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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
commit0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch)
tree2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /cvs/cvsweb.cgi/code/client/Attic/client.cpp.diff?r1=1.9&r2=1.10&hideattic=0&sortby=date
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diff --git a/cvs/cvsweb.cgi/code/client/Attic/client.cpp.diff?r1=1.9&r2=1.10&hideattic=0&sortby=date b/cvs/cvsweb.cgi/code/client/Attic/client.cpp.diff?r1=1.9&r2=1.10&hideattic=0&sortby=date
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+<table width="100%" border=0 cellspacing=0 cellpadding=1 bgcolor="#aaaaaa"><tr valign=bottom><td><a href="/cvs/cvsweb.cgi/code/client/Attic/client.cpp?hideattic=0&amp;sortby=date"><IMG SRC="http://www.nevrax.org/inc/img/picto-up.gif" ALT="[BACK]" BORDER="0" WIDTH="14" HEIGHT="13"></a> <b>Return to <A HREF="/cvs/cvsweb.cgi/code/client/Attic/client.cpp?hideattic=0&amp;sortby=date">client.cpp</A>
+ CVS log</b> <IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></td><td align=right><IMG SRC="http://www.nevrax.org/inc/img/picto-dir.gif" ALT="[DIR]" BORDER="0" WIDTH="15" HEIGHT="13"> <b>Up to <a href="/cvs/cvsweb.cgi/?hideattic=0&amp;sortby=date">Nevrax</a> / <a href="/cvs/cvsweb.cgi/code/?hideattic=0&amp;sortby=date">code</a> / <a href="/cvs/cvsweb.cgi/code/client/?hideattic=0&amp;sortby=date">client</a></b></td></tr></table><h3 align=center>Diff for /code/client/Attic/client.cpp between version 1.9 and 1.10</h3>
+<table border=0 cellspacing=0 cellpadding=0 width="100%">
+<tr bgcolor="#ffffff">
+<th width="50%" valign=TOP>version 1.9, 2000/11/28 13:21:23</th>
+<th width="50%" valign=TOP>version 1.10, 2000/12/04 10:47:15</th>
+<tr bgcolor="#dddddd"><td width="50%"><table width="100%" border=1 cellpadding=5><tr><td><b>Line 32</b>&nbsp;<font size=-1></font></td></tr></table></td><td width="50%"><table width="100%" border=1 cellpadding=5><tr><td><b>Line 32</b>&nbsp;<font size=-1></font></td></tr></table></td>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp;#include &quot;nel/net/unitime.h&quot;</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp;#include &quot;nel/net/unitime.h&quot;</font></td></tr>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp;</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp;#include &quot;nel/3d/driver.h&quot;</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp;#include &quot;nel/3d/driver.h&quot;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;#include &quot;nel/3d/camera.h&quot;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;#include &quot;nel/3d/landscape_model.h&quot;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;#include &quot;nel/3d/landscape.h&quot;</font></td></tr>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp;</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;#include &quot;move_listener.h&quot;</font></td></tr>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp;#include &quot;language_interface.h&quot;</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp;#include &quot;language_interface.h&quot;</font></td></tr>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp;#include &quot;login_interface.h&quot;</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp;#include &quot;login_interface.h&quot;</font></td></tr>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp;#include &quot;shards_list_interface.h&quot;</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp;#include &quot;shards_list_interface.h&quot;</font></td></tr>
+<tr bgcolor="#dddddd"><td width="50%"><table width="100%" border=1 cellpadding=5><tr><td><b>Line 52</b>&nbsp;<font size=-1></font></td></tr></table></td><td width="50%"><table width="100%" border=1 cellpadding=5><tr><td><b>Line 56</b>&nbsp;<font size=-1></font></td></tr></table></td>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp;#endif</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp;#endif</font></td></tr>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp;</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp;</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;CEventListenerAsync asyncListener;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;CMoveListener moveListener;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp;/**</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp;/**</font></td></tr>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp; * &nbsp; &nbsp; &nbsp;login</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp; * &nbsp; &nbsp; &nbsp;login</font></td></tr>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp; */</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp; */</font></td></tr>
+<tr bgcolor="#dddddd"><td width="50%"><table width="100%" border=1 cellpadding=5><tr><td><b>Line 91</b>&nbsp;<font size=-1></font></td></tr></table></td><td width="50%"><table width="100%" border=1 cellpadding=5><tr><td><b>Line 99</b>&nbsp;<font size=-1></font></td></tr></table></td>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp;}</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp;}</font></td></tr>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp;</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp;</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;/**</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; * &nbsp; &nbsp; &nbsp;zoneMainProc</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; */</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;void zoneMainProc(CScene * scene)</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;{</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;/*</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;static CVector cameraRot(CVector::Null);</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;static CVector cameraPos(0,-20,0);</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;static uint32 framesCount;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// time mgt.</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;static float t0= (sint64)CTime::getLocalTime()*0.001f;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;static float t1;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;t1= (sint64)CTime::getLocalTime()*0.001f;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;float &nbsp; &nbsp; &nbsp; &nbsp;dt= t1-t0;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;dt= 0.02f;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Speed</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;const uint8 nspeed = 5;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;static float speedBuf[nspeed]= { 1.66f, // 6km/h</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 3.33f, // 12km/h</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 8.33f, // 30km/h</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 40.0f, // 144km/h</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 200.0f // 700km/h</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;};</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;static uint8 idSpeed = 2;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;float speed = speedBuf[idSpeed];</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if(asyncListener.isKeyPush(KeyS))//getPressKeyState(KeyS))</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;idSpeed++;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;idSpeed %= nspeed;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;speed = speedBuf[idSpeed];</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Rotation</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;float rotSpeed = 80*(float)Pi/180;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if(asyncListener.isKeyPush(KeyLEFT)) &nbsp; &nbsp; &nbsp; &nbsp;cameraRot.z += rotSpeed*dt;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if(asyncListener.isKeyPush(KeyRIGHT)) &nbsp; &nbsp; &nbsp; &nbsp;cameraRot.z -= rotSpeed*dt;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if(asyncListener.isKeyPush(KeyHOME)) &nbsp; &nbsp; &nbsp; &nbsp;cameraRot.x += rotSpeed*dt;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if(asyncListener.isKeyPush(KeyEND)) &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;cameraRot.x -= rotSpeed*dt;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Move</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CVector &nbsp; &nbsp; &nbsp; &nbsp;dir(0,speed*dt,0);</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CMatrix &nbsp; &nbsp; &nbsp; &nbsp;mat;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;mat.identity();</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;mat.rotateZ(cameraRot.z);</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;mat.rotateX(cameraRot.x);</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;dir= mat.mulVector(dir);</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if(asyncListener.isKeyPush(KeyUP)) &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;cameraPos += dir;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if(asyncListener.isKeyPush(KeyDOWN)) &nbsp; &nbsp; &nbsp; &nbsp;cameraPos -= dir;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if(asyncListener.isKeyPush(KeyA)) &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;cameraPos.z += speed*dt;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if(asyncListener.isKeyPush(KeyQ)) &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;cameraPos.z -= speed*dt;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if(asyncListener.isKeyPush(KeyR)) &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;cameraPos.set(0,0,0);</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;cameraRot.set(0,0,0);</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Straff</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;float straff = 0;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if(asyncListener.isKeyPush(KeyW)) &nbsp; &nbsp; &nbsp; &nbsp;straff = -speed*dt;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if(asyncListener.isKeyPush(KeyX)) &nbsp; &nbsp; &nbsp; &nbsp;straff = speed*dt;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if(straff)</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CMatrix &nbsp; &nbsp; &nbsp; &nbsp;m;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;m.identity();</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;m.rotateZ(cameraRot.z);</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;m.rotateX(cameraRot.x);</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;cameraPos += m*CVector(straff,0,0);</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Camera</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CMatrix cam;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;cam.identity();</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;cam.setRot(cameraRot, CMatrix::ZXY);</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;cam.setPos(cameraPos);</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CSceneUt::Camera-&gt;setMatrix(cam);</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;*/</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;//scene-&gt;getDriver()-&gt;setupViewMatrix(moveListener.getViewMatrix());</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CSceneUt::Camera-&gt;setMatrix(moveListener.getViewMatrix());</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Render.</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;scene-&gt;clearBuffers(CRGBA(255,251,240));</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;scene-&gt;render();</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;scene-&gt;swapBuffers();</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;//t0 = t1;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;//framesCount++;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;}</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;/**</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; * displayZone</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; */</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;void displayZone(CScene * scene, const char * zonePath)</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;{</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Positioning camera</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CMatrix &nbsp; &nbsp; &nbsp; &nbsp;camera;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;camera.identity();</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;camera.setPos(CVector(0,-20,0));</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CSceneUt::Camera-&gt;setMatrix(camera);</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Create a Landscape</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CLandscapeModel &nbsp; &nbsp; &nbsp; &nbsp;* land;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;land = (CLandscapeModel*)scene-&gt;createModel(LandscapeModelId);</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;land-&gt;Landscape = new CLandscape();</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;land-&gt;Landscape-&gt;init();</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Build a zone.</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CZone zone;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CIFile file(zonePath);</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;zone.serial(file);</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;file.close();</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Add it to landscape.</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;land-&gt;Landscape-&gt;addZone(zone);</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Init TileBank.</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CIFile bankFile(&quot;C:/Windows/bureau/tileset/bank.bank&quot;);</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;land-&gt;Landscape-&gt;TileBank.serial(bankFile);</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Events management</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CEventServer server;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;server.addEmitter(scene-&gt;getDriver()-&gt;getEventEmitter());</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;asyncListener.addToServer(server);</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;moveListener.setWithCamera(*CSceneUt::Camera);</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;moveListener.setViewport(scene-&gt;getViewport());</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;moveListener.addToServer(server);</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;do</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;server.pump();</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;zoneMainProc(scene);</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;while(!asyncListener.isKeyPush(KeyESCAPE));</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;asyncListener.removeFromServer(server);</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;moveListener.removeFromServer(server);</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;}</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp;enum TState</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp;enum TState</font></td></tr>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp;{</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp;{</font></td></tr>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LANGUAGE,</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LANGUAGE,</font></td></tr>
+<tr bgcolor="#dddddd"><td width="50%"><table width="100%" border=1 cellpadding=5><tr><td><b>Line 110</b>&nbsp;<font size=-1></font></td></tr></table></td><td width="50%"><table width="100%" border=1 cellpadding=5><tr><td><b>Line 270</b>&nbsp;<font size=-1></font></td></tr></table></td>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;uint w = 800;</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;uint w = 800;</font></td></tr>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;uint h = 600;</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;uint h = 600;</font></td></tr>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;uint bpp = 32;</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;uint bpp = 32;</font></td></tr>
+<tr><td bgcolor="#99ff99"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;bool windowed = false;//true;</font></td><td bgcolor="#99ff99"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;bool windowed = true; //false;</font></td></tr>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;NL3D::CScene scene;</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;NL3D::CScene scene;</font></td></tr>
+<tr><td bgcolor="#99ff99"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;NL3D::CSceneUt::init3d(scene, w, h, bpp, windowed); </font></td><td bgcolor="#99ff99"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;NL3D::CSceneUt::init3d(scene, w, h, scene.getViewport(), bpp, windowed); </font></td></tr>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp;</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// synchronize time with server</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// synchronize time with server</font></td></tr>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CUniTime::syncUniTimeFromService();</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CUniTime::syncUniTimeFromService();</font></td></tr>
+<tr bgcolor="#dddddd"><td width="50%"><table width="100%" border=1 cellpadding=5><tr><td><b>Line 128</b>&nbsp;<font size=-1></font></td></tr></table></td><td width="50%"><table width="100%" border=1 cellpadding=5><tr><td><b>Line 288</b>&nbsp;<font size=-1></font></td></tr></table></td>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp;</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp;</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;TState clientState = LANGUAGE;</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;TState clientState = LANGUAGE;</font></td></tr>
+<tr><td bgcolor="#99ff99"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;bool quit = false;</font></td><td bgcolor="#99ff99"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;bool quit = true;//false;</font></td></tr>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;while(!quit)</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;while(!quit)</font></td></tr>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{</font></td></tr>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;switch(clientState)</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;switch(clientState)</font></td></tr>
+<tr bgcolor="#dddddd"><td width="50%"><table width="100%" border=1 cellpadding=5><tr><td><b>Line 172</b>&nbsp;<font size=-1></font></td></tr></table></td><td width="50%"><table width="100%" border=1 cellpadding=5><tr><td><b>Line 332</b>&nbsp;<font size=-1></font></td></tr></table></td>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if(quit) break;</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if(quit) break;</font></td></tr>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}</font></td></tr>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp;</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp;</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// display a zone</font></td></tr>
+<tr><td bgcolor="#cccccc">&nbsp;</td><td bgcolor="#ccccff"><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;displayZone(&amp;scene,&quot;pipo.zon&quot;);</font></td></tr>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</font></td></tr>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// release scene</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// release scene</font></td></tr>
+<tr><td><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;NL3D::CSceneUt::release3d(scene);</font></td><td><font face="Helvetica,Arial" size="-1">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;NL3D::CSceneUt::release3d(scene);</font></td></tr>
+</table><br><hr noshade width="100%">
+<table border=0><tr><td><table border=1><tr><td>Legend:<br><table border=0 cellspacing=0 cellpadding=1>
+<tr><td align=center bgcolor="#ff9999">Removed from v.1.9</td><td bgcolor="#cccccc">&nbsp;</td></tr><tr bgcolor="#99ff99"><td align=center colspan=2>changed lines</td></tr><tr><td bgcolor="#cccccc">&nbsp;</td><td align=center bgcolor="#ccccff">Added in v.1.10</td></tr></table></td></tr></table>
+<td><FORM METHOD="GET" ACTION="/cvs/cvsweb.cgi/code/client/Attic/client.cpp.diff">
+<INPUT TYPE=HIDDEN NAME="sortby" VALUE="date">
+<INPUT TYPE=HIDDEN NAME="r1" VALUE="1.9">
+<INPUT TYPE=HIDDEN NAME="r2" VALUE="1.10">
+<INPUT TYPE=HIDDEN NAME="hideattic" VALUE="0">
+<SELECT NAME="f" onchange="submit()">
+<OPTION VALUE=h SELECTED>Colored Diff<OPTION VALUE=H>Long Colored Diff<OPTION VALUE=u>Unidiff<OPTION VALUE=c>Context Diff<OPTION VALUE=s>Side by Side</SELECT><INPUT TYPE=SUBMIT VALUE="Show">
+</FORM>
+</td></tr></table> \ No newline at end of file