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driver_user.cpp File Reference

<File description>. More...

#include "std3d.h"
#include "3d/driver_user.h"
#include "nel/3d/u_driver.h"
#include "3d/dru.h"
#include "3d/scene.h"
#include "3d/text_context_user.h"
#include "3d/texture_user.h"
#include "3d/material_user.h"
#include "3d/scene_user.h"
#include "3d/init_3d.h"
#include "nel/3d/u_camera.h"
#include "nel/misc/hierarchical_timer.h"

Go to the source code of this file.

Namespaces

namespace  NL3D

Defines

#define NL3D_HAUTO_UI_DRIVER   H_AUTO_USE( NL3D_UI_Driver )
#define NL3D_HAUTO_CLEAR_DRIVER   H_AUTO_USE( NL3D_Render_DriverClearBuffer )
#define NL3D_HAUTO_SWAP_DRIVER   H_AUTO_USE( NL3D_Render_DriverSwapBuffer )
#define NL3D_HAUTO_DRAW_DRIVER   H_AUTO_USE( NL3D_Render_DriverDrawELT )


Detailed Description

<File description>.

Id:
driver_user.cpp,v 1.23 2002/09/04 13:00:53 corvazier Exp

Definition in file driver_user.cpp.


Define Documentation

#define NL3D_HAUTO_CLEAR_DRIVER   H_AUTO_USE( NL3D_Render_DriverClearBuffer )
 

Definition at line 57 of file driver_user.cpp.

Referenced by NL3D::CDriverUser::clearBuffers, NL3D::CDriverUser::clearRGBABuffer, and NL3D::CDriverUser::clearZBuffer.

#define NL3D_HAUTO_DRAW_DRIVER   H_AUTO_USE( NL3D_Render_DriverDrawELT )
 

Definition at line 59 of file driver_user.cpp.

Referenced by NL3D::CDriverUser::drawBitmap, NL3D::CDriverUser::drawLine, NL3D::CDriverUser::drawQuad, NL3D::CDriverUser::drawQuads, and NL3D::CDriverUser::drawTriangle.

#define NL3D_HAUTO_SWAP_DRIVER   H_AUTO_USE( NL3D_Render_DriverSwapBuffer )
 

Definition at line 58 of file driver_user.cpp.

Referenced by NL3D::CDriverUser::swapBuffers.

#define NL3D_HAUTO_UI_DRIVER   H_AUTO_USE( NL3D_UI_Driver )
 

Definition at line 56 of file driver_user.cpp.

Referenced by NL3D::CDriverUser::activate, NL3D::CDriverUser::create3dMouseListener, NL3D::CDriverUser::delete3dMouseListener, NL3D::CDriverUser::disableHardwareTextureShader, NL3D::CDriverUser::disableHardwareVertexArrayAGP, NL3D::CDriverUser::disableHardwareVertexProgram, NL3D::CDriverUser::enableFog, NL3D::CDriverUser::enableLight, NL3D::CDriverUser::enableLowLevelKeyboard, NL3D::CDriverUser::enableLowLevelMouse, NL3D::CDriverUser::enumModes, NL3D::CDriverUser::fillBuffer, NL3D::CDriverUser::fogEnabled, NL3D::CDriverUser::forceDXTCCompression, NL3D::CDriverUser::forceTextureResize, NL3D::CDriverUser::getBuffer, NL3D::CDriverUser::getBufferPart, NL3D::CDriverUser::getDriverInformation, NL3D::CDriverUser::getFrustum, NL3D::CDriverUser::getImplementationVersion, NL3D::CDriverUser::getLowLevelInputDeviceManager, NL3D::CDriverUser::getModelMatrix, NL3D::CDriverUser::getNbTextureStages, NL3D::CDriverUser::getPolygonMode, NL3D::CDriverUser::getScissor, NL3D::CDriverUser::getVideocardInformation, NL3D::CDriverUser::getViewMatrix, NL3D::CDriverUser::getViewport, NL3D::CDriverUser::getWindowSize, NL3D::CDriverUser::getZBuffer, NL3D::CDriverUser::getZBufferPart, NL3D::CDriverUser::isActive, NL3D::CDriverUser::release, NL3D::CDriverUser::setAmbientColor, NL3D::CDriverUser::setCapture, NL3D::CDriverUser::setDisplay, NL3D::CDriverUser::setFrustum, NL3D::CDriverUser::setLight, NL3D::CDriverUser::setMatrixMode2D, NL3D::CDriverUser::setMatrixMode3D, NL3D::CDriverUser::setModelMatrix, NL3D::CDriverUser::setMonitorColorProperties, NL3D::CDriverUser::setMousePos, NL3D::CDriverUser::setPolygonMode, NL3D::CDriverUser::setScissor, NL3D::CDriverUser::setupFog, NL3D::CDriverUser::setViewMatrix, NL3D::CDriverUser::setViewport, and NL3D::CDriverUser::showCursor.