[Nel] NeL Network Engine

elijah wright elw@stderr.org
Wed, 28 Feb 2001 13:51:45 -0500 (EST)


> but the design of a web server or a ftpserver is another
> thing than the design of a server for a MMORPG.
> you're client is always connected to the server
> it's not exactly the same things.

as i recall, the jabber.org people have done some scalability work for
just this kind of thing- their IM client is an always-on/always-available
service.

might be fun to ask some of them what their ideas on this are.

elijah