Home | nevrax.com |
|
u_visual_collision_manager.hGo to the documentation of this file.00001 00007 /* Copyright, 2001 Nevrax Ltd. 00008 * 00009 * This file is part of NEVRAX NEL. 00010 * NEVRAX NEL is free software; you can redistribute it and/or modify 00011 * it under the terms of the GNU General Public License as published by 00012 * the Free Software Foundation; either version 2, or (at your option) 00013 * any later version. 00014 00015 * NEVRAX NEL is distributed in the hope that it will be useful, but 00016 * WITHOUT ANY WARRANTY; without even the implied warranty of 00017 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00018 * General Public License for more details. 00019 00020 * You should have received a copy of the GNU General Public License 00021 * along with NEVRAX NEL; see the file COPYING. If not, write to the 00022 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, 00023 * MA 02111-1307, USA. 00024 */ 00025 00026 #ifndef NL_U_VISUAL_COLLISION_MANAGER_H 00027 #define NL_U_VISUAL_COLLISION_MANAGER_H 00028 00029 #include "nel/misc/types_nl.h" 00030 00031 00032 namespace NL3D 00033 { 00034 00035 00036 class ULandscape; 00037 class UVisualCollisionEntity; 00038 00039 00046 class UVisualCollisionManager 00047 { 00048 protected: 00049 UVisualCollisionManager() {} 00050 virtual ~UVisualCollisionManager() {} 00051 00052 00053 public: 00054 00058 virtual void setLandscape(ULandscape *landscape) =0; 00059 00060 00064 virtual UVisualCollisionEntity *createEntity() =0; 00065 00068 virtual void deleteEntity(UVisualCollisionEntity *entity) =0; 00069 00070 00071 }; 00072 00073 00074 } // NL3D 00075 00076 00077 #endif // NL_U_VISUAL_COLLISION_MANAGER_H 00078 00079 /* End of u_visual_collision_manager.h */ |