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NL3D::CSkeletonShape::CLod Struct Reference

This is a lod for skeleton. More...

#include <skeleton_shape.h>

List of all members.

Public Methods

void serial (NLMISC::IStream &f) throw (NLMISC::EStream)

Public Attributes

float Distance
 The distance of activation of this bone. More...

std::vector< uint8ActiveBones
 Size of Bones. If a bone is active in this lod, 0xFF, else 0. More...


Detailed Description

This is a lod for skeleton.

Definition at line 53 of file skeleton_shape.h.


Member Function Documentation

void NL3D::CSkeletonShape::CLod::serial NLMISC::IStream   f throw (NLMISC::EStream)
 

Definition at line 41 of file skeleton_shape.cpp.


Member Data Documentation

std::vector<uint8> NL3D::CSkeletonShape::CLod::ActiveBones
 

Size of Bones. If a bone is active in this lod, 0xFF, else 0.

Definition at line 58 of file skeleton_shape.h.

float NL3D::CSkeletonShape::CLod::Distance
 

The distance of activation of this bone.

Definition at line 56 of file skeleton_shape.h.


The documentation for this struct was generated from the following files: