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NL3D::IAddRemoveInstance Struct Reference

Callback to know when an instance group is added / removed from the scene. More...

#include <u_instance_group.h>

List of all members.

Public Methods

virtual void instanceGroupAdded ()=0
virtual void instanceGroupRemoved ()=0


Detailed Description

Callback to know when an instance group is added / removed from the scene.

NB: This is called after all 'transformName' calls in the ITransformName callback

Definition at line 61 of file u_instance_group.h.


Member Function Documentation

virtual void NL3D::IAddRemoveInstance::instanceGroupAdded   [pure virtual]
 

virtual void NL3D::IAddRemoveInstance::instanceGroupRemoved   [pure virtual]
 


The documentation for this struct was generated from the following file: