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transform_user.cpp

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00001 
00007 /* Copyright, 2001 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 
00026 #include "std3d.h"
00027 
00028 #include "3d/transform_user.h"
00029 #include "3d/instance_group_user.h"
00030 #include "scene_group.h"
00031 
00032 
00033 namespace NL3D
00034 {
00035 
00036 // ***************************************************************************
00037 void CTransformUser::setClusterSystem (UInstanceGroup *pIG)
00038 {
00039         nlassert(_Transform) ; // object invalid now ...
00040         if ((pIG == NULL) || (pIG == (UInstanceGroup*)-1))
00041         {
00042                 if (pIG == NULL)
00043                         _Transform->setClusterSystem (NULL);
00044                 else
00045                         _Transform->setClusterSystem ((CInstanceGroup*)-1);
00046         }
00047         else
00048                 _Transform->setClusterSystem (&((CInstanceGroupUser*)pIG)->_InstanceGroup);
00049         _pIG = pIG;
00050 }
00051 
00052 // ***************************************************************************
00053 UInstanceGroup *CTransformUser::getClusterSystem ()
00054 {
00055         return _pIG;
00056 }
00057 
00058 
00059 // ***************************************************************************
00060 void                    CTransformUser::freezeHRC()
00061 {
00062         nlassert(_Transform) ; // object invalid now ...
00063         _Transform->freezeHRC();
00064 }
00065 
00066 // ***************************************************************************
00067 void                    CTransformUser::unfreezeHRC()
00068 {
00069         nlassert(_Transform) ; // object invalid now ...
00070         _Transform->unfreezeHRC();
00071 }
00072 
00073 
00074 // ***************************************************************************
00075 void                    CTransformUser::setLoadBalancingGroup(const std::string &group)
00076 {
00077         _Transform->setLoadBalancingGroup(group);
00078 }
00079 // ***************************************************************************
00080 const std::string       &CTransformUser::getLoadBalancingGroup() const
00081 {
00082         return _Transform->getLoadBalancingGroup();
00083 }
00084 
00085 
00086 
00087 } // NL3D