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visual_collision_manager_user.h

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00001 
00007 /* Copyright, 2001 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 
00026 #ifndef NL_VISUAL_COLLISION_MANAGER_USER_H
00027 #define NL_VISUAL_COLLISION_MANAGER_USER_H
00028 
00029 #include "nel/misc/types_nl.h"
00030 #include "nel/3d/u_visual_collision_manager.h"
00031 #include "3d/visual_collision_manager.h"
00032 #include "3d/landscape_user.h"
00033 #include "3d/visual_collision_entity_user.h"
00034 #include "3d/ptr_set.h"
00035 
00036 
00037 namespace NL3D {
00038 
00039 
00046 class CVisualCollisionManagerUser : public UVisualCollisionManager
00047 {
00048 public:
00049 
00051         CVisualCollisionManagerUser() {}
00052 
00053 
00054         virtual void                                    setLandscape(ULandscape *landscape)
00055         {
00056                 _Manager.setLandscape(&(dynamic_cast<CLandscapeUser*>(landscape)->getLandscape()->Landscape));
00057         }
00058 
00059         virtual UVisualCollisionEntity  *createEntity()
00060         {
00061                 return _Entities.insert(new CVisualCollisionEntityUser(&_Manager));
00062         }
00063 
00064         virtual void                                    deleteEntity(UVisualCollisionEntity     *entity)
00065         {
00066                 _Entities.erase(dynamic_cast<CVisualCollisionEntityUser*>(entity));
00067         }
00068 
00069 
00070 protected:
00071         CVisualCollisionManager         _Manager;
00072         typedef CPtrSet<CVisualCollisionEntityUser>             TVisualCollisionEntitySet;
00073         TVisualCollisionEntitySet       _Entities;
00074 
00075 };
00076 
00077 
00078 } // NL3D
00079 
00080 
00081 #endif // NL_VISUAL_COLLISION_MANAGER_USER_H
00082 
00083 /* End of visual_collision_manager_user.h */