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landscape_def.h File Reference

Global Definitions for Landscape. More...

#include "nel/misc/types_nl.h"
#include "nel/misc/bsphere.h"
#include "3d/landscapevb_info.h"

Go to the source code of this file.

Namespaces

namespace  NL3D

Defines

#define NL3D_MAX_TILE_PASS   5
#define NL3D_MAX_TILE_FACE   NL3D_MAX_TILE_PASS-1
#define NL3D_TILE_PASS_RGB0   0
#define NL3D_TILE_PASS_RGB1   1
#define NL3D_TILE_PASS_RGB2   2
#define NL3D_TILE_PASS_ADD   3
#define NL3D_TILE_PASS_LIGHTMAP   4
#define NL3D_REFINE_MERGE_THRESHOLD   2.0f
#define NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_UNLIT   60000
 For Landscape Vegetable: Maximum AGP load (in number of vertices allowed ). More...

#define NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_LIGHTED   15000
#define NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_MAX   (max(NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_UNLIT, NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_LIGHTED))
#define NL3D_PATCH_TILE_AREA   4.f
#define NL3D_PATCH_TILE_RADIUS   1.f
#define NL3D_LANDSCAPE_DLM_WIDTH   512
#define NL3D_LANDSCAPE_DLM_HEIGHT   256
#define NL_DLM_TILE_RES


Detailed Description

Global Definitions for Landscape.

Id:
landscape_def.h,v 1.11 2002/08/26 13:01:42 berenguier Exp

Definition in file landscape_def.h.


Define Documentation

#define NL3D_LANDSCAPE_DLM_HEIGHT   256
 

Definition at line 80 of file landscape_def.h.

Referenced by NL3D::CLandscape::CLandscape, and NL3D::CLandscape::getDynamicLightingMemoryLoad.

#define NL3D_LANDSCAPE_DLM_WIDTH   512
 

Definition at line 79 of file landscape_def.h.

Referenced by NL3D::CLandscape::CLandscape, and NL3D::CLandscape::getDynamicLightingMemoryLoad.

#define NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_LIGHTED   15000
 

Definition at line 66 of file landscape_def.h.

Referenced by NL3D::CLandscape::CLandscape.

#define NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_MAX   (max(NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_UNLIT, NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_LIGHTED))
 

Definition at line 67 of file landscape_def.h.

Referenced by NL3D::CLandscape::setDriver.

#define NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_UNLIT   60000
 

For Landscape Vegetable: Maximum AGP load (in number of vertices allowed ).

Definition at line 65 of file landscape_def.h.

Referenced by NL3D::CLandscape::CLandscape.

#define NL3D_MAX_TILE_FACE   NL3D_MAX_TILE_PASS-1
 

Definition at line 48 of file landscape_def.h.

Referenced by NL3D::CTessFace::allocTileUv, NL3D::CPatch::appendFaceToTileRenderList, NL3D::CTessFace::buildTileFaces, NL3D::CTessFace::checkCreateFillTileVB, NL3D::CTessFace::checkFillTileVB, NL3D::CTessFace::computeTileMaterial, NL3D::CTessFace::copyTileUv, NL3D::CTessBlock::createFaceVectorTile, NL3D::CTessFace::CTessFace, NL3D::CTileMaterial::CTileMaterial, NL3D::CTessBlock::deleteFaceVectorTile, NL3D::CTessFace::deleteTileFaces, NL3D::CTessFace::deleteTileUv, NL3D::CTessFace::emptyTileFaces, NL3D::CTessFace::heritTileUv, NL3D::CPatch::recreateTileUvs, NL3D::CTessBlock::refillFaceVectorTile, NL3D::CPatch::removeFaceFromTileRenderList, and NL3D::CTessFace::updateNearFarVertices.

#define NL3D_MAX_TILE_PASS   5
 

Definition at line 46 of file landscape_def.h.

Referenced by NL3D::CTileMaterial::appendTileToEachRenderPass, NL3D::CPatchRdrPass::clearAllRenderList, NL3D::CTessFace::computeTileMaterial, and NL3D::CLandscape::render.

#define NL3D_PATCH_TILE_AREA   4.f
 

Definition at line 72 of file landscape_def.h.

Referenced by NL3D::CPatch::generateTileVegetable.

#define NL3D_PATCH_TILE_RADIUS   1.f
 

Definition at line 74 of file landscape_def.h.

Referenced by NL3D::CLandscapeVegetableBlock::init.

#define NL3D_REFINE_MERGE_THRESHOLD   2.0f
 

Definition at line 60 of file landscape_def.h.

Referenced by NL3D::CTessFace::updateRefineMerge.

#define NL3D_TILE_PASS_ADD   3
 

Definition at line 53 of file landscape_def.h.

Referenced by NL3D::CTessFace::computeTileMaterial, NL3D::CPatch::getTileRenderPass, NL3D::CPatch::getTileUvInfo, and NL3D::CLandscape::render.

#define NL3D_TILE_PASS_LIGHTMAP   4
 

Definition at line 54 of file landscape_def.h.

Referenced by NL3D::CTessFace::computeTileMaterial, NL3D::CLandscape::render, and NL3D::CTileMaterial::renderTilePassLightmap.

#define NL3D_TILE_PASS_RGB0   0
 

Definition at line 50 of file landscape_def.h.

Referenced by NL3D::CTessFace::allocTileUv, NL3D::CTessFace::checkCreateFillTileVB, NL3D::CTessFace::checkFillTileVB, NL3D::CTessFace::computeTileMaterial, NL3D::CTessFace::copyTileUv, NL3D::CTessFace::deleteTileUv, NL3D::CPatch::getTileRenderPass, NL3D::CPatch::getTileUvInfo, NL3D::CTessFace::heritTileUv, NL3D::CLandscape::render, NL3D::CTileMaterial::renderTilePassLightmap, and NL3D::CTileMaterial::renderTilePassRGB0.

#define NL3D_TILE_PASS_RGB1   1
 

Definition at line 51 of file landscape_def.h.

Referenced by NL3D::CTessFace::computeTileMaterial, NL3D::CPatch::getTileRenderPass, NL3D::CPatch::getTileUvInfo, and NL3D::CLandscape::render.

#define NL3D_TILE_PASS_RGB2   2
 

Definition at line 52 of file landscape_def.h.

Referenced by NL3D::CTessFace::computeTileMaterial, NL3D::CPatch::getTileRenderPass, NL3D::CPatch::getTileUvInfo, and NL3D::CLandscape::render.

#define NL_DLM_TILE_RES
 

Definition at line 84 of file landscape_def.h.