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vegetable_light_ex.cpp

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00001 
00007 /* Copyright, 2000-2002 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 
00026 #include "std3d.h"
00027 
00028 #include "3d/vegetable_light_ex.h"
00029 
00030 
00031 namespace NL3D 
00032 {
00033 
00034 
00035 
00036 void                    CVegetableLightEx::computeCurrentColors()
00037 {
00038         for(uint i=0;i<NumLights;i++)
00039         {
00040                 // get the light.
00041                 CPointLight     *pl= PointLight[i];
00042                 // get the attenuation
00043                 uint    att= PointLightFactor[i];
00044                 // modulate the color with it.
00045                 Color[i].modulateFromui(pl->getDiffuse(), att);
00046         }
00047 }
00048 
00049 
00050 } // NL3D