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landscape_model.h

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00001 
00007 /* Copyright, 2000 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 
00026 #ifndef NL_LANDSCAPE_MODEL_H
00027 #define NL_LANDSCAPE_MODEL_H
00028 
00029 #include "nel/misc/types_nl.h"
00030 #include "nel/3d/transform.h"
00031 #include "nel/3d/render_trav.h"
00032 #include "nel/3d/landscape.h"
00033 
00034 
00035 namespace NL3D 
00036 {
00037 
00038 class   CLandscape;
00039 
00040 // ***************************************************************************
00041 const NLMISC::CClassId          LandscapeModelId=NLMISC::CClassId(0x5a573b55, 0x6b395829);
00042 
00043 
00044 // ***************************************************************************
00051 class   CLandscapeModel : public CTransform
00052 {
00053 public:
00055         static  void    registerBasic();
00056 
00057 public:
00058         CLandscape              Landscape;
00059 
00064         void                    setAdditive (float additive)
00065         {
00066                 _Additive=additive;
00067         }
00068 
00073         float                   getAdditive () const
00074         {
00075                 return _Additive;
00076         }
00077 
00082         void                    enableAdditive (bool enable)
00083         {
00084                 _ActiveAdditive=enable;
00085         }
00086 
00091         bool                    isAdditive () const
00092         {
00093                 return _ActiveAdditive;
00094         }
00095 
00096 protected:
00097         CLandscapeModel()
00098         {
00099                 Landscape.init();
00100                 _ActiveAdditive=false;
00101                 _Additive=1.f;
00102         }
00103         virtual ~CLandscapeModel() {}
00104 
00105 private:
00106         static IModel   *creator() {return new CLandscapeModel;}
00107 
00108         bool    _ActiveAdditive;
00109         float   _Additive;
00110 
00111         friend class CLandscapeClipObs;
00112         friend class CLandscapeRenderObs;
00113 
00114         std::vector<CPlane>             CurrentPyramid;
00115 };
00116 
00117 
00118 // Clip obs.
00119 //*************
00121 class   CLandscapeClipObs : public CTransformClipObs
00122 {
00123 public:
00124 
00126         virtual bool    isRenderable() const {return true;}
00127 
00129         virtual bool    clip(IBaseClipObs *caller);
00130 
00131         // The creator.
00132         static IObs     *creator() {return new CLandscapeClipObs;}
00133 };
00134 // Render obs.
00135 //*************
00137 class   CLandscapeRenderObs : public IBaseRenderObs
00138 {
00139 public:
00141         virtual void    traverse(IObs *caller);
00142 
00143         // The creator.
00144         static IObs     *creator() {return new CLandscapeRenderObs;}
00145 };
00146 
00147 
00148 
00149 
00150 } // NL3D
00151 
00152 
00153 #endif // NL_LANDSCAPE_MODEL_H
00154 
00155 /* End of landscape_model.h */