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light_contribution.h File Reference

<File description>. More...

#include "nel/misc/types_nl.h"
#include "nel/misc/rgba.h"
#include "3d/point_light.h"

Go to the source code of this file.

Namespaces

namespace  NL3D

Defines

#define NL3D_MAX_LIGHT_CONTRIBUTION   6
 This is the maximum possible contribution of light. More...


Detailed Description

<File description>.

Id:
light_contribution.h,v 1.3 2002/02/18 13:21:55 berenguier Exp

Definition in file light_contribution.h.


Define Documentation

#define NL3D_MAX_LIGHT_CONTRIBUTION   6
 

This is the maximum possible contribution of light.

NB: actual max may be less because of setup in CLightingManager.

Definition at line 42 of file light_contribution.h.

Referenced by NL3D::CInstanceGroup::addToSceneWhenAllShapesLoaded, NL3D::CRenderTrav::changeLightSetup, NL3D::CLightingManager::computeModelLightContributions, NL3D::CTransform::freezeStaticLightSetup, NL3D::CRenderTrav::getDriverLight, NL3D::CTransform::resetLighting, NL3D::CRenderTrav::resetLightSetup, and NL3D::CLightingManager::setMaxLightContribution.