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interpret_fuzzy_controler.hGo to the documentation of this file.00001 00007 /* Copyright, 2000 Nevrax Ltd. 00008 * 00009 * This file is part of NEVRAX NEL. 00010 * NEVRAX NEL is free software; you can redistribute it and/or modify 00011 * it under the terms of the GNU General Public License as published by 00012 * the Free Software Foundation; either version 2, or (at your option) 00013 * any later version. 00014 00015 * NEVRAX NEL is distributed in the hope that it will be useful, but 00016 * WITHOUT ANY WARRANTY; without even the implied warranty of 00017 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00018 * General Public License for more details. 00019 00020 * You should have received a copy of the GNU General Public License 00021 * along with NEVRAX NEL; see the file COPYING. If not, write to the 00022 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, 00023 * MA 02111-1307, USA. 00024 */ 00025 #ifndef NL_FUZZYCONTROLER_CLASS_H 00026 #define NL_FUZZYCONTROLER_CLASS_H 00027 00028 #include "nel/ai/script/interpret_object_agent.h" 00029 namespace NLAISCRIPT 00030 { 00031 /* 00032 class CFuzzyControlerClass : public CAgentClass 00033 { 00034 private: 00035 std::vector<NLAIAGENT::IObjectIA *> _Inputs; 00036 std::vector<NLAIAGENT::IVarName *> _InputNames; 00037 std::vector<NLAIAGENT::IObjectIA *> _Outputs; 00038 std::vector<NLAIAGENT::IVarName *> _OutputNames; 00039 public: 00040 static const NLAIC::CIdentType IdOperatorClass; 00041 00042 CFuzzyControlerClass( std::list<NLAIAGENT::IObjectIA *> &, NLAISCRIPT::CFuzzyControlerClass *); 00043 00044 CFuzzyControlerClass(const NLAIAGENT::IVarName &); 00045 CFuzzyControlerClass(const NLAIC::CIdentType &); 00046 CFuzzyControlerClass(const NLAIAGENT::IVarName &, const NLAIAGENT::IVarName &); 00047 CFuzzyControlerClass(const CFuzzyControlerClass &); 00048 CFuzzyControlerClass(); 00049 00050 const NLAIC::IBasicType *clone() const; 00051 const NLAIC::IBasicType *newInstance() const; 00052 void getDebugString(char *t) const; 00053 00054 virtual NLAIAGENT::IObjectIA *buildNewInstance() const; 00055 00056 virtual ~CFuzzyControlerClass(); 00057 00058 virtual const std::vector<NLAIAGENT::IObjectIA *> &getInputs() const; 00059 virtual const std::vector<NLAIAGENT::IObjectIA *> &getOutputs() const; 00060 void addInput(NLAIAGENT::IObjectIA *); 00061 void addOutput(NLAIAGENT::IObjectIA *); 00062 const NLAIAGENT::IVarName *getInputName(sint32); 00063 const NLAIAGENT::IVarName *getOutputName(sint32); 00064 }; 00065 */ 00066 } 00067 #endif |