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sound_anim_marker.h

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00001 
00007 /* Copyright, 2000 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 
00026 #ifndef NL_SOUND_ANIM_MARKER_H
00027 #define NL_SOUND_ANIM_MARKER_H
00028 
00029 
00030 namespace NLMISC
00031 {
00032         class IStream;
00033 }
00034 
00035 namespace NLSOUND {
00036 
00037 
00038 typedef std::set<std::string> TMarkerSoundSet;
00039 
00040 class UAudioMixer;
00041 
00042 
00043 class CSoundAnimMarker
00044 {
00045 public:
00046 
00047         CSoundAnimMarker(float time = 0.0f) : _Time(time) {}
00048         virtual ~CSoundAnimMarker();
00049 
00051         virtual void                    setTime(float time)             { _Time = time; }
00052 
00054         virtual float                   getTime()       const                   { return _Time; }
00055 
00057         virtual void                    addSound(std::string& soundName);
00058 
00060         virtual void                    removeSound(std::string& soundName);
00061 
00063         virtual void                    getSounds(std::vector<const char*>& sounds);
00064 
00066         virtual void                    play(UAudioMixer* mixer, CSoundContext &context);
00067 
00068 
00069 protected:
00070 
00072         TMarkerSoundSet                 _Sounds;
00073 
00075         float                                   _Time;
00076 };
00077 
00078 } // namespace NLSOUND
00079 
00080 #endif // NL_SOUND_ANIM_MARKER_H