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u_particle_system_sound.hGo to the documentation of this file.00001 00007 /* Copyright, 2000, 2001 Nevrax Ltd. 00008 * 00009 * This file is part of NEVRAX NEL. 00010 * NEVRAX NEL is free software; you can redistribute it and/or modify 00011 * it under the terms of the GNU General Public License as published by 00012 * the Free Software Foundation; either version 2, or (at your option) 00013 * any later version. 00014 00015 * NEVRAX NEL is distributed in the hope that it will be useful, but 00016 * WITHOUT ANY WARRANTY; without even the implied warranty of 00017 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00018 * General Public License for more details. 00019 00020 * You should have received a copy of the GNU General Public License 00021 * along with NEVRAX NEL; see the file COPYING. If not, write to the 00022 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, 00023 * MA 02111-1307, USA. 00024 */ 00025 00026 #ifndef NL_U_PARTICLE_SYSTEM_SOUND_H 00027 #define NL_U_PARTICLE_SYSTEM_SOUND_H 00028 00029 #include "nel/misc/types_nl.h" 00030 00031 #include "u_ps_sound_interface.h" 00032 #include "u_ps_sound_impl.h" 00033 00034 00035 00036 00037 00038 namespace NL3D { 00039 00040 // if you include this, you must also have the NLSOUND library 00041 00042 00043 00044 00045 00046 00047 00048 00050 void assignSoundServerToPS(UPSSoundServer *soundServer); 00051 00052 00059 class UParticleSystemSound 00060 { 00061 public: 00063 static void setPSSound(NLSOUND::UAudioMixer *audioMixer) 00064 { 00065 static CPSSoundServImpl soundServer; 00066 soundServer.init(audioMixer); 00067 assignSoundServerToPS(&soundServer); 00068 } 00069 }; 00070 00071 00072 } // NL3D 00073 00074 00075 #endif // NL_U_PARTICLE_SYSTEM_SOUND_H 00076 00077 /* End of u_particle_system_sound.h */ |