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ps_face_look_at.hGo to the documentation of this file.00001 00007 /* Copyright, 2001 Nevrax Ltd. 00008 * 00009 * This file is part of NEVRAX NEL. 00010 * NEVRAX NEL is free software; you can redistribute it and/or modify 00011 * it under the terms of the GNU General Public License as published by 00012 * the Free Software Foundation; either version 2, or (at your option) 00013 * any later version. 00014 00015 * NEVRAX NEL is distributed in the hope that it will be useful, but 00016 * WITHOUT ANY WARRANTY; without even the implied warranty of 00017 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00018 * General Public License for more details. 00019 00020 * You should have received a copy of the GNU General Public License 00021 * along with NEVRAX NEL; see the file COPYING. If not, write to the 00022 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, 00023 * MA 02111-1307, USA. 00024 */ 00025 00026 #ifndef NL_PS_FACE_LOOK_AT_H 00027 #define NL_PS_FACE_LOOK_AT_H 00028 00029 #include "3d/ps_particle_basic.h" 00030 #include "3d/ps_quad.h" 00031 #include "3d/ps_iterator.h" 00032 00033 namespace NL3D 00034 { 00035 00036 00037 class CPSFaceLookAt; 00038 00039 00046 class CPSFaceLookAt : public CPSQuad 00047 , public CPSRotated2DParticle 00048 00049 { 00050 public: 00054 CPSFaceLookAt(CSmartPtr<ITexture> tex = NULL); 00055 00056 void serial(NLMISC::IStream &f) throw(NLMISC::EStream); 00057 00058 NLMISC_DECLARE_CLASS(CPSFaceLookAt); 00059 00066 void activateMotionBlur(float coeff = 1.f, float threshold = 1.f) 00067 { 00068 _MotionBlurCoeff = coeff; 00069 _Threshold = threshold; 00070 } 00071 00073 void setMotionBlurCoeff(float coeff) { _MotionBlurCoeff = coeff; } 00074 00076 void setMotionBlurThreshold(float threshold) { _Threshold = threshold; } 00077 00078 00079 00083 float getMotionBlurCoeff(void) const { return _MotionBlurCoeff; } 00084 00086 float getMotionBlurThreshold(void) const { return _Threshold; } 00087 00092 void setIndependantSizes(bool enable = true) { _IndependantSizes = enable; } 00093 00095 bool hasIndependantSizes(void) const { return _IndependantSizes; } 00096 00098 CPSSizedParticle &getSecondSize(void) 00099 { 00100 nlassert(_IndependantSizes); 00101 return _SecondSize; 00102 } 00103 00105 const CPSSizedParticle &getSecondSize(void) const 00106 { 00107 nlassert(_IndependantSizes); 00108 return _SecondSize; 00109 } 00110 00111 protected: 00112 friend class CPSFaceLookAtHelper; 00113 float _MotionBlurCoeff; 00114 float _Threshold; // motion blur theshold 00115 // in this struct we defines the getSizeOwner method, which is abstract in the CPSSizedParticle clas 00116 struct CSecondSize : public CPSSizedParticle 00117 { 00118 CPSFaceLookAt *Owner; 00119 virtual CPSLocated *getSizeOwner(void) { return Owner->getOwner(); } 00120 } _SecondSize; 00121 bool _IndependantSizes; 00122 virtual void draw(bool opaque); 00123 void newElement(CPSLocated *emitterLocated, uint32 emitterIndex); 00124 void deleteElement(uint32); 00125 void resize(uint32); 00126 virtual CPSLocated *getAngle2DOwner(void) { return _Owner; } 00127 00128 }; 00129 00130 00131 } // NL3D 00132 00133 #endif // NL_PS_FACE_LOOK_AT_H 00134 00135 /* End of ps_face_look_at.h */ |