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diff --git a/.config/awesome/lain/layout/uselesstile.lua b/.config/awesome/lain/layout/uselesstile.lua
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+
+--[[
+
+ Licensed under GNU General Public License v2
+ * (c) 2013, Luke Bonham
+ * (c) 2009 Donald Ephraim Curtis
+ * (c) 2008 Julien Danjolu
+
+--]]
+
+local tag = require("awful.tag")
+local beautiful = require("beautiful")
+local ipairs = ipairs
+local math = { floor = math.floor,
+ max = math.max,
+ min = math.min }
+local tonumber = tonumber
+
+local uselesstile = {}
+
+local function tile_group(cls, wa, orientation, fact, group)
+ -- A useless gap (like the dwm patch) can be defined with
+ -- beautiful.useless_gap_width .
+ local useless_gap = tonumber(beautiful.useless_gap_width) or 0
+
+ -- get our orientation right
+ local height = "height"
+ local width = "width"
+ local x = "x"
+ local y = "y"
+ if orientation == "top" or orientation == "bottom" then
+ height = "width"
+ width = "height"
+ x = "y"
+ y = "x"
+ end
+
+ -- make this more generic (not just width)
+ available = wa[width] - (group.coord - wa[x])
+
+ -- find our total values
+ local total_fact = 0
+ local min_fact = 1
+ local size = group.size
+ for c = group.first,group.last do
+ -- determine the width/height based on the size_hint
+ local i = c - group.first +1
+ local size_hints = cls[c].size_hints
+ local size_hint = size_hints["min_"..width] or size_hints["base_"..width] or 0
+ size_hint = size_hint + cls[c].border_width*2
+ size = math.max(size_hint, size)
+
+ -- calculate the height
+ if not fact[i] then
+ fact[i] = min_fact
+ else
+ min_fact = math.min(fact[i],min_fact)
+ end
+ total_fact = total_fact + fact[i]
+ end
+ size = math.min(size, available)
+
+ local coord = wa[y]
+ local geom = {}
+ local used_size = 0
+ local unused = wa[height]
+ local stat_coord = wa[x]
+ --stat_coord = size
+ for c = group.first,group.last do
+ local i = c - group.first +1
+ geom[width] = size
+ geom[height] = math.floor(unused * fact[i] / total_fact)
+ geom[x] = group.coord
+ geom[y] = coord
+
+ coord = coord + geom[height]
+ unused = unused - geom[height]
+ total_fact = total_fact - fact[i]
+ used_size = math.max(used_size, geom[width])
+
+ -- Useless gap
+ if useless_gap > 0
+ then
+ -- Top and left clients are shrinked by two steps and
+ -- get moved away from the border. Other clients just
+ -- get shrinked in one direction.
+
+ top = false
+ left = false
+
+ gap_factor = (useless_gap / 100) * 2
+
+ if geom[y] == wa[y] then
+ top = true
+ end
+
+ if geom[x] == 0 or geom[x] == wa[x] then
+ left = true
+ end
+
+ if top then
+ geom[height] = geom[height] - (2 + gap_factor) * useless_gap
+ geom[y] = geom[y] + useless_gap
+ else
+ geom[height] = geom[height] - (1 + gap_factor) * useless_gap
+ end
+
+ if left then
+ geom[width] = geom[width] - (2 + gap_factor) * useless_gap
+ geom[x] = geom[x] + useless_gap
+ else
+ geom[width] = geom[width] - (1 + gap_factor) * useless_gap
+ end
+ end
+ -- End of useless gap.
+
+ geom = cls[c]:geometry(geom)
+ end
+
+ return used_size
+end
+
+local function tile(param, orientation)
+ local t = tag.selected(param.screen)
+ orientation = orientation or "right"
+
+ -- this handles are different orientations
+ local height = "height"
+ local width = "width"
+ local x = "x"
+ local y = "y"
+ if orientation == "top" or orientation == "bottom" then
+ height = "width"
+ width = "height"
+ x = "y"
+ y = "x"
+ end
+
+ local cls = param.clients
+ local nmaster = math.min(tag.getnmaster(t), #cls)
+ local nother = math.max(#cls - nmaster,0)
+
+ local mwfact = tag.getmwfact(t)
+ local wa = param.workarea
+ local ncol = tag.getncol(t)
+
+ local data = tag.getdata(t).windowfact
+
+ if not data then
+ data = {}
+ tag.getdata(t).windowfact = data
+ end
+
+ local coord = wa[x]
+ local place_master = true
+ if orientation == "left" or orientation == "top" then
+ -- if we are on the left or top we need to render the other windows first
+ place_master = false
+ end
+
+ -- this was easier than writing functions because there is a lot of data we need
+ for d = 1,2 do
+ if place_master and nmaster > 0 then
+ local size = wa[width]
+ if nother > 0 then
+ size = math.min(wa[width] * mwfact, wa[width] - (coord - wa[x]))
+ end
+ if not data[0] then
+ data[0] = {}
+ end
+ coord = coord + tile_group(cls, wa, orientation, data[0], {first=1, last=nmaster, coord = coord, size = size})
+ end
+
+ if not place_master and nother > 0 then
+ local last = nmaster
+
+ -- we have to modify the work area size to consider left and top views
+ local wasize = wa[width]
+ if nmaster > 0 and (orientation == "left" or orientation == "top") then
+ wasize = wa[width] - wa[width]*mwfact
+ end
+ for i = 1,ncol do
+ -- Try to get equal width among remaining columns
+ local size = math.min( (wasize - (coord - wa[x])) / (ncol - i + 1) )
+ local first = last + 1
+ last = last + math.floor((#cls - last)/(ncol - i + 1))
+ -- tile the column and update our current x coordinate
+ if not data[i] then
+ data[i] = {}
+ end
+ coord = coord + tile_group(cls, wa, orientation, data[i], { first = first, last = last, coord = coord, size = size })
+ end
+ end
+ place_master = not place_master
+ end
+
+end
+
+uselesstile.right = {}
+uselesstile.right.name = "uselesstile"
+uselesstile.right.arrange = tile
+
+--- The main tile algo, on left.
+-- @param screen The screen number to tile.
+uselesstile.left = {}
+uselesstile.left.name = "uselesstileleft"
+function uselesstile.left.arrange(p)
+ return tile(p, "left")
+end
+
+--- The main tile algo, on bottom.
+-- @param screen The screen number to tile.
+uselesstile.bottom = {}
+uselesstile.bottom.name = "uselesstilebottom"
+function uselesstile.bottom.arrange(p)
+ return tile(p, "bottom")
+end
+
+--- The main tile algo, on top.
+-- @param screen The screen number to tile.
+uselesstile.top = {}
+uselesstile.top.name = "uselesstiletop"
+function uselesstile.top.arrange(p)
+ return tile(p, "top")
+end
+
+uselesstile.arrange = uselesstile.right.arrange
+uselesstile.name = uselesstile.right.name
+
+return uselesstile