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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+Revision <B>1.2</B>, <i>Mon Dec 4 17:58:09 2000 UTC</i> (19 months, 3 weeks ago) by <i>coutelas</i>
+<BR>Branch: <b>MAIN</b>
+<BR>Changes since <b>1.1: +75 -65
+ lines</b><PRE>
+no message
+</PRE>
+</td></tr></table><HR noshade><PRE>/** \file move_listener.h
+ * &lt;File description&gt;
+ *
+ * $Id: move_listener.h,v 1.2 2000/12/04 17:58:09 coutelas Exp $
+ */
+
+/* Copyright, 2000 Nevrax Ltd.
+ *
+ * This file is part of NEVRAX NEL.
+ * NEVRAX NEL is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+
+ * NEVRAX NEL is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with NEVRAX NEL; see the file COPYING. If not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+ * MA 02111-1307, USA.
+ */
+
+#ifndef NL_MOVE_LISTENER_H
+#define NL_MOVE_LISTENER_H
+
+#include &quot;nel/misc/types_nl.h&quot;
+#include &quot;nel/misc/event_listener.h&quot;
+#include &quot;nel/misc/matrix.h&quot;
+#include &quot;nel/3d/viewport.h&quot;
+#include &quot;nel/3d/scene.h&quot;
+#include &quot;nel/3d/camera.h&quot;
+
+
+
+namespace NL3D
+{
+
+
+/**
+ * CMoveListener is a listener that handle a 3d matrix with mouse events.
+ * \author Stephane Coutelas
+ * \author Nevrax France
+ * \date 2000
+ */
+class CMoveListener : public NLMISC::IEventListener
+{
+public:
+ &nbsp; &nbsp; &nbsp; &nbsp;
+ &nbsp; &nbsp; &nbsp; &nbsp;/**
+ &nbsp; &nbsp; &nbsp; &nbsp; * TMoveMode.
+ &nbsp; &nbsp; &nbsp; &nbsp; * moving modes
+ &nbsp; &nbsp; &nbsp; &nbsp; */
+ &nbsp; &nbsp; &nbsp; &nbsp;enum TMoveMode
+ &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;WALK,
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;FREE
+ &nbsp; &nbsp; &nbsp; &nbsp;};
+ &nbsp; &nbsp; &nbsp; &nbsp;
+ &nbsp; &nbsp; &nbsp; &nbsp;/**
+ &nbsp; &nbsp; &nbsp; &nbsp; * Constructor.
+ &nbsp; &nbsp; &nbsp; &nbsp; * You should call init then.
+ &nbsp; &nbsp; &nbsp; &nbsp; */
+ &nbsp; &nbsp; &nbsp; &nbsp;CMoveListener();
+
+
+ &nbsp; &nbsp; &nbsp; &nbsp;/**
+ &nbsp; &nbsp; &nbsp; &nbsp; * Constructor.
+ &nbsp; &nbsp; &nbsp; &nbsp; * You should call init then.
+ &nbsp; &nbsp; &nbsp; &nbsp; * \param scene the scene
+ &nbsp; &nbsp; &nbsp; &nbsp; * \param w screen width in pixels
+ &nbsp; &nbsp; &nbsp; &nbsp; * \param h screen height in pixels
+ &nbsp; &nbsp; &nbsp; &nbsp; * \param camera the camera
+ &nbsp; &nbsp; &nbsp; &nbsp; */
+ &nbsp; &nbsp; &nbsp; &nbsp;void init(CScene * scene, uint w, uint h, const class CCamera&amp; camera)
+ &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;_Scene = scene;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;_Width = w;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;_Height = h;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;_Viewport = scene-&gt;getViewport();
+
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;float dummy;
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;_ViewMatrix = camera.getMatrix ();
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;camera.getFrustum (_Left, _Right, _Bottom, _Top, _Depth, dummy);
+ &nbsp; &nbsp; &nbsp; &nbsp;}
+
+ &nbsp; &nbsp; &nbsp; &nbsp;/**
+ &nbsp; &nbsp; &nbsp; &nbsp; * Set the moving mode
+ &nbsp; &nbsp; &nbsp; &nbsp; * \param m the moving mode
+ &nbsp; &nbsp; &nbsp; &nbsp; */
+ &nbsp; &nbsp; &nbsp; &nbsp;void setMode(TMoveMode m)
+ &nbsp; &nbsp; &nbsp; &nbsp;{
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;_Mode = m;
+ &nbsp; &nbsp; &nbsp; &nbsp;}
+
+ &nbsp; &nbsp; &nbsp; &nbsp;/**
+ &nbsp; &nbsp; * Register the listener to the server.
+ &nbsp; &nbsp; &nbsp; &nbsp; */
+ &nbsp; &nbsp; &nbsp; &nbsp;void addToServer (NLMISC::CEventServer&amp; server);
+
+ &nbsp; &nbsp; &nbsp; &nbsp;/**
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;* Unregister the listener to the server.
+ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;*/
+ &nbsp; &nbsp; &nbsp; &nbsp;void removeFromServer (NLMISC::CEventServer&amp; server);
+ &nbsp; &nbsp; &nbsp; &nbsp;
+
+private:
+
+ &nbsp; &nbsp; &nbsp; &nbsp;/// Internal use
+ &nbsp; &nbsp; &nbsp; &nbsp;virtual void operator()(const NLMISC::CEvent&amp; event);
+
+ &nbsp; &nbsp; &nbsp; &nbsp;/// moving mode
+ &nbsp; &nbsp; &nbsp; &nbsp;TMoveMode _Mode;
+ &nbsp; &nbsp; &nbsp; &nbsp;
+ &nbsp; &nbsp; &nbsp; &nbsp;/// view matrix
+ &nbsp; &nbsp; &nbsp; &nbsp;NLMISC::CMatrix _ViewMatrix;
+
+ &nbsp; &nbsp; &nbsp; &nbsp;/// viewport
+ &nbsp; &nbsp; &nbsp; &nbsp;NL3D::CViewport &nbsp; &nbsp; &nbsp; &nbsp;_Viewport;
+ &nbsp; &nbsp; &nbsp; &nbsp;
+ &nbsp; &nbsp; &nbsp; &nbsp;/// true if previous mouse move event was re-centering cursor
+ &nbsp; &nbsp; &nbsp; &nbsp;bool _CursorReset;
+
+ &nbsp; &nbsp; &nbsp; &nbsp;CScene * _Scene;
+ &nbsp; &nbsp; &nbsp; &nbsp;
+ &nbsp; &nbsp; &nbsp; &nbsp;/// screen width
+ &nbsp; &nbsp; &nbsp; &nbsp;uint _Width;
+
+ &nbsp; &nbsp; &nbsp; &nbsp;/// screen height
+ &nbsp; &nbsp; &nbsp; &nbsp;uint _Height;
+
+ &nbsp; &nbsp; &nbsp; &nbsp;///frustum parameters
+ &nbsp; &nbsp; &nbsp; &nbsp;float _Top;
+ &nbsp; &nbsp; &nbsp; &nbsp;float _Bottom;
+ &nbsp; &nbsp; &nbsp; &nbsp;float _Left;
+ &nbsp; &nbsp; &nbsp; &nbsp;float _Right;
+ &nbsp; &nbsp; &nbsp; &nbsp;float _Depth;
+ &nbsp; &nbsp; &nbsp; &nbsp;
+ &nbsp; &nbsp; &nbsp; &nbsp;/// current position
+ &nbsp; &nbsp; &nbsp; &nbsp;CVector _Pos;
+
+ &nbsp; &nbsp; &nbsp; &nbsp;///current rotation z angle
+ &nbsp; &nbsp; &nbsp; &nbsp;float _RotZ;
+
+ &nbsp; &nbsp; &nbsp; &nbsp;///current rotation x angle
+ &nbsp; &nbsp; &nbsp; &nbsp;float _RotX;
+ &nbsp; &nbsp; &nbsp; &nbsp;
+ &nbsp; &nbsp; &nbsp; &nbsp;/// step for translation
+ &nbsp; &nbsp; &nbsp; &nbsp;static const float _StepTrans;
+
+ &nbsp; &nbsp; &nbsp; &nbsp;/// step for rotation
+ &nbsp; &nbsp; &nbsp; &nbsp;static const float _StepRot;
+
+}; // NL3D
+
+}
+
+#endif // NL_MOVE_LISTENER_H
+
+/* End of move_listener.h */
+</PRE> \ No newline at end of file