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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /cvs/cvsweb.cgi/code/nel/samples/pacs/object.cpp?rev=1.2&content-type=text/x-cvsweb-markup&sortby=date/index.html | |
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Initial commit
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diff --git a/cvs/cvsweb.cgi/code/nel/samples/pacs/object.cpp?rev=1.2&content-type=text/x-cvsweb-markup&sortby=date/index.html b/cvs/cvsweb.cgi/code/nel/samples/pacs/object.cpp?rev=1.2&content-type=text/x-cvsweb-markup&sortby=date/index.html new file mode 100644 index 00000000..68c678e0 --- /dev/null +++ b/cvs/cvsweb.cgi/code/nel/samples/pacs/object.cpp?rev=1.2&content-type=text/x-cvsweb-markup&sortby=date/index.html @@ -0,0 +1,229 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><HTML> +<HEAD><style> A { color:black }</style> +<!-- hennerik CVSweb $Revision: 1.93 $ --> +<TITLE>code/nel/samples/pacs/object.cpp - view - 1.2</TITLE></HEAD> +<BODY BGCOLOR="#eeeeee"> +<table width="100%" border=0 cellspacing=0 cellpadding=1 bgcolor="#aaaaaa"><tr valign=bottom><td><a href="object.cpp?sortby=date"><IMG SRC="http://www.nevrax.org/inc/img/picto-up.gif" ALT="[BACK]" BORDER="0" WIDTH="14" HEIGHT="13"></a> <b>Return to <A HREF="object.cpp?sortby=date">object.cpp</A> + CVS log</b> <IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></td><td align=right><IMG SRC="http://www.nevrax.org/inc/img/picto-dir.gif" ALT="[DIR]" BORDER="0" WIDTH="15" HEIGHT="13"> <b>Up to <a href="/cvs/cvsweb.cgi/?sortby=date">Nevrax</a> / <a href="/cvs/cvsweb.cgi/code/?sortby=date">code</a> / <a href="/cvs/cvsweb.cgi/code/nel/?sortby=date">nel</a> / <a href="/cvs/cvsweb.cgi/code/nel/samples/?sortby=date">samples</a> / <a href="/cvs/cvsweb.cgi/code/nel/samples/pacs/?sortby=date">pacs</a></b></td></tr></table><HR noshade><table width="100%"><tr><td bgcolor="#ffffff">File: <a href="/cvs/cvsweb.cgi/?sortby=date">Nevrax</a> / <a href="/cvs/cvsweb.cgi/code/?sortby=date">code</a> / <a href="/cvs/cvsweb.cgi/code/nel/?sortby=date">nel</a> / <a href="/cvs/cvsweb.cgi/code/nel/samples/?sortby=date">samples</a> / <a href="/cvs/cvsweb.cgi/code/nel/samples/pacs/?sortby=date">pacs</a> / <a href="/cvs/cvsweb.cgi/code/nel/samples/pacs/object.cpp?sortby=date">object.cpp</a> (<A HREF="/cvs/cvsweb.cgi/~checkout~/code/nel/samples/pacs/object.cpp?rev=1.2&sortby=date" target="cvs_checkout" onClick="window.open('/cvs/cvsweb.cgi/~checkout~/code/nel/samples/pacs/object.cpp?rev=1.2','cvs_checkout','resizeable,scrollbars');"><b>download</b></A>)<BR> +Revision <B>1.2</B>, <i>Wed Feb 20 18:07:14 2002 UTC</i> (5 months ago) by <i>lecroart</i> +<BR>Branch: <b>MAIN</b> +<BR>CVS Tags: <b>georges_v2, HEAD</b><BR>Changes since <b>1.1: +2 -2 + lines</b><PRE> +#FIXED: doxygen warning +</PRE> +</td></tr></table><HR noshade><PRE>/** \file net_layer5/object.cpp + * Objects for the sample. Link between 3d instance and collision primitives. + * + * $Id: object.cpp,v 1.2 2002/02/20 18:07:14 lecroart Exp $ + */ + +/* Copyright, 2001 Nevrax Ltd. + * + * This file is part of NEVRAX NEL. + * NEVRAX NEL is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + + * NEVRAX NEL is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with NEVRAX NEL; see the file COPYING. If not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, + * MA 02111-1307, USA. + */ + +#include "object.h" + +// Pacs includes +#include <nel/pacs/u_move_container.h> +#include <nel/pacs/u_move_primitive.h> + +// 3d includes +#include <nel/3d/u_scene.h> +#include <nel/3d/u_instance.h> + +// Misc includes +#include <nel/misc/vectord.h> + +#define BRAKE_FORCE (-0.1) // (m.s-2) +#define GRAVITY_FORCE (-15.0) +#define SHOCK_ABSORB (1.0) // + +using namespace NL3D; +using namespace NLNET; +using namespace NLMISC; +using namespace NLPACS; + +// *************************************************************************** + +CObjectDyn::CObjectDyn (double width, double depth, double height, double orientation, const CVectorD& pos, + const CVectorD& speed, bool obstacle, UMoveContainer &container, UScene &scene, + UMovePrimitive::TReaction reaction, uint8 worldImage, uint8 nbImage, uint8 insertWorldImage) +{ + // Create a box instance + _Instance = scene.createInstance ("rectangle.shape"); + nlassert (_Instance); + + // Setup the instance + _Instance->setScale (CVectorD (width, depth, height)); + _Instance->setRotQuat (CQuat (CVectorD (0, 0, 1), (float)orientation)); + + // Create a collision volume + _MovePrimitive = container.addCollisionablePrimitive (worldImage, nbImage); + _MovePrimitive->insertInWorldImage (insertWorldImage); + + // Setup the collision primitive + _MovePrimitive->setPrimitiveType (UMovePrimitive::_2DOrientedBox); + _MovePrimitive->setHeight ((float)height); + _MovePrimitive->setOrientation (orientation, insertWorldImage); + _MovePrimitive->setSize ((float)width, (float)depth); + + // This primitive is an obstacle (it blocks others) + _MovePrimitive->setObstacle (obstacle); + + // Setup reaction type + _MovePrimitive->setReactionType (reaction); + + // Setup absorption value + _MovePrimitive->setAbsorbtion (0.9f); + + // Setup user data + _MovePrimitive->UserData=(uint)this; + + // Setup trigger type + _MovePrimitive->setTriggerType (UMovePrimitive::EnterTrigger); + + // Set pos and speed + setPos (pos); + setSpeed (speed); + + _MovePrimitive->setGlobalPosition (pos, insertWorldImage); +} + +// *************************************************************************** + +CObjectDyn::CObjectDyn (double diameter, double height, const CVectorD& pos, const CVectorD& speed, + bool obstacle, UMoveContainer &container, UScene &scene, UMovePrimitive::TReaction reaction, + uint8 worldImage, uint8 nbImage, uint8 insertWorldImage) +{ + // Create a box instance + _Instance = scene.createInstance ("cylinder.shape"); + nlassert (_Instance); + + // Setup the instance + _Instance->setScale (CVectorD (diameter, diameter, height)); + + // Create a collision volume + _MovePrimitive = container.addCollisionablePrimitive (worldImage, nbImage); + _MovePrimitive->insertInWorldImage (insertWorldImage); + + // Setup the primitive + _MovePrimitive->setPrimitiveType (UMovePrimitive::_2DOrientedCylinder); + _MovePrimitive->setHeight ((float)height); + _MovePrimitive->setRadius ((float)diameter/2.f); + + // This primitive is an obstacle (it blocks others) + _MovePrimitive->setObstacle (true); + + // Setup reaction type + _MovePrimitive->setReactionType (reaction); + + // Setup reaction type + _MovePrimitive->setAbsorbtion (0.9f); + + // Setup user data + _MovePrimitive->UserData=(uint)this; + + // Setup trigger type + _MovePrimitive->setTriggerType (UMovePrimitive::EnterTrigger); + + // Set pos and speed + setPos (pos); + setSpeed (speed); + _MovePrimitive->setGlobalPosition (pos, insertWorldImage); +} + +// *************************************************************************** + +void CObjectDyn::tryMove (double deltaTime, UMoveContainer &container, uint8 worldImage) +{ + // New speed + if ( (_MovePrimitive->getSpeed(worldImage).norm()>0.f) || _Speed.norm()>0.f ) + { + // Brake + CVectorD newSpeed=_Speed; + newSpeed.normalize(); + newSpeed*=BRAKE_FORCE*deltaTime; + newSpeed+=_Speed; + + // Stop ? + if (_Speed*newSpeed<=0) + newSpeed=CVectorD (0,0,0); + + // Set speed + setSpeed (newSpeed); + + // Try this move + _MovePrimitive->move (_Speed, worldImage); + _TryMove=true; + } + else + _TryMove=false; + +} + +// *************************************************************************** + +void CObjectDyn::doMove (double deltaTime, uint8 worldImage) +{ + // New speed + setSpeed (_MovePrimitive->getSpeed(worldImage)); + + // New position + setPos (_MovePrimitive->getFinalPosition (worldImage)); +} + +// *************************************************************************** + +void CObjectDyn::setPos (const CVectorD& pos) +{ + _Position=pos; + if (_Instance) + _Instance->setPos (pos); +} + +// *************************************************************************** + +void CObjectDyn::setGlobalPos (UGlobalPosition& gpos, CVectorD& pos, uint8 worldimage) +{ + // Place the primitive the first time + _MovePrimitive->setGlobalPosition (gpos, worldimage); + setPos (pos); +} + +// *************************************************************************** + +void CObjectDyn::setSpeed (const CVectorD& speed) +{ + _Speed=speed; +} + +// *************************************************************************** + +void CObjectDyn::remove (NLPACS::UMoveContainer &container, UScene &scene) +{ + // Remove from container + container.removePrimitive (_MovePrimitive); + + // Remove instance + if (_Instance) + scene.deleteInstance (_Instance); +} + +// *************************************************************************** + +</PRE>
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