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landscapevb_allocator.h

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00001 
00007 /* Copyright, 2001 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 
00026 #ifndef NL_LANDSCAPEVB_ALLOCATOR_H
00027 #define NL_LANDSCAPEVB_ALLOCATOR_H
00028 
00029 #include "nel/misc/types_nl.h"
00030 #include "nel/misc/smart_ptr.h"
00031 #include "3d/tessellation.h"
00032 #include "3d/vertex_buffer.h"
00033 
00034 
00035 namespace NL3D 
00036 {
00037 
00038 
00039 class   IDriver;
00040 
00041 
00042 // ***************************************************************************
00043 // Landscape VertexProgram: Position of vertices in VertexBuffer.
00044 #define NL3D_LANDSCAPE_VPPOS_STARTPOS           (CVertexBuffer::Position)
00045 #define NL3D_LANDSCAPE_VPPOS_TEX0                       (CVertexBuffer::TexCoord0)
00046 #define NL3D_LANDSCAPE_VPPOS_TEX1                       (CVertexBuffer::TexCoord1)
00047 #define NL3D_LANDSCAPE_VPPOS_TEX2                       (CVertexBuffer::TexCoord5)
00048 #define NL3D_LANDSCAPE_VPPOS_GEOMINFO           (CVertexBuffer::TexCoord2)
00049 #define NL3D_LANDSCAPE_VPPOS_DELTAPOS           (CVertexBuffer::TexCoord3)
00050 #define NL3D_LANDSCAPE_VPPOS_ALPHAINFO          (CVertexBuffer::TexCoord4)
00051 
00052 
00053 // ***************************************************************************
00060 class CLandscapeVBAllocator
00061 {
00062 public:
00063 
00064         enum    TType   {Far0, Far1, Tile};
00065 
00067         CLandscapeVBAllocator(TType type);
00068         ~CLandscapeVBAllocator();
00069 
00079         void                    updateDriver(IDriver *driver);
00080 
00081 
00082         // delete all VB, and free driver ressources (if RefPtr driver not deleted). clear list too.
00083         void                    clear();
00084 
00085 
00087         // @{
00088 
00089         // true if reallocationOccurs during a allocateVertex() or a setDriver().
00090         // a buildVBInfo() should be done and ALL data are lost, so all VB must be rewrited.
00091         bool                    reallocationOccurs() const {return _ReallocationOccur;}
00092         void                    resetReallocation();
00093 
00094         // Allocate free vertices in VB. (AGP or RAM). work with locked or unlocked buffer.
00095         // NB: if reallocationOccurs(), then ALL data are lost.
00096         uint                    allocateVertex();
00097         // Delete free vertices in VB. (AGP or RAM).
00098         void                    deleteVertex(uint vid);
00099         // @}
00100 
00101 
00103         // @{
00107         void                    lockBuffer(CFarVertexBufferInfo &farVB);
00108         void                    lockBuffer(CNearVertexBufferInfo &tileVB);
00109         void                    unlockBuffer();
00110         bool                    bufferLocked() const {return _BufferLocked;}
00111 
00116         void                    activate(uint vpId);
00117         // @}
00118 
00119 
00120 // ******************
00121 private:
00122 
00123         // For Debug.
00124         struct  CVertexInfo
00125         {
00126                 bool    Free;
00127         };
00128 
00129 private:
00130         TType                                           _Type;
00131         
00132         bool                                            _ReallocationOccur;
00133         // List of vertices free.
00134         std::vector<uint>                       _VertexFreeMemory;
00135         std::vector<CVertexInfo>        _VertexInfos;
00136         uint                                            _NumVerticesAllocated;
00137 
00138 
00140         // @{
00141 
00142         // a refPtr on the driver, to delete VBuffer Hard at clear().
00143         NLMISC::CRefPtr<IDriver>                        _Driver;
00144         // tell if VBHard is possible.
00145         bool                                                            _VBHardOk;
00146         CVertexBuffer                                           _VB;
00147         NLMISC::CRefPtr<IVertexBufferHard>      _VBHard;
00148         bool                                                            _BufferLocked;
00149 
00150         /* try to create a vertexBufferHard or a vbSoft if not possible.
00151                 After this call, the vertexBufferHard may be NULL.
00152         */
00153         void                            deleteVertexBuffer();
00154         void                            allocateVertexBuffer(uint32 numVertices);
00155         // @}
00156 
00157 
00159         // @{
00160         enum    {MaxVertexProgram= 2,};
00161         // Vertex Program , NULL if not enabled.
00162         CVertexProgram          *_VertexProgram[MaxVertexProgram];
00163         void                            deleteVertexProgram();
00164         void                            setupVBFormatAndVertexProgram(bool withVertexProgram);
00165         // @}
00166 
00167 };
00168 
00169 
00170 } // NL3D
00171 
00172 
00173 #endif // NL_LANDSCAPEVB_ALLOCATOR_H
00174 
00175 /* End of landscapevb_allocator.h */