multi_file.cpp"></A><A HREF="texture_multi_file.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="texture_multi_file.cpp"></A><A HREF="texture_multi_file.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="texture_multi_file.cpp?hideattic=0&amp;sortby=rev">texture_multi_file.cpp</A>
</td><td>&nbsp;<A HREF="texture_multi_file.cpp?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: multi-file textures no use duplication when a selection is done
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="track_keyframer.cpp"></A><A HREF="track_keyframer.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="track_keyframer.cpp"></A><A HREF="track_keyframer.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="track_keyframer.cpp?hideattic=0&amp;sortby=rev">track_keyframer.cpp</A>
</td><td>&nbsp;<A HREF="track_keyframer.cpp?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="vegetable_sort_block.cpp"></A><A HREF="vegetable_sort_block.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="vegetable_sort_block.cpp"></A><A HREF="vegetable_sort_block.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="vegetable_sort_block.cpp?hideattic=0&amp;sortby=rev">vegetable_sort_block.cpp</A>
</td><td>&nbsp;<A HREF="vegetable_sort_block.cpp?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="vegetable_sort_block.h"></A><A HREF="vegetable_sort_block.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="vegetable_sort_block.h"></A><A HREF="vegetable_sort_block.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="vegetable_sort_block.h?hideattic=0&amp;sortby=rev">vegetable_sort_block.h</A>
</td><td>&nbsp;<A HREF="vegetable_sort_block.h?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: support for Vegetable sorting against water
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="water_pool_manager.h"></A><A HREF="water_pool_manager.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="water_pool_manager.h"></A><A HREF="water_pool_manager.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="water_pool_manager.h?hideattic=0&amp;sortby=rev">water_pool_manager.h</A>
</td><td>&nbsp;<A HREF="water_pool_manager.h?rev=1.5&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.5</b></A></td><td>&nbsp; <i>8 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: Default settings
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="animation_optimizer.cpp"></A><A HREF="animation_optimizer.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="animation_optimizer.cpp"></A><A HREF="animation_optimizer.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="animation_optimizer.cpp?hideattic=0&amp;sortby=rev">animation_optimizer.cpp</A>
</td><td>&nbsp;<A HREF="animation_optimizer.cpp?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>5 days</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: empty animation after optimisation
ADDED: node properties scripts
ADDED: ...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="animation_playlist.h"></A><A HREF="animation_playlist.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="animation_playlist.h"></A><A HREF="animation_playlist.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="animation_playlist.h?hideattic=0&amp;sortby=rev">animation_playlist.h</A>
</td><td>&nbsp;<A HREF="animation_playlist.h?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>8 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: add TGlobalAnimationTime.
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="animation_set.h"></A><A HREF="animation_set.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="animation_set.h"></A><A HREF="animation_set.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="animation_set.h?hideattic=0&amp;sortby=rev">animation_set.h</A>
</td><td>&nbsp;<A HREF="animation_set.h?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: a helper method to build an animation set from several .anim in a direct...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="animation_time.cpp"></A><A HREF="animation_time.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="animation_time.cpp"></A><A HREF="animation_time.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="animation_time.cpp?hideattic=0&amp;sortby=rev">animation_time.cpp</A>
</td><td>&nbsp;<A HREF="animation_time.cpp?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="computed_string.h"></A><A HREF="computed_string.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="computed_string.h"></A><A HREF="computed_string.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="computed_string.h?hideattic=0&amp;sortby=rev">computed_string.h</A>
</td><td>&nbsp;<A HREF="computed_string.h?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>3 weeks</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: stringLine into computed_string
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="cube_map_builder.h"></A><A HREF="cube_map_builder.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="cube_map_builder.h"></A><A HREF="cube_map_builder.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="cube_map_builder.h?hideattic=0&amp;sortby=rev">cube_map_builder.h</A>
</td><td>&nbsp;<A HREF="cube_map_builder.h?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#BUGFIX: correct ordering of faces
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="deform_2d.cpp"></A><A HREF="deform_2d.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="deform_2d.cpp"></A><A HREF="deform_2d.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="deform_2d.cpp?hideattic=0&amp;sortby=rev">deform_2d.cpp</A>
</td><td>&nbsp;<A HREF="deform_2d.cpp?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="fast_floor.h"></A><A HREF="fast_floor.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="fast_floor.h"></A><A HREF="fast_floor.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="fast_floor.h?hideattic=0&amp;sortby=rev">fast_floor.h</A>
</td><td>&nbsp;<A HREF="fast_floor.h?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>#ADDED: 24 bits precision fat floor operations
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="flare_model.h"></A><A HREF="flare_model.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="flare_model.h"></A><A HREF="flare_model.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="flare_model.h?hideattic=0&amp;sortby=rev">flare_model.h</A>
</td><td>&nbsp;<A HREF="flare_model.h?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>9 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#MINOR: white spaces only
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="font_generator.h"></A><A HREF="font_generator.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="font_generator.h"></A><A HREF="font_generator.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="font_generator.h?hideattic=0&amp;sortby=rev">font_generator.h</A>
</td><td>&nbsp;<A HREF="font_generator.h?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;lecroart</td><td>&nbsp; <font size=-1>*** empty log message ***
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="font_manager.h"></A><A HREF="font_manager.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="font_manager.h"></A><A HREF="font_manager.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="font_manager.h?hideattic=0&amp;sortby=rev">font_manager.h</A>
</td><td>&nbsp;<A HREF="font_manager.h?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>7 months</i></td><td>&nbsp;lecroart</td><td>&nbsp; <font size=-1>ADDED: NL_DONT_USE_EXTERNAL_CODE macro to remove external lib (freetype, xml...)...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="height_map.cpp"></A><A HREF="height_map.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="height_map.cpp"></A><A HREF="height_map.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="height_map.cpp?hideattic=0&amp;sortby=rev">height_map.cpp</A>
</td><td>&nbsp;<A HREF="height_map.cpp?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="instance_lighter.h"></A><A HREF="instance_lighter.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="instance_lighter.h"></A><A HREF="instance_lighter.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="instance_lighter.h?hideattic=0&amp;sortby=rev">instance_lighter.h</A>
</td><td>&nbsp;<A HREF="instance_lighter.h?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: Spotlight mgt.
ADDED: AmbientLight mgt.
ADDED: export: flag to export Sun...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="landscape_vegetable_block.h"></A><A HREF="landscape_vegetable_block.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="landscape_vegetable_block.h"></A><A HREF="landscape_vegetable_block.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="landscape_vegetable_block.h?hideattic=0&amp;sortby=rev">landscape_vegetable_block.h</A>
</td><td>&nbsp;<A HREF="landscape_vegetable_block.h?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>7 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: CRadixSort class (still not used, but tested)
ADDED: new CVegetable rende...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="landscapevb_info.cpp"></A><A HREF="landscapevb_info.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="landscapevb_info.cpp"></A><A HREF="landscapevb_info.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="landscapevb_info.cpp?hideattic=0&amp;sortby=rev">landscapevb_info.cpp</A>
</td><td>&nbsp;<A HREF="landscapevb_info.cpp?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>#FIXED: make landscape Dynamic lightmap work in Far Texture
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="layered_ordering_table.h"></A><A HREF="layered_ordering_table.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="layered_ordering_table.h"></A><A HREF="layered_ordering_table.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="layered_ordering_table.h?hideattic=0&amp;sortby=rev">layered_ordering_table.h</A>
</td><td>&nbsp;<A HREF="layered_ordering_table.h?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="light_trav.h"></A><A HREF="light_trav.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="light_trav.h"></A><A HREF="light_trav.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="light_trav.h?hideattic=0&amp;sortby=rev">light_trav.h</A>
</td><td>&nbsp;<A HREF="light_trav.h?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="lod_character_manager.cpp"></A><A HREF="lod_character_manager.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="lod_character_manager.cpp"></A><A HREF="lod_character_manager.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="lod_character_manager.cpp?hideattic=0&amp;sortby=rev">lod_character_manager.cpp</A>
</td><td>&nbsp;<A HREF="lod_character_manager.cpp?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>6 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: 3D Profiling with HTimer
FIXED: Move some virtual implementation from .h ...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="mesh_geom.cpp"></A><A HREF="mesh_geom.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="mesh_geom.cpp"></A><A HREF="mesh_geom.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mesh_geom.cpp?hideattic=0&amp;sortby=rev">mesh_geom.cpp</A>
</td><td>&nbsp;<A HREF="mesh_geom.cpp?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>5 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: rendering per block of same mesh.
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="mesh_morpher.h"></A><A HREF="mesh_morpher.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="mesh_morpher.h"></A><A HREF="mesh_morpher.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mesh_morpher.h?hideattic=0&amp;sortby=rev">mesh_morpher.h</A>
</td><td>&nbsp;<A HREF="mesh_morpher.h?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize skinning by grouping skin result in a single VBHard
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="mrm_internal.h"></A><A HREF="mrm_internal.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="mrm_internal.h"></A><A HREF="mrm_internal.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mrm_internal.h?hideattic=0&amp;sortby=rev">mrm_internal.h</A>
</td><td>&nbsp;<A HREF="mrm_internal.h?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>9 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: Blend Shape Factor manipulation
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="mrm_parameters.cpp"></A><A HREF="mrm_parameters.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="mrm_parameters.cpp"></A><A HREF="mrm_parameters.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mrm_parameters.cpp?hideattic=0&amp;sortby=rev">mrm_parameters.cpp</A>
</td><td>&nbsp;<A HREF="mrm_parameters.cpp?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="nelu.h"></A><A HREF="nelu.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="nelu.h"></A><A HREF="nelu.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="nelu.h?hideattic=0&amp;sortby=rev">nelu.h</A>
</td><td>&nbsp;<A HREF="nelu.h?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>3 days</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: cleanup offscreen rendering opengl code
FIXED: black ligo shots
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="patch_noise.cpp"></A><A HREF="patch_noise.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="patch_noise.cpp"></A><A HREF="patch_noise.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="patch_noise.cpp?hideattic=0&amp;sortby=rev">patch_noise.cpp</A>
</td><td>&nbsp;<A HREF="patch_noise.cpp?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="patchuv_locator.h"></A><A HREF="patchuv_locator.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="patchuv_locator.h"></A><A HREF="patchuv_locator.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="patchuv_locator.h?hideattic=0&amp;sortby=rev">patchuv_locator.h</A>
</td><td>&nbsp;<A HREF="patchuv_locator.h?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>11 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>ADDED: new landscape: texture far and lighter modified.
ADDED: make dependencies...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="play_list_manager.h"></A><A HREF="play_list_manager.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="play_list_manager.h"></A><A HREF="play_list_manager.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="play_list_manager.h?hideattic=0&amp;sortby=rev">play_list_manager.h</A>
</td><td>&nbsp;<A HREF="play_list_manager.h?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>8 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: add TGlobalAnimationTime.
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="play_list_manager_user.h"></A><A HREF="play_list_manager_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="play_list_manager_user.h"></A><A HREF="play_list_manager_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="play_list_manager_user.h?hideattic=0&amp;sortby=rev">play_list_manager_user.h</A>
</td><td>&nbsp;<A HREF="play_list_manager_user.h?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>6 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: Profile of animate method
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="point_light.cpp"></A><A HREF="point_light.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="point_light.cpp"></A><A HREF="point_light.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="point_light.cpp?hideattic=0&amp;sortby=rev">point_light.cpp</A>
</td><td>&nbsp;<A HREF="point_light.cpp?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_attrib_maker_bin_op_inline.h"></A><A HREF="ps_attrib_maker_bin_op_inline.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_attrib_maker_bin_op_inline.h"></A><A HREF="ps_attrib_maker_bin_op_inline.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_attrib_maker_bin_op_inline.h?hideattic=0&amp;sortby=rev">ps_attrib_maker_bin_op_inline.h</A>
</td><td>&nbsp;<A HREF="ps_attrib_maker_bin_op_inline.h?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;lecroart</td><td>&nbsp; <font size=-1>#FIXED: doxygen warning
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_face.cpp"></A><A HREF="ps_face.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_face.cpp"></A><A HREF="ps_face.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_face.cpp?hideattic=0&amp;sortby=rev">ps_face.cpp</A>
</td><td>&nbsp;<A HREF="ps_face.cpp?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#BUGFIX: forgot to setup the object matrix
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_fan_light.cpp"></A><A HREF="ps_fan_light.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_fan_light.cpp"></A><A HREF="ps_fan_light.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_fan_light.cpp?hideattic=0&amp;sortby=rev">ps_fan_light.cpp</A>
</td><td>&nbsp;<A HREF="ps_fan_light.cpp?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;lecroart</td><td>&nbsp; <font size=-1>FIX: mask value before downcast to avoid runtime error
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_particle2.h"></A><A HREF="ps_particle2.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_particle2.h"></A><A HREF="ps_particle2.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_particle2.h?hideattic=0&amp;sortby=rev">ps_particle2.h</A>
</td><td>&nbsp;<A HREF="ps_particle2.h?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: the content of this file has been moved in ps_ribbon_base.h / .cpp. Thi...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_particle_basic.cpp"></A><A HREF="ps_particle_basic.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_particle_basic.cpp"></A><A HREF="ps_particle_basic.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_particle_basic.cpp?hideattic=0&amp;sortby=rev">ps_particle_basic.cpp</A>
</td><td>&nbsp;<A HREF="ps_particle_basic.cpp?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_plane_basis.h"></A><A HREF="ps_plane_basis.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_plane_basis.h"></A><A HREF="ps_plane_basis.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_plane_basis.h?hideattic=0&amp;sortby=rev">ps_plane_basis.h</A>
</td><td>&nbsp;<A HREF="ps_plane_basis.h?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: the ways the buildSchmidtBasis function is called has been changed
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_ribbon_look_at.h"></A><A HREF="ps_ribbon_look_at.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_ribbon_look_at.h"></A><A HREF="ps_ribbon_look_at.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_ribbon_look_at.h?hideattic=0&amp;sortby=rev">ps_ribbon_look_at.h</A>
</td><td>&nbsp;<A HREF="ps_ribbon_look_at.h?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#MINOR: changed a comment
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_tail_dot.h"></A><A HREF="ps_tail_dot.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_tail_dot.h"></A><A HREF="ps_tail_dot.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_tail_dot.h?hideattic=0&amp;sortby=rev">ps_tail_dot.h</A>
</td><td>&nbsp;<A HREF="ps_tail_dot.h?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#MINOR: updated comments
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="quad_effect.cpp"></A><A HREF="quad_effect.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="quad_effect.cpp"></A><A HREF="quad_effect.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="quad_effect.cpp?hideattic=0&amp;sortby=rev">quad_effect.cpp</A>
</td><td>&nbsp;<A HREF="quad_effect.cpp?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="quad_grid.h"></A><A HREF="quad_grid.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="quad_grid.h"></A><A HREF="quad_grid.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="quad_grid.h?hideattic=0&amp;sortby=rev">quad_grid.h</A>
</td><td>&nbsp;<A HREF="quad_grid.h?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;lecroart</td><td>&nbsp; <font size=-1>#FIXED: doxygen warning
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="shader.cpp"></A><A HREF="shader.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="shader.cpp"></A><A HREF="shader.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="shader.cpp?hideattic=0&amp;sortby=rev">shader.cpp</A>
</td><td>&nbsp;<A HREF="shader.cpp?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="surface_light_grid.cpp"></A><A HREF="surface_light_grid.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="surface_light_grid.cpp"></A><A HREF="surface_light_grid.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="surface_light_grid.cpp?hideattic=0&amp;sortby=rev">surface_light_grid.cpp</A>
</td><td>&nbsp;<A HREF="surface_light_grid.cpp?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="texture_far.h"></A><A HREF="texture_far.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="texture_far.h"></A><A HREF="texture_far.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="texture_far.h?hideattic=0&amp;sortby=rev">texture_far.h</A>
</td><td>&nbsp;<A HREF="texture_far.h?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: Landscape automatic lighting update
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="texture_near.cpp"></A><A HREF="texture_near.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="texture_near.cpp"></A><A HREF="texture_near.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="texture_near.cpp?hideattic=0&amp;sortby=rev">texture_near.cpp</A>
</td><td>&nbsp;<A HREF="texture_near.cpp?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: Landscape automatic lighting update
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="texture_user.h"></A><A HREF="texture_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="texture_user.h"></A><A HREF="texture_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="texture_user.h?hideattic=0&amp;sortby=rev">texture_user.h</A>
</td><td>&nbsp;<A HREF="texture_user.h?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>6 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>BUGFIX: forgot setAllowDegradation(false) in second ctor
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="tile_color.h"></A><A HREF="tile_color.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="tile_color.h"></A><A HREF="tile_color.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="tile_color.h?hideattic=0&amp;sortby=rev">tile_color.h</A>
</td><td>&nbsp;<A HREF="tile_color.h?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: remove unused information in CTileColor
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="track.h"></A><A HREF="track.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="track.h"></A><A HREF="track.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="track.h?hideattic=0&amp;sortby=rev">track.h</A>
</td><td>&nbsp;<A HREF="track.h?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>2 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: CLodCharacter for far character loding
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="transformable_user.cpp"></A><A HREF="transformable_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="transformable_user.cpp"></A><A HREF="transformable_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="transformable_user.cpp?hideattic=0&amp;sortby=rev">transformable_user.cpp</A>
</td><td>&nbsp;<A HREF="transformable_user.cpp?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="vertex_buffer_hard.cpp"></A><A HREF="vertex_buffer_hard.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="vertex_buffer_hard.cpp"></A><A HREF="vertex_buffer_hard.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="vertex_buffer_hard.cpp?hideattic=0&amp;sortby=rev">vertex_buffer_hard.cpp</A>
</td><td>&nbsp;<A HREF="vertex_buffer_hard.cpp?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="water_user.cpp"></A><A HREF="water_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="water_user.cpp"></A><A HREF="water_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="water_user.cpp?hideattic=0&amp;sortby=rev">water_user.cpp</A>
</td><td>&nbsp;<A HREF="water_user.cpp?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: method to toggle between night and day
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="bezier_patch.h"></A><A HREF="bezier_patch.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="bezier_patch.h"></A><A HREF="bezier_patch.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="bezier_patch.h?hideattic=0&amp;sortby=rev">bezier_patch.h</A>
</td><td>&nbsp;<A HREF="bezier_patch.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>#ADDED: evalTangent*()
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="bone_user.cpp"></A><A HREF="bone_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="bone_user.cpp"></A><A HREF="bone_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="bone_user.cpp?hideattic=0&amp;sortby=rev">bone_user.cpp</A>
</td><td>&nbsp;<A HREF="bone_user.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="camera_user.cpp"></A><A HREF="camera_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="camera_user.cpp"></A><A HREF="camera_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="camera_user.cpp?hideattic=0&amp;sortby=rev">camera_user.cpp</A>
</td><td>&nbsp;<A HREF="camera_user.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="camera_user.h"></A><A HREF="camera_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="camera_user.h"></A><A HREF="camera_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="camera_user.h?hideattic=0&amp;sortby=rev">camera_user.h</A>
</td><td>&nbsp;<A HREF="camera_user.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>#FIXED: compile error
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="coarse_mesh_build.cpp"></A><A HREF="coarse_mesh_build.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="coarse_mesh_build.cpp"></A><A HREF="coarse_mesh_build.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="coarse_mesh_build.cpp?hideattic=0&amp;sortby=rev">coarse_mesh_build.cpp</A>
</td><td>&nbsp;<A HREF="coarse_mesh_build.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="cube_map_builder.cpp"></A><A HREF="cube_map_builder.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="cube_map_builder.cpp"></A><A HREF="cube_map_builder.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="cube_map_builder.cpp?hideattic=0&amp;sortby=rev">cube_map_builder.cpp</A>
</td><td>&nbsp;<A HREF="cube_map_builder.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#BUGFIX: correct ordering of faces
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="event_mouse_listener.h"></A><A HREF="event_mouse_listener.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="event_mouse_listener.h"></A><A HREF="event_mouse_listener.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="event_mouse_listener.h?hideattic=0&amp;sortby=rev">event_mouse_listener.h</A>
</td><td>&nbsp;<A HREF="event_mouse_listener.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize trnaslate precision
ADDED: trnaslate in world XY plane
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="fast_floor.cpp"></A><A HREF="fast_floor.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="fast_floor.cpp"></A><A HREF="fast_floor.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="fast_floor.cpp?hideattic=0&amp;sortby=rev">fast_floor.cpp</A>
</td><td>&nbsp;<A HREF="fast_floor.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>#ADDED: 24 bits precision fat floor operations
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ig_surface_light.cpp"></A><A HREF="ig_surface_light.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ig_surface_light.cpp"></A><A HREF="ig_surface_light.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ig_surface_light.cpp?hideattic=0&amp;sortby=rev">ig_surface_light.cpp</A>
</td><td>&nbsp;<A HREF="ig_surface_light.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="instance_material_user.cpp"></A><A HREF="instance_material_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="instance_material_user.cpp"></A><A HREF="instance_material_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="instance_material_user.cpp?hideattic=0&amp;sortby=rev">instance_material_user.cpp</A>
</td><td>&nbsp;<A HREF="instance_material_user.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="landscape_profile.h"></A><A HREF="landscape_profile.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="landscape_profile.h"></A><A HREF="landscape_profile.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="landscape_profile.h?hideattic=0&amp;sortby=rev">landscape_profile.h</A>
</td><td>&nbsp;<A HREF="landscape_profile.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>9 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optim: upgrade size of TextureNear
FIXED: clip now VB allocation per Tess...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="landscapevb_allocator.h"></A><A HREF="landscapevb_allocator.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="landscapevb_allocator.h"></A><A HREF="landscapevb_allocator.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="landscapevb_allocator.h?hideattic=0&amp;sortby=rev">landscapevb_allocator.h</A>
</td><td>&nbsp;<A HREF="landscapevb_allocator.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: Landscape Dynamic Lighting (Near only)
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="landscapevb_info.h"></A><A HREF="landscapevb_info.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="landscapevb_info.h"></A><A HREF="landscapevb_info.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="landscapevb_info.h?hideattic=0&amp;sortby=rev">landscapevb_info.h</A>
</td><td>&nbsp;<A HREF="landscapevb_info.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>#FIXED: make landscape Dynamic lightmap work in Far Texture
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="light_contribution.cpp"></A><A HREF="light_contribution.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="light_contribution.cpp"></A><A HREF="light_contribution.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="light_contribution.cpp?hideattic=0&amp;sortby=rev">light_contribution.cpp</A>
</td><td>&nbsp;<A HREF="light_contribution.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="light_contribution.h"></A><A HREF="light_contribution.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="light_contribution.h"></A><A HREF="light_contribution.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="light_contribution.h?hideattic=0&amp;sortby=rev">light_contribution.h</A>
</td><td>&nbsp;<A HREF="light_contribution.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: Spotlight mgt.
ADDED: AmbientLight mgt.
ADDED: export: flag to export Sun...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="light_influence_interpolator.cpp"></A><A HREF="light_influence_interpolator.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="light_influence_interpolator.cpp"></A><A HREF="light_influence_interpolator.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="light_influence_interpolator.cpp?hideattic=0&amp;sortby=rev">light_influence_interpolator.cpp</A>
</td><td>&nbsp;<A HREF="light_influence_interpolator.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;lecroart</td><td>&nbsp; <font size=-1>CHANGED: push_back() without parameter is not ANSI
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="lighting_manager.h"></A><A HREF="lighting_manager.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="lighting_manager.h"></A><A HREF="lighting_manager.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="lighting_manager.h?hideattic=0&amp;sortby=rev">lighting_manager.h</A>
</td><td>&nbsp;<A HREF="lighting_manager.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="lod_character_builder.h"></A><A HREF="lod_character_builder.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="lod_character_builder.h"></A><A HREF="lod_character_builder.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="lod_character_builder.h?hideattic=0&amp;sortby=rev">lod_character_builder.h</A>
</td><td>&nbsp;<A HREF="lod_character_builder.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>2 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: missing type def
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="lod_character_shape.cpp"></A><A HREF="lod_character_shape.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="lod_character_shape.cpp"></A><A HREF="lod_character_shape.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="lod_character_shape.cpp?hideattic=0&amp;sortby=rev">lod_character_shape.cpp</A>
</td><td>&nbsp;<A HREF="lod_character_shape.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>2 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: mean color for transform
ADDED: make LodCharacter take care of mean color...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="lod_character_shape.h"></A><A HREF="lod_character_shape.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="lod_character_shape.h"></A><A HREF="lod_character_shape.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="lod_character_shape.h?hideattic=0&amp;sortby=rev">lod_character_shape.h</A>
</td><td>&nbsp;<A HREF="lod_character_shape.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>2 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: mean color for transform
ADDED: make LodCharacter take care of mean color...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="material_user.cpp"></A><A HREF="material_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="material_user.cpp"></A><A HREF="material_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="material_user.cpp?hideattic=0&amp;sortby=rev">material_user.cpp</A>
</td><td>&nbsp;<A HREF="material_user.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="mesh_mrm_skin_template.cpp"></A><A HREF="mesh_mrm_skin_template.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="mesh_mrm_skin_template.cpp"></A><A HREF="mesh_mrm_skin_template.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mesh_mrm_skin_template.cpp?hideattic=0&amp;sortby=rev">mesh_mrm_skin_template.cpp</A>
</td><td>&nbsp;<A HREF="mesh_mrm_skin_template.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>2 months</i></td><td>&nbsp;lecroart</td><td>&nbsp; <font size=-1>CHANGED: use the new mem serial and changed cpu info tp system info
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="meshvp_per_pixel_light.cpp"></A><A HREF="meshvp_per_pixel_light.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="meshvp_per_pixel_light.cpp"></A><A HREF="meshvp_per_pixel_light.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="meshvp_per_pixel_light.cpp?hideattic=0&amp;sortby=rev">meshvp_per_pixel_light.cpp</A>
</td><td>&nbsp;<A HREF="meshvp_per_pixel_light.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="meshvp_wind_tree.h"></A><A HREF="meshvp_wind_tree.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="meshvp_wind_tree.h"></A><A HREF="meshvp_wind_tree.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="meshvp_wind_tree.h?hideattic=0&amp;sortby=rev">meshvp_wind_tree.h</A>
</td><td>&nbsp;<A HREF="meshvp_wind_tree.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>5 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize clipping so Big objects/tree get more accurate clipping.
FIXED: ...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="motion_blur.cpp"></A><A HREF="motion_blur.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="motion_blur.cpp"></A><A HREF="motion_blur.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="motion_blur.cpp?hideattic=0&amp;sortby=rev">motion_blur.cpp</A>
</td><td>&nbsp;<A HREF="motion_blur.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="mrm_internal.cpp"></A><A HREF="mrm_internal.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="mrm_internal.cpp"></A><A HREF="mrm_internal.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mrm_internal.cpp?hideattic=0&amp;sortby=rev">mrm_internal.cpp</A>
</td><td>&nbsp;<A HREF="mrm_internal.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="mrm_parameters.h"></A><A HREF="mrm_parameters.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="mrm_parameters.h"></A><A HREF="mrm_parameters.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mrm_parameters.h?hideattic=0&amp;sortby=rev">mrm_parameters.h</A>
</td><td>&nbsp;<A HREF="mrm_parameters.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>12 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: LoadBalancing traversal and methods to use it.
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="noise_value.h"></A><A HREF="noise_value.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="noise_value.h"></A><A HREF="noise_value.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="noise_value.h?hideattic=0&amp;sortby=rev">noise_value.h</A>
</td><td>&nbsp;<A HREF="noise_value.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>8 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: enableVegetableManager(true) create the vegetables
FIXED: change NoiseVal...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="particle_system_manager.cpp"></A><A HREF="particle_system_manager.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="particle_system_manager.cpp"></A><A HREF="particle_system_manager.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="particle_system_manager.cpp?hideattic=0&amp;sortby=rev">particle_system_manager.cpp</A>
</td><td>&nbsp;<A HREF="particle_system_manager.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: support for time step ratio
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="particle_system_sound_user.cpp"></A><A HREF="particle_system_sound_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="particle_system_sound_user.cpp"></A><A HREF="particle_system_sound_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="particle_system_sound_user.cpp?hideattic=0&amp;sortby=rev">particle_system_sound_user.cpp</A>
</td><td>&nbsp;<A HREF="particle_system_sound_user.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="patch_rdr_pass.h"></A><A HREF="patch_rdr_pass.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="patch_rdr_pass.h"></A><A HREF="patch_rdr_pass.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="patch_rdr_pass.h?hideattic=0&amp;sortby=rev">patch_rdr_pass.h</A>
</td><td>&nbsp;<A HREF="patch_rdr_pass.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>10 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: inline some f()
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="point_light.h"></A><A HREF="point_light.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="point_light.h"></A><A HREF="point_light.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="point_light.h?hideattic=0&amp;sortby=rev">point_light.h</A>
</td><td>&nbsp;<A HREF="point_light.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: Spotlight mgt.
ADDED: AmbientLight mgt.
ADDED: export: flag to export Sun...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="point_light_model.cpp"></A><A HREF="point_light_model.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="point_light_model.cpp"></A><A HREF="point_light_model.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="point_light_model.cpp?hideattic=0&amp;sortby=rev">point_light_model.cpp</A>
</td><td>&nbsp;<A HREF="point_light_model.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="point_light_model.h"></A><A HREF="point_light_model.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="point_light_model.h"></A><A HREF="point_light_model.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="point_light_model.h?hideattic=0&amp;sortby=rev">point_light_model.h</A>
</td><td>&nbsp;<A HREF="point_light_model.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="point_light_named_array.cpp"></A><A HREF="point_light_named_array.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="point_light_named_array.cpp"></A><A HREF="point_light_named_array.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="point_light_named_array.cpp?hideattic=0&amp;sortby=rev">point_light_named_array.cpp</A>
</td><td>&nbsp;<A HREF="point_light_named_array.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="point_light_user.cpp"></A><A HREF="point_light_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="point_light_user.cpp"></A><A HREF="point_light_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="point_light_user.cpp?hideattic=0&amp;sortby=rev">point_light_user.cpp</A>
</td><td>&nbsp;<A HREF="point_light_user.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="portal.h"></A><A HREF="portal.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="portal.h"></A><A HREF="portal.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="portal.h?hideattic=0&amp;sortby=rev">portal.h</A>
</td><td>&nbsp;<A HREF="portal.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>7 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: getPoly method
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="primitive_block.h"></A><A HREF="primitive_block.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="primitive_block.h"></A><A HREF="primitive_block.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="primitive_block.h?hideattic=0&amp;sortby=rev">primitive_block.h</A>
</td><td>&nbsp;<A HREF="primitive_block.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>12 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>ADDED: Coarse mesh manager
FIXED: CMesh::build methods have been modified.
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_dot.cpp"></A><A HREF="ps_dot.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_dot.cpp"></A><A HREF="ps_dot.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_dot.cpp?hideattic=0&amp;sortby=rev">ps_dot.cpp</A>
</td><td>&nbsp;<A HREF="ps_dot.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_fan_light.h"></A><A HREF="ps_fan_light.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_fan_light.h"></A><A HREF="ps_fan_light.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_fan_light.h?hideattic=0&amp;sortby=rev">ps_fan_light.h</A>
</td><td>&nbsp;<A HREF="ps_fan_light.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: vertex buffer are now made static rather than per instance
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_ribbon.h"></A><A HREF="ps_ribbon.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_ribbon.h"></A><A HREF="ps_ribbon.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_ribbon.h?hideattic=0&amp;sortby=rev">ps_ribbon.h</A>
</td><td>&nbsp;<A HREF="ps_ribbon.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: new version for ribbons
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_shockwave.cpp"></A><A HREF="ps_shockwave.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_shockwave.cpp"></A><A HREF="ps_shockwave.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_shockwave.cpp?hideattic=0&amp;sortby=rev">ps_shockwave.cpp</A>
</td><td>&nbsp;<A HREF="ps_shockwave.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ptr_set.cpp"></A><A HREF="ptr_set.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ptr_set.cpp"></A><A HREF="ptr_set.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ptr_set.cpp?hideattic=0&amp;sortby=rev">ptr_set.cpp</A>
</td><td>&nbsp;<A HREF="ptr_set.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="quad_grid_clip_cluster.cpp"></A><A HREF="quad_grid_clip_cluster.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="quad_grid_clip_cluster.cpp"></A><A HREF="quad_grid_clip_cluster.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="quad_grid_clip_cluster.cpp?hideattic=0&amp;sortby=rev">quad_grid_clip_cluster.cpp</A>
</td><td>&nbsp;<A HREF="quad_grid_clip_cluster.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>6 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>BUGFIX: when the cluster is DistMax clipped, must advert his sons, so Meshs Lods...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="quad_grid_clip_cluster.h"></A><A HREF="quad_grid_clip_cluster.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="quad_grid_clip_cluster.h"></A><A HREF="quad_grid_clip_cluster.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="quad_grid_clip_cluster.h?hideattic=0&amp;sortby=rev">quad_grid_clip_cluster.h</A>
</td><td>&nbsp;<A HREF="quad_grid_clip_cluster.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="seg_remanence_shape.cpp"></A><A HREF="seg_remanence_shape.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="seg_remanence_shape.cpp"></A><A HREF="seg_remanence_shape.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="seg_remanence_shape.cpp?hideattic=0&amp;sortby=rev">seg_remanence_shape.cpp</A>
</td><td>&nbsp;<A HREF="seg_remanence_shape.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>3 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: rollup ratio
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="seg_remanence_shape.h"></A><A HREF="seg_remanence_shape.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="seg_remanence_shape.h"></A><A HREF="seg_remanence_shape.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="seg_remanence_shape.h?hideattic=0&amp;sortby=rev">seg_remanence_shape.h</A>
</td><td>&nbsp;<A HREF="seg_remanence_shape.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>3 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: rollup ratio
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="shape_bank_user.cpp"></A><A HREF="shape_bank_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="shape_bank_user.cpp"></A><A HREF="shape_bank_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="shape_bank_user.cpp?hideattic=0&amp;sortby=rev">shape_bank_user.cpp</A>
</td><td>&nbsp;<A HREF="shape_bank_user.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="skip_model.cpp"></A><A HREF="skip_model.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="skip_model.cpp"></A><A HREF="skip_model.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="skip_model.cpp?hideattic=0&amp;sortby=rev">skip_model.cpp</A>
</td><td>&nbsp;<A HREF="skip_model.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize skins, by removing them from MOT handling. They are handled dire...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="static_quad_grid.h"></A><A HREF="static_quad_grid.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="static_quad_grid.h"></A><A HREF="static_quad_grid.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="static_quad_grid.h?hideattic=0&amp;sortby=rev">static_quad_grid.h</A>
</td><td>&nbsp;<A HREF="static_quad_grid.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: better bugfix
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="stripifier.cpp"></A><A HREF="stripifier.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="stripifier.cpp"></A><A HREF="stripifier.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="stripifier.cpp?hideattic=0&amp;sortby=rev">stripifier.cpp</A>
</td><td>&nbsp;<A HREF="stripifier.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="tess_list.cpp"></A><A HREF="tess_list.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="tess_list.cpp"></A><A HREF="tess_list.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="tess_list.cpp?hideattic=0&amp;sortby=rev">tess_list.cpp</A>
</td><td>&nbsp;<A HREF="tess_list.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="texture_multi_file.h"></A><A HREF="texture_multi_file.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="texture_multi_file.h"></A><A HREF="texture_multi_file.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="texture_multi_file.h?hideattic=0&amp;sortby=rev">texture_multi_file.h</A>
</td><td>&nbsp;<A HREF="texture_multi_file.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: multi-file textures no use duplication when a selection is done
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="texture_near.h"></A><A HREF="texture_near.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="texture_near.h"></A><A HREF="texture_near.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="texture_near.h?hideattic=0&amp;sortby=rev">texture_near.h</A>
</td><td>&nbsp;<A HREF="texture_near.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: Landscape automatic lighting update
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="texture_user.cpp"></A><A HREF="texture_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="texture_user.cpp"></A><A HREF="texture_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="texture_user.cpp?hideattic=0&amp;sortby=rev">texture_user.cpp</A>
</td><td>&nbsp;<A HREF="texture_user.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="tile_color.cpp"></A><A HREF="tile_color.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="tile_color.cpp"></A><A HREF="tile_color.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="tile_color.cpp?hideattic=0&amp;sortby=rev">tile_color.cpp</A>
</td><td>&nbsp;<A HREF="tile_color.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="tile_element.h"></A><A HREF="tile_element.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="tile_element.h"></A><A HREF="tile_element.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="tile_element.h?hideattic=0&amp;sortby=rev">tile_element.h</A>
</td><td>&nbsp;<A HREF="tile_element.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: flags to tells if a tile if over or below a water surface
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="tile_light_influence.cpp"></A><A HREF="tile_light_influence.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="tile_light_influence.cpp"></A><A HREF="tile_light_influence.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="tile_light_influence.cpp?hideattic=0&amp;sortby=rev">tile_light_influence.cpp</A>
</td><td>&nbsp;<A HREF="tile_light_influence.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: compute TLI influence on landscape lightmaps
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="tile_lumel.cpp"></A><A HREF="tile_lumel.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="tile_lumel.cpp"></A><A HREF="tile_lumel.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="tile_lumel.cpp?hideattic=0&amp;sortby=rev">tile_lumel.cpp</A>
</td><td>&nbsp;<A HREF="tile_lumel.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="tile_vegetable_desc.cpp"></A><A HREF="tile_vegetable_desc.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="tile_vegetable_desc.cpp"></A><A HREF="tile_vegetable_desc.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="tile_vegetable_desc.cpp?hideattic=0&amp;sortby=rev">tile_vegetable_desc.cpp</A>
</td><td>&nbsp;<A HREF="tile_vegetable_desc.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="track_sampled_quat.cpp"></A><A HREF="track_sampled_quat.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="track_sampled_quat.cpp"></A><A HREF="track_sampled_quat.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="track_sampled_quat.cpp?hideattic=0&amp;sortby=rev">track_sampled_quat.cpp</A>
</td><td>&nbsp;<A HREF="track_sampled_quat.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>7 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: CTrackSampledVector
FIXED: factorize CTrackSampledQuat and CTrackSampledV...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="track_sampled_quat.h"></A><A HREF="track_sampled_quat.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="track_sampled_quat.h"></A><A HREF="track_sampled_quat.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="track_sampled_quat.h?hideattic=0&amp;sortby=rev">track_sampled_quat.h</A>
</td><td>&nbsp;<A HREF="track_sampled_quat.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>7 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: CTrackSampledVector
FIXED: factorize CTrackSampledQuat and CTrackSampledV...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="vegetable_blend_layer_model.h"></A><A HREF="vegetable_blend_layer_model.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="vegetable_blend_layer_model.h"></A><A HREF="vegetable_blend_layer_model.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="vegetable_blend_layer_model.h?hideattic=0&amp;sortby=rev">vegetable_blend_layer_model.h</A>
</td><td>&nbsp;<A HREF="vegetable_blend_layer_model.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="vegetable_clip_block.cpp"></A><A HREF="vegetable_clip_block.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="vegetable_clip_block.cpp"></A><A HREF="vegetable_clip_block.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="vegetable_clip_block.cpp?hideattic=0&amp;sortby=rev">vegetable_clip_block.cpp</A>
</td><td>&nbsp;<A HREF="vegetable_clip_block.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="vertex_buffer_hard.h"></A><A HREF="vertex_buffer_hard.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="vertex_buffer_hard.h"></A><A HREF="vertex_buffer_hard.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="vertex_buffer_hard.h?hideattic=0&amp;sortby=rev">vertex_buffer_hard.h</A>
</td><td>&nbsp;<A HREF="vertex_buffer_hard.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>10 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>ADDED: vertex buffer extension for vertex program
ADDED: driver interface and op...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="vertex_program.cpp"></A><A HREF="vertex_program.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="vertex_program.cpp"></A><A HREF="vertex_program.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="vertex_program.cpp?hideattic=0&amp;sortby=rev">vertex_program.cpp</A>
</td><td>&nbsp;<A HREF="vertex_program.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="visual_collision_manager.h"></A><A HREF="visual_collision_manager.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="visual_collision_manager.h"></A><A HREF="visual_collision_manager.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="visual_collision_manager.h?hideattic=0&amp;sortby=rev">visual_collision_manager.h</A>
</td><td>&nbsp;<A HREF="visual_collision_manager.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: LUT sun contribution function changed
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="visual_collision_manager_user.cpp"></A><A HREF="visual_collision_manager_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="visual_collision_manager_user.cpp"></A><A HREF="visual_collision_manager_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="visual_collision_manager_user.cpp?hideattic=0&amp;sortby=rev">visual_collision_manager_user.cpp</A>
</td><td>&nbsp;<A HREF="visual_collision_manager_user.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="zone_manager.h"></A><A HREF="zone_manager.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="zone_manager.h"></A><A HREF="zone_manager.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="zone_manager.h?hideattic=0&amp;sortby=rev">zone_manager.h</A>
</td><td>&nbsp;<A HREF="zone_manager.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: zone manager now use the async file manager
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="zone_smoother.cpp"></A><A HREF="zone_smoother.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="zone_smoother.cpp"></A><A HREF="zone_smoother.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="zone_smoother.cpp?hideattic=0&amp;sortby=rev">zone_smoother.cpp</A>
</td><td>&nbsp;<A HREF="zone_smoother.cpp?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="animatable.h"></A><A HREF="animatable.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="animatable.h"></A><A HREF="animatable.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="animatable.h?hideattic=0&amp;sortby=rev">animatable.h</A>
</td><td>&nbsp;<A HREF="animatable.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: don't animate/compute bones which are not used by skins / sticked objects...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="animated_lightmap.cpp"></A><A HREF="animated_lightmap.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="animated_lightmap.cpp"></A><A HREF="animated_lightmap.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="animated_lightmap.cpp?hideattic=0&amp;sortby=rev">animated_lightmap.cpp</A>
</td><td>&nbsp;<A HREF="animated_lightmap.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="animated_lightmap.h"></A><A HREF="animated_lightmap.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="animated_lightmap.h"></A><A HREF="animated_lightmap.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="animated_lightmap.h?hideattic=0&amp;sortby=rev">animated_lightmap.h</A>
</td><td>&nbsp;<A HREF="animated_lightmap.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;lecroart</td><td>&nbsp; <font size=-1>#FIXED: doxygen warning
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="animated_material.h"></A><A HREF="animated_material.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="animated_material.h"></A><A HREF="animated_material.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="animated_material.h?hideattic=0&amp;sortby=rev">animated_material.h</A>
</td><td>&nbsp;<A HREF="animated_material.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>7 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: support for animated texture matrix
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="animated_morph.cpp"></A><A HREF="animated_morph.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="animated_morph.cpp"></A><A HREF="animated_morph.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="animated_morph.cpp?hideattic=0&amp;sortby=rev">animated_morph.cpp</A>
</td><td>&nbsp;<A HREF="animated_morph.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="animated_morph.h"></A><A HREF="animated_morph.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="animated_morph.h"></A><A HREF="animated_morph.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="animated_morph.h?hideattic=0&amp;sortby=rev">animated_morph.h</A>
</td><td>&nbsp;<A HREF="animated_morph.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;lecroart</td><td>&nbsp; <font size=-1>#FIXED: doxygen warning
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="animated_value.h"></A><A HREF="animated_value.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="animated_value.h"></A><A HREF="animated_value.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="animated_value.h?hideattic=0&amp;sortby=rev">animated_value.h</A>
</td><td>&nbsp;<A HREF="animated_value.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>13 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: bad doc on CRGBA::blendFromui(). coef E [0,256]. change relative user co...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="animation_optimizer.h"></A><A HREF="animation_optimizer.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="animation_optimizer.h"></A><A HREF="animation_optimizer.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="animation_optimizer.h?hideattic=0&amp;sortby=rev">animation_optimizer.h</A>
</td><td>&nbsp;<A HREF="animation_optimizer.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>7 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: CTrackSampledVector
FIXED: factorize CTrackSampledQuat and CTrackSampledV...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="bone_user.h"></A><A HREF="bone_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="bone_user.h"></A><A HREF="bone_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="bone_user.h?hideattic=0&amp;sortby=rev">bone_user.h</A>
</td><td>&nbsp;<A HREF="bone_user.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>11 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: UBone::getLastWorldMatrixComputed()
FIXED: bug in CPrimitiveWorldImage: m...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="cube_grid.cpp"></A><A HREF="cube_grid.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="cube_grid.cpp"></A><A HREF="cube_grid.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="cube_grid.cpp?hideattic=0&amp;sortby=rev">cube_grid.cpp</A>
</td><td>&nbsp;<A HREF="cube_grid.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="cube_grid.h"></A><A HREF="cube_grid.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="cube_grid.h"></A><A HREF="cube_grid.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="cube_grid.h?hideattic=0&amp;sortby=rev">cube_grid.h</A>
</td><td>&nbsp;<A HREF="cube_grid.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: =0
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="heat_haze.cpp"></A><A HREF="heat_haze.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="heat_haze.cpp"></A><A HREF="heat_haze.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="heat_haze.cpp?hideattic=0&amp;sortby=rev">heat_haze.cpp</A>
</td><td>&nbsp;<A HREF="heat_haze.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ig_surface_light.h"></A><A HREF="ig_surface_light.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ig_surface_light.h"></A><A HREF="ig_surface_light.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ig_surface_light.h?hideattic=0&amp;sortby=rev">ig_surface_light.h</A>
</td><td>&nbsp;<A HREF="ig_surface_light.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: Spotlight mgt.
ADDED: AmbientLight mgt.
ADDED: export: flag to export Sun...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ig_surface_light_build.cpp"></A><A HREF="ig_surface_light_build.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ig_surface_light_build.cpp"></A><A HREF="ig_surface_light_build.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ig_surface_light_build.cpp?hideattic=0&amp;sortby=rev">ig_surface_light_build.cpp</A>
</td><td>&nbsp;<A HREF="ig_surface_light_build.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ig_surface_light_build.h"></A><A HREF="ig_surface_light_build.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ig_surface_light_build.h"></A><A HREF="ig_surface_light_build.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ig_surface_light_build.h?hideattic=0&amp;sortby=rev">ig_surface_light_build.h</A>
</td><td>&nbsp;<A HREF="ig_surface_light_build.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: Spotlight mgt.
ADDED: AmbientLight mgt.
ADDED: export: flag to export Sun...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="init_3d.h"></A><A HREF="init_3d.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="init_3d.h"></A><A HREF="init_3d.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="init_3d.h?hideattic=0&amp;sortby=rev">init_3d.h</A>
</td><td>&nbsp;<A HREF="init_3d.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>10 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>ADDED: exception on float error.
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="landscape_face_vector_manager.cpp"></A><A HREF="landscape_face_vector_manager.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="landscape_face_vector_manager.cpp"></A><A HREF="landscape_face_vector_manager.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="landscape_face_vector_manager.cpp?hideattic=0&amp;sortby=rev">landscape_face_vector_manager.cpp</A>
</td><td>&nbsp;<A HREF="landscape_face_vector_manager.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="light.h"></A><A HREF="light.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="light.h"></A><A HREF="light.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="light.h?hideattic=0&amp;sortby=rev">light.h</A>
</td><td>&nbsp;<A HREF="light.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>9 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>*** empty log message ***
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="light_user.cpp"></A><A HREF="light_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="light_user.cpp"></A><A HREF="light_user.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="light_user.cpp?hideattic=0&amp;sortby=rev">light_user.cpp</A>
</td><td>&nbsp;<A HREF="light_user.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="line.cpp"></A><A HREF="Attic/line.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="line.cpp"></A><A HREF="Attic/line.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="Attic/line.cpp?hideattic=0&amp;sortby=rev">line.cpp</A>
(in the Attic)&nbsp;<a href="./?sortby=rev#dirlist">[Hide]</a></td><td>&nbsp;<A HREF="Attic/line.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>16 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>3D Game Interface. moved to MISC
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="lod_character_builder.cpp"></A><A HREF="lod_character_builder.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="lod_character_builder.cpp"></A><A HREF="lod_character_builder.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="lod_character_builder.cpp?hideattic=0&amp;sortby=rev">lod_character_builder.cpp</A>
</td><td>&nbsp;<A HREF="lod_character_builder.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>2 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: first workable version of LodCharacterManager, integrated in engine
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="lod_character_manager.h"></A><A HREF="lod_character_manager.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="lod_character_manager.h"></A><A HREF="lod_character_manager.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="lod_character_manager.h?hideattic=0&amp;sortby=rev">lod_character_manager.h</A>
</td><td>&nbsp;<A HREF="lod_character_manager.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>2 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: first workable version of LodCharacterManager, integrated in engine
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="logic_info.cpp"></A><A HREF="logic_info.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="logic_info.cpp"></A><A HREF="logic_info.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="logic_info.cpp?hideattic=0&amp;sortby=rev">logic_info.cpp</A>
</td><td>&nbsp;<A HREF="logic_info.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="mesh_vertex_program.cpp"></A><A HREF="mesh_vertex_program.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="mesh_vertex_program.cpp"></A><A HREF="mesh_vertex_program.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mesh_vertex_program.cpp?hideattic=0&amp;sortby=rev">mesh_vertex_program.cpp</A>
</td><td>&nbsp;<A HREF="mesh_vertex_program.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="mesh_vertex_program.h"></A><A HREF="mesh_vertex_program.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="mesh_vertex_program.h"></A><A HREF="mesh_vertex_program.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mesh_vertex_program.h?hideattic=0&amp;sortby=rev">mesh_vertex_program.h</A>
</td><td>&nbsp;<A HREF="mesh_vertex_program.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: tangent space support
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="nv_tri_strip_objects.cpp"></A><A HREF="Attic/nv_tri_strip_objects.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="nv_tri_strip_objects.cpp"></A><A HREF="Attic/nv_tri_strip_objects.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="Attic/nv_tri_strip_objects.cpp?hideattic=0&amp;sortby=rev">nv_tri_strip_objects.cpp</A>
(in the Attic)&nbsp;<a href="./?sortby=rev#dirlist">[Hide]</a></td><td>&nbsp;<A HREF="Attic/nv_tri_strip_objects.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>8 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>#renamed
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="nv_tri_strip_objects.h"></A><A HREF="Attic/nv_tri_strip_objects.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="nv_tri_strip_objects.h"></A><A HREF="Attic/nv_tri_strip_objects.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="Attic/nv_tri_strip_objects.h?hideattic=0&amp;sortby=rev">nv_tri_strip_objects.h</A>
(in the Attic)&nbsp;<a href="./?sortby=rev#dirlist">[Hide]</a></td><td>&nbsp;<A HREF="Attic/nv_tri_strip_objects.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>8 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>#renamed
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="nv_vertex_cache.cpp"></A><A HREF="Attic/nv_vertex_cache.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="nv_vertex_cache.cpp"></A><A HREF="Attic/nv_vertex_cache.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="Attic/nv_vertex_cache.cpp?hideattic=0&amp;sortby=rev">nv_vertex_cache.cpp</A>
(in the Attic)&nbsp;<a href="./?sortby=rev#dirlist">[Hide]</a></td><td>&nbsp;<A HREF="Attic/nv_vertex_cache.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>8 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>#remove and renamed nvidia files
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="nv_vertex_cache.h"></A><A HREF="Attic/nv_vertex_cache.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="nv_vertex_cache.h"></A><A HREF="Attic/nv_vertex_cache.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="Attic/nv_vertex_cache.h?hideattic=0&amp;sortby=rev">nv_vertex_cache.h</A>
(in the Attic)&nbsp;<a href="./?sortby=rev#dirlist">[Hide]</a></td><td>&nbsp;<A HREF="Attic/nv_vertex_cache.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>8 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>#remove and renamed nvidia files
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="particle_system_process.cpp"></A><A HREF="particle_system_process.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="particle_system_process.cpp"></A><A HREF="particle_system_process.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="particle_system_process.cpp?hideattic=0&amp;sortby=rev">particle_system_process.cpp</A>
</td><td>&nbsp;<A HREF="particle_system_process.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="patch_texture.cpp"></A><A HREF="Attic/patch_texture.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="patch_texture.cpp"></A><A HREF="Attic/patch_texture.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="Attic/patch_texture.cpp?hideattic=0&amp;sortby=rev">patch_texture.cpp</A>
(in the Attic)&nbsp;<a href="./?sortby=rev#dirlist">[Hide]</a></td><td>&nbsp;<A HREF="Attic/patch_texture.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>19 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>no message
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="plane_basis_maker.h"></A><A HREF="Attic/plane_basis_maker.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="plane_basis_maker.h"></A><A HREF="Attic/plane_basis_maker.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="Attic/plane_basis_maker.h?hideattic=0&amp;sortby=rev">plane_basis_maker.h</A>
(in the Attic)&nbsp;<a href="./?sortby=rev#dirlist">[Hide]</a></td><td>&nbsp;<A HREF="Attic/plane_basis_maker.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>10 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE : this file had to be named 'ps_plane_basis_maker'
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="point_light_named.cpp"></A><A HREF="point_light_named.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="point_light_named.cpp"></A><A HREF="point_light_named.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="point_light_named.cpp?hideattic=0&amp;sortby=rev">point_light_named.cpp</A>
</td><td>&nbsp;<A HREF="point_light_named.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="point_light_named_array.h"></A><A HREF="point_light_named_array.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="point_light_named_array.h"></A><A HREF="point_light_named_array.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="point_light_named_array.h?hideattic=0&amp;sortby=rev">point_light_named_array.h</A>
</td><td>&nbsp;<A HREF="point_light_named_array.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: an accessor
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="point_light_user.h"></A><A HREF="point_light_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="point_light_user.h"></A><A HREF="point_light_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="point_light_user.h?hideattic=0&amp;sortby=rev">point_light_user.h</A>
</td><td>&nbsp;<A HREF="point_light_user.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: Spotlight mgt.
ADDED: AmbientLight mgt.
ADDED: export: flag to export Sun...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="polygon.cpp"></A><A HREF="Attic/polygon.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="polygon.cpp"></A><A HREF="Attic/polygon.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="Attic/polygon.cpp?hideattic=0&amp;sortby=rev">polygon.cpp</A>
(in the Attic)&nbsp;<a href="./?sortby=rev#dirlist">[Hide]</a></td><td>&nbsp;<A HREF="Attic/polygon.cpp?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>16 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>3D Game Interface. moved to MISC
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="primitive_profile.cpp"></A><A HREF="primitive_profile.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="primitive_profile.cpp"></A><A HREF="primitive_profile.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="primitive_profile.cpp?hideattic=0&amp;sortby=rev">primitive_profile.cpp</A>
</td><td>&nbsp;<A HREF="primitive_profile.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_attrib_maker_iterators.h"></A><A HREF="ps_attrib_maker_iterators.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_attrib_maker_iterators.h"></A><A HREF="ps_attrib_maker_iterators.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_attrib_maker_iterators.h?hideattic=0&amp;sortby=rev">ps_attrib_maker_iterators.h</A>
</td><td>&nbsp;<A HREF="ps_attrib_maker_iterators.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#MINOR: white spaces...
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_direction.h"></A><A HREF="ps_direction.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_direction.h"></A><A HREF="ps_direction.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_direction.h?hideattic=0&amp;sortby=rev">ps_direction.h</A>
</td><td>&nbsp;<A HREF="ps_direction.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>12 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#MINOR: changed CVector to NLMISC::CVector
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_dot.h"></A><A HREF="ps_dot.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_dot.h"></A><A HREF="ps_dot.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_dot.h?hideattic=0&amp;sortby=rev">ps_dot.h</A>
</td><td>&nbsp;<A HREF="ps_dot.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: a wrong comment
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_face.h"></A><A HREF="ps_face.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_face.h"></A><A HREF="ps_face.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_face.h?hideattic=0&amp;sortby=rev">ps_face.h</A>
</td><td>&nbsp;<A HREF="ps_face.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: adapted a method prototype
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_face_look_at.cpp"></A><A HREF="ps_face_look_at.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_face_look_at.cpp"></A><A HREF="ps_face_look_at.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_face_look_at.cpp?hideattic=0&amp;sortby=rev">ps_face_look_at.cpp</A>
</td><td>&nbsp;<A HREF="ps_face_look_at.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_face_look_at.h"></A><A HREF="ps_face_look_at.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_face_look_at.h"></A><A HREF="ps_face_look_at.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_face_look_at.h?hideattic=0&amp;sortby=rev">ps_face_look_at.h</A>
</td><td>&nbsp;<A HREF="ps_face_look_at.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: a wrong comment
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_iterator.h"></A><A HREF="ps_iterator.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_iterator.h"></A><A HREF="ps_iterator.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_iterator.h?hideattic=0&amp;sortby=rev">ps_iterator.h</A>
</td><td>&nbsp;<A HREF="ps_iterator.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#MINOR: white spaces...
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_macro.h"></A><A HREF="ps_macro.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_macro.h"></A><A HREF="ps_macro.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_macro.h?hideattic=0&amp;sortby=rev">ps_macro.h</A>
</td><td>&nbsp;<A HREF="ps_macro.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#BUGFIX: a mising header didn't define the NL_DEBUG symbol
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_misc.h"></A><A HREF="ps_misc.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_misc.h"></A><A HREF="ps_misc.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_misc.h?hideattic=0&amp;sortby=rev">ps_misc.h</A>
</td><td>&nbsp;<A HREF="ps_misc.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;lecroart</td><td>&nbsp; <font size=-1>FIX: linux compile (thanks to Loic Dachary)
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_quad.cpp"></A><A HREF="ps_quad.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_quad.cpp"></A><A HREF="ps_quad.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_quad.cpp?hideattic=0&amp;sortby=rev">ps_quad.cpp</A>
</td><td>&nbsp;<A HREF="ps_quad.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_quad.h"></A><A HREF="ps_quad.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_quad.h"></A><A HREF="ps_quad.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_quad.h?hideattic=0&amp;sortby=rev">ps_quad.h</A>
</td><td>&nbsp;<A HREF="ps_quad.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: a wrong comment
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_register_attribs.cpp"></A><A HREF="ps_register_attribs.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_register_attribs.cpp"></A><A HREF="ps_register_attribs.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_register_attribs.cpp?hideattic=0&amp;sortby=rev">ps_register_attribs.cpp</A>
</td><td>&nbsp;<A HREF="ps_register_attribs.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_register_color_attribs.h"></A><A HREF="ps_register_color_attribs.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_register_color_attribs.h"></A><A HREF="ps_register_color_attribs.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_register_color_attribs.h?hideattic=0&amp;sortby=rev">ps_register_color_attribs.h</A>
</td><td>&nbsp;<A HREF="ps_register_color_attribs.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: missing enclosing #ifdef / #define / #endif
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_register_emitters.cpp"></A><A HREF="ps_register_emitters.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_register_emitters.cpp"></A><A HREF="ps_register_emitters.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_register_emitters.cpp?hideattic=0&amp;sortby=rev">ps_register_emitters.cpp</A>
</td><td>&nbsp;<A HREF="ps_register_emitters.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_register_float_attribs.h"></A><A HREF="ps_register_float_attribs.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_register_float_attribs.h"></A><A HREF="ps_register_float_attribs.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_register_float_attribs.h?hideattic=0&amp;sortby=rev">ps_register_float_attribs.h</A>
</td><td>&nbsp;<A HREF="ps_register_float_attribs.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: missing enclosing #ifdef / #define / #endif
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_register_forces.cpp"></A><A HREF="ps_register_forces.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_register_forces.cpp"></A><A HREF="ps_register_forces.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_register_forces.cpp?hideattic=0&amp;sortby=rev">ps_register_forces.cpp</A>
</td><td>&nbsp;<A HREF="ps_register_forces.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_register_int_attribs.h"></A><A HREF="ps_register_int_attribs.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_register_int_attribs.h"></A><A HREF="ps_register_int_attribs.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_register_int_attribs.h?hideattic=0&amp;sortby=rev">ps_register_int_attribs.h</A>
</td><td>&nbsp;<A HREF="ps_register_int_attribs.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: missing enclosing #ifdef / #define / #endif
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_register_particles.cpp"></A><A HREF="ps_register_particles.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_register_particles.cpp"></A><A HREF="ps_register_particles.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_register_particles.cpp?hideattic=0&amp;sortby=rev">ps_register_particles.cpp</A>
</td><td>&nbsp;<A HREF="ps_register_particles.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_register_plane_basis_attribs.h"></A><A HREF="ps_register_plane_basis_attribs.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_register_plane_basis_attribs.h"></A><A HREF="ps_register_plane_basis_attribs.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_register_plane_basis_attribs.h?hideattic=0&amp;sortby=rev">ps_register_plane_basis_attribs.h</A>
</td><td>&nbsp;<A HREF="ps_register_plane_basis_attribs.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: missing enclosing #ifdef / #define / #endif
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_register_zones.cpp"></A><A HREF="ps_register_zones.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_register_zones.cpp"></A><A HREF="ps_register_zones.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_register_zones.cpp?hideattic=0&amp;sortby=rev">ps_register_zones.cpp</A>
</td><td>&nbsp;<A HREF="ps_register_zones.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_ribbon_base.h"></A><A HREF="ps_ribbon_base.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_ribbon_base.h"></A><A HREF="ps_ribbon_base.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_ribbon_base.h?hideattic=0&amp;sortby=rev">ps_ribbon_base.h</A>
</td><td>&nbsp;<A HREF="ps_ribbon_base.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: the default ribbon storage, made some method protected instead of priva...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_shockwave.h"></A><A HREF="ps_shockwave.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_shockwave.h"></A><A HREF="ps_shockwave.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_shockwave.h?hideattic=0&amp;sortby=rev">ps_shockwave.h</A>
</td><td>&nbsp;<A HREF="ps_shockwave.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: vertex buffer are now made static rather than per instance
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_sound_impl.cpp"></A><A HREF="Attic/ps_sound_impl.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_sound_impl.cpp"></A><A HREF="Attic/ps_sound_impl.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="Attic/ps_sound_impl.cpp?hideattic=0&amp;sortby=rev">ps_sound_impl.cpp</A>
(in the Attic)&nbsp;<a href="./?sortby=rev#dirlist">[Hide]</a></td><td>&nbsp;<A HREF="Attic/ps_sound_impl.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>10 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: moved the sound to the user interface
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_sound_impl.h"></A><A HREF="Attic/ps_sound_impl.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_sound_impl.h"></A><A HREF="Attic/ps_sound_impl.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="Attic/ps_sound_impl.h?hideattic=0&amp;sortby=rev">ps_sound_impl.h</A>
(in the Attic)&nbsp;<a href="./?sortby=rev#dirlist">[Hide]</a></td><td>&nbsp;<A HREF="Attic/ps_sound_impl.h?rev=1.6&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.6</b></A></td><td>&nbsp; <i>10 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: moved the sound to the user interface
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_sound_interface.cpp"></A><A HREF="Attic/ps_sound_interface.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_sound_interface.cpp"></A><A HREF="Attic/ps_sound_interface.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="Attic/ps_sound_interface.cpp?hideattic=0&amp;sortby=rev">ps_sound_interface.cpp</A>
(in the Attic)&nbsp;<a href="./?sortby=rev#dirlist">[Hide]</a></td><td>&nbsp;<A HREF="Attic/ps_sound_interface.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>10 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: moved the sound to the user interface
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ps_sound_interface.h"></A><A HREF="Attic/ps_sound_interface.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ps_sound_interface.h"></A><A HREF="Attic/ps_sound_interface.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="Attic/ps_sound_interface.h?hideattic=0&amp;sortby=rev">ps_sound_interface.h</A>
(in the Attic)&nbsp;<a href="./?sortby=rev#dirlist">[Hide]</a></td><td>&nbsp;<A HREF="Attic/ps_sound_interface.h?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>10 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: moved the sound to the user interface
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="quad_effect.h"></A><A HREF="quad_effect.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="quad_effect.h"></A><A HREF="quad_effect.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="quad_effect.h?hideattic=0&amp;sortby=rev">quad_effect.h</A>
</td><td>&nbsp;<A HREF="quad_effect.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>9 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED:a makeRasters method
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="quad_tree.h"></A><A HREF="Attic/quad_tree.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="quad_tree.h"></A><A HREF="Attic/quad_tree.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="Attic/quad_tree.h?hideattic=0&amp;sortby=rev">quad_tree.h</A>
(in the Attic)&nbsp;<a href="./?sortby=rev#dirlist">[Hide]</a></td><td>&nbsp;<A HREF="Attic/quad_tree.h?rev=1.3&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.3</b></A></td><td>&nbsp; <i>12 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: quad_tree has moved
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="radix_sort.cpp"></A><A HREF="radix_sort.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="radix_sort.cpp"></A><A HREF="radix_sort.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="radix_sort.cpp?hideattic=0&amp;sortby=rev">radix_sort.cpp</A>
</td><td>&nbsp;<A HREF="radix_sort.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="register_3d.h"></A><A HREF="register_3d.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="register_3d.h"></A><A HREF="register_3d.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="register_3d.h?hideattic=0&amp;sortby=rev">register_3d.h</A>
</td><td>&nbsp;<A HREF="register_3d.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>10 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>ADDED: exception on float error.
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="root_model.cpp"></A><A HREF="root_model.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="root_model.cpp"></A><A HREF="root_model.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="root_model.cpp?hideattic=0&amp;sortby=rev">root_model.cpp</A>
</td><td>&nbsp;<A HREF="root_model.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="root_model.h"></A><A HREF="root_model.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="root_model.h"></A><A HREF="root_model.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="root_model.h?hideattic=0&amp;sortby=rev">root_model.h</A>
</td><td>&nbsp;<A HREF="root_model.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: remove lot of small bool in CTransfrom, and concat them into a uint32 fla...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="scissor.cpp"></A><A HREF="scissor.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="scissor.cpp"></A><A HREF="scissor.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="scissor.cpp?hideattic=0&amp;sortby=rev">scissor.cpp</A>
</td><td>&nbsp;<A HREF="scissor.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="seg_remanence.h"></A><A HREF="seg_remanence.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="seg_remanence.h"></A><A HREF="seg_remanence.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="seg_remanence.h?hideattic=0&amp;sortby=rev">seg_remanence.h</A>
</td><td>&nbsp;<A HREF="seg_remanence.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>3 weeks</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: unrolling of ribbon when the movement is stopped
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="skip_model.h"></A><A HREF="skip_model.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="skip_model.h"></A><A HREF="skip_model.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="skip_model.h?hideattic=0&amp;sortby=rev">skip_model.h</A>
</td><td>&nbsp;<A HREF="skip_model.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize skins, by removing them from MOT handling. They are handled dire...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="static_quad_grid.cpp"></A><A HREF="static_quad_grid.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="static_quad_grid.cpp"></A><A HREF="static_quad_grid.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="static_quad_grid.cpp?hideattic=0&amp;sortby=rev">static_quad_grid.cpp</A>
</td><td>&nbsp;<A HREF="static_quad_grid.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="surface_light_grid.h"></A><A HREF="surface_light_grid.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="surface_light_grid.h"></A><A HREF="surface_light_grid.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="surface_light_grid.h?hideattic=0&amp;sortby=rev">surface_light_grid.h</A>
</td><td>&nbsp;<A HREF="surface_light_grid.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: Spotlight mgt.
ADDED: AmbientLight mgt.
ADDED: export: flag to export Sun...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="tess_face_priority_list.cpp"></A><A HREF="tess_face_priority_list.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="tess_face_priority_list.cpp"></A><A HREF="tess_face_priority_list.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="tess_face_priority_list.cpp?hideattic=0&amp;sortby=rev">tess_face_priority_list.cpp</A>
</td><td>&nbsp;<A HREF="tess_face_priority_list.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="tess_list.h"></A><A HREF="tess_list.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="tess_list.h"></A><A HREF="tess_list.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="tess_list.h?hideattic=0&amp;sortby=rev">tess_list.h</A>
</td><td>&nbsp;<A HREF="tess_list.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>10 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: For better //isation, build a list of Patch / TileMaterial in each render...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="texture_blank.cpp"></A><A HREF="texture_blank.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="texture_blank.cpp"></A><A HREF="texture_blank.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="texture_blank.cpp?hideattic=0&amp;sortby=rev">texture_blank.cpp</A>
</td><td>&nbsp;<A HREF="texture_blank.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="texture_blank.h"></A><A HREF="texture_blank.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="texture_blank.h"></A><A HREF="texture_blank.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="texture_blank.h?hideattic=0&amp;sortby=rev">texture_blank.h</A>
</td><td>&nbsp;<A HREF="texture_blank.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#CHANGE: modified an obsolete comment
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="texture_blend.cpp"></A><A HREF="texture_blend.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="texture_blend.cpp"></A><A HREF="texture_blend.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="texture_blend.cpp?hideattic=0&amp;sortby=rev">texture_blend.cpp</A>
</td><td>&nbsp;<A HREF="texture_blend.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="texture_blend.h"></A><A HREF="texture_blend.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="texture_blend.h"></A><A HREF="texture_blend.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="texture_blend.h?hideattic=0&amp;sortby=rev">texture_blend.h</A>
</td><td>&nbsp;<A HREF="texture_blend.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#MINOR: wrong comment
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="tile_noise_map.cpp"></A><A HREF="tile_noise_map.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="tile_noise_map.cpp"></A><A HREF="tile_noise_map.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="tile_noise_map.cpp?hideattic=0&amp;sortby=rev">tile_noise_map.cpp</A>
</td><td>&nbsp;<A HREF="tile_noise_map.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="tile_vegetable_desc.h"></A><A HREF="tile_vegetable_desc.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="tile_vegetable_desc.h"></A><A HREF="tile_vegetable_desc.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="tile_vegetable_desc.h?hideattic=0&amp;sortby=rev">tile_vegetable_desc.h</A>
</td><td>&nbsp;<A HREF="tile_vegetable_desc.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>8 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: windBendMin
FIXED: add DistType in CVegetable
ADDED: CVegetable::MaxDensi...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="track_bezier.h"></A><A HREF="track_bezier.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="track_bezier.h"></A><A HREF="track_bezier.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="track_bezier.h?hideattic=0&amp;sortby=rev">track_bezier.h</A>
</td><td>&nbsp;<A HREF="track_bezier.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>8 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: add TGlobalAnimationTime.
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="track_tcb.h"></A><A HREF="track_tcb.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="track_tcb.h"></A><A HREF="track_tcb.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="track_tcb.h?hideattic=0&amp;sortby=rev">track_tcb.h</A>
</td><td>&nbsp;<A HREF="track_tcb.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>8 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: add TGlobalAnimationTime.
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="transformable.h"></A><A HREF="transformable.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="transformable.h"></A><A HREF="transformable.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="transformable.h?hideattic=0&amp;sortby=rev">transformable.h</A>
</td><td>&nbsp;<A HREF="transformable.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>11 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: needCompute() inlined
FIXED: rendertrav: OTs cleared at traverse() and no...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="trav_scene.cpp"></A><A HREF="trav_scene.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="trav_scene.cpp"></A><A HREF="trav_scene.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="trav_scene.cpp?hideattic=0&amp;sortby=rev">trav_scene.cpp</A>
</td><td>&nbsp;<A HREF="trav_scene.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;lecroart</td><td>&nbsp; <font size=-1>FIX: #ifdef lossage
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="trav_scene.h"></A><A HREF="trav_scene.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="trav_scene.h"></A><A HREF="trav_scene.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="trav_scene.h?hideattic=0&amp;sortby=rev">trav_scene.h</A>
</td><td>&nbsp;<A HREF="trav_scene.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: a notification method
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="vegetable_clip_block.h"></A><A HREF="vegetable_clip_block.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="vegetable_clip_block.h"></A><A HREF="vegetable_clip_block.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="vegetable_clip_block.h?hideattic=0&amp;sortby=rev">vegetable_clip_block.h</A>
</td><td>&nbsp;<A HREF="vegetable_clip_block.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>7 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: CRadixSort class (still not used, but tested)
ADDED: new CVegetable rende...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="vegetable_def.cpp"></A><A HREF="vegetable_def.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="vegetable_def.cpp"></A><A HREF="vegetable_def.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="vegetable_def.cpp?hideattic=0&amp;sortby=rev">vegetable_def.cpp</A>
</td><td>&nbsp;<A HREF="vegetable_def.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="vegetable_light_ex.cpp"></A><A HREF="vegetable_light_ex.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="vegetable_light_ex.cpp"></A><A HREF="vegetable_light_ex.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="vegetable_light_ex.cpp?hideattic=0&amp;sortby=rev">vegetable_light_ex.cpp</A>
</td><td>&nbsp;<A HREF="vegetable_light_ex.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: make Vegetable pointLights lighting works with updateLighting()
FIXED: if...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="vegetable_light_ex.h"></A><A HREF="vegetable_light_ex.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="vegetable_light_ex.h"></A><A HREF="vegetable_light_ex.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="vegetable_light_ex.h?hideattic=0&amp;sortby=rev">vegetable_light_ex.h</A>
</td><td>&nbsp;<A HREF="vegetable_light_ex.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: make Vegetable pointLights lighting works with updateLighting()
FIXED: if...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="vegetable_quadrant.cpp"></A><A HREF="vegetable_quadrant.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="vegetable_quadrant.cpp"></A><A HREF="vegetable_quadrant.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="vegetable_quadrant.cpp?hideattic=0&amp;sortby=rev">vegetable_quadrant.cpp</A>
</td><td>&nbsp;<A HREF="vegetable_quadrant.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="vegetablevb_allocator.h"></A><A HREF="vegetablevb_allocator.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="vegetablevb_allocator.h"></A><A HREF="vegetablevb_allocator.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="vegetablevb_allocator.h?hideattic=0&amp;sortby=rev">vegetablevb_allocator.h</A>
</td><td>&nbsp;<A HREF="vegetablevb_allocator.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>8 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: windBendMin
FIXED: add DistType in CVegetable
ADDED: CVegetable::MaxDensi...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="vertex_program.h"></A><A HREF="vertex_program.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="vertex_program.h"></A><A HREF="vertex_program.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="vertex_program.h?hideattic=0&amp;sortby=rev">vertex_program.h</A>
</td><td>&nbsp;<A HREF="vertex_program.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>9 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: bug in management of vertex programs
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="visual_collision_manager_user.h"></A><A HREF="visual_collision_manager_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="visual_collision_manager_user.h"></A><A HREF="visual_collision_manager_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="visual_collision_manager_user.h?hideattic=0&amp;sortby=rev">visual_collision_manager_user.h</A>
</td><td>&nbsp;<A HREF="visual_collision_manager_user.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: LUT sun contribution function changed
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="water_user.h"></A><A HREF="water_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="water_user.h"></A><A HREF="water_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="water_user.h?hideattic=0&amp;sortby=rev">water_user.h</A>
</td><td>&nbsp;<A HREF="water_user.h?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: a missing ctor
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="zone_corner_smoother.cpp"></A><A HREF="zone_corner_smoother.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="zone_corner_smoother.cpp"></A><A HREF="zone_corner_smoother.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="zone_corner_smoother.cpp?hideattic=0&amp;sortby=rev">zone_corner_smoother.cpp</A>
</td><td>&nbsp;<A HREF="zone_corner_smoother.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="base_anim_detail_obs.cpp"></A><A HREF="base_anim_detail_obs.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="base_anim_detail_obs.cpp"></A><A HREF="base_anim_detail_obs.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="base_anim_detail_obs.cpp?hideattic=0&amp;sortby=rev">base_anim_detail_obs.cpp</A>
</td><td>&nbsp;<A HREF="base_anim_detail_obs.cpp?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="base_anim_detail_obs.h"></A><A HREF="base_anim_detail_obs.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="base_anim_detail_obs.h"></A><A HREF="base_anim_detail_obs.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="base_anim_detail_obs.h?hideattic=0&amp;sortby=rev">base_anim_detail_obs.h</A>
</td><td>&nbsp;<A HREF="base_anim_detail_obs.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="base_clip_obs.cpp"></A><A HREF="base_clip_obs.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="base_clip_obs.cpp"></A><A HREF="base_clip_obs.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="base_clip_obs.cpp?hideattic=0&amp;sortby=rev">base_clip_obs.cpp</A>
</td><td>&nbsp;<A HREF="base_clip_obs.cpp?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="base_clip_obs.h"></A><A HREF="base_clip_obs.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="base_clip_obs.h"></A><A HREF="base_clip_obs.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="base_clip_obs.h?hideattic=0&amp;sortby=rev">base_clip_obs.h</A>
</td><td>&nbsp;<A HREF="base_clip_obs.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="base_light_obs.cpp"></A><A HREF="base_light_obs.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="base_light_obs.cpp"></A><A HREF="base_light_obs.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="base_light_obs.cpp?hideattic=0&amp;sortby=rev">base_light_obs.cpp</A>
</td><td>&nbsp;<A HREF="base_light_obs.cpp?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="base_light_obs.h"></A><A HREF="base_light_obs.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="base_light_obs.h"></A><A HREF="base_light_obs.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="base_light_obs.h?hideattic=0&amp;sortby=rev">base_light_obs.h</A>
</td><td>&nbsp;<A HREF="base_light_obs.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="base_render_obs.cpp"></A><A HREF="base_render_obs.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="base_render_obs.cpp"></A><A HREF="base_render_obs.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="base_render_obs.cpp?hideattic=0&amp;sortby=rev">base_render_obs.cpp</A>
</td><td>&nbsp;<A HREF="base_render_obs.cpp?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="base_render_obs.h"></A><A HREF="base_render_obs.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="base_render_obs.h"></A><A HREF="base_render_obs.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="base_render_obs.h?hideattic=0&amp;sortby=rev">base_render_obs.h</A>
</td><td>&nbsp;<A HREF="base_render_obs.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>4 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize loadBalancing by not loadBalance unsuefull models like mesh
FIXE...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="bsp_tree.h"></A><A HREF="bsp_tree.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="bsp_tree.h"></A><A HREF="bsp_tree.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="bsp_tree.h?hideattic=0&amp;sortby=rev">bsp_tree.h</A>
</td><td>&nbsp;<A HREF="bsp_tree.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>13 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: 3d headers have moved
The user interface headers are now in nel/include/n...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="camera.h"></A><A HREF="camera.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="camera.h"></A><A HREF="camera.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="camera.h?hideattic=0&amp;sortby=rev">camera.h</A>
</td><td>&nbsp;<A HREF="camera.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>13 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: 3d headers have moved
The user interface headers are now in nel/include/n...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="channel.h"></A><A HREF="channel.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="channel.h"></A><A HREF="channel.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="channel.h?hideattic=0&amp;sortby=rev">channel.h</A>
</td><td>&nbsp;<A HREF="channel.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>13 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: 3d headers have moved
The user interface headers are now in nel/include/n...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="coarse_mesh_build.h"></A><A HREF="coarse_mesh_build.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="coarse_mesh_build.h"></A><A HREF="coarse_mesh_build.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="coarse_mesh_build.h?hideattic=0&amp;sortby=rev">coarse_mesh_build.h</A>
</td><td>&nbsp;<A HREF="coarse_mesh_build.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>12 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>ADDED: utility to build coarse meshes.
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="deform_2d.h"></A><A HREF="deform_2d.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="deform_2d.h"></A><A HREF="deform_2d.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="deform_2d.h?hideattic=0&amp;sortby=rev">deform_2d.h</A>
</td><td>&nbsp;<A HREF="deform_2d.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>11 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: frmaework for 2d deformations
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="heat_haze.h"></A><A HREF="heat_haze.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="heat_haze.h"></A><A HREF="heat_haze.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="heat_haze.h?hideattic=0&amp;sortby=rev">heat_haze.h</A>
</td><td>&nbsp;<A HREF="heat_haze.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>11 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: heat effect
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="key.h"></A><A HREF="key.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="key.h"></A><A HREF="key.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="key.h?hideattic=0&amp;sortby=rev">key.h</A>
</td><td>&nbsp;<A HREF="key.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>13 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: 3d headers have moved
The user interface headers are now in nel/include/n...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="landscape_collision_grid.h"></A><A HREF="landscape_collision_grid.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="landscape_collision_grid.h"></A><A HREF="landscape_collision_grid.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="landscape_collision_grid.h?hideattic=0&amp;sortby=rev">landscape_collision_grid.h</A>
</td><td>&nbsp;<A HREF="landscape_collision_grid.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>13 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: 3d headers have moved
The user interface headers are now in nel/include/n...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="landscape_face_vector_manager.h"></A><A HREF="landscape_face_vector_manager.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="landscape_face_vector_manager.h"></A><A HREF="landscape_face_vector_manager.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="landscape_face_vector_manager.h?hideattic=0&amp;sortby=rev">landscape_face_vector_manager.h</A>
</td><td>&nbsp;<A HREF="landscape_face_vector_manager.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>10 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: For better //isation, build a list of Patch / TileMaterial in each render...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="light_influence_interpolator.h"></A><A HREF="light_influence_interpolator.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="light_influence_interpolator.h"></A><A HREF="light_influence_interpolator.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="light_influence_interpolator.h?hideattic=0&amp;sortby=rev">light_influence_interpolator.h</A>
</td><td>&nbsp;<A HREF="light_influence_interpolator.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: Dynamic/Static lighting system
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="light_user.h"></A><A HREF="light_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="light_user.h"></A><A HREF="light_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="light_user.h?hideattic=0&amp;sortby=rev">light_user.h</A>
</td><td>&nbsp;<A HREF="light_user.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>12 months</i></td><td>&nbsp;lecroart</td><td>&nbsp; <font size=-1>ADDED: light user interface
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="lod_character_shape_bank.cpp"></A><A HREF="lod_character_shape_bank.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="lod_character_shape_bank.cpp"></A><A HREF="lod_character_shape_bank.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="lod_character_shape_bank.cpp?hideattic=0&amp;sortby=rev">lod_character_shape_bank.cpp</A>
</td><td>&nbsp;<A HREF="lod_character_shape_bank.cpp?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>2 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: CLodCharacter for far character loding
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="lod_character_shape_bank.h"></A><A HREF="lod_character_shape_bank.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="lod_character_shape_bank.h"></A><A HREF="lod_character_shape_bank.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="lod_character_shape_bank.h?hideattic=0&amp;sortby=rev">lod_character_shape_bank.h</A>
</td><td>&nbsp;<A HREF="lod_character_shape_bank.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>2 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: CLodCharacter for far character loding
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="matrix_3x4.cpp"></A><A HREF="matrix_3x4.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="matrix_3x4.cpp"></A><A HREF="matrix_3x4.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="matrix_3x4.cpp?hideattic=0&amp;sortby=rev">matrix_3x4.cpp</A>
</td><td>&nbsp;<A HREF="matrix_3x4.cpp?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>5 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>REMOVED: IDriver no longer support Skinning feature, in software or hardware.
wi...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="matrix_3x4.h"></A><A HREF="matrix_3x4.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="matrix_3x4.h"></A><A HREF="matrix_3x4.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="matrix_3x4.h?hideattic=0&amp;sortby=rev">matrix_3x4.h</A>
</td><td>&nbsp;<A HREF="matrix_3x4.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>5 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>REMOVED: IDriver no longer support Skinning feature, in software or hardware.
wi...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="mesh_blender.cpp"></A><A HREF="mesh_blender.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="mesh_blender.cpp"></A><A HREF="mesh_blender.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mesh_blender.cpp?hideattic=0&amp;sortby=rev">mesh_blender.cpp</A>
</td><td>&nbsp;<A HREF="mesh_blender.cpp?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>6 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: improve Lod Blending, with EXT_blend_color
#FIXED: factorize implementati...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="mesh_blender.h"></A><A HREF="mesh_blender.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="mesh_blender.h"></A><A HREF="mesh_blender.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mesh_blender.h?hideattic=0&amp;sortby=rev">mesh_blender.h</A>
</td><td>&nbsp;<A HREF="mesh_blender.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>6 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: improve Lod Blending, with EXT_blend_color
#FIXED: factorize implementati...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="mesh_block_manager.cpp"></A><A HREF="mesh_block_manager.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="mesh_block_manager.cpp"></A><A HREF="mesh_block_manager.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mesh_block_manager.cpp?hideattic=0&amp;sortby=rev">mesh_block_manager.cpp</A>
</td><td>&nbsp;<A HREF="mesh_block_manager.cpp?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>5 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: rendering per block of same mesh.
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="mesh_block_manager.h"></A><A HREF="mesh_block_manager.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="mesh_block_manager.h"></A><A HREF="mesh_block_manager.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mesh_block_manager.h?hideattic=0&amp;sortby=rev">mesh_block_manager.h</A>
</td><td>&nbsp;<A HREF="mesh_block_manager.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>5 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: rendering per block of same mesh.
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="mesh_skin_manager.cpp"></A><A HREF="mesh_skin_manager.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="mesh_skin_manager.cpp"></A><A HREF="mesh_skin_manager.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mesh_skin_manager.cpp?hideattic=0&amp;sortby=rev">mesh_skin_manager.cpp</A>
</td><td>&nbsp;<A HREF="mesh_skin_manager.cpp?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize skinning by grouping skin result in a single VBHard
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="mesh_skin_manager.h"></A><A HREF="mesh_skin_manager.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="mesh_skin_manager.h"></A><A HREF="mesh_skin_manager.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mesh_skin_manager.h?hideattic=0&amp;sortby=rev">mesh_skin_manager.h</A>
</td><td>&nbsp;<A HREF="mesh_skin_manager.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize skinning by grouping skin result in a single VBHard
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="meshvp_per_pixel_light.h"></A><A HREF="meshvp_per_pixel_light.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="meshvp_per_pixel_light.h"></A><A HREF="meshvp_per_pixel_light.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="meshvp_per_pixel_light.h?hideattic=0&amp;sortby=rev">meshvp_per_pixel_light.h</A>
</td><td>&nbsp;<A HREF="meshvp_per_pixel_light.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: tangent space support &amp; per pixel lighting
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="mini_col.h"></A><A HREF="mini_col.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="mini_col.h"></A><A HREF="mini_col.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mini_col.h?hideattic=0&amp;sortby=rev">mini_col.h</A>
</td><td>&nbsp;<A HREF="mini_col.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>13 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: 3d headers have moved
The user interface headers are now in nel/include/n...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="motion_blur.h"></A><A HREF="motion_blur.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="motion_blur.h"></A><A HREF="motion_blur.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="motion_blur.h?hideattic=0&amp;sortby=rev">motion_blur.h</A>
</td><td>&nbsp;<A HREF="motion_blur.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>11 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: motion_blur.cpp
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="mrm_level_detail.cpp"></A><A HREF="mrm_level_detail.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="mrm_level_detail.cpp"></A><A HREF="mrm_level_detail.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mrm_level_detail.cpp?hideattic=0&amp;sortby=rev">mrm_level_detail.cpp</A>
</td><td>&nbsp;<A HREF="mrm_level_detail.cpp?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize skins, by removing them from MOT handling. They are handled dire...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="mrm_level_detail.h"></A><A HREF="mrm_level_detail.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="mrm_level_detail.h"></A><A HREF="mrm_level_detail.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="mrm_level_detail.h?hideattic=0&amp;sortby=rev">mrm_level_detail.h</A>
</td><td>&nbsp;<A HREF="mrm_level_detail.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>2 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>FIXED: optimize skins, by removing them from MOT handling. They are handled dire...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="nv_tri_strip_objects.cpp.old"></A><A HREF="nv_tri_strip_objects.cpp.old?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="nv_tri_strip_objects.cpp.old"></A><A HREF="nv_tri_strip_objects.cpp.old?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="nv_tri_strip_objects.cpp.old?hideattic=0&amp;sortby=rev">nv_tri_strip_objects.cpp.old</A>
</td><td>&nbsp;<A HREF="nv_tri_strip_objects.cpp.old?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>8 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>#renamed
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="nv_tri_strip_objects.h.old"></A><A HREF="nv_tri_strip_objects.h.old?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="nv_tri_strip_objects.h.old"></A><A HREF="nv_tri_strip_objects.h.old?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="nv_tri_strip_objects.h.old?hideattic=0&amp;sortby=rev">nv_tri_strip_objects.h.old</A>
</td><td>&nbsp;<A HREF="nv_tri_strip_objects.h.old?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>8 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>#renamed
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="nv_vertex_cache.cpp.old"></A><A HREF="nv_vertex_cache.cpp.old?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="nv_vertex_cache.cpp.old"></A><A HREF="nv_vertex_cache.cpp.old?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="nv_vertex_cache.cpp.old?hideattic=0&amp;sortby=rev">nv_vertex_cache.cpp.old</A>
</td><td>&nbsp;<A HREF="nv_vertex_cache.cpp.old?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>8 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>#remove and renamed nvidia files
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="nv_vertex_cache.h.old"></A><A HREF="nv_vertex_cache.h.old?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="nv_vertex_cache.h.old"></A><A HREF="nv_vertex_cache.h.old?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="nv_vertex_cache.h.old?hideattic=0&amp;sortby=rev">nv_vertex_cache.h.old</A>
</td><td>&nbsp;<A HREF="nv_vertex_cache.h.old?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>8 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>#remove and renamed nvidia files
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="particle_system_manager.h"></A><A HREF="particle_system_manager.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="particle_system_manager.h"></A><A HREF="particle_system_manager.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="particle_system_manager.h?hideattic=0&amp;sortby=rev">particle_system_manager.h</A>
</td><td>&nbsp;<A HREF="particle_system_manager.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: a manager that can force animation of systems that are not parsed during...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="point_light_named.h"></A><A HREF="point_light_named.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="point_light_named.h"></A><A HREF="point_light_named.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="point_light_named.h?hideattic=0&amp;sortby=rev">point_light_named.h</A>
</td><td>&nbsp;<A HREF="point_light_named.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: Dynamic/Static lighting system
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="ps_lod.h"></A><A HREF="ps_lod.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="ps_lod.h"></A><A HREF="ps_lod.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ps_lod.h?hideattic=0&amp;sortby=rev">ps_lod.h</A>
</td><td>&nbsp;<A HREF="ps_lod.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>12 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: an enum for LODs in particle systems
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="ptr_set.h"></A><A HREF="ptr_set.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="ptr_set.h"></A><A HREF="ptr_set.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="ptr_set.h?hideattic=0&amp;sortby=rev">ptr_set.h</A>
</td><td>&nbsp;<A HREF="ptr_set.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>13 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: 3d headers have moved
The user interface headers are now in nel/include/n...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="quad_grid_clip_manager.h"></A><A HREF="quad_grid_clip_manager.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="quad_grid_clip_manager.h"></A><A HREF="quad_grid_clip_manager.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="quad_grid_clip_manager.h?hideattic=0&amp;sortby=rev">quad_grid_clip_manager.h</A>
</td><td>&nbsp;<A HREF="quad_grid_clip_manager.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>11 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: add a CQuadGridClipManager for faster clipping of static objects not with...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="radix_sort.h"></A><A HREF="radix_sort.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="radix_sort.h"></A><A HREF="radix_sort.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="radix_sort.h?hideattic=0&amp;sortby=rev">radix_sort.h</A>
</td><td>&nbsp;<A HREF="radix_sort.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>7 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: CRadixSort class (still not used, but tested)
ADDED: new CVegetable rende...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="shader.h"></A><A HREF="shader.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="shader.h"></A><A HREF="shader.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="shader.h?hideattic=0&amp;sortby=rev">shader.h</A>
</td><td>&nbsp;<A HREF="shader.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>13 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: 3d headers have moved
The user interface headers are now in nel/include/n...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="shape_bank_user.h"></A><A HREF="shape_bank_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="shape_bank_user.h"></A><A HREF="shape_bank_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="shape_bank_user.h?hideattic=0&amp;sortby=rev">shape_bank_user.h</A>
</td><td>&nbsp;<A HREF="shape_bank_user.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>13 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: 3d headers have moved
The user interface headers are now in nel/include/n...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="skeleton_weight.h"></A><A HREF="skeleton_weight.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="skeleton_weight.h"></A><A HREF="skeleton_weight.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="skeleton_weight.h?hideattic=0&amp;sortby=rev">skeleton_weight.h</A>
</td><td>&nbsp;<A HREF="skeleton_weight.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>13 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: 3d headers have moved
The user interface headers are now in nel/include/n...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="std3d.cpp"></A><A HREF="std3d.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="std3d.cpp"></A><A HREF="std3d.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="std3d.cpp?hideattic=0&amp;sortby=rev">std3d.cpp</A>
</td><td>&nbsp;<A HREF="std3d.cpp?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="std3d.h"></A><A HREF="std3d.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="std3d.h"></A><A HREF="std3d.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="std3d.h?hideattic=0&amp;sortby=rev">std3d.h</A>
</td><td>&nbsp;<A HREF="std3d.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;besson</td><td>&nbsp; <font size=-1>ADDED: std3d.h for compiler acceleration
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="stripifier.h"></A><A HREF="stripifier.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="stripifier.h"></A><A HREF="stripifier.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="stripifier.h?hideattic=0&amp;sortby=rev">stripifier.h</A>
</td><td>&nbsp;<A HREF="stripifier.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>9 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: optimisation: reorder triangles for better vertex-cache use.
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="tangent_space_build.cpp"></A><A HREF="tangent_space_build.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="tangent_space_build.cpp"></A><A HREF="tangent_space_build.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="tangent_space_build.cpp?hideattic=0&amp;sortby=rev">tangent_space_build.cpp</A>
</td><td>&nbsp;<A HREF="tangent_space_build.cpp?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: this can add tangent space vector to a mesh
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="tangent_space_build.h"></A><A HREF="tangent_space_build.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="tangent_space_build.h"></A><A HREF="tangent_space_build.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="tangent_space_build.h?hideattic=0&amp;sortby=rev">tangent_space_build.h</A>
</td><td>&nbsp;<A HREF="tangent_space_build.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>4 months</i></td><td>&nbsp;vizerie</td><td>&nbsp; <font size=-1>#ADDED: this can add tangent space vector to a mesh
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="tess_face_priority_list.h"></A><A HREF="tess_face_priority_list.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="tess_face_priority_list.h"></A><A HREF="tess_face_priority_list.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="tess_face_priority_list.h?hideattic=0&amp;sortby=rev">tess_face_priority_list.h</A>
</td><td>&nbsp;<A HREF="tess_face_priority_list.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>9 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: tess face priority list
FIXED: remove refine period
BUGFIX: MaxNearLimit ...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="tile_far_bank.h"></A><A HREF="tile_far_bank.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="tile_far_bank.h"></A><A HREF="tile_far_bank.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="tile_far_bank.h?hideattic=0&amp;sortby=rev">tile_far_bank.h</A>
</td><td>&nbsp;<A HREF="tile_far_bank.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>13 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: 3d headers have moved
The user interface headers are now in nel/include/n...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="tile_light_influence.h"></A><A HREF="tile_light_influence.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="tile_light_influence.h"></A><A HREF="tile_light_influence.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="tile_light_influence.h?hideattic=0&amp;sortby=rev">tile_light_influence.h</A>
</td><td>&nbsp;<A HREF="tile_light_influence.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>5 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: Dynamic/Static lighting system
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="tile_lumel.h"></A><A HREF="tile_lumel.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="tile_lumel.h"></A><A HREF="tile_lumel.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="tile_lumel.h?hideattic=0&amp;sortby=rev">tile_lumel.h</A>
</td><td>&nbsp;<A HREF="tile_lumel.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>13 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: 3d headers have moved
The user interface headers are now in nel/include/n...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="tile_noise_map.h"></A><A HREF="tile_noise_map.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="tile_noise_map.h"></A><A HREF="tile_noise_map.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="tile_noise_map.h?hideattic=0&amp;sortby=rev">tile_noise_map.h</A>
</td><td>&nbsp;<A HREF="tile_noise_map.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>12 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: Noise Geometry Management.
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="track_sampled_common.cpp"></A><A HREF="track_sampled_common.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="track_sampled_common.cpp"></A><A HREF="track_sampled_common.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="track_sampled_common.cpp?hideattic=0&amp;sortby=rev">track_sampled_common.cpp</A>
</td><td>&nbsp;<A HREF="track_sampled_common.cpp?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>7 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: CTrackSampledVector
FIXED: factorize CTrackSampledQuat and CTrackSampledV...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="track_sampled_common.h"></A><A HREF="track_sampled_common.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="track_sampled_common.h"></A><A HREF="track_sampled_common.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="track_sampled_common.h?hideattic=0&amp;sortby=rev">track_sampled_common.h</A>
</td><td>&nbsp;<A HREF="track_sampled_common.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>7 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: CTrackSampledVector
FIXED: factorize CTrackSampledQuat and CTrackSampledV...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="track_sampled_vector.cpp"></A><A HREF="track_sampled_vector.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="track_sampled_vector.cpp"></A><A HREF="track_sampled_vector.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="track_sampled_vector.cpp?hideattic=0&amp;sortby=rev">track_sampled_vector.cpp</A>
</td><td>&nbsp;<A HREF="track_sampled_vector.cpp?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>7 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: CTrackSampledVector
FIXED: factorize CTrackSampledQuat and CTrackSampledV...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="track_sampled_vector.h"></A><A HREF="track_sampled_vector.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="track_sampled_vector.h"></A><A HREF="track_sampled_vector.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="track_sampled_vector.h?hideattic=0&amp;sortby=rev">track_sampled_vector.h</A>
</td><td>&nbsp;<A HREF="track_sampled_vector.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>7 weeks</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: CTrackSampledVector
FIXED: factorize CTrackSampledQuat and CTrackSampledV...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="transformable_user.h"></A><A HREF="transformable_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="transformable_user.h"></A><A HREF="transformable_user.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="transformable_user.h?hideattic=0&amp;sortby=rev">transformable_user.h</A>
</td><td>&nbsp;<A HREF="transformable_user.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>13 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: 3d headers have moved
The user interface headers are now in nel/include/n...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="triangle.cpp"></A><A HREF="Attic/triangle.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="triangle.cpp"></A><A HREF="Attic/triangle.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="Attic/triangle.cpp?hideattic=0&amp;sortby=rev">triangle.cpp</A>
(in the Attic)&nbsp;<a href="./?sortby=rev#dirlist">[Hide]</a></td><td>&nbsp;<A HREF="Attic/triangle.cpp?rev=1.4&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.4</b></A></td><td>&nbsp; <i>16 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>3D Game Interface. moved to MISC
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="triangle_ext.cpp"></A><A HREF="Attic/triangle_ext.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="triangle_ext.cpp"></A><A HREF="Attic/triangle_ext.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="Attic/triangle_ext.cpp?hideattic=0&amp;sortby=rev">triangle_ext.cpp</A>
(in the Attic)&nbsp;<a href="./?sortby=rev#dirlist">[Hide]</a></td><td>&nbsp;<A HREF="Attic/triangle_ext.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>16 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>3D Game Interface. moved to MISC
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="uv.cpp"></A><A HREF="Attic/uv.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="uv.cpp"></A><A HREF="Attic/uv.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="Attic/uv.cpp?hideattic=0&amp;sortby=rev">uv.cpp</A>
(in the Attic)&nbsp;<a href="./?sortby=rev#dirlist">[Hide]</a></td><td>&nbsp;<A HREF="Attic/uv.cpp?rev=1.2&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.2</b></A></td><td>&nbsp; <i>16 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>3D Game Interface. moved to MISC
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="vegetable_quadrant.h"></A><A HREF="vegetable_quadrant.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="vegetable_quadrant.h"></A><A HREF="vegetable_quadrant.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="vegetable_quadrant.h?hideattic=0&amp;sortby=rev">vegetable_quadrant.h</A>
</td><td>&nbsp;<A HREF="vegetable_quadrant.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>7 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: CRadixSort class (still not used, but tested)
ADDED: new CVegetable rende...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="vegetable_uv8.cpp"></A><A HREF="vegetable_uv8.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="vegetable_uv8.cpp"></A><A HREF="vegetable_uv8.cpp?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="vegetable_uv8.cpp?hideattic=0&amp;sortby=rev">vegetable_uv8.cpp</A>
</td><td>&nbsp;<A HREF="vegetable_uv8.cpp?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: Dynamic Lighting for Vegetable
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="vegetable_uv8.h"></A><A HREF="vegetable_uv8.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="vegetable_uv8.h"></A><A HREF="vegetable_uv8.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="vegetable_uv8.h?hideattic=0&amp;sortby=rev">vegetable_uv8.h</A>
</td><td>&nbsp;<A HREF="vegetable_uv8.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>3 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: Dynamic Lighting for Vegetable
</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="zone_corner_smoother.h"></A><A HREF="zone_corner_smoother.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="zone_corner_smoother.h"></A><A HREF="zone_corner_smoother.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="zone_corner_smoother.h?hideattic=0&amp;sortby=rev">zone_corner_smoother.h</A>
</td><td>&nbsp;<A HREF="zone_corner_smoother.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>11 months</i></td><td>&nbsp;berenguier</td><td>&nbsp; <font size=-1>ADDED: new landscape with noise
</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="zone_search.h"></A><A HREF="zone_search.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="zone_search.h"></A><A HREF="zone_search.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="zone_search.h?hideattic=0&amp;sortby=rev">zone_search.h</A>
</td><td>&nbsp;<A HREF="zone_search.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>13 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: 3d headers have moved
The user interface headers are now in nel/include/n...</font></td></tr>
-<tr bgcolor="#cccccc"><td><A NAME="zone_smoother.h"></A><A HREF="zone_smoother.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#cccccc"><td><A NAME="zone_smoother.h"></A><A HREF="zone_smoother.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="zone_smoother.h?hideattic=0&amp;sortby=rev">zone_smoother.h</A>
</td><td>&nbsp;<A HREF="zone_smoother.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>13 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: 3d headers have moved
The user interface headers are now in nel/include/n...</font></td></tr>
-<tr bgcolor="#dddddd"><td><A NAME="zone_tgt_smoother.h"></A><A HREF="zone_tgt_smoother.h?hideattic=0&amp;sortby=rev"><IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
+<tr bgcolor="#dddddd"><td><A NAME="zone_tgt_smoother.h"></A><A HREF="zone_tgt_smoother.h?hideattic=0&amp;sortby=rev"><IMG SRC="/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></A>
<A HREF="zone_tgt_smoother.h?hideattic=0&amp;sortby=rev">zone_tgt_smoother.h</A>
</td><td>&nbsp;<A HREF="zone_tgt_smoother.h?rev=1.1&amp;content-type=text/x-cvsweb-markup&amp;hideattic=0&amp;sortby=rev"><b>1.1</b></A></td><td>&nbsp; <i>13 months</i></td><td>&nbsp;corvazier</td><td>&nbsp; <font size=-1>FIXED: 3d headers have moved
The user interface headers are now in nel/include/n...</font></td></tr>
@@ -2295,7 +2295,7 @@ Show only files with tag:
<!-- footer -->
<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
</TD>
-<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
+<TD WIDTH=15><IMG SRC=/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
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