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interpret_message_connect.cppGo to the documentation of this file.00001 00006 /* Copyright, 2000 Nevrax Ltd. 00007 * 00008 * This file is part of NEVRAX NEL. 00009 * NEVRAX NEL is free software; you can redistribute it and/or modify 00010 * it under the terms of the GNU General Public License as published by 00011 * the Free Software Foundation; either version 2, or (at your option) 00012 * any later version. 00013 00014 * NEVRAX NEL is distributed in the hope that it will be useful, but 00015 * WITHOUT ANY WARRANTY; without even the implied warranty of 00016 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00017 * General Public License for more details. 00018 00019 * You should have received a copy of the GNU General Public License 00020 * along with NEVRAX NEL; see the file COPYING. If not, write to the 00021 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, 00022 * MA 02111-1307, USA. 00023 */ 00024 #include "nel/ai/c/registry_class.h" 00025 #include "nel/ai/agent/message_script.h" 00026 #include "nel/ai/script/lexsupport.h" 00027 #include "nel/ai/script/interpret_message_connect.h" 00028 #include "nel/ai/agent/msg_connect.h" 00029 00030 namespace NLAISCRIPT 00031 { 00032 00033 //######################################### 00034 // CConnectObjectValueMsgClass 00035 //######################################### 00036 00037 CConnectObjectValueMsgClass::CConnectObjectValueMsgClass(const NLAIAGENT::IVarName &s):CMessageClass(s) 00038 { 00039 setBaseObjectInstance((NLAIAGENT::IObjectIA *)NLAIAGENT::CConnectObjectValueMsg::IdConnectObjectValueMsg.getFactory()->getClass()); 00040 registerComponent(NLAIAGENT::CStringVarName("String"),NLAIAGENT::CStringVarName("ComponentName")); 00041 setInheritanceName(NLAIAGENT::CStringVarName("Message")); 00042 setClassName(NLAIAGENT::CStringVarName("CConnectObjectValueMsgClass")); 00043 buildVTable(); 00044 } 00045 00046 CConnectObjectValueMsgClass::CConnectObjectValueMsgClass(const NLAIC::CIdentType &id):CMessageClass(id) 00047 { 00048 setBaseObjectInstance((NLAIAGENT::IObjectIA *)NLAIAGENT::CConnectObjectValueMsg::IdConnectObjectValueMsg.getFactory()->getClass()); 00049 registerComponent(NLAIAGENT::CStringVarName("String"),NLAIAGENT::CStringVarName("ComponentName")); 00050 setInheritanceName(NLAIAGENT::CStringVarName("Message")); 00051 setClassName(NLAIAGENT::CStringVarName("CConnectObjectValueMsgClass")); 00052 buildVTable(); 00053 } 00054 00055 CConnectObjectValueMsgClass::CConnectObjectValueMsgClass() : CMessageClass() 00056 { 00057 setBaseObjectInstance((NLAIAGENT::IObjectIA *)NLAIAGENT::CConnectObjectValueMsg::IdConnectObjectValueMsg.getFactory()->getClass()); 00058 registerComponent(NLAIAGENT::CStringVarName("String"),NLAIAGENT::CStringVarName("ComponentName")); 00059 setInheritanceName(NLAIAGENT::CStringVarName("Message")); 00060 setClassName(NLAIAGENT::CStringVarName("CConnectObjectValueMsgClass")); 00061 buildVTable(); 00062 } 00063 00064 const NLAIC::IBasicType *CConnectObjectValueMsgClass::clone() const 00065 { 00066 return new CConnectObjectValueMsgClass(); 00067 } 00068 00069 const NLAIC::IBasicType *CConnectObjectValueMsgClass::newInstance() const 00070 { 00071 return new CConnectObjectValueMsgClass(); 00072 } 00073 00074 NLAIAGENT::IObjectIA *CConnectObjectValueMsgClass::buildNewInstance() const 00075 { 00076 std::list<NLAIAGENT::IObjectIA *> components; 00077 createBaseClassComponents( components ); 00078 00079 NLAIAGENT::IObjectIA *x = new NLAIAGENT::CConnectObjectValueMsg( components, (CMessageClass *) this ); 00080 return x; 00081 } 00082 } |