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ps_dot.h

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00001 
00007 /* Copyright, 2001 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 
00026 #ifndef NL_PS_DOT_H
00027 #define NL_PS_DOT_H
00028 
00029 #include "3d/ps_particle_basic.h"
00030 #include "3d/vertex_buffer.h"
00031 
00032 
00033 namespace NL3D {
00034 
00035 
00038 
00043 class CPSDot : public CPSParticle, public CPSColoredParticle, public CPSMaterial
00044 {
00045 public:                                 
00047         CPSDot() { init(); _Name = std::string("point");}
00048 
00049         NLMISC_DECLARE_CLASS(CPSDot);
00050 
00052         void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
00053 
00055         virtual bool hasTransparentFaces(void);
00056 
00058         virtual bool hasOpaqueFaces(void);
00059 
00061         virtual uint32 getMaxNumFaces(void) const;
00062 
00064         static void initVertexBuffers();
00065 
00066 protected:      
00067         virtual void draw(bool opaque);
00068         virtual CPSLocated *getColorOwner(void) { return _Owner; }
00069         void    init(void);                             
00070         static CVertexBuffer _DotVb;
00071         static CVertexBuffer _DotVbColor;
00072 
00074         virtual void updateMatAndVbForColor(void);
00075         
00078         void resize(uint32 size);
00079 
00081         void newElement(CPSLocated *emitterLocated, uint32 emitterIndex);
00082 
00084         void deleteElement(uint32);
00085 };
00086 
00087 
00088 } // NL3D
00089 
00090 
00091 #endif // NL_PS_DOT_H
00092 
00093 /* End of ps_dot.h */