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tile_edit_exe.cppGo to the documentation of this file.00001 // tile_edit_exe.cpp : Defines the class behaviors for the application. 00002 // 00003 00004 #include "stdafx.h" 00005 #include "tile_edit_exe.h" 00006 #include "SelectionTerritoire.h" 00007 #include "checkversion.h" 00008 00009 #ifdef _DEBUG 00010 #define new DEBUG_NEW 00011 #undef THIS_FILE 00012 static char THIS_FILE[] = __FILE__; 00013 #endif 00014 00016 // CTile_edit_exeApp 00017 00018 BEGIN_MESSAGE_MAP(CTile_edit_exeApp, CWinApp) 00019 //{{AFX_MSG_MAP(CTile_edit_exeApp) 00020 ON_BN_CLICKED(ID_SAVE_AS, OnSaveAs) 00021 //}}AFX_MSG_MAP 00022 ON_COMMAND(ID_HELP, CWinApp::OnHelp) 00023 END_MESSAGE_MAP() 00024 00026 // CTile_edit_exeApp construction 00027 00028 CTile_edit_exeApp::CTile_edit_exeApp() 00029 { 00030 // TODO: add construction code here, 00031 // Place all significant initialization in InitInstance 00032 } 00033 00035 // The one and only CTile_edit_exeApp object 00036 00037 CTile_edit_exeApp theApp; 00038 00040 // CTile_edit_exeApp initialization 00041 00042 BOOL CTile_edit_exeApp::InitInstance() 00043 { 00044 // AfxEnableControlContainer(); 00045 00046 // Standard initialization 00047 // If you are not using these features and wish to reduce the size 00048 // of your final executable, you should remove from the following 00049 // the specific initialization routines you do not need. 00050 00051 // Check version 00052 static bool bPassed=false; 00053 if (!bPassed) 00054 { 00055 CheckPluginVersion ("tile edit\\tile_edit.exe"); 00056 bPassed=true; 00057 } 00058 00059 Start(); 00060 00061 // Since the dialog has been closed, return FALSE so that we exit the 00062 // application, rather than start the application's message pump. 00063 return FALSE; 00064 } 00065 00066 void CTile_edit_exeApp::OnSaveAs() 00067 { 00068 // TODO: Add your control notification handler code here 00069 00070 } |