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render_trav.h File Reference

<File description>. More...

#include "3d/trav_scene.h"
#include "3d/ordering_table.h"
#include "3d/layered_ordering_table.h"
#include "nel/misc/rgba.h"
#include "nel/3d/viewport.h"
#include "3d/light_contribution.h"
#include "3d/light.h"
#include "3d/mesh_block_manager.h"
#include <vector>

Go to the source code of this file.

Namespaces

namespace  NL3D

Defines

#define NL3D_MESH_SKIN_MANAGER_VERTEXFORMAT   (CVertexBuffer::PositionFlag | CVertexBuffer::NormalFlag | CVertexBuffer::TexCoord0Flag)
#define NL3D_MESH_SKIN_MANAGER_MAXVERTICES   10000


Detailed Description

<File description>.

Id:
render_trav.h,v 1.15 2002/08/14 12:39:25 berenguier Exp

Definition in file render_trav.h.


Define Documentation

#define NL3D_MESH_SKIN_MANAGER_MAXVERTICES   10000
 

Definition at line 59 of file render_trav.h.

Referenced by NL3D::CMeshMRMGeom::compileRunTime, and NL3D::CRenderTrav::traverse.

#define NL3D_MESH_SKIN_MANAGER_VERTEXFORMAT   (CVertexBuffer::PositionFlag | CVertexBuffer::NormalFlag | CVertexBuffer::TexCoord0Flag)
 

Definition at line 58 of file render_trav.h.

Referenced by NL3D::CMeshMRMGeom::compileRunTime, and NL3D::CRenderTrav::traverse.