[Nel] here's the landscape.cpp patch I used
robert@paradox.got.net
robert@paradox.got.net
Wed, 7 Mar 2001 01:33:34 -0800 (PST)
Thanks to Leighton's advice I was able to get running. Here's the
patch I used:
$ cvs diff landscape.cpp
Index: landscape.cpp
===================================================================
RCS file: /home/cvsroot/code/nel/src/3d/landscape.cpp,v
retrieving revision 1.48
diff -u -r1.48 landscape.cpp
--- landscape.cpp 2001/02/28 14:28:57 1.48
+++ landscape.cpp 2001/03/07 09:35:52
@@ -741,16 +741,21 @@
// Fill rdrpass.
CPatchRdrPass pass;
// The diffuse part for a tile is inevitable.
- if(tile)
- pass.TextureDiffuse= findTileTexture(TileBank.getAbsPath()+tile->getRelativeFileName(CTile::diffuse));
- else
+ if(tile) {
+ textName= tile->getRelativeFileName (CTile::diffuse);
+ if(textName!="")
+ pass.TextureDiffuse= findTileTexture(TileBank.getAbsPath()+textName);
+ } else {
pass.TextureDiffuse= new CTextureCross;
+ }
if(tile)
{
textName= tile->getRelativeFileName (CTile::alpha);
if(textName!="")
pass.TextureAlpha= findTileTexture(TileBank.getAbsPath()+textName);
- }
+ } else {
+ pass.TextureAlpha= new CTextureCross;
+ }
// Fill tileInfo.
As he said, this is not an actuall fix, merely a way to cover up the
problem. This will probably make sense to someone there and in the
mean time I can learn about the rest of this system.
Woo hoo!
--
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