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NL3D::CPaletteSkin Struct ReferenceDescribe index for palette skinning.
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#include <vertex_buffer.h>
List of all members.
Detailed Description
Describe index for palette skinning.
Id must be in range [0, IDriver::MaxModelMatrix [
Definition at line 87 of file vertex_buffer.h.
Member Function Documentation
Member Data Documentation
uint8 NL3D::CPaletteSkin::MatrixId[4]
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The documentation for this struct was generated from the following files:
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