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NL3D::ITravScene Class Reference

A Traversal which may be renderable in a CScene. More...

#include <trav_scene.h>

Inheritance diagram for NL3D::ITravScene

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List of all members.

Public Methods

virtual sint getRenderOrder () const = 0
 Return the order of the traversal. More...

virtual void traverse () = 0
 Execute the traversal. More...


Detailed Description

A Traversal which may be renderable in a CScene.

Such a traversal provide just a method to get his Render order, and a standard traverse() method, which compute the traversal.

DERIVERS RULES:

Author(s):
Lionel Berenguier , Nevrax France
Date:
2000

Definition at line 59 of file trav_scene.h.


Member Function Documentation

sint NL3D::ITravScene::getRenderOrder ( ) const [pure virtual]
 

Return the order of the traversal.

This is usefull for CScene::render() method. It indicate when the traversal is called. Order for basic traversal are:

Reimplemented in NL3D::CAnimDetailTrav, NL3D::CClipTrav, NL3D::CHrcTrav, NL3D::CLightTrav, and NL3D::CRenderTrav.

void NL3D::ITravScene::traverse ( ) [pure virtual]
 

Execute the traversal.

CScene::render() will call this method, to execute the traversal.

Reimplemented in NL3D::CAnimDetailTrav, NL3D::CClipTrav, NL3D::CHrcTrav, NL3D::CLightTrav, and NL3D::CRenderTrav.


The documentation for this class was generated from the following file: