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mesh_block_manager.hGo to the documentation of this file.00001 00007 /* Copyright, 2000-2002 Nevrax Ltd. 00008 * 00009 * This file is part of NEVRAX NEL. 00010 * NEVRAX NEL is free software; you can redistribute it and/or modify 00011 * it under the terms of the GNU General Public License as published by 00012 * the Free Software Foundation; either version 2, or (at your option) 00013 * any later version. 00014 00015 * NEVRAX NEL is distributed in the hope that it will be useful, but 00016 * WITHOUT ANY WARRANTY; without even the implied warranty of 00017 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00018 * General Public License for more details. 00019 00020 * You should have received a copy of the GNU General Public License 00021 * along with NEVRAX NEL; see the file COPYING. If not, write to the 00022 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, 00023 * MA 02111-1307, USA. 00024 */ 00025 00026 #ifndef NL_MESH_BLOCK_MANAGER_H 00027 #define NL_MESH_BLOCK_MANAGER_H 00028 00029 #include "nel/misc/types_nl.h" 00030 #include "3d/mesh_geom.h" 00031 #include "3d/vertex_buffer_heap.h" 00032 00033 00034 namespace NL3D 00035 { 00036 00037 00038 class CMeshBaseInstance; 00039 class IDriver; 00040 class CScene; 00041 class CRenderTrav; 00042 00043 // *************************************************************************** 00056 class CMeshBlockManager 00057 { 00058 public: 00059 00061 CMeshBlockManager(); 00062 ~CMeshBlockManager(); 00063 00067 void addInstance(IMeshGeom *meshGeom, CMeshBaseInstance *inst, float polygonCount); 00068 00071 void flush(IDriver *drv, CScene *scene, CRenderTrav *renderTrav); 00072 00073 00075 // @{ 00076 00078 void releaseVBHeaps(); 00079 00084 bool addVBHeap(IDriver *drv, uint vertexFormat, uint maxVertices); 00085 00087 void freeMeshVBHeap(IMeshGeom *mesh); 00088 00089 // @} 00090 00091 // ************************ 00092 private: 00093 00094 // An instance information. 00095 struct CInstanceInfo 00096 { 00097 IMeshGeom *MeshGeom; 00098 CMeshBaseInstance *MBI; 00099 float PolygonCount; 00100 // Next instance to render in the list. -1 if end of list. 00101 sint32 NextInstance; 00102 }; 00103 00104 // A VBHeap information. 00105 struct CVBHeapBlock 00106 { 00108 std::vector<CInstanceInfo> RdrInstances; 00109 00111 std::vector<IMeshGeom*> RdrMeshGeoms; 00112 00114 CVertexBufferHeap VBHeap; 00116 std::vector<IMeshGeom*> AllocatedMeshGeoms; 00118 std::vector<uint> FreeIds; 00119 }; 00120 00122 typedef std::map<uint, uint> TVBHeapMap; 00123 TVBHeapMap _VBHeapMap; 00124 00128 std::vector<CVBHeapBlock*> _VBHeapBlocks; 00129 00131 void allocateMeshVBHeap(IMeshGeom *mesh); 00132 00133 // render all instance of this meshGeoms, sorting by material, VP etc.... 00134 void render(IMeshGeom *meshGeom, std::vector<CInstanceInfo> &rdrInstances); 00135 00136 // current flush setup 00137 CMeshGeomRenderContext _RenderCtx; 00138 }; 00139 00140 00141 } // NL3D 00142 00143 00144 #endif // NL_MESH_BLOCK_MANAGER_H 00145 00146 /* End of mesh_block_manager.h */ |