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mesh_instance.hGo to the documentation of this file.00001 00007 /* Copyright, 2001 Nevrax Ltd. 00008 * 00009 * This file is part of NEVRAX NEL. 00010 * NEVRAX NEL is free software; you can redistribute it and/or modify 00011 * it under the terms of the GNU General Public License as published by 00012 * the Free Software Foundation; either version 2, or (at your option) 00013 * any later version. 00014 00015 * NEVRAX NEL is distributed in the hope that it will be useful, but 00016 * WITHOUT ANY WARRANTY; without even the implied warranty of 00017 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00018 * General Public License for more details. 00019 00020 * You should have received a copy of the GNU General Public License 00021 * along with NEVRAX NEL; see the file COPYING. If not, write to the 00022 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, 00023 * MA 02111-1307, USA. 00024 */ 00025 00026 #ifndef NL_MESH_INSTANCE_H 00027 #define NL_MESH_INSTANCE_H 00028 00029 #include "nel/misc/types_nl.h" 00030 #include "3d/mesh_base_instance.h" 00031 #include "3d/material.h" 00032 #include "3d/animated_material.h" 00033 00034 00035 namespace NL3D 00036 { 00037 00038 00039 class CMesh; 00040 00041 00042 // *************************************************************************** 00043 // ClassIds. 00044 const NLMISC::CClassId MeshInstanceId=NLMISC::CClassId(0x6bfe0a34, 0x23b26dc9); 00045 00046 00047 // *************************************************************************** 00055 class CMeshInstance : public CMeshBaseInstance 00056 { 00057 public: 00059 static void registerBasic(); 00060 00061 public: 00062 00063 protected: 00065 CMeshInstance(); 00066 00068 virtual ~CMeshInstance(); 00069 00071 // @{ 00073 virtual bool isSkinnable() const; 00074 00076 virtual void setApplySkin(bool state); 00077 00079 virtual const std::vector<sint32> *getSkinBoneUsage() const; 00080 00082 virtual void renderSkin(float alphaMRM); 00083 00084 // @} 00085 00086 00087 private: 00088 static IModel *creator() {return new CMeshInstance;} 00089 friend class CMesh; 00090 00091 }; 00092 00093 00094 00095 00096 } // NL3D 00097 00098 00099 #endif // NL_MESH_INSTANCE_H 00100 00101 /* End of mesh_instance.h */ |