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-------------------------------------------------------------------
-- Drop-down applications manager for the awesome window manager
-------------------------------------------------------------------
-- Coded by: * Lucas de Vries <lucas@glacicle.com>
-- Hacked by: * Adrian C. (anrxc) <anrxc@sysphere.org>
-- Licensed under the WTFPL version 2
-- * http://sam.zoy.org/wtfpl/COPYING
-------------------------------------------------------------------
-- To use this module add:
-- local scratchdrop = require("scratchdrop")
-- to the top of your rc.lua, and call it from a keybinding:
-- scratchdrop(prog, vert, horiz, width, height, sticky, screen)
--
-- Parameters:
-- prog - Program to run; "urxvt", "gmrun", "thunderbird"
-- vert - Vertical; "bottom", "center" or "top" (default)
-- horiz - Horizontal; "left", "right" or "center" (default)
-- width - Width in absolute pixels, or width percentage
-- when <= 1 (1 (100% of the screen) by default)
-- height - Height in absolute pixels, or height percentage
-- when <= 1 (0.25 (25% of the screen) by default)
-- sticky - Visible on all tags, false by default
-- screen - Screen (optional), mouse.screen by default
-------------------------------------------------------------------
-- Grab environment
local pairs = pairs
local awful = require("awful")
local setmetatable = setmetatable
local capi = {
mouse = mouse,
client = client,
screen = screen
}
-- Scratchdrop: drop-down applications manager for the awesome window manager
local scratchdrop = {} -- module scratch.drop
local dropdown = {}
-- Create a new window for the drop-down application when it doesn't
-- exist, or toggle between hidden and visible states when it does
function toggle(prog, vert, horiz, width, height, sticky, screen)
vert = vert or "top"
horiz = horiz or "center"
width = width or 1
height = height or 0.25
sticky = sticky or false
screen = screen or capi.mouse.screen
-- Determine signal usage in this version of awesome
local attach_signal = capi.client.connect_signal or capi.client.add_signal
local detach_signal = capi.client.disconnect_signal or capi.client.remove_signal
if not dropdown[prog] then
dropdown[prog] = {}
-- Add unmanage signal for scratchdrop programs
attach_signal("unmanage", function (c)
for scr, cl in pairs(dropdown[prog]) do
if cl == c then
dropdown[prog][scr] = nil
end
end
end)
end
if not dropdown[prog][screen] then
spawnw = function (c)
dropdown[prog][screen] = c
-- Scratchdrop clients are floaters
awful.client.floating.set(c, true)
-- Client geometry and placement
local screengeom = capi.screen[screen].workarea
if width <= 1 then width = (screengeom.width * width) - 3 end
if height <= 1 then height = screengeom.height * height end
if horiz == "left" then x = screengeom.x
elseif horiz == "right" then x = screengeom.width - width
else x = screengeom.x+(screengeom.width-width)/2 - 1 end
if vert == "bottom" then y = screengeom.height + screengeom.y - height
elseif vert == "center" then y = screengeom.y+(screengeom.height-height)/2
else y = screengeom.y end
-- Client properties
c:geometry({ x = x, y = y, width = width, height = height })
c.ontop = true
c.above = true
c.skip_taskbar = true
if sticky then c.sticky = true end
if c.titlebar then awful.titlebar.remove(c) end
c:raise()
capi.client.focus = c
detach_signal("manage", spawnw)
end
-- Add manage signal and spawn the program
attach_signal("manage", spawnw)
awful.util.spawn_with_shell(prog, false) -- original without '_with_shell'
else
-- Get a running client
c = dropdown[prog][screen]
-- Switch the client to the current workspace
if c:isvisible() == false then c.hidden = true
awful.client.movetotag(awful.tag.selected(screen), c)
end
-- Focus and raise if hidden
if c.hidden then
-- Make sure it is centered
if vert == "center" then awful.placement.center_vertical(c) end
if horiz == "center" then awful.placement.center_horizontal(c) end
c.hidden = false
c:raise()
capi.client.focus = c
else -- Hide and detach tags if not
c.hidden = true
local ctags = c:tags()
for i, t in pairs(ctags) do
ctags[i] = nil
end
c:tags(ctags)
end
end
end
return setmetatable(scratchdrop, { __call = function(_, ...) return toggle(...) end })
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