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u_global_position.h

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00001 
00007 /* Copyright, 2001 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 
00026 #ifndef NL_U_GLOBAL_POSITION_H
00027 #define NL_U_GLOBAL_POSITION_H
00028 
00029 #include "nel/misc/types_nl.h"
00030 #include "nel/misc/vector.h"
00031 
00032 
00033 namespace NLPACS 
00034 {
00035 
00036 
00044 class ULocalPosition
00045 {
00046 public:
00048         sint32                                                  Surface;
00049 
00051         NLMISC::CVector                                 Estimation;
00052 
00053         // set this global position from another global position, but keep the old z coordinate
00054         void                                                            setKeepZ(const ULocalPosition &other)
00055         {
00056                 Surface = other.Surface;
00057                 Estimation.set(other.Estimation.x,
00058                                            other.Estimation.y,
00059                                            Estimation.z);
00060         }
00061 };
00062 
00063 
00071 class UGlobalPosition
00072 {
00073 public:
00075         sint32                                                          InstanceId;
00076 
00078         ULocalPosition                                          LocalPosition;
00079 
00080         // set this global position from another global position, but keep the old z coordinate
00081         void                                                            setKeepZ(const UGlobalPosition &other)
00082         {
00083                 InstanceId = other.InstanceId;
00084                 LocalPosition.setKeepZ(other.LocalPosition);
00085         }
00086 };
00087 
00088 
00089 } // NLPACS
00090 
00091 
00092 #endif // NL_U_GLOBAL_POSITION_H
00093 
00094 /* End of u_global_position.h */