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mesh_mrm_skin.cpp File Reference

Skin computation part for class CMeshMRM. More...

#include "std3d.h"
#include "nel/misc/bsphere.h"
#include "nel/misc/fast_mem.h"
#include "nel/misc/system_info.h"
#include "3d/mesh_mrm.h"
#include "3d/mrm_builder.h"
#include "3d/mrm_parameters.h"
#include "3d/mesh_mrm_instance.h"
#include "3d/scene.h"
#include "3d/skeleton_model.h"
#include "3d/stripifier.h"
#include "3d/matrix_3x4.h"
#include "3d/raw_skin.h"
#include "mesh_mrm_skin_template.cpp"

Go to the source code of this file.

Namespaces

namespace  NL3D

Defines

#define NL3D_SSE_ALIGNEMENT   16


Detailed Description

Skin computation part for class CMeshMRM.

Id:
mesh_mrm_skin.cpp,v 1.10 2002/09/09 12:27:52 berenguier Exp

Definition in file mesh_mrm_skin.cpp.


Define Documentation

#define NL3D_SSE_ALIGNEMENT   16
 

Definition at line 59 of file mesh_mrm_skin.cpp.

Referenced by NL3D::CMatrix3x4SSEArray::reserve.