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NL3D::IAddRemoveInstance Struct ReferenceCallback to know when an instance group is added / removed from the scene.
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#include <u_instance_group.h>
List of all members.
Detailed Description
Callback to know when an instance group is added / removed from the scene.
NB: This is called after all 'transformName' calls in the ITransformName callback
Definition at line 61 of file u_instance_group.h.
Member Function Documentation
virtual void NL3D::IAddRemoveInstance::instanceGroupAdded |
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virtual void NL3D::IAddRemoveInstance::instanceGroupRemoved |
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[pure virtual] |
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The documentation for this struct was generated from the following file:
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